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Sonic Colors is similar in gameplay to the 2008 game Sonic Unleashed. The Wii version of Sonic Colors uses both side-scrolling and third-person perspectives, akin to some of the stages in Unleashed. On the other hand, the Nintendo DS version is largely a side-scroller that takes advantage of the dual screens of the handheld, similar to the Sonic Rush DS games. The Wii version can be played with the Wii Remote (either with or without the Nunchuk), the Classic Controller, or a GameCube controller; the DS version uses the button controls, with touchscreen control during Special Stages. During the game, the player can use the colored energy obtained from different types of Wisps as power-ups that enhance Sonics ability to traverse the environments and explore new areas. There are a total of eight Wisps in the Wii version and six in the DS version; some Wisps are exclusive to each version.\r
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A major aspect of the game is the ability to activate Wisp power-ups, each with different advantages. These include the White Boost, which allows the player to get a speed boost at any time and to automatically attract nearby rings. The Cyan Laser turns Sonic into a laser that can bounce off solid surfaces to change the lasers path and to travel through power lines; its effect is greatest in the Wii versions multiplayer stages. The Yellow Drill allows Sonic to drill through soft ground and water, with the risk of losing a life if he is still underground when he reverts. The Yellow Drill also attracts Rings in the Wii versions multiplayer stages. The Orange Rocket allows Sonic to blast upward to tremendous heights.\r
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There are also version exclusive Wisps; those exclusive to the Wii version include the Pink Spike, which allows Sonic to bond to walls and ceilings and to perform a Spin Dash to gain velocity and to destroy objects; the Green Hover allows Sonic to hover and to perform dashes across lines of rings. Both Pink Spike and Green Hover have the same extra effect in the Wii versions multiplayer stages: they create an imaginary line between both players which destroys any breakable items in its path. The Blue Cube allows Sonic to turn blue blocks into blue rings, and vice versa, opening new routes; when using it and landing on ground, nearby enemies and breakable blocks are destroyed. The Purple Frenzy turns Sonic into a pacman-like berserker that chomps through anything in its path, increasing in size as it continues to eat. The DS version exclusive Wisps include the Red Burst, which allows Sonic to burst in midair and can activate certain objects such as a hot air balloon, Ferris wheel, and popcorn cannons, and the Violet Void, which gives Sonic the ability to float and to suck up nearby objects, growing bigger in the process.\r
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Sonic Colors, titled Sonic Colours in European and Australian markets, is a 2010 platforming game in the Sonic the Hedgehog series. It was first announced on May 26, 2010, in a press release by Sega for Italy, and it included a teaser trailer. The game was released for the Wii and Nintendo DS on November 11, 2010, in Australia; November 12, 2010, in Europe; November 16, 2010, in North America; and November 18, 2010, in Japan.\r
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The game is centered around the protagonist Sonic the Hedgehog and his fight against the main antagonist of the Sonic series, Dr. Eggman, who has taken an alien race hostage and is using them for his evil purposes. During the game, the camera perspective switches occasionally from third person to side-scrolling. During development, Sega explained that they were delisting sub-standard games in the Sonic series and developing new titles in order to increase the value of the brand. Development included the interchanging perspective, the idea for the game to be set at an amusement park, and a unique music score. Sega revealed that they were developing the game for a wide demographic, which included both older and younger consumers. The game reintroduces power-ups, which the player can use to increase attack power and reach places they cannot otherwise.\r
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Sonic Colors received mostly positive reviews. Critics praised the presentation, citing excellent graphics and music, interchanging perspective in gameplay and advantages granted by the in-game power-ups.

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