Sau 12 năm vắng bóng, vào ngày 07/09/2023 Vương Quốc Chuột Chũi - Moly Mobile đã chính thức quay trở lại trên nhiều nền tảng di động khác nhau, trong đó có cả người dùng iOS, iPhone. Với sự trở lại này, Vương Quốc Chuột Chũi đã thành cơn sốt lại thị trường Việt Nam.
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🎮️
GamingTranscript
00:00 Hello everyone and welcome back to our channel.
00:02 I'm Mortini.
00:04 Recently, MOLI has returned to our hearts.
00:08 It was released in 2011.
00:11 Along with legends like "The Garden on the Cloud", "The Island of the River", "The River of the River",
00:14 MOLI has been a huge influence on the gaming community.
00:18 Today, let's spend 10 minutes to remember the old days
00:23 and see if MOLI has changed after 12 years.
00:26 Before we start, please like, subscribe to our channel.
00:30 And don't forget to turn on the notification bell so you won't miss any videos.
00:33 Now, let's get started.
00:35 Today's video is not a story, analysis or advertisement.
00:40 It's just a summary of my childhood legend.
00:43 If a person who has played games since his childhood
00:46 is known as the most popular user in Vietnam,
00:49 you probably know the name "MOLI, the king of the chain".
00:52 - That's right. - The VNG game was released in 2011.
00:55 MOLI quickly became a favorite game on Vietnamese computer games
00:59 along with "The Garden on the Cloud".
01:01 However, MOLI quickly left us after a year of waiting
01:05 and many games were released.
01:08 But recently, the "king of the chain" era has returned to the phone platform.
01:12 And...
01:13 I saw many people playing mobile games.
01:16 So I want to try it.
01:18 How long does it take to make a mobile game?
01:22 I hired a tech guy to make a demo for me.
01:27 I'm only worried about data analysis.
01:30 I think this is the best way to make a mobile game.
01:39 This is good.
01:42 After 47 steps,
01:44 I searched for an app to analyze user data.
01:46 I found the truth of my life.
01:49 It's the app "Petrica" from Yandex.
01:51 Petrica is a powerful data analysis tool
01:55 that is used to develop mobile game software and applications.
01:59 Petrica provides important information about business performance
02:01 including data such as ARPU, MRO, Time Span and other data.
02:07 In addition, the tool also provides an objective and practical report on user behavior.
02:12 Petrica also supports A/B testing
02:15 to compare different tests to help developers understand users' needs.
02:20 Petrica's advantage is that it includes all data that can be connected
02:25 and makes sure that the app will work.
02:29 Such as product data, money, data collection,
02:32 amount of income, and even data of accident or failure.
02:37 So, what are you waiting for?
02:38 Download Petrica app now.
02:41 Enjoy a valuable platform to analyze data and develop mobile apps.
02:45 Anyone can start using Petrica app for free.
02:49 It's a great way to start using Petrica app
02:51 and increase your performance with a low price.
02:55 I started using Petrica app for 4 years.
02:56 I've been using it for 6 years.
02:58 When did you first know about Moly?
03:04 I knew about it when I was in grade 3.
03:06 I first used Moly for 6 years.
03:10 How did you feel at that time?
03:12 I was so happy to see my friends playing with me.
03:15 I was so happy to see my friends playing with me.
03:19 I saw many different kinds of toys.
03:22 I saw many different kinds of toys.
03:24 I saw many different kinds of toys.
03:27 Moly was a completely different game
03:33 compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
03:37 Moly was a completely different game compared to the games at that time.
04:01 On November 10, 2011, the game "The Witch's Lair" by Taomi was released by VNG to Vietnam.
04:09 The game was officially changed to become part of our childhood.
04:14 But if you have the opportunity to experience this game in 2011,
04:17 don't sit here and wait for me to tell you how Moly is a world.
04:23 Inspired by the word "game club penguin",
04:25 Moly is an online education game for children under the age of 2.
04:28 It's not as competitive as the game "Solo" or "The Legend of Vo Lam".
04:32 Moly is a small world that combines many different mini-games.
04:36 So we can meet, make friends and explore the world without being overwhelmed by anything.
04:41 It's easier to imagine.
04:42 It's like a brain training game for a little kid.
04:45 Of course, with the first release of the game in 2011,
04:48 Moly couldn't have a world as big as the game "Cinema Park".
04:51 It doesn't have a 3D 3D animation like "Elden Ring" or "Resident Evil".
