Dead Space | Weapon Sound Effects Comparison | Audio Deep-Dive Part 3 (2022)
Motive invites you to the latest in their series of early looks at development and what goes into the remake of a game. See more audio deep-dives here: https://bit.ly/3pKDsWQ
In this segment, Technical Audio Artist Mike Dominiuk, discusses weapon sound design, including examples of updates to the Plasma Cutter and Pulse Rifle. The goal is to bring the audio quality of the iconic weapons you know and love from the first Dead Space game up to a modern level. Find out how the team is using additional layered elements to make sure every shot sounds impactful.
Official Website: http://x.ea.com/73220
Start 00:00
Plasma Cutter (Original) 00:16
Plasma Cutter (Remake) 00:38
Plasma Cutter Audio Layers 01:06
Pulse Rifle 02:05
Pulse Rifle (Original) 02:13
Pulse Rifle (Remake) 02:30
In this segment, Technical Audio Artist Mike Dominiuk, discusses weapon sound design, including examples of updates to the Plasma Cutter and Pulse Rifle. The goal is to bring the audio quality of the iconic weapons you know and love from the first Dead Space game up to a modern level. Find out how the team is using additional layered elements to make sure every shot sounds impactful.
Official Website: http://x.ea.com/73220
Start 00:00
Plasma Cutter (Original) 00:16
Plasma Cutter (Remake) 00:38
Plasma Cutter Audio Layers 01:06
Pulse Rifle 02:05
Pulse Rifle (Original) 02:13
Pulse Rifle (Remake) 02:30