For better or worse, consumer virtual reality is here with the Samsung Gear VR
The second generation of virtual reality is now officially a full-blown consumer product.
We can no longer linger around the outer rim of virtual reality, dipping our toes into the water, while holding a Google Cardboard box over our eyes and exclaiming, "This is the future of consumer entertainment!"
The idea is no longer the future.
It's the now.
And Samsung has taken it upon itself to be an early pioneer of this new world with its Samsung Gear VR unit.
The Samsung Gear VR comes with a pair of straps, one that hugs the back of the head horizontally, and another that lays vertically over the crown of the skull.
The Samsung Gear VR unit I was using came with a Samsung Galaxy S6 Edge+ smart phone, which attaches to the front via two hinge clamps molded specifically to snag the device comfortably.
After the phone is jammed into position, a black cover slips over the front of the goggles, which shields most exterior light sources from sneaking inside the viewing area.
We can no longer linger around the outer rim of virtual reality, dipping our toes into the water, while holding a Google Cardboard box over our eyes and exclaiming, "This is the future of consumer entertainment!"
The idea is no longer the future.
It's the now.
And Samsung has taken it upon itself to be an early pioneer of this new world with its Samsung Gear VR unit.
The Samsung Gear VR comes with a pair of straps, one that hugs the back of the head horizontally, and another that lays vertically over the crown of the skull.
The Samsung Gear VR unit I was using came with a Samsung Galaxy S6 Edge+ smart phone, which attaches to the front via two hinge clamps molded specifically to snag the device comfortably.
After the phone is jammed into position, a black cover slips over the front of the goggles, which shields most exterior light sources from sneaking inside the viewing area.