04:55 It's just a 2D game with a small background.
04:59 The characters you create in the game are not super high-level or super-duper.
05:04 It's just a fat mouse with red noses that looks interesting.
05:08 The costumes in the game are simple,
05:10 not the colorful, shiny Kim Sa.
05:14 The game is simple, like mini-games like "Audition".
05:18 The game is simple, like mini-games like "Audition".
05:23 In general, compared to the current popular games like "Liên Quân", "Game Series Impact", "Horncastle", or even "Lửa Chùa",
05:29 "Moly" doesn't have any of those.
05:32 It's a shame that there are so many drawbacks.
05:34 So why do we love this game so much?
05:38 The first reason is that the material facilities at that time were not as good as they are now.
05:43 If you used to live in a time when people called this "smashing stone" a phone,
05:47 you probably know how the game network was at that time.
05:52 At that time, I still remember, I still used LAN network because the Wi-Fi was not yet available.
05:57 The network at home was so bad that even if I had a computer,
06:03 I still liked to hang out outside the internet cafe, eat noodles, shrimp, 2 eggs, drink sparkling water and sleep.
06:08 Of course, because the network was not as developed as 3G, 4G as it is now,
06:12 the content of the space-time space was still very limited.
06:15 I don't know how you guys were at that time.
06:17 I didn't know much about foreign games like Resident Evil or Dead Space.
06:22 My English was like a student, and I didn't know until I interacted with them.
06:26 Oh, there are still games like that.
06:30 Because I'm pretty sure that at that time, instead of experiencing the games you need to download to the computer or spend money to buy,
06:36 you will have a tendency to choose games that can be played on the web.
06:39 Why?
06:40 Of course, to avoid the eyes of those who have parents.
06:43 The eyes of any parents at that time.
06:47 Games are something very unique,
06:49 making us lazy to study, boring, delusional and useless.
06:53 Bonus some real-time news on VTV about the damage of games.
06:57 Come on, mom.
06:59 Because the thing to let parents discover that I play games for 180 minutes a day,
07:03 I can do anything.
07:04 But I'm not good at it.
07:06 Then, in that time, what did the kids know a lot about computers like now?
07:11 So we didn't dare to mess with the computer.
07:14 If it got infected with the virus, the computer would stop working,
07:17 and we would be taken to the orphanage.
07:19 So, games on the web are considered to be the perfect choice.
07:22 No need to go home, it's easy to avoid parents' jealousy.
07:25 Convenient for both.
07:26 Then, the famous games at that time, I can say like
07:29 D8.com, Socny.com, Game Hay or Game 24h.
07:33 Of course, there is no lack of Zimmy.
07:35 If the web is just a collection of small games.
07:39 Then, the games on Zimby are like
07:41 Oh wow, a whole new world.
07:44 We have a garden on the cloud, a happy farm, a happy restaurant, a dragon.
07:48 These are all interesting games.
07:50 I think at that time, we found it interesting that
07:52 I could interact with friends while playing games.
07:54 But because it's just a game on the web,
07:57 the interaction of people in these games
07:59 only stops at going through each other's houses, eating flowers, giving gifts or kissing.
08:03 That's why Molly's appearance
08:05 is like a new wind blowing into the gaming community.
08:08 No more communication through messages.
08:10 Now we can go online to play in the land.
08:13 Then, solo draw cards, draw auditions, ride a motorbike,
08:15 row a boat, get snow and go to other places.
08:18 Oh, the feeling of sitting at home for the first time
08:21 but still being able to play with others is a very magical thing
08:24 that every child who plays with Molly at that time experiences.
08:27 Ah, experience is also the second reason
08:30 that makes Molly interesting.
08:32 With the growing up of children, the country is still developing
08:35 and there are many shortcomings like us.
08:37 But the fun is extremely simple.
08:39 It's playing with friends every afternoon.
08:41 It's the mid-autumn festival to eat the moon cake.
08:44 It's 3-4-5 kids sharing a bag of noodles
08:47 or a bag of spicy noodles.
08:49 People say our toys at that time were simple
08:52 like Pokemon cards, colored pictures
08:55 or stone balls thrown on the street to play O-wan-wan.
08:58 So playing video games and social media is something very new.
09:03 For example, even if you don't remember clearly,
09:05 you still feel nostalgic about the first time you came into contact with the game, right?
09:09 And Molly is the same.
