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00:00so hello everyone welcome back to the channel web4click
00:04in the last two episodes we learned how to make a character rig
00:08with the help of which we animate the character
00:11and today we will connect that rig to the body
00:14and will learn the concept of weight paint
00:17if you haven't seen the last two parts of character rigging
00:21then you can go to the playlist of my channel web4click
00:25episode no. 32 and episode no. 33
00:29you will get it in the playlist
00:31so before connecting the body
00:33I will convert the b-bone from here to octahedral
00:37so as soon as I click on octahedral
00:39it will be converted to my bone
00:42now if you want to connect the body to the bone
00:45then you have to go to the object mode
00:48always connect the body to the object mode
00:51now here you can see
00:53one is my body and the other is my armature
00:56you can see that my body is also divided into many parts
01:00one is my clothes
01:02I will hide the clothes by pressing H
01:05we will attach the clothes at the end
01:08if I select its body
01:10you can see that its head is completely separate from it
01:14in the last episode no. 30
01:16I joined and unjoined it
01:18that's why all these parts are unjoined here
01:22so first of all I will connect its face to its eyebrows
01:25and its hair
01:27for that I have to simply select its eyebrows
01:30and press shift to select its hair
01:33and in the last press shift to select its face
01:36in the last we have to select its face
01:39so that it remains the main object
01:41and for that I will press CTRL J
01:43and all these parts will be joined
01:45here we will always use CTRL J
01:47and with the help of CTRL J
01:49I will select it from here
01:51and in the last I will select it
01:53before attaching the body to the bones
01:55we have to pay special attention to one thing
01:57that all our characters should be completely joined
02:00they should not be disconnected from anywhere
02:02otherwise it will not be connected to the body
02:04now to keep it connected to the body
02:06simply select the object here
02:08in the last we will click on our armature bone
02:11by pressing shift
02:13armature will always be our main object
02:15and you will see a little yellow
02:17so always select it in the last
02:19and if I press CTRL P here
02:21so with automatic weights
02:23here you will get an option
02:25I have told you this in the last episode
02:27in the basic rigging
02:29in episode no. 31
02:31as soon as I click on it
02:33my body is now connected to it
02:35now let's see
02:37how my body is connected to it
02:39for that I have to go to pose mode
02:41if you want to make any changes
02:43to the body of the bone
02:45then you will come to pose mode
02:47now let's see its hands
02:49I will move it by pressing G
02:51so you can see how my hand is moving
02:53in the same way
02:55I can move this hand by pressing G
02:57and if I want to move
02:59the middle part of it
03:01then I can move it by pressing R
03:03in this way
03:05here you can see
03:07its hair and bones are not connected
03:09the reason for this is
03:11these are our separate objects
03:13I have joined these objects
03:15that's why this problem arises
03:17now I will tell you how to solve this
03:19if I show you the legs
03:21simply you have to select your controller
03:23press G and in this way
03:25you can move the body parts
03:27here if I want to select the bones
03:29then I will select them by pressing A
03:31and whatever changes I have done
03:33in this
03:35if I have done any rotation
03:37then I can reset it by pressing ALT R
03:39and if I have done any movement
03:41if I press ALT G
03:43then it will come back to T position
03:45so always remember ALT R and ALT G
03:47in this way we can reset it
03:49but remember one thing
03:51it should be selected by pressing A
03:53so if we want to set the hair and eyebrows
03:55then let's go back to object mode
03:57if anything is disconnected
03:59from the bones
04:01or anything is not connected
04:03then always
04:05we will solve it by weight paint
04:07let's see how to do it
04:09weight paint option
04:11you will always get it when you select the body
04:13here in the name of weight paint
04:15as soon as you select it
04:17then you will get some options
04:19in this side
04:21first of all the topmost option
04:23should be selected
04:25so that you can see the burs
04:27to make this burs smaller
04:29we can make it smaller by using big or small bracket
04:31now first of all you can see
04:33that all my body parts are removed
04:35weight paint helps us
04:37to connect the areas
