The 10 HARDEST Red Dead Redemption 2 Missions

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00:00 Welcome to Mojo Plays and today we're counting down our picks for the Top 10 Hardest Red Dead
00:15 Redemption 2 Missions. For this list, we'll be looking at the missions that made our faces the
00:20 reddest, our muscles the tensest and our controllers the brokenestest. Before we
00:25 continue, we publish content all week long so be sure to subscribe and ring the bell to get
00:30 notified of our latest videos. American Dreams. To kick us off, we have a mission that isn't
00:44 hard because of the actual gameplay. Apart from a fistfight towards the end, the gameplay is as
00:49 simple as moving from location to location and experiencing the story that goes along with it.
00:54 American Dreams is a stranger mission that has Arthur following the trail of a serial killer,
00:59 collecting all of the clues that lead to the killer's whereabouts and finally capturing or
01:03 killing this monster. The thing that makes this mission so difficult is finding the locations of
01:09 the murders. With no discernible trail or guidance, the player essentially has to stumble upon them at
01:14 random. Without an online guide, should a player want to complete this mission, they would simply
01:20 have to wander every corner of this epic and giant map to find the clues they need.
01:25 A Fisher of Fish. In general, hooking most fish poses a bit of a challenge, in real life or in
01:39 RDR2, but there's one elusive catch that can lead to significant complications, particularly
01:45 involving legal issues. The legendary bull-headed catfish dwells within the waters situated in the
01:50 western region of Sisica Penitentiary. Accessing the island requires a stroke of luck in finding
01:56 a suitable boat off the western mainland coast. Once there, you must carefully position yourself
02:01 and cast your line. Oh also, don't forget you are now in unauthorized waters. Any sighting by a
02:07 guard instantly elevates your wanted level turning the seemingly simple act of fishing
02:10 into a rage-inducing, controller-snapping nightmare. That's Murphree country. Towards
02:28 the end of the game, the gang has to move camp one last time before the conclusion of Arthur's
02:32 story in RDR2. Before they can move, Charles and Arthur go on a two-man scouting mission to see if
02:38 this particular caved region is suitable for tenants. As it turns out, it is, because the
02:43 inbred family of crazies known as the Murphree Brood are already set up and pretty comfortable.
02:48 This mission requires the player to fight and murder every single Murphree, who fight back in
02:53 a more savage nature, some charging the player with a one-shot kill machete attack. Regardless
02:58 of if you go in quiet or loud, this mission always ends with this incredibly difficult onslaught of
03:03 attackers and the player can only do one thing, lock and load. And duck and use cover and generally
03:09 just be good at the game. Still, it's hard as fuck. We loved Once and True. There's one character in
03:25 this game that forces every player to audibly groan and that is Mary. Chalk it up to toxic
03:30 masculinity, but every time Arthur bends over backwards to help Mary, when she continues to
03:35 look down on his choices, the player wants to run away with Sadie. In one of these "do everything
03:40 Mary asks of you" missions, you track and locate her dim-witted brother, who has joined up with a
03:45 goofy cult and attempt to take him back home. No matter what happens with the dialogue, Mary's
03:50 brother will always get on his horse and flee. And boy gee howdy golly gosh does this boy know
03:55 how to operate a horse. Keeping up with him is hard enough, but he also takes you on a path of
03:58 twists, turns and obstacles that risk knocking the player off their horse and jeopardising the
04:03 entire mission. The final moment requires the player to use the newly introduced draw mechanic
04:08 and leaves little room for error. Don't mess up right at the end.
04:12 Smoking and other hobbies Arthur Morgan loves a smoke,
04:18 because he's cool and smoking is cool. For legal reasons I need to clarify that I'm joking and
04:23 smoking makes you smell like you have a bunch of loose stuff in your backseat. Arthur's smoking
04:27 habit becomes strikingly evident when he encounters a character named Phineas T. Ramsbottom. Sidebar,
04:33 easily the funniest name I've ever heard. The encounter with Ramsbottom sets off the
04:37 smoking and other hobbies mission, one of the more challenging missions in Red Dead Redemption 2.