09:11 Because of her innovation at that time,
09:13 it brought young people who only knew French and French like us
09:15 an extremely strange experience
09:17 to the point that we don't know how to describe it in words.
09:20 It's just that, um, it turns out that the game can be so interesting.
09:25 We like the feeling of entering Molly every day,
09:28 then texting friends to the square and playing solo auditions.
09:32 I also like the game of playing cards with other players and then playing rank.
09:35 I felt that I was very cool when I won.
09:37 I even worked hard to collect enough cards to play rank.
09:41 Thinking back, I was so satisfied.
09:44 And now, it's been a long time since I've experienced that feeling.
09:49 Ah, but you still remember the ability to build Molly's house, right?
09:52 I think that's also an interesting point of this game.
09:55 Well, at that time, my friends and I liked to spend hours sitting outside the door
09:59 and imagining that it was our own house in the future.
10:02 I even made a separate corner for the peas and put the flowers I collected in there.
10:07 I thought the peas would play with the flowers.
10:09 Speaking of imagination, that's the last reason.
10:12 I think it helped Molly become famous.
10:15 As I said, Molly is a game aimed at children.
10:18 The game is even named the best online game for children in Vietnam at the time it was released.
10:24 Because in Molly, you can play and learn at the same time.
10:28 Because if your parents ask, you can say, "Oh, I'm studying."
10:31 Sounds cool.
10:33 I remember that Molly had a library full of books about rats and a science book.
10:39 It's pretty cool.
10:40 Thanks to that book, I got to know a little more about the world around me.
10:44 Especially the magical fruit that makes people eat sour lemon.
10:47 I don't know if anyone here is as impressed with it as I am.
10:50 I miss it so much.
10:52 But all I have left is memory.
10:54 And memory will gradually fade away.
10:57 When I made this video, I realized there were a lot of things about Molly that I didn't remember.
11:02 Like the playground, is it a playground or not?
11:05 What color was the first bean I had?
11:08 Where is the library?
11:09 How can I find the cards?
11:11 All I can remember is the happy moments.
11:15 But it's gone.
11:16 And faint.
11:18 I realized that our brains have limits.
11:21 And the memories that we think are the most important in childhood.
11:25 At some point, they will be erased and put in other places.
11:30 Everyone will forget something.
11:34 365 days a year.
11:36 More than 10 times 365 days.
11:39 That's a lot. Not everyone can remember it all.
11:42 And Molly may have realized that.
11:45 So after a year of being out of the game, she officially closed her journey.
11:49 The door to the rat land was no longer open.
11:53 How do you feel when you hear the news that Molly closed her journey?
11:57 When I heard that Molly closed her journey, I was very sad.
12:01 I haven't played for a long time.
12:03 I have a lot of memories of it.
12:05 And I remember it clearly.
12:07 I remember the activities I haven't played.
12:10 I haven't played for a long time.
12:12 Actually, I didn't know Molly closed her journey.
12:15 But one day I thought, "Oh, I'll play Molly today."
12:19 I thought, "Oh, I'll play Molly today."
12:20 I pressed the button, and it was gone.
12:21 [Music]
12:40 [Music]
12:50 [Music]
13:10 [Buzzer]
13:12 [Buzzer]
13:22 [Music]
13:30 So if Molly comes back, do you still want to go back?
13:34 I'm sorry. I'm sorry.
13:36 I'm sorry. I'm sorry.
13:38 Molly comes back?
13:40 Here.
13:42 Here.
13:44 It's definitely like that.
13:46 The precious memory of the European Games is that once it's gone, it can't be found again.
13:52 Because it's only been through the European Games once.
13:55 Every time I look at Facebook, sometimes I still see a lot of people hugging and hoping that Molly will come back to the game again.
14:02 Then I think, "What are we really waiting for? Is it Molly or our unforgettable childhood?"
14:10 It's a little funny to say, but the way Molly closed the door after a year when the game was still standing,
14:16 has successfully turned it into a big regret in the heart of the Vietnamese game industry.
14:20 I think if Molly stayed for another 3 years, when other games are more interesting,
14:24 we probably won't regret it that much.
14:27 People are creatures that like to remember, especially when we lose something that we haven't enjoyed it completely.
14:34 So if you want Molly to come back to live her childhood, it's easy to understand.
14:39 And my close friends, and maybe you guys, are all holding a big regret.
14:44 We hope that as long as Molly comes back, the regret of her childhood will be paid off.
14:48 And you can live the feelings of warmth, joy, and selflessness when playing games like when you were young.
