Why Esports Will Keep Leveling Down In 2024

  • 9 months ago
At the world championships of Valorant in August, a sellout crowd of 11,500 packed into The Forum in Los Angeles—and more than one million esports fans tuned in live—to see Evil Geniuses complete their improbable run to become the first North American team to win the title, and the $1 million prize that comes with it.

But competitive success in esports has done little to ensure economic stability in 2023. Evil Geniuses CEO Nicole LaPointe Jameson stepped down less than a week after the team won the title, and in the following weeks the Valorant roster was asked to take pay cuts, reportedly as high as 50%. The organization has since sold its spot in Riot Games’ League of Legends Championship Series and reportedly plans to sell or merge Evil Geniuses’ remaining esports assets by the end of the year and exit the space entirely. As Jameson told Digiday on her way out, “I think the world knows just functioning and monetizing as an esports team today doesn’t work.”

Read the full story on Forbes: https://www.forbes.com/sites/mattcraig/2023/12/28/why-esports-must-keep-leveling-down-in-2024/?sh=635cb8cf2bff

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Transcript
00:00 To survive the esports winter, once valuable franchises had three choices this year.
00:05 Get smaller, get together, or get out.
00:08 In May 2022, at what might now be considered the peak,
00:12 Forbes estimated at least 10 esports organizations
00:15 had reached valuations above $200 million,
00:18 with TSM topping the list at $540 million.
00:22 Today, teams are likely worth a fraction of that.
00:25 The downturn started with several uncontrollable factors,
00:28 including fears of a recession drying up sponsorship and VC funding,
00:32 or, in the case of TSM, the cancellation of a 10-year,
00:36 $210 million naming rights agreement with FTX
00:39 after the crypto exchange's founder, Sam "Bakeman" Freed,
00:42 was arrested for fraud.
00:44 The most public black eye for the esports industry
00:47 has been the implosion of FaZe Clan,
00:49 which went public through a SPAC in July 2022
00:52 and saw its market capitalization top $1 billion last summer.
00:57 The stock soon plummeted when public filings showed
00:59 that FaZe was blowing through money at an alarming rate.
01:03 And in October, the company was acquired by GameSquare,
01:06 the Jerry Jones-backed gaming company,
01:08 in an all-stock transaction at a valuation of $17 million.
01:12 Elsewhere, Sentinels, a Los Angeles-based esports organization
01:16 with teams in Halo, Apex Legends, and Valorant,
01:19 had to turn to a crowdfunding campaign in July
01:22 after reporting 2022 revenues of $2.43 million
01:27 against $10.13 million in expenses.
01:30 Filing documents stated the company had enough cash on hand
01:33 to operate for only two to three months
01:35 if it could not raise additional funds.
01:37 The campaign's target goal was to sell $1.23 million in equity
01:41 at a $30 million valuation
01:43 by offering enhanced fan experiences
01:45 such as an exclusive varsity jacket
01:47 or meet-and-greets with the players.
01:50 Despite the intense financial hardships of most teams,
01:53 fan interest in esports continues to rise.
01:55 Organizations count their successes
01:57 by follower and view counts,
01:59 selling investors and sponsors
02:00 on the promise of reaching a desirable young audience.
02:03 The difficulty, of course, has been to find ways
02:05 to monetize these highly engaged fan bases.
02:08 Unlike traditional esports teams,
02:10 esports organizations don't benefit
02:12 from ticket and concession sales from dozens of home games
02:16 or the multi-billion dollar media rights deals
02:18 that have sent team valuations skyrocketing in recent years.
02:22 In Europe and Asia,
02:23 esports franchises are far closer to viability,
02:26 but that is largely because a lack of access
02:28 to investor dollars forced them to grow slower
02:30 over the past few years.
02:32 In the United States, new entrants flush with VC cash
02:35 made splashy player acquisitions,
02:37 driving up salaries across the board.
02:39 Depending on the game, players retain 80 to 95%
02:43 of tournament prize pools
02:44 and also get to keep whatever personal content revenue
02:47 they earn by live streaming or creating videos.
02:50 Now, in order to bring costs into line,
02:52 esports player salaries have been reduced
02:54 an estimated 30 to 40% on average,
02:57 according to industry insiders.
02:59 As 2024 approaches, esports team owners believe
03:02 the next year will bring further consolidation
03:04 as teams reach the end of their VC bank rolls
03:07 and test investor patience
03:08 to continue funding money-losing operations.
03:11 In 2024, esports team owners believe the year
03:14 will bring further consolidation
03:16 as teams reach the end of their VC bank rolls
03:18 and test investor patience
03:20 to continue funding money-losing operations.
03:22 But most remain optimistic that the dollars
03:24 will eventually follow fan interest
03:26 and the industry will correct its growing pains.
03:29 (upbeat music)
03:32 (upbeat music)
03:34 [BLANK_AUDIO]

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