Theme Hospital Corsix TH 0.21 Level 10 complete, 18m gameplay in 8x speed (2.5 h real time).
Theme Hospital Level 10 HIGH SPEED up to the point where Ive won and only need wait until I earned the required 500.000$.\r
I think I should have used high speed for some other videos too, like my Black Mesa Walkthrough. Well, too late, the original recordings are already deleted.\r
Corsix TH engine can work in 4K and 6K too, but you cannot play since everything is way too small. With this 1750x1000 resolution way it fits nicely in a window.\r
!SPOILER AND TACTICS ALERT! If you read further you will get useful hints, about research, why you cannot build specific rooms, about the layout etc.\r
\r
Homepage: \r
Current development version: Use Tortoise SVN on \r
Then after getting it, copy the CorsixTHlua subdirectory into your existing 0.21 installation - ONLY the LUA directory, the rest is not needed.\r
\r
0:12 Starting off with TWO GP offices, layed out so five of them can be close together with their entrance doors to one side. If you dont follow that rule you may have a GP office which does not get used by any patient.\r
0:22 You need to specialize handymen in later levels.\r
0:50 I am thinking long before putting the General diagnosis, so two of them fit in a close corner. But I never needed a second one ;)\r
1:10 Staff room must be as central as possible. Doctors tend to forget where it is if it is somewhere out there in a corner.\r
1:17 She ually says Patients are asked to be patient, or was it please do not litter the hospital ?\r
1:20 Staff room too small, moving and bigger. Put only basic stuff in there, can be enriched later.\r
1:45 Bying next section. Patients are currently requested to groan quietly. Thank you!\r
1:55 Ward straight across the operation theater. Leave room for second operation theater later. Just like the GP offices their entrances must be close to each others of one OT will not get used.\r
2:10 Next section for those things which do not need to be close to the entrance.\r
2:18 Too small, redo bigger.\r
2:29 Terminal patients to the front please\r
3:00 two pharmacys for now, layout ready for the future as with the GP offices.\r
3:14 February ! New people are available to hire, and put them straight into the training room. \r
3:16 Patient message: Credit cards required!\r
3:34 Eye on the date! SUPERFAST FORWARD! Hotkey 5 in the game.\r
3:37 Fanfare ! Hospital opens! The only seconds in normal speed in that video. Always check the payment of the doctors. Especially when you train them by yourself you have to give them raises while they learn.\r
4:17 Some money left, spread some radiators and plants to prevent bad reputation.\r
4:22 manually pick a wake psychiatrist to handle two emergency people.\r
4:39 Set research priorities. Diagnose first, then cure, then rest.\r
5:13 many people are waiting at the GP office, so we build a third one now.\r
5:40 IMPORTANT MILESTONE! First Consultant which has all three specialties, surgeon, psychiatrist AND researcher. From now on he is the teacher so they all learn all three capabilities. Picking up the doctors I left waiting until such a consultant was finished.\r
5:54 maximum fit of the training room. More dont make sense, learning is too slow then.\r
7:43 A lot of send patient home uncured. If they stick around you hospital for too long reputation goes down.\r
7:25 Earthquake, if you do not have well repaired equipment youll have a problem. And overused equipment must be replaced early enough or the next earthquake will destroy your room.\r
8:00 Slak tongue emergency ahead, so build the treatment room RIGHT NOW.\r
9:40 Enough money left, time for an X-Ray. The game (the original, not this engine) is a bit stupid programmed when it comes to room layout. Place the entrance wrong and your devices wont fit in.\r
10:25 Enough money left,the Staff room does need more furniture for the amount of doctors I have now. Time to redo the room.\r
10:50 Fourth GP office needed!\r
11:10 Getting the next five doctors to fill up the training room!\r
11:48 Fifth GP office needed!\r
13:45 Piling up at the operation theater, but I need a few seconds more to have enough money for a second OT.\r
14:15 New year, next bonus, enough money for Jelly Vat.\r
14:35 Not enough doctors available, time to rehire new untrained doctors and train them to get the next triple-specialist group.\r
15:05 Next emergency with a lot of cast patients. So many that I have to build a second Cast Remover room near the first one. And hire a new nurse.\r
15:30 Two patients require decontamination. Enough money there, so lets build the room!\r
16:10 Third pharmacy.\r
16:50 Emergency for DNA fixer. But I can build it just a few seconds too late.\r
17:10 The last room only building for completeness.\r
