Awesome description of the F-16 throttle and stick by @thezoekotnik
Awesome description of the F-16 throttle and stick by @thezoekotnik
love the part about flying the majority of his demo in MAX afterburner! Thanks for sending over this cool video
The trigger on the SSC is a two-stage trigger (similar to many computer flight sticks including the Saitek X52). The first detent performs several functions, including starting ACMI recording. The second stage fires the aircraft's cannon.
The trigger on the SSC is a two-stage trigger (similar to many computer flight sticks including the Saitek X52). The first detent performs several functions, including starting ACMI recording. The second stage fires the aircraft's cannon.
Communications Switch This switch is used to talk on various radio frequencies. This is not generally simulated in Falcon 4, although it is often used to toggle Teamspeak/Ventrilo communications.
Uncage Switch This switch is used to "uncage" the seeker head for infrared missiles such as the AIM-9. When the seeker head is uncaged, it freely seeks targets and is not slaved to the aircraft's radar.
Antenna Elevation Knob This rotary knob is used to set the elevation angle for the radar antenna. This can be used to scan different altitudes for enemy aircraft. There is generally a detent at the central position to allow the pilot to easily re-center the antenna.
Dogfight/Missile Override Switch This is a three-way switch which is used to select the dogfight and missile override modes. If the switch is in the center position, neither override mode is selected.
Cursor Control This joystick-type control is used to move the cursor on the FCR and HSD MFD pages. It is also used to slew the radar antenna in the ACM 30x20 mode.
Blackout Switch The HOBO (hands-on blackout) switch is used to allow the pilot to control the aircraft's lighting with the HOTAS. It is generally not modeled in Falcon 4.
Awesome description of the F-16 throttle and stick by @thezoekotnik
love the part about flying the majority of his demo in MAX afterburner! Thanks for sending over this cool video
The trigger on the SSC is a two-stage trigger (similar to many computer flight sticks including the Saitek X52). The first detent performs several functions, including starting ACMI recording. The second stage fires the aircraft's cannon.
The trigger on the SSC is a two-stage trigger (similar to many computer flight sticks including the Saitek X52). The first detent performs several functions, including starting ACMI recording. The second stage fires the aircraft's cannon.
Communications Switch This switch is used to talk on various radio frequencies. This is not generally simulated in Falcon 4, although it is often used to toggle Teamspeak/Ventrilo communications.
Uncage Switch This switch is used to "uncage" the seeker head for infrared missiles such as the AIM-9. When the seeker head is uncaged, it freely seeks targets and is not slaved to the aircraft's radar.
Antenna Elevation Knob This rotary knob is used to set the elevation angle for the radar antenna. This can be used to scan different altitudes for enemy aircraft. There is generally a detent at the central position to allow the pilot to easily re-center the antenna.
Dogfight/Missile Override Switch This is a three-way switch which is used to select the dogfight and missile override modes. If the switch is in the center position, neither override mode is selected.
Cursor Control This joystick-type control is used to move the cursor on the FCR and HSD MFD pages. It is also used to slew the radar antenna in the ACM 30x20 mode.
Blackout Switch The HOBO (hands-on blackout) switch is used to allow the pilot to control the aircraft's lighting with the HOTAS. It is generally not modeled in Falcon 4.
Category
📚
Learning