In this tutorial we will be creating mountains as a displacement map in Arnold and Maya 2017+ the process will rely on procedures texturing in Maya so we will not be using 2d texture for the displacement map, this way we will have the flexibility to create any shape of mountains we want and also be able to create infinite terrain in Maya and have it very detailed as well.
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We create high quality and affordable 3d models, rigs and animations for VR – AR and Design, all our assets created by our in-house team of VFX and Games professionals.
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☆★ VIEW THE BLOG POST: ★☆
https://3dmodelsworld.com/maya-arnold-displacement-tutorial/
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☆★ ABOUT 3D MODELS WORLD ★ ☆
We create high quality and affordable 3d models, rigs and animations for VR – AR and Design, all our assets created by our in-house team of VFX and Games professionals.
Learn about us here: https://3dmodelsworld.com/
☆★ VIEW THE BLOG POST: ★☆
https://3dmodelsworld.com/maya-arnold-displacement-tutorial/
☆★ FOLLOW US BELOW: ★☆
Youtube: https://www.youtube.com/channel/UCTOE31BQ6nG_wgQ6Ff6BdJw
Blog ► https://3dmodelsworld.com/blog/
Twitter ►https://twitter.com/3DModelsWorld
Facebook ►https://www.facebook.com/3dModelsWorld/
Instagram ►https://www.instagram.com/3dmodelsworld/
Category
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Creativity