04:39which are disconnected from the bones
04:41now you can see
04:43that I have given the name of every bone
04:45but I can't see any name
04:47so first of all
04:49I will go to object mode
04:51and select the bone
04:53so that I can see its name
04:55now I will select the body
04:57and again go to weight paint
04:59and here you can see bone no. 007
05:01this is my topmost part
05:03so you will get bone no. 007
05:05here in the corner
05:07if you find it difficult to find
05:09then simply press ctrl F
05:11and type the name bone.005
05:13this is my bone
05:15as soon as I select it
05:17as soon as I select it
05:19you can see that my part is red
05:21now first of all
05:23you can understand the concept of color
05:25here my bone is selected
05:27the area which is shown as red
05:29tells me that
05:31it is connected to my bone
05:33and the area which is shown as blue
05:35tells me that
05:37it is disconnected from my bone
05:39so whenever I move my bone
05:41the area which is shown as red
05:43will move with
05:45my bone
05:47means it will move with the bone
05:49so my hair and eyebrows
05:51are blue
05:53which means
05:55it is disconnected from my bone
05:57and if I change
05:59the color of my eyebrows
06:01and if I change the color to red, it will also be connected to my bone
06:05Now let's see how to do it
06:07As soon as you come to the top side, you will get an option
06:11Some substract can be written here or any option can be written here
06:15A small thumbnail is visible on it
06:17As soon as you click on it, this kind of option will come to you
06:20If you want to add, you will use the add option
06:23If you want to substract, you will use the substract option
06:26Means if you want to red anything, you will always use the add option
06:31It will be red from blue
06:33And if you want to go from red to blue, then you will subtract
06:36So we will use the add option here
06:38Because we have to make this blue part red
06:41Now this weight tells me how you want to make it red
06:46First I make it full here
06:48And now if I want to make this eyebrow red
06:51So I will click on the icon again
06:53I will click on add so that I can make it red from blue
06:56My weight should be full here
06:58Radius is the size of my brow
07:00If I want to maintain it from here, then I can increase the radius of my brow
07:04For now, I will reduce it
07:06Now I don't have to do anything, I will simply click on my eyebrow
07:10And I will make it red here in a good way
07:13I will turn it around and see if there is any other color left here
07:17It should be completely red here
07:19These are the hair, now I will make the hair red here
07:22So I will simply hold it and turn it around
07:24And I will make all the areas that I want to make red, I will make it red
07:29Turn it around a little bit
07:31So you can turn it around with the help of the brush and make it red
07:35Wherever it has vertices, you will click there
07:38So in this way you can turn it around and make it red
07:41I have made this hair of a very different type here
07:44Because of this, there is a little trouble in it
07:46If you have simple hair, then you can easily set it
07:50Wherever it has vertices, you will click there
07:52So it will work well here
07:54So in this way you can see that there is a little red here
07:58So I click on it and this whole area has become red here
08:02That is, my hair and my eyebrows have been connected here
08:06Similarly, if any object is not connecting to you
08:09Then you make it red here and it will be connected here with the bone
08:13We will select the bone, let's go back to pose mode
08:16And for now, I will remove this name from here
08:19Now you can see that this bone looks a little thick to me
08:22So I can change it from here in the wire
08:24So that I can only see its body here
08:27First of all, let's see if its hair is connected or not
08:30I will select its head bone, press R and rotate it
08:33Now you will see that my hair and its eyebrows are connected here
08:38If I select the side, press G
08:40So you can see how I can turn the side here easily
08:43If I select the legs, I will select any controller and press G
08:47I can easily turn its legs from here
08:49So in this way you can prepare your object here for animation
08:54And once you select it here and prepare it
08:58After that, you can also connect the armature to any other object
09:03Now it is the turn of its clothes
09:05First of all, let's go to object mode
09:07By pressing Alt H, I will bring back its clothes
09:11First of all, pay attention to one thing
09:13I will go to the edit tab of any of your clothes
09:17Make sure to check it
09:19Its mesh should be smoother than your body
