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00:00So hello everyone, welcome back to the channel web4click
00:04and as you can see I have a character
00:08I made this character in episode no.24
00:12and showed you in a very simple way
00:15that how we can make it with the help of cylinder and sphere
00:21after that I did one more class
00:24and made episode no.30 for you
00:27in episode no.30 I showed you how we can add cylinder and sphere
00:33and how we can remove the extra mesh
00:38today we are going to add life to this character
00:47and today we are going to do its rigging
00:50I have already made an episode for rigging
00:53in episode no.31 you can see the basic rigging
00:57link is available in the description
01:01so let's start today's class
01:04in today's class we are going to know
01:07how to add rig to any character and animate it
01:11so let's start
01:13so first of all if we want to add bone
01:16for that we have to press shift A
01:18and here you will get an option of armature
01:21this armature is for adding bone to any character
01:25and as soon as I click on it
01:27one of our bone will be added
01:29let me show you
01:31this bone is already added
01:33in previous classes you must have seen
01:35when we work on any object
01:37or edit any object
01:39so for that we have many modes
01:41in the same way
01:43for this bone
01:45as soon as you select it
01:47this option will change
01:49and in these options
01:51we work for this bone
01:53in object mode
01:55we can only select this bone
01:57and the three actions given here
01:59move it
02:01rotate it
02:03and scale it
02:05these three options
02:07will work on this bone in object mode
02:09but if we want to edit this bone
02:11or change anything
02:13for that we have to go to edit mode
02:15so let's go to edit mode
02:17and in this character
02:19we will add all the bone
02:21first of all
02:23we will create the bone
02:25from waist to head
02:27as soon as we come to edit mode
02:29our armature will be divided into three parts
02:31let me show you
02:33as soon as we come to edit mode
02:35our bone is divided into three parts
02:37upper part, middle part
02:39and lower part
02:41we can select middle part
02:43and move it
02:45we can rotate it
02:47or scale it
02:49if we want to add any new bone
02:51we can add it in upper part
02:53or lower part
02:55let's try to add it in waist
02:57first of all
02:59I will bring it in waist
03:01and as you can see
03:03as soon as I bring it in character
03:05it will hide
03:07for that I have to go to
03:09object data properties
03:11in object data properties
03:13you will get a viewport display option
03:15as soon as you click on viewport display
03:17you will get a lot of options
03:19here you will get an option
03:21of in front
03:23as soon as you click on in front
03:25this bone will come in front
03:27and as long as we work on it
03:29this bone will be in front
03:31with the help of this in front
03:33so let's go to add bone
03:35from waist to head
03:37whenever we add any bone
03:39if we move it in upper part
03:41its behavior will be
03:43different
03:45it will work like a child
03:47it can move only in upper part
03:49it can't move anywhere else
03:51but if we move it in lower part
03:53it will work like a parent
03:55and we can move it anywhere
03:57first of all
03:59if I want to make this bone bigger
04:01I will scale it
04:03and bring it in upper part
04:05if I want to move one bone
04:07in upper part
04:09I will press E
04:11and Z to move one bone
04:13in middle
04:15if I want to move second bone
04:17in middle of chest or shoulder
04:19I will select upper part
04:21press E to extrude
04:23and press Z to move it
04:25in upper part
04:27so I can move it here
04:29if you have a neck
04:31you can move a small bone
04:33for neck
04:35I will press Z
04:37next bone is for head
04:39so I will press E
04:41and Z
04:43in upper part
04:45so I can move one bone
04:47for neck
04:49when we do new things
04:51we can move it here
04:53if I press R
04:55it will move like this
04:57but if you want to check any action
04:59you have to go to pose mode
05:01so I will press R
05:03so our neck will move like this
05:05and
05:07if I press R
05:09it will move like this
05:11so like this
05:13if I select lower part
05:15it will move like this
