Some thoughts on Pac-Man and high scores.\r
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There are a few omissions and simplifications for the sake of clarity. \r
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The optimal path through Championship Edition stages are not always as obvious as they appear to be for a number of reasons, although I touch on this when I say sometimes not scoring short term can lead to a better score long term. \r
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Also Pac-Man can pre-turn in both games which makes him round the corner faster so his movement is a little more complicated than it appears to be, the speed of championship edition makes it much harder to pre-turn for every corner but its far from impossible.\r
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Im sure not every version of Breakout is completely deterministic (often the ball drop position is random) but the game can certainly be built that way and has been on many occasions.
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There are a few omissions and simplifications for the sake of clarity. \r
\r
The optimal path through Championship Edition stages are not always as obvious as they appear to be for a number of reasons, although I touch on this when I say sometimes not scoring short term can lead to a better score long term. \r
\r
Also Pac-Man can pre-turn in both games which makes him round the corner faster so his movement is a little more complicated than it appears to be, the speed of championship edition makes it much harder to pre-turn for every corner but its far from impossible.\r
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Im sure not every version of Breakout is completely deterministic (often the ball drop position is random) but the game can certainly be built that way and has been on many occasions.
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