BEST UPGRADE Strategy for WAR Optimization in Clash of Clans | .5 Debunked

  • 7 лет назад
Checkout this forum post for a more in-depth delve into the fs behind matchmaking :)\r
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Hey Clashers! Today well cover the best way to upgrade for Clan War matchmaking optimization. Well recap some of the official matchmaking algorithmand share some more insight on balancing and upgrading as it relates to matchmaking in war. \r
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Here is the companion video to this :\r
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One question that I asked the dev team (that I should have mentioned in the video more specifically) is why .5 wouldnt be more viable again after matchmaking update. It seemed pretty obvious to me that adding weight to EA/IT would against give credence to the .5 upgrade system. They said the answer was a bit complicated but here are the main points:\r
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Three Fors :\r
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1) This was done mainly to add more overall weight to Infernos/EA/Heroes and (not mentioned) also max level troops to avoid people totally hiding one or more max level units to game the system. \r
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2) There is still an advantage in terms of individual base weight to holding off on EA or IT but if you have max level offenses youre more than likely still going to be pulling in a base that DOES have IT/EA - so youre putting your clan at an EA/IT disadvantage, which really matters in 3 star attempts. and \r
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3) When you add that check box that values individual base offensive vs defensive balancing for more precise matches you are making yourselves a bit more susceptible to mismatches (either in your favor or against you) and I think most would agree that having an even match versus rolling the dice is preferable. Essentially, its much harder for the system to accurately match a .5 \r
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Hope that helps clear up that question a bit more for folks!\r
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