05:17so from waist to head
05:19bone is added
05:21let's go to edit mode
05:23always remember
05:25when you do new things
05:27you have to remember edit and pose mode
05:29if you want to add any bone
05:31you have to do in edit
05:33if you want to check
05:35you have to do in pose mode
05:37so I will go to edit mode
05:39and add side bone
05:41so if I want to add side bone
05:43I will select
05:45bone for chest
05:47so for that I will select
05:49E
05:51this time I will press X
05:53so it will move in X direction
05:55and here I will select
05:57Alt P
05:59by pressing Alt P
06:01I will select upper part
06:03so this bone will
06:05move like this
06:07like this
06:09while setting hand
06:11first we will go to front view
06:13and press 1 to set it
06:15and I will bring this bone here
06:17we will keep one bone
06:19from here to here
06:21so that it can capture shoulder
06:23so I will make it shoulder
06:25and I will set it here
06:27by selecting upper part
06:29I will keep it
06:31on side
06:33and from here I will select upper part
06:35and press E and this time I will press X
06:37and from here I will take one bone
06:39from shoulder
06:41after that I will select it again
06:43and press E and X
06:45after that I will take one bone from wrist
06:47if you have hand in your character
06:49then keep last bone in your hand
06:51otherwise I will
06:53take one bone here
06:55so like this
06:57so this hand bone is ready
06:59now last
07:01we have to add
07:03leg bone
07:05so let's add leg bone
07:07if I go to edit mode
07:09and if I want to add new bone
07:11by pressing Shift A
07:13new bone will be added
07:15my menu will not appear
07:17your bone will be added
07:19and one more thing
07:21you can see that
07:23my pointy part is moving
07:25so I have to keep this pointy part
07:27in lower part of my leg
07:29so if I want to set this bone in my leg
07:31then I have two options
07:33I will zoom and show you
07:35first of all I have to keep this pointy part
07:37in lower part of my leg
07:39so for this I can rotate it by pressing R
07:41but I have an easy shortcut
07:43ALT F
07:45so with the help of ALT F
07:47I can rotate it easily
07:49so I will select it and press ALT F
07:51so it will move in other direction
07:53so if you want to rotate it
07:55then you can change it by ALT F
07:57now I will bring it on my leg
07:59and I will press front view
08:01so I can see it clearly
08:03and I will bring it on upper part of my leg
08:05I will select lower part of this bone
08:07and I will bring it
08:09till where I want to keep this bone
08:11I will select it
08:13and right click
08:15and click on subdivide
08:17this bone will be divided in two parts
08:19one more bone is left
08:21so I will select
08:23this bone
08:25and I will press E
08:27and I will bring it in X direction
08:29and remember
08:31this bone should be
08:33on upper part of my leg
08:35so I will bring it
08:37on upper part of my leg
08:39so it will be on upper part of my leg
08:41so I will set it like this
08:43so this is my bone
08:45and last
08:47I will select
08:49lower part of my leg
08:51and I will go to side view
08:53and I will press E
08:55and you can see I am on green line
08:57so I will press Y
08:59and it will automatically move in Y direction
09:01so this is my leg
09:03by chance if you have a leg
09:05then it's ok
09:07but if you don't have a leg then also
09:09you can add it
09:11so my leg is added
09:13and like this I have added
09:15all the bones of my leg
09:17I can easily copy and
09:19make the bones of other side
09:21but before that I have
09:23one most important thing
09:25which I have to make
09:27that is its controller
09:29let me tell you what is controller
09:31whenever we move or animate
09:33any character
09:35then we need some controllers
09:37with the help of which we make its pose
09:39with the help of controllers
09:41we can easily move our character
09:43from anywhere
09:45so we can easily
09:47rotate it
09:49if we have a leg controller
09:51then we can move it
09:53with the help of leg controller
09:55so it's very important to make those controllers
09:57so in next video
09:59we will learn how to make all these controllers
10:01so without making the video
10:03too long
10:05let's end it here
10:07see you in next video
10:09till then goodbye
10:15like
10:17share
10:19and subscribe