Hãng Unity – công ty làm nên engine Unity mà rất nhiều tựa game lớn như Genshin Impact đến nhỏ như Among Us đang sử dụng – công bố họ sẽ hút máu các nhà phát triển theo một phương thức mới hiệu quả hơn. Và phương thức này phải nói là kinh hoàng đến mức các nhà làm game đang "lên cơn sốt" vì nó.
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GamingTranscript
00:00 Hello everyone and welcome back to our channel, Mỏt Game.
00:03 I'm Mỏt Tuyên Nhi.
00:05 After hearing that Unity will change some policies for game developers,
00:09 I decided to make this video to discuss about it
00:13 and what will affect developers.
00:16 This video is still short,
00:18 I hope you will always support Mỏt Game.
00:20 Before we start, don't forget to like and subscribe to Mỏt and Mỏt Công Nghị.
00:26 Also, don't forget to turn on the notification bell to not miss any videos.
00:30 Now, let's get started!
00:32 The beginning of the giant self-destruction network.
00:38 First, you may know that Unity is a famous technology service company.
00:42 They have created a game engine for many developers.
00:46 Last week, this company just had a self-destruction phase
00:48 when they announced that they would suck the blood of developers to make a new, more effective way.
00:53 This calculation is terrible and it makes every manufacturer,
00:56 especially small game companies, stand still because of its self-destruction.
01:00 There are many famous games made by Unity,
01:03 such as Blast Force, Hollow Knight, Beast Saber, Pokemon Go, Cuphead, Genshin Impact.
01:09 The word "game" with various types as above
01:11 has shown how flexible this tool has been over the years,
01:15 allowing developers to make all their ideas come true.
01:18 Maybe because of the power of the culture,
01:20 Unity has decided to start spending on game developers in the form of installments.
01:25 More specifically, a game has earned $ 200,000 USD in 12 months and has 200,000 installments.
01:30 The Unity Runtime Fee system has started to activate.
01:34 From now on, developers will have to pay $ 0.2 for Unity every time the game is installed on the machine.
01:40 Although it sounds like a small number,
01:43 this is actually a big problem for indie game developers.
01:46 The cost of such installments is extremely greedy.
01:50 For example, if a player installs a game every time, Unity will receive $ 0.2.
01:54 Then if they remove it and install it again,
01:56 Unity will receive a fee of $ 0.2 from the developer without having to do anything.
02:01 Simply put, if the game is flawed and you have to remove it and install it again from the beginning,
02:05 the developer will lose a little money for Unity.
02:08 Right now, the indie game community has to wake up,
02:11 oppose the policy that Unity has put in place.
02:14 The most annoying thing is when the community realizes that the current CEO of Unity is George Ricatello,
02:19 the CEO of EA.
02:21 This guy, I told you,
02:23 used to have shocking remarks such as having to pay for each player's bullet shot in the game,
02:28 or the developer didn't know how to pay the player's game fee.
02:31 More specifically, when the media company Guru Focus invested,
02:34 it was discovered that George Ricatello sold 2,000 Unity shares on September 6.
02:39 Right after the latest announcement, Unity's shares plummeted from $ 39 to a mere $ 36,
02:45 a significant 10% drop.
02:48 However, according to Guru Focus, this is just part of a bigger trend.
02:51 Ricatello also sold 50,610 shares in 2023 and did not buy any shares.
02:57 Therefore, it is not yet clear what the direct relationship with the seller of these shares was last week and recently announced.
03:03 Kotaku website also reported that other senior members of Unity,
03:06 such as the company's CEO Thomas Baziv, also sold shares,
03:10 leaving 37,500 shares in the number on September 1.
03:15 While the CEO of Slow Mo Debt Price sold 68,454 shares on August 30.
03:22 That is part of a bigger plan they are trying to implement,
03:26 or just blinded by their own greed.
03:29 Before the rise of the policy of "too much understanding",
03:31 on September 14, Unity had to post an explanation of its policies on the Axe platform.
03:36 Specifically, more than 90% of their customers will not be affected by this change.
03:40 Customers in the new policy application range will be units of considerable scale in terms of revenue and revenue.
03:45 This means that there will be a suitable fee or free for studios that have not yet achieved the success they hoped for.
03:51 In addition, in the explanation announcement of Unity,
03:54 after responding to two forms of installation and revenue,
03:57 users only have to pay the running time for new installments after January 1, 2024.
04:03 This fee is only needed to pay once for the first installment,
04:06 not just pay for each installment that Unity has shared before.
04:10 To avoid the cost of keeping the game completely,
04:12 a developer can destroy the property just by typing the game word on a machine.
04:17 Deep concern about new policies
04:24 A big concern is around freemium games,
04:27 not cost-effective download and based on buying goods in the game to get revenue.
04:31 For example, if a free game has earned $200,000 in gacha money in the past 12 months,
04:36 but there are millions of people playing it,
04:38 so the developer can pay Unity a lot of money to double the profit they earn from buying goods in the game.
04:44 Another concern is that this could make some smaller developers who have built their game on Unity
04:50 have to withdraw their games from stores to prevent the number of downloads from increasing.
04:54 According to them, games are very easy to increase the number of installments for many reasons.
04:58 How to reduce the price like Steam Summer Sales,
05:00 charity bundles, sell cheap games to get money for charity,
05:04 or simply the game is put in a popular registration service like Microsoft's Game Pass.
05:10 Even George Kidley, one of the founders of the Game Awards,
05:14 immediately when he received the announcement of Unity's run-time fee,
05:16 had to shout, "This crazy guy!"
