Millennia is a historical turn-based 4X game developed by C Prompt Games. Players will lead the people through times of crisis and ages of discovery, face great challenges and opportunities, and build a civilization that prospers through the ages. Alter the trajectory of history to your specifications and experience different timelines in every playthrough. Millennia is launching on March 26 for PC.
Category
🎮️
GamingTranscript
00:00 PEGI 12
00:02 History is pretty big.
00:05 History can go in a lot of different directions.
00:08 It's all about this fight for history and who can control it.
00:13 The ability for us to kind of push boundaries outside of what actually happened.
00:18 In a way that hasn't been done in other 4X games.
00:21 What if we have alien visitors?
00:26 How is that going to affect history?
00:27 The ability to take it off the rails.
00:29 What if steam power was viable for real technology?
00:32 Balloons and zeppelins and steampunk.
00:36 What if we have to fight off this evil rogue AI?
00:39 I think a history buff could get excited about the alternate takes on history.
00:43 One of the main things that sets Millenia off are the variant ages,
00:48 which changes how the timeline goes every time you play.
00:51 You could go into a crisis age, like the age of blood,
00:54 and immediately see impact all across the map.
00:56 We are showing so much at any given time in a much stronger way than other games tend to do.
01:02 We also have our deep economic model with the goods.
01:06 You can cut that tree down and make logs,
01:08 but you can also take that tree and turn it into paper,
01:10 which can be used to make books and religious texts.
01:12 It always feels like there's something new going on in Millenia.
01:15 It's been really rewarding to see players get into ages for the first time.
01:20 When we hear somebody talking about their experience in the game.
01:23 I got into the age of revolutions and all these rebels appeared out of nowhere.
01:27 And that's exactly what we're trying to build.
01:30 We bring in experience and knowledge of how to create great games.
01:34 The only way that we know how to build games is to build games that we love to play.
01:37 Each game will be unique.
01:38 It makes replays a lot of fun.
01:40 It's not infinitely replayable, but I did the math and it's a really high number.
01:45 Players are defining the ages, they're shaping the course of history.
01:48 That's what Millenia is.
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