Reassembly ► Tournament #2 (Part 2 of 2) ► Dreadnought Rumble!

  • 7 лет назад
Reassembly (The game) Gameplay - Tournament #2 (part 2 of 2)- Join me as we attempt to bring the Reassembly community together for our second, yet a little more, planned battle of the builds. \r
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Unfortunately, I could not find all of the ships for the fight so we are going to try something a bit different. For the next tournament, I want you to send me the fleet or ship file to my email address, rob.schmidt.cst@gmail.com. Please include your steam and YouTube name and what ships you would like to enter and for what category. If you are unable to do this, and you still want to compete, just ensure that that last save game you play, has the ships in it, that you would like to enter into the competition. Then just let me know below what your fleet name is, what the ship name is and what weight class you wish to be entered into. (Be sure to friend me on steam, this will not work otherwise) \r
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Remember, that only one ship per class can be entered into the competition. Fly safe my friends!\r
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Up to 250p Probe\r
Up to 3000p Cruiser\r
Up to 8000p Dreadnought\r
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Example of Format:\r
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Steam/YouTube name: Deluks\r
Fleet name: Aldrovan\r
Ship name: Piercing Nettle\r
Class: Dreadnought\r
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Maybe we can get this all to work well for the next rumble!\r
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Join me as we invade the chaotic vectored existence of the unusual space faring races in the game, Reassembly. I will provide all the answers to any question regarding this surprisingly addictive title while providing an ongoing tutorial on the game. \r
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Some music in thiswas provided by:\r
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Kevin MacLeod (incompetech.com) \r
Licensed under Creative Commons: By Attribution 3.0\r
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Latin Industries\r
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What is Reassembly?\r
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Modular spaceship building game\r
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Build your entire ship out of pieces, LEGO style. Thruster placement and mass distribution define the dynamics of your ship, so different designs feel very different to fly. Block by block destruction encourages you to build redundant systems and protect your most vital parts. Automatic ship repair and a user friendly designer with features like copy & paste and undo allows complex designs with minimal effort.\r
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Beautiful, emergent ecosystem\r
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Procedurally generated open living world full of many different types of AI spaceships, space stations, and synthetic plants, each intent on self perpetuation. Take advantage of impromptu battles between rival fions to recover objectives, or run away after your opponent calls in reinforcements. AI ships can retreat if overwhelmed, scavenge for resources, investigate disturbances, self repair, reproduce, and generally behave as artificial lifeforms rather than target dummies.\r
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Destructive combat\r
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Wield a wide variety of projectile and beam weapons, missiles, rockets and torpedoes, deployable drones, and more against your enemies. Defend yourself with shields, armor, point defense systems, and pure maneuverability. Combat is a mix of skill, tics, and preparation – an expertly piloted fighter can take down an enemy fleet, but having a well balanced arsenal helps.\r
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Reassembly is coming to PC, Mac, and Linux in early new!\r
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For more information on Reassembly and its current state of development:\r
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To purchase the early access of Reassembly on Steam you can find the link here:\r
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Find me on my new Twitter channel here:\r
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Or Subscribe to my YouTube channel here:\r

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