05:19 Some famous developers say that Unity's new policy will significantly affect their plans.
05:25 Many people ask if they should use Unity for games that are already and are developing.
05:30 Before there was an exact answer,
05:32 the producer Maxil Monster was strong before announcing that they would remove the famous game Count of the Lambs
05:37 from all platforms on the 1st of January.
05:40 Supporting the opinion of his colleagues, an employee at Innersloth Games commented,
05:44 "Most big game companies will be very confused if they sleep for a while,
05:47 then wake up and find their games are gone.
05:50 Obviously, Innersloth has to pay for full service for Unity,
05:54 but this time they've gone too far.
05:56 Of course, we will have a fair reward."
05:59 Unity has disappointed everyone.
06:04 Unity has long been considered one of the best game development tools
06:09 to play with Unreal Engine and Velsource.
06:11 This tool also allows developers to create games
06:14 that they want on almost all platforms.
06:17 From mobile to console or PC,
06:19 Unity is described as a powerful tool and effective for gamers.
06:23 The essence of life is still beautiful until Unity suddenly announced the green light.
06:27 They said, starting next year,
06:29 all games using the Unity engine will have to pay more for each installation.
06:33 When this information was announced, there were many reasons to point out
06:36 why this was a ridiculous idea.
06:38 Watching the installation order is very confusing.
06:41 There are many situations that are difficult to control,
06:43 such as violating copyright, buying a new computer,
06:45 and even the Win, even the settings and the game will be affected.
06:48 Although there are many reasons for counting the order to calculate the money
06:51 that cannot be done,
06:52 and people keep arguing that the unit in Unity
06:54 thinks that turning on the green light for an idea should be so stupid.
06:57 Not all, game makers also feel betrayed
07:00 because they have paid in advance to use Unreal Engine Unity.
07:03 But then what?
07:04 Just with a fairly brief announcement of the new policy,
07:07 they have to accept that decision without asking for advice
07:09 or any chance to be criticized.
07:11 Simply put, the way Unity collects money is like
07:14 Adobe selling Photoshop software rights.
07:16 Then announce that they will collect more money
07:18 every time the user opens any photo like that.
07:21 Does it sound like a lie?
07:23 Although Unity has tried to avoid that
07:25 the new version is in need of many reasons,
07:27 but in general it is still greedy.
07:29 There is no reason for the payment to be so ridiculous.
07:33 The perspective of 1 on this currency is ...
07:36 In general, the Unity Runtime Fee policy
07:40 will have to be used if it really happens in some way.
07:43 Making games is also quite a lot,
07:45 but it's definitely not easy to get rich
07:47 because money is not a labyrinth.
07:48 To make a game and make money from it,
07:50 manufacturers need to spend a lot of time and effort
07:53 on self-modeling, drawing, designing, house,
07:55 rendering, sound, and many more.
07:57 Then they have to face the intense competition
07:59 from the big guys in the AAA game village
08:01 to be able to sell their products.
08:03 Meanwhile, Unity is just sitting and waiting.
08:06 Waiting for the products of the customer to get the benefits of the products
08:08 is just like jumping into a river of loss.
08:11 In addition, such changes can cause many companies to go bankrupt
08:16 because for many independent game developers,
08:18 especially in emerging markets,
08:20 their removal from the market or being harmed
08:22 in the creation of creativity is a common occurrence,
08:24 so the new fee of Unity is too heavy.
08:27 Creating a new game is very difficult
08:29 because it has to meet the needs and interests of the player
08:32 to survive.
08:33 There will be game companies
08:35 forced to raise the price of their products higher
08:37 or they will have to change the game engine platform
08:39 to continue developing the game they want.
08:41 After the speech and the mouth of the Astral Ricketalo
08:44 had to officially apologize,
08:46 if someone could talk to the community, customers and partners
08:49 before taking this extremely stupid step,
08:51 then maybe everything would be more peaceful.
08:53 But no,
08:55 many Unity employees have warned the former leader
08:58 from EA about the upcoming disasters,
09:00 but he still tried to ignore it
09:02 to now have to sit up and apologize to everyone.
09:05 According to one guess,
09:07 maybe the strategy that Astral Ricketalo set
09:09 was to announce something completely wrong
09:12 and then back a little
09:13 to make it look like a wonderful compromise.
09:16 If you guys come out,
09:18 I will care and listen to you.
09:20 In general, Unity has recently been under pressure
09:22 to remove hundreds of employees in the first half of 2023.
09:25 Astral Ricketalo was also criticized in 2022
09:28 for seeing developers not focusing on
09:30 the micro-transaction technology
09:32 as "stupid" people.
09:33 Although Unity is praised
09:35 by many big game companies for being easy to use,
09:37 however, the trust in this platform has decreased gradually over the past 5 months.
09:40 In addition to a chain of hasty decisions
09:42 as well as poor thinking
09:44 through their plans in recent years
09:46 has made Unity seem
09:48 to be self-destructing in a full-blown way.
09:51 I don't know what the future will be like in the meantime.
09:54 Maybe Unity will lose a lot of things
09:56 when there is a rumor that
09:58 big guys in the game industry are starting to come in
10:00 to teach this guy how to be a party.
10:03 And those are all the issues discussed in today's video.
10:07 How do you feel about this video?
10:09 If you have any comments, please leave them in the comments below.
10:12 And don't forget our time at 19.30
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10:16 Thank you for watching today's video.
10:18 Goodbye and see you in the next videos.
10:21 [Music]