How Event[0] Works | Game Makers Toolkit

  • 7 лет назад
Event[0] is perhaps the most innovative game of 2016: a sci-fi adventure game where you chat with an artificial intelligence. In thisof Game Makers Toolkit, I break down how Kaizen, the games chatty AI, works.\r
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Event[0] on Steam - \r
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Sources:\r
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Nucl.ai: Turning a Chatbot into a Narrative Game: Language Interion in Event[0]\r
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Gamasutra: Q&A: Ocelot Society on building Event[0] around an AI chatbot\r
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Gamecrate: Interview: Event[0] Game Designer Sergey Mohov on the Games Talkative A.I.\r
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Games shown in this(in order of appearance):\r
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Event[0] (Ocelot Society, 2016)\r
Zork (Infocom, 1980)\r
Gone Home (Fulbright, new)\r
Her Story (Sam Barlow, new)\r
Façade (Procedural Arts, 2005)\r
The Shivah (Wadjet Eye Games, 2006)\r
Fallout 4 (Bethesda Game Studios, new)\r
Mass Effect 3 (Bioware, new)\r
Titanfall 2 (Respawn Entertainment, 2016)\r
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Music used in this :\r
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00:00 - Lets Start at the Beginning (Lee Rosevere, Music for Podcasts)\r
01:07 - Slow Lights (Lee Rosevere, Music for Podcasts 3)\r
03:12 - I Believe in You (Lee Rosevere, Music for Podcasts 3)\r
06:58 - Lets Start at the Beginning (Lee Rosevere, Music for Podcasts)\r
08:18 - Wisdom (DOMINANT)\r
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Lee Rosevere, Music for Podcasts: \r
Lee Rosevere, Music for Podcasts 3: \r
DOMINANT, Wisdom: \r
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Other credits:\r
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2001: A Space Odyssey, MGM, 1968\r
Westworld, HBO, 2016

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