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00:00 [MUSIC PLAYING]
00:03 Welcome to Mojo Plays, and today we
00:18 are showcasing the 10 best improvements in The Legend
00:21 of Zelda, Tears of the Kingdom.
00:22 [MUSIC PLAYING]
00:25 Other than giving us a ton of new places to explore,
00:37 Tears of the Kingdom made a lot of improvements
00:39 on Breath of the Wild.
00:40 For this list, we'll be looking at some of our favorites
00:43 that built upon the already excellent foundation.
00:46 There were plenty of changes made,
00:48 so be sure to head to the comments
00:50 and let us know what some of your favorite improvements
00:52 were.
00:52 Before we begin, we publish new content all week long,
00:55 so be sure to subscribe and ring the bell to get notified
00:58 about our latest videos.
01:01 The Shrines.
01:02 Nintendo shook up traditional dungeon design in Breath
01:12 of the Wild by giving us bite-sized shrines,
01:15 along with the divine beasts.
01:16 We loved the feeling of discovering these hidden
01:19 puzzles or combat scenarios, yet Tears of the Kingdom
01:21 has made them even better.
01:23 Not only are there more of them, but there's
01:33 also a lot of creative freedom for the player.
01:36 There are multiple solutions to many of them,
01:38 none of which thankfully rely on motion controls.
01:41 Additionally, Purr-a-Pad's sensor chime for them
01:44 is far less annoying, and it now tells you if they're
01:47 above you or underground.
01:49 Combined with their connection to the light roots
01:51 and the depths, hunting for them is much easier.
01:54 Quality of Life.
02:03 Tears of the Kingdom came with a smorgasbord of quality
02:13 of life changes.
02:14 They may be small, but are certainly noticeable.
02:17 And they all add up to a much smoother experience.
02:21 When the player activates Slow-Mo in midair,
02:23 Link's stamina only drains for each knocked arrow,
02:26 rather than draining continuously
02:28 while you line up your shot.
02:30 In addition to showing hints, the loading screen
02:41 now includes your map location.
02:43 Being able to drop weapons and shields from a pull-up menu
02:46 rather than pausing and strolling
02:48 through your whole inventory has also saved a lot of time.
02:51 Speaking of inventory, you can now
02:53 sort each category in a handful of ways.
02:56 And these are all only scratching the surface.
02:59 The Yiga Clan.
03:12 The evil de-factors of the Sheikah
03:14 were a bit of a nuisance in Breath of the Wild.
03:16 Their hideout forced you into stealth mode,
03:18 and Master Koga's fight didn't exactly paint him as a leader.
03:22 Tears of the Kingdom managed to keep their silliness
03:24 while making them more adaptable and a bigger threat.
03:27 The clan has been thriving in the depths,
03:38 figuring out Zonai tech better than anyone other than Link.
03:41 Koga's fights, spread out across several locations,
03:44 are also more fun and a bit more of a challenge.
03:48 While they still disguise themselves
03:50 as travelers on the road,
03:51 they've stepped their game up to actually surprise us,
03:54 taking on the forms of Trees, Zelda,
03:57 and even a psychic Kuko at one point.
03:59 Geoglyphs.
04:11 Tears of the Kingdom uses the same storytelling device
04:13 as Breath of the Wild.
04:15 Link must hunt down memories of Zelda in the past,
04:17 which explain the plot.
04:19 However, finding these memories
04:21 has been made significantly easier
04:23 and a lot more enjoyable.
04:25 During the opening hours,
04:26 Link learns massive geoglyphs have appeared
04:29 in various parts of Hyrule.
04:31 In the first game,
04:39 you had pictures and the painter Pocongo's advice
04:42 to lead you in the right direction,
04:44 but you still had to scour an area before you found it.
04:47 The geoglyphs are obviously much better indicators,
04:50 and since you can spot them from far away,
04:53 you can easily mark them with a beacon.
04:55 Plus, then you can dive to them from above,
04:57 which is never not fun.
04:59 Slip resistance.
05:07 (footsteps)
05:09 We've all been there,
05:15 trying to climb the side of a mountain
05:17 only for the rain to make us slide down,
05:19 wasting stamina and cursing Nintendo's
05:22 dynamic weather system.
05:24 It was an understandable annoyance in Breath of the Wild,
05:27 but you can't just remove rain for the sequel.
05:30 What Nintendo did do was give us a way around it.
05:33 (footsteps)
05:35 You can now make elixirs with sticky frogs and lizards
05:42 that will grant you slip resistance
05:43 when climbing in wet environments.
05:45 If you don't want to have to keep making those,
05:48 there's also a more permanent solution.
