Get a behind-the-scenes look at the development of Alan Wake 2 in this video for the survival horror game. Alan Wake 2 is available now on PS5 (PlayStation 5), Xbox Series X/S, and PC.
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00:00 Peggy 18.
00:07 Yes, Alan Wake.
00:28 This is Tom Zane.
00:33 So Alan Wake 2 is a psychological survival horror game and the player takes on the role
00:38 of two different hero characters.
00:40 The title character, Alan Wake, and a new character, Saga Anderson.
00:45 Saga was trapped in a horror story.
00:47 The horror story wanted her dead.
00:49 I'm so glad this has been recorded.
00:52 There you go.
00:56 How did the shoot go today?
00:59 Awesome.
01:00 It's wonderful to have this rolling.
01:04 It's been a long time coming.
01:06 How long have you waited for this to start?
01:09 I don't know.
01:11 Too long.
01:13 We waited for a hundred years.
01:16 Like in the dark place time loses its meaning.
01:19 One.
01:26 I think we managed to make it feel like it's a place with a personality.
01:48 It's not like a rule book for a playbook for like, okay, this is how you make horror.
01:59 The live action elements are part of the horror for sure.
02:04 I don't have a choice.
02:10 Three, two, one.
02:16 In horror stories, we only have victims and monsters.
02:24 It's not so much about the body horror.
02:27 It's the everyday weird.
02:29 Things that look just perfectly fine, and then a twist comes and you're like, okay,
02:33 what's going on here?
02:34 The morning of the Game Awards.
02:39 It's happening today.
02:41 Starts with brushing your teeth.
02:43 I've been working on games at Remedy, something like 26 years.
02:48 It's been a long, long journey.
02:50 This by far feels like the biggest announcement, but at the same time, you know, yeah.
03:07 This story will eat you alive.
03:13 This story is a monster.
03:18 I want to say apologies.
03:20 It's been raining here in Los Angeles today.
03:24 It's on us.
03:25 I was going to say.
03:26 Like fiction leaking out into reality.
03:28 So sorry.
03:29 I can't wait to see what you're doing with this game.
03:30 I know you said to me a while ago, this was your dream project, and I'm so honored that
03:33 we got to announce this here at the Game Awards.
03:40 And I think if a good horror manages to give you that feeling, they've really captured
03:43 something elusive and almost intangible and traumatized the audience in a really, really
03:48 good way.
03:52 Monsters wear many faces.
03:53 A tagline for Alan Wake 2.
04:02 Basically what makes the environment scary is the atmosphere.
04:21 The only rule that we had was the lyrics need to be about the story.
04:40 At times I've noticed that I felt unease, even anxious.
04:45 It's really interesting to bring yourself towards that edge.
04:52 Oh, you're a pain in the ass.
05:18 Get the case for it.
05:34 Yeah, that's quite a conspiracy you've uncovered.
05:37 We will get a corner trucker to do the moves.
05:43 So I'll get to do that.
05:44 We'll get to do that, yes.
05:54 And the winner is Alan Wake 2.
06:05 I share this with the whole narrative team.
06:31 [Applause]
06:38 Direction is nothing without a team to actually build it.
06:44 And huge thanks to Remedy team for joining us on this venture, wanting to believe in
06:53 it and build it.
06:56 You know, we can pull into different directions and nothing comes out of it.
07:02 But when more than 100 people believe in the same vision and build something out of it,
07:13 we can make miracles.
07:15 We can make art and we can be more than the sum of our parts.
07:21 Our world today could use a bit more of that.
07:29 (electronic music)