MMM 2014: Megaman II Part 1

  • 9 years ago
And just when you thought the original Megaman games couldn't get any more difficult, we start adding buster-only challenges our way. Can you handle it?

"Greetings fellow Robot Masters, this is the man in blue, Eizen here saying welcome to the start of Megaman March Madness: 2014! Although I technically should start with the original Megaman, I've decided to save that one for last. Why? Because the theme this year is Buster-Only Challenges, and to me the original one is one of the hardest games to beat with just the Plasma Buster.

Joining me for this run (and possibly all the other runs as well) will be WatcherCCG (otherwise best known to you as "GM".) So with that, we start with a Buster-Only run of Megaman II for the NES... or rather a Buster-Only (if possible) run. There are at least two/three bosses that are either immune to Buster shots or will heal bosses. Aside from those few bosses, all we will use to defeat these robots, Robot Masters and other bosses that stand in our way will be our Plasma Armcannon.

In this first half of the run, we'll be taking on our 8 brothers created by Dr. Albert von Wily. So we'll be going after (in D.octor W.ily N.umber order from 9 - 16) Metalman, Airman, Bubbleman, Quickman, Clashman, Flashman, Heatman and Woodman. Dr. Light promises that if spare parts are found after defeating some of the Robot Masters, he'll use those parts to make various Item Adapters to help Megaman. Helpless to do anything to help his brother, Roll-chan can only hope and pray that his brother will be safe."

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