FPS Tutorial Series #02 Part 1 - Raycast Shooting - Unity 5

  • 6 years ago
The second part of the FPS tutorialin Unity 5. In this tutorial, well be basically setting up a real simple shooting system, with no shoot effects, for the time being. We will use basic raycast functionality for this . In a later , we will have a more advanced system where we spawn a projectile and check for collisions, bullet drop etc. \r
Thisis further divided into two parts, the first where we setup a basic shooting system, and the second where we combine that with a simple shooting animation (using mecanim as our base animation system). Thiswent for too long so I was forced to split it in two sections. \r
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By the way, I am still open for any 3d artists or animators, willing to model or animate for this tutorials . Would be greatly appreciated.\r
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Hope you enjoy and found this useful. Let me know what do you think I should work on for the next part of this tutorial . \r
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• Licence:\r
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Go For More by HookSounds \r
Creative Commons — Attribution 4.0 International — CC BY 4.0\r
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Music provided by Audio Library \r
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Beach Buggy Ride by Elexive \r
Creative Commons — Attribution 3.0 Unported— CC BY 3.0 \r
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Music provided by Audio Library \r
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Keywords:\r
unity\r
unity 5\r
fps\r
fps tutorial\r
first person shooter\r
lets make a game\r
tutorial \r
raycast shooting\r
animating\r
mecanim\r
animation

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