05:50 Through the Lucky Clover Gazette's many side quests,
05:53 Link can earn the froggy armor.
05:55 Upgrading the full set twice
05:57 will ensure Link never slips again.
06:00 (grunting)
06:02 The villain.
06:04 - Queen Sonia!
06:07 Oh no, Queen Sonia!
06:09 No!
06:10 (evil laughing)
06:12 - Zelda isn't exactly known for deep villains,
06:14 and Calamity Ganon was certainly shallow.
06:18 This was far from the first time Link had fought
06:20 a mindless monster version of the antagonist.
06:23 Plus, if you did the divine beasts,
06:25 half his health bar was destroyed
06:27 right before the fight even begins.
06:29 In comparison, Tears of the Kingdom's Ganondorf
06:32 is much stronger.
06:33 (dramatic music)
06:36 Though he is still only seen in a handful of scenes
06:43 from a massive game, at least he still gets to talk.
06:47 And voice actor Matt Mercer did a pretty good job
06:49 at selling his malevolence.
06:51 We were far more intimidated heading into that final fight.
06:55 Of course, the difficulty level of that fight
06:57 depends on your shrine completion rate
06:59 and how much you've upgraded your armor.
07:01 But on a surface level,
07:03 it's a much more challenging battle.
07:05 Cooking.
07:12 A big change to the formula that Breath of the Wild brought
07:23 was its survival mechanics,
07:25 including a reliance on cooking meals and elixirs.
07:28 We love that Link now hums classic Zelda tunes
07:31 when preparing a meal,
07:32 but the act itself has also gotten some improvements.
07:35 Within the menu, you can now see
07:45 all the individual ingredients laid out above Link,
07:48 rather than just seeing them in his arms.
07:51 What really made us happy though
07:52 was learning that the game now saves your recipes.
07:55 Too many times in the first game
07:58 did we eat a meal or drink an elixir
08:00 only to wish we had taken note of its ingredients
08:02 and had to look them up to replicate it.
08:04 Relics of the past.
08:20 Breath of the Wild paid a loving homage
08:22 to multiple past Zelda games with different wearable items,
08:26 whether they were full armor sets
08:27 or helms like Majora's Mask.
08:30 But in order to get them,
08:31 you had to fork over some money for DLC or amiibo.
08:35 While you still can earn armor sets
08:37 that dress you like past incarnations of Link with amiibo,
08:40 players who don't feel like spending extra money
08:42 can still get them.
08:45 The Fierce Deity armor is earned through a side quest,
08:48 but many others are hidden in chests within the depths,
08:51 giving you another reason to explore the new area.
08:53 Furthermore, Nintendo has extended this love through weapons,
08:57 so you can dress like past heroes as well as fight like them.
09:01 Weapon durability.
09:09 The game's new weapon, the Dagger,
09:11 is a weapon that can be used to enhance your weapon's durability.
09:15 It's a weapon that can be used to enhance your weapon's durability.
09:18 It's a weapon that can be used to enhance your weapon's durability.
09:21 It's a weapon that can be used to enhance your weapon's durability.
09:24 It's a weapon that can be used to enhance your weapon's durability.
09:27 It's a weapon that can be used to enhance your weapon's durability.
09:30 It's a weapon that can be used to enhance your weapon's durability.
09:33 It's a weapon that can be used to enhance your weapon's durability.
09:36 It's a weapon that can be used to enhance your weapon's durability.
09:39 Since this ability allows Link to fuse any material to any weapon,
09:43 it increases not only its damage output,
09:45 but also how long it will last before breaking.
09:48 Because there are so many materials,
09:50 it also gives players a lot of variety in what types of weapons they can create.
09:55 Despite all weapons still having a limit,
09:57 this has caused that common complaint to become far less frequent.
10:08 The Dungeons
10:09 Although we wouldn't say they quite reach the high bar set by some of the dungeons
10:21 in more traditional Zelda titles,
10:23 the Dungeons of Tears are a major step up from the Divine Beasts.
10:27 It's much more fun getting to explore these unique structures
10:30 rather than constantly having to pause so you can move certain parts around.
10:34 Since the Divine Beasts all had those moving components,
10:37 the Dungeons of Tears get a bit more room to feature different types of puzzles,
10:41 even if the base objectives are relatively similar.
10:44 There's also a lot more focus on exploration and build-up as you journey to each one.
10:59 And having the Sages work with you inside
11:01 lends these dungeons a level of companionship missing from the first game.
11:06 [Sword slash]
11:08 [Bell rings]
11:12 [Sword slash]
11:16 Thanks for watching.
11:18 If you enjoyed the video, there's more where that came from.
11:21 [Outro music]