04:43 His quest involves the collection of cigarette trading cards, and there's 144 of the bastards
04:49 out there waiting to be collected. Finding these cigarette trading cards requires you to go well
04:58 out of your way and without a guide, it's borderline impossible blind. Blessed are the
05:03 peacemakers. Once you've locked down your method, this mission will never be as hard as it was on
05:14 your first go, but that first attempt is something else. After getting positioned on a nearby cliff
05:20 to monitor the meeting between Dutch and Colm O'Driscoll, Arthur is knocked out and captured.
05:25 After waking up, experiencing some torture and cutting yourself free, the player must escape
05:30 Colm's camp in nothing but their undergarments. Stealth is the way to go, any attempt at loud
05:35 exits will result in a guaranteed failure if the player can't get their hands on a weapon.
05:40 But with blurred vision and with the mission being set at night, this one almost has a
05:45 guaranteed second attempt. A test of faith. Despite having a considerable amount of blood
06:02 on his hands, Arthur engages in some rather peculiar odd jobs. One of the more eccentric
06:08 missions is from Deborah McGinnis, a self-proclaimed leading amateur paleontologist.
06:13 In her quest to locate all the dinosaur bones in the area, she decides to hire a cowboy,
06:18 because she's an idiot I guess. Arthur must now meticulously search the land for 30 well-conceived
06:24 dinosaur bones. This mission deviates from Rockstar's typical game design, it neither
06:29 offers a quest marker nor provides verbal clues about the fossils locations, much like the American
06:34 Dreams mission except you have to find 30 instead of just 3. Without a walkthrough,
06:38 players just have to rely on their observation. This mission akin to a few other fetch quests
06:43 contradicts Rockstar's primary game design and ends up being a little tedious. Blessed are the meek.
06:50 If you didn't already have a healthy amount of disdain for the unreliable and disgusting Micah
07:09 Bell leading up to this mission, you will now. The infamous slaughter of strawberry takes place
07:15 when the player as Arthur breaks Micah out of jail. The mission has two simple elements,
07:20 break out Micah, fight your way out of the town. The problem is, Micah is one of the most aggressive
07:26 and unreliable NPC partners the gaming world has ever seen. If Micah dies, the mission is over,
07:32 and the game design leads to Micah often running into the heat of battle all the damn time. You
07:38 know what, I hope Micah dies. A quick favour for an old friend.
07:42 In a bounty hunting mission featuring Sadie and John, the player must chase down Ramon Cortez
07:52 and bring him to justice. Our bounty hunters trace him to a compact ravine, prompting Sadie
07:57 to request that John provide cover from a distance with a sniper rifle. However, the scenario takes a
08:02 sudden turn when shortly after the gunfire erupts, she insists on the sniper joining the front lines.
08:08 Now you find yourself sprinting to Sadie who is in imminent danger, risking mission failure.
08:13 Positioned at the bottom of the ravine, Sadie is under constant fire from the Del Lobos gang members,
08:17 creating a precarious situation as you join her in the worst cover position of all time.
08:22 Despite navigating through a descending ravine, this mission transforms into an arduous struggle,
08:27 forcing you to navigate through an annoying enemy force who very much have the tactical advantage,
08:32 the high ground if you will. American Venom.
08:40 It would make sense that the final mission in the game would be the hardest, but when the story is
08:51 heading towards climax and the music is thumping, the last thing you want to hear is a death sound
08:57 and silence as you restart the mission. Drudging through the snow to reach Mica requires the player
09:03 to fight a barrage of enemies, all of whom either have the high ground and are shooting down on John
09:08 who also has no cover, or are trying to sneak tackle John and disarm him. The shots are constant
09:14 and the lack of cover makes it all about being the quickest draw against an army of men.
09:18 At least the ending is satisfying.
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