• 8 months ago
Millennia is a historical turn-based 4X game developed by C Prompt Games. Players will lead the people through times of crisis and ages of discovery, face great challenges and opportunities, and build a civilization that prospers through the ages. Alter the trajectory of history to your specifications and experience different timelines in every playthrough. Millennia is launching on March 26 for PC.
Transcript
00:00 PEGI 12
00:02 History is pretty big.
00:05 History can go in a lot of different directions.
00:08 It's all about this fight for history and who can control it.
00:13 The ability for us to kind of push boundaries outside of what actually happened.
00:18 In a way that hasn't been done in other 4X games.
00:21 What if we have alien visitors?
00:26 How is that going to affect history?
00:27 The ability to take it off the rails.
00:29 What if steam power was viable for real technology?
00:32 Balloons and zeppelins and steampunk.
00:36 What if we have to fight off this evil rogue AI?
00:39 I think a history buff could get excited about the alternate takes on history.
00:43 One of the main things that sets Millenia off are the variant ages,
00:48 which changes how the timeline goes every time you play.
00:51 You could go into a crisis age, like the age of blood,
00:54 and immediately see impact all across the map.
00:56 We are showing so much at any given time in a much stronger way than other games tend to do.
01:02 We also have our deep economic model with the goods.
01:06 You can cut that tree down and make logs,
01:08 but you can also take that tree and turn it into paper,
01:10 which can be used to make books and religious texts.
01:12 It always feels like there's something new going on in Millenia.
01:15 It's been really rewarding to see players get into ages for the first time.
01:20 When we hear somebody talking about their experience in the game.
01:23 I got into the age of revolutions and all these rebels appeared out of nowhere.
01:27 And that's exactly what we're trying to build.
01:30 We bring in experience and knowledge of how to create great games.
01:34 The only way that we know how to build games is to build games that we love to play.
01:37 Each game will be unique.
01:38 It makes replays a lot of fun.
01:40 It's not infinitely replayable, but I did the math and it's a really high number.
01:45 Players are defining the ages, they're shaping the course of history.
01:48 That's what Millenia is.
01:50 Millenia
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