14:54 As expected, after nearly 12 years of waiting, on September 7,
14:58 Kingdom of the Rats officially reopened to the gaming community.
15:02 But this time, Molly doesn't have the 2D look anymore.
15:06 The reason is that the original version of Kingdom of the Rats that we know of was stopped in March 2015.
15:12 The reason why the publisher stopped updating the game is many.
15:15 Some people said it wasn't economical enough, some people said it didn't keep up with the times,
15:18 some people said it was because of Molly's obsession with the kids who started the game.
15:24 In general, it's not certain.
15:26 But after about 4 years of waiting, in January 2019, Molly's official Weibo page announced
15:32 that they would let the game live again.
15:35 The data of the character, the story of the old Molly, was transferred to another system with a new design.
15:41 Then, in June 2021, Molly's phone version was officially released by Leiden Games in the construction site.
15:48 And yeah, until September 7, this version officially returned to the Vietnamese market
15:53 at the hands of TTH Mobile, giving us another chance to go back to childhood.
15:58 As we said, although using Unity, the character system,
16:01 Molly is no longer the Molly we know of, so some people will be disappointed.
16:06 However, on the positive side, the game's art has been upgraded more than before.
16:12 From 2D art, now we have a 3D world.
16:15 And I know you will say, 2D is more nostalgic.
16:19 But if you miss it too much, where do you get the money?
16:22 2D art can keep the old players, but how long will it keep them when there is a lot of competition from other games?
16:29 So I think this change is necessary.
16:32 It's a pity, but I feel lucky too.
16:35 Because, you know, I saw Molly as a very beautiful part of the game.
16:39 So I'm afraid if the game is re-released like that.
16:43 I'm afraid I'm old, the way I look at things is different.
16:47 And Molly in childhood is no longer as colorful as I used to see.
16:51 Speaking of Molly, which new friend?
16:53 This game has been changed to a game in the direction of the world.
16:56 You can learn a few more days, besides playing around like a chef.
17:00 Molly's world is also expanded with new characters besides familiar faces like Nick, Mason or Momo.
17:06 Help the game become more diverse.
17:08 And the costumes in the game are also quite beautiful.
17:11 In terms of mechanics, the game is aimed at all objects, even children.
17:14 So it's pretty cool and has a positive image.
17:16 In the right sense of the word, it's not like any game.
17:18 It's a game that's cool, but it's not as cool as it used to be.
17:22 The only downside is that the game's layout is starting to be very messy.
17:25 But luckily, after that, the game has been changed, so there's nothing to complain about.
17:29 With the occasional sound in the game.
17:31 Maybe the release date was too late, so it wasn't fixed.
17:34 And there's one thing I feel a little bad about is that the game is very easy to make mistakes when you play with fake.
17:39 I often use fake to mess with the game in the game.
17:41 I play with fake to play other games, and Molly is a mess.
17:45 Because just open the fake in the game for a few minutes and it's a bit annoying.
17:50 In return, playing on the phone is quite slow.
17:52 So I advise you to still play on the phone.
17:55 The first few words were changed to Lam. It sounds a bit strange.
17:59 But the graphics are still the same, so it's not very acceptable.
18:03 In short, the day the game was released, my colleagues and I were playing the game all morning.
18:08 But instead of putting the names of the "Cute" or "Cat", the group reported that my colleagues had some very bad names.
18:14 For example, "Prince of laughter", "Prince Buddha", "King of grass".
18:18 I know it sounds bad, but it's really bad.
18:22 So if you happen to see these names in the game, I refuse to accept them.
18:26 I'm not familiar with these guys.
18:28 Although Molly is not the Molly I used to know, I was pretty happy that morning.
18:33 It's strange, isn't it?
18:34 Today I played the game a lot, but I was happy when it came back.
18:38 Perhaps, based on the economic balance and detailed evaluation, Molly is clearly difficult to compete with current games.
18:44 But it brings us not only experience, but also memories of a distant past.
18:49 Memories are not comparable.
18:53 Do you think like me?
18:56 And that's the end of today's topic.
18:59 I hope this video will bring back your memories.
19:02 If you like it, please like and subscribe to our channel.
19:05 If you have any comments, please leave them in the comments section below.
19:08 And don't forget our time, at 7.30 pm on Tuesday, Thursday, and Saturday, every Sunday.
19:13 Thank you for watching this video today.
19:15 Goodbye and see you in the next videos.
19:17 [Music]