• 8 years ago
Uncharted 4: A Thief's End is an action-adventure video game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4 video game console. The game was released worldwide on May 10, 2016. As the sequel to 2011's Uncharted 3: Drake's Deception, it is the conclusion to the Uncharted series starring Nathan Drake, and the last game in the franchise to be developed by Naughty Dog.

Set several years after the events of Uncharted 3: Drake's Deception, A Thief's End follows series protagonist Nathan Drake, who has retired from fortune hunting. He reunites with his older brother Sam and longtime partner Sully to search for clues for the location of Captain Henry Avery's long-lost treasure to save his brother.

The game was first teased at the PlayStation 4 U.S. launch event on November 14, 2013, as the next main entry in the Uncharted franchise. It was unveiled as Uncharted 4: A Thief's End on 9 June 2014, at Sony's press conference during E3, with a small teaser debuting the game's real-time visuals. Development on the game was wrapped on March 18, 2016.

Upon release, Uncharted 4: A Thief's End was widely acclaimed by video game publications, with critics praising the game for improved gameplay mechanics over previous entries in the series, narrative, emotional depth, visual design and the multiplayer. Critics also found the game to be a satisfying conclusion to the Uncharted series. A commercial success, the game sold over 2.7 million copies in its first week of release, and became the fastest-selling entry in the series.

Uncharted 4: A Thief's End is an action-adventure game played from a third-person perspective, with platform game elements. The player assumes control of Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a grappling hook and perform other acrobatic actions. Drake can use various firearms such as assault rifles, pistols and grenades to kill enemies. Stealth elements are incorporated into the game, allowing the player to sneak up to enemies and kill them without being noticed.[1] The melee combat system was reworked to avoid the presence of quick time events,[2] and Drake can control vehicles directly.[3]

While the game is linear, environments feature multiple paths for the player to explore.[4] Maps are significantly larger than the previous games in the franchise,[5] with the explorable area being 10 times larger than the previous games.[specify][6] The artificial intelligence (AI) of enemies is enhanced; they are now able to respond to the player's actions more responsively, coordinate tactics, and cooperate with each other.[2] The AI of Drake's companions, including Sam and Sully, are improved and they assist Nathan in combat situations, though the player can not directly command them.[7] A dialogue tree is introduced, though it does not affect the story's progression.[8] The transition between cutscene and gameplay sequences has been described as "seamless".[9] Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded artstyle, can be unlocked by using points players collected in the main game.

Competitive multiplayer is featured in the game. Players play as different characters in the series, and are tasked to defeat their opponents. Treasures can be found in all maps, which can be used to purchase items and weapons.[11] Multiplayer features "Mysticals", supernatural power-ups that boost players' ability. For example, the "Wrath of El Dorado" damages all opponents standing next to it, while the "Cintamani Stone" can heal both players and their teammates. Sidekicks are AI-controlled companions that can be summoned to assist players. The Hunter can immobilize its closest opponent for an easy KO, the Savior can provide medical support and ammo to players, the Sniper can attack opponents through the use of sniper rifles, and the Brute can attack enemies using a heavy machine gun.[12][13] Plunder mode returns, though it was scaled back to support eight players.[14] According to Naughty Dog, vehicles for the competitive multiplayer modes, and a cooperative multiplayer mode, could be introduced after the game's launch.[15][16]

After the final multiplayer beta for the game had ended, some fans expressed their disappointment at the absence of Steve Valentine, the voice actor of fan favourite character Harry Flynn. On March 7, 2016, Naughty Dog community strategist Arne Meyer addressed his absence and claimed that whilst they appreciated the fan feedback, Valentine was offered the role, but could not come to an agreement with the studio and developer to return.[17]

On May 2, 2016, Naughty Dog's lead game designer Robert Cogburn outlined the road map for the game's multiplayer, citing that "all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game.

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