From now on it is only about keeping it going, exchange old equipment before the next earth quake and paying off the d
I think I should have used high speed for some other videos too, like my Black Mesa Walkthrough. Well, too late, the original recordings are already deleted.\r
Corsix TH engine can work in 4K and 6K too, but you cannot play since everything is way too small. With this 1750x1000 resolution way it fits nicely in a window.\r
!SPOILER AND TACTICS ALERT! If you read further you will get useful hints, about research, why you cannot build specific rooms, about the layout etc.\r
\r
Homepage: \r
Current development version: Use Tortoise SVN on \r
Then after getting it, copy the CorsixTHlua subdirectory into your existing 0.21 installation - ONLY the LUA directory, the rest is not needed.\r
\r
0:12 Starting off with TWO GP offices, layed out so five of them can be close together with their entrance doors to one side. If you dont follow that rule you may have a GP office which does not get used by any patient.\r
0:22 You need to specialize handymen in later levels.\r
0:50 I am thinking long before putting the General diagnosis, so two of them fit in a close corner. But I never needed a second one ;)\r
1:10 Staff room must be as central as possible. Doctors tend to forget where it is if it is somewhere out there in a corner.\r
1:17 She ually says Patients are asked to be patient, or was it please do not litter the hospital ?\r
1:20 Staff room too small, moving and bigger. Put only basic stuff in there, can be enriched later.\r
1:45 Bying next section. Patients are currently requested to groan quietly. Thank you!\r
1:55 Ward straight across the operation theater. Leave room for second operation theater later. Just like the GP offices their entrances must be close to each others of one OT will not get used.\r
2:10 Next section for those things which do not need to be close to the entrance.\r
2:18 Too small, redo bigger.\r
2:29 Terminal patients to the front please\r
3:00 two pharmacys for now, layout ready for the future as with the GP offices.\r
3:14 February ! New people are available to hire, and put them straight into the training room. \r
3:16 Patient message: Credit cards required!\r
3:34 Eye on the date! SUPERFAST FORWARD! Hotkey 5 in the game.\r
3:37 Fanfare ! Hospital opens! The only seconds in normal speed in that video. Always check the payment of the doctors. Especially when you train them by yourself you have to give them raises while they learn.\r
4:17 Some money left, spread some radiators and plants to prevent bad reputation.\r
4:22 manually pick a wake psychiatrist to handle two emergency people.\r
4:39 Set research priorities. Diagnose first, then cure, then rest.\r
5:13 many people are waiting at the GP office, so we build a third one now.\r
5:40 IMPORTANT MILESTONE! First Consultant which has all three specialties, surgeon, psychiatrist AND researcher. From now on he is the teacher so they all learn all three capabilities. Picking up the doctors I left waiting until such a consultant was finished.\r
5:54 maximum fit of the training room. More dont make sense, learning is too slow then.\r
7:43 A lot of send patient home uncured. If they stick around you hospital for too long reputation goes down.\r
7:25 Earthquake, if you do not have well repaired equipment youll have a problem. And overused equipment must be replaced early enough or the next earthquake will destroy your room.\r
8:00 Slak tongue emergency ahead, so build the treatment room RIGHT NOW.\r
9:40 Enough money left, time for an X-Ray. The game (the original, not this engine) is a bit stupid programmed when it comes to room layout. Place the entrance wrong and your devices wont fit in.\r
10:25 Enough money left,the Staff room does need more furniture for the amount of doctors I have now. Time to redo the room.\r
10:50 Fourth GP office needed!\r
11:10 Getting the next five doctors to fill up the training room!\r
11:48 Fifth GP office needed!\r
13:45 Piling up at the operation theater, but I need a few seconds more to have enough money for a second OT.\r
14:15 New year, next bonus, enough money for Jelly Vat.\r
14:35 Not enough doctors available, time to rehire new untrained doctors and train them to get the next triple-specialist group.\r
15:05 Next emergency with a lot of cast patients. So many that I have to build a second Cast Remover room near the first one. And hire a new nurse.\r
15:30 Two patients require decontamination. Enough money there, so lets build the room!\r
16:10 Third pharmacy.\r
16:50 Emergency for DNA fixer. But I can build it just a few seconds too late.\r
17:10 The last room only building for completeness.\r
From now on it is only about keeping it going, exchange old equipment before the next earth quake and paying off the d