Amario - mechanics of game
Here are some mechanics of the game. I hope You will like them.
Greenish cubes are MASS cubes - they are attracted to a collector type of sphere (blue ones) and red spheres are bad guys mainly gravitating toward red collector sphere.
There are some nice implications to this - if two spheres of collector type are too close to each other - it creates pseudo-line between them on which cubes are locating.
MASS cubes are easily absorbed by either red spheres or green spheres, it is possible to red sphere eat all MASS on map.
I added some very simple AI scripts for a player companion - green spheres to easily collect tiny MASS cubes.
MASS cubes can merge together now - if merged they grow in disproportion to their MASS values.
If Players companion and red sphere collide - they absorb each other - only the bigger wins.
Greenish cubes are MASS cubes - they are attracted to a collector type of sphere (blue ones) and red spheres are bad guys mainly gravitating toward red collector sphere.
There are some nice implications to this - if two spheres of collector type are too close to each other - it creates pseudo-line between them on which cubes are locating.
MASS cubes are easily absorbed by either red spheres or green spheres, it is possible to red sphere eat all MASS on map.
I added some very simple AI scripts for a player companion - green spheres to easily collect tiny MASS cubes.
MASS cubes can merge together now - if merged they grow in disproportion to their MASS values.
If Players companion and red sphere collide - they absorb each other - only the bigger wins.
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Gaming