LU4.S01E01.Lineage 2 Interlude on Unreal Engine 4.

  • 6 years ago
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First steps in remaking Lineage 2 interlude (made by NcSoft) in Unreal Engine 4. Shown: World load, UE4 LOD, painted territories with vanilla textures (not quite yet ofcourse), test of procedural foliage, grass, full dynamic light (raycasting), raycasted shadows, full dynamic shadows, walking system (player control by mouse), pointer (blue dot), player mesh+textures changes (face and hair anything else done will be done in this way too).\r
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Will be in future: corrected texture layers on landscape, smooth edges of the world, client-server packs optimisations (to make it connect any type of server without geo). Will finish all chunks(territories) with textures, first dressing system (connected to server), and then there will be huge work with HUD (GUI).\r
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All rights belongs to their rightholders.\r
Music: Ben Brown on ETN (SET) - February new.

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