09:22If it is not, then make it smoother
09:25And to make it smoother, right click and subdivide it
09:29So that its body part can be converted into mesh
09:34So again I come out of the tab
09:36If I want to connect its clothes to it
09:40So the way I connected its body to the bone
09:43In the same way, I will select its clothes first
09:46After that, I will select its armature
09:48And in the same way, I will also connect its clothes
09:51I will press Ctrl P and click on automatic weight
09:54With automatic weights, as soon as I click here
09:57Now whatever clothes I have here
10:00They will also be connected to it
10:03First of all, if I tell you that whatever our character is
10:07It will be made up to one mesh from top to bottom
10:10So it will be more connected to it
10:13For now, if you are making a character on a basic level
10:16So I have simply told you
10:18We can make clothes in this way
10:20You can use it like this
10:21Or you can color its body and make its clothes
10:24It will be easier for you
10:26So let's select our bone first
10:29And let's go to pose mode and see
10:31Our clothes are working here or not
10:33So to move, I will select the controller
10:36I will press G
10:37And as soon as I move it, you can see
10:39Its clothes are also working perfectly with it
10:42There is no lagging at all
10:45So always keep your clothes more smooth
10:48So you will not get any lagging
10:50In the same way, if I select it here
10:52If I press R, you can see
10:54No matter how much you break it
10:56It will be well connected to the body
10:58So in this way, your character is well prepared
11:01But if you want to make it even smoother
11:04So I have more options
11:06First of all, I convert it to P-Bone
11:09If I press R and rotate it a little
11:12You can see that this bone is not flexible
11:16So we can make any bone flexible here
11:19Very easily
11:20For that, if I select it here
11:22And try to move it by pressing R
11:24You will see that the whole bone is moving here
11:27Its head is not moving here
11:29So we can make it flexible here
11:31How?
11:32For that, the bone in the middle of the chest
11:35And the bone in the middle of the collar
11:38I will select it from here
11:40And I will go to my bone properties
11:42Here I will get the option of a bendy bone
11:45Here you can see
11:46There is an option of a bendy bone
11:48As soon as I click on it
11:49The first option will come up
11:50Segments
11:51What will happen with this segment?
11:53I can add segments inside this bone
11:55So as soon as I click on it
11:57So my segments will keep adding to it
11:59And it will become more flexible
12:01Pay special attention to one thing
12:02It will always work in B bone
12:04It will not work in anyone else
12:06Now I will select the upper part of it
12:09If I press R, you can see
12:10How it is moving here flexibly
12:15So in this way we can make it more smooth
12:17Now let's move its body to the side
12:20If I press R and rotate it
12:22So you can see
12:23We can also rotate it back and forth
12:27So in this way, for the upper bone
12:29We converted it here
12:31But if I look at the lower bone here
12:33So you can see
12:34It is still not flexible
12:35What will we do for this?
12:36We will select this bone here
12:38And here I will get an option of inherit
12:40I minimize the bendy bone from here
12:43In this we have to go to relations
12:45In relations, you will get an option of inherit rotation
12:47What will happen with inherit rotation?
12:49The one below it that is connected to it
12:51It is like a child
12:52It will remove it
12:53So as soon as I remove the tick from here
12:55Now I select it here
12:57If I press R and rotate it back and forth
12:59You can see
13:00How it has become more flexible
13:04So wherever you want to make it flexible
13:06In the same way, you can add bone in it
13:08And you can remove the inherit from here
13:10So it will be flexible up and down
13:12If you want to make the neck more flexible
13:15So click here
13:17Remove the tick from its neck
13:20Now it will be flexible here
13:24And I can move it well here
13:26You can see by pressing R
13:28How it is moving
13:30So in this way my character
13:32I can make it flexible here
13:35So this is my perfect character
13:37Has been created here
13:38If I want to make it dance by pressing R
13:40So I can easily hold the middle part of it
13:43If I want to rotate its hand
13:44So I can rotate it by pressing R
13:46If I want to rotate it by pressing G
13:48So I can rotate its hand by pressing G
13:50So in this way you can make your character
13:52Very easily here
13:55And you can add bone here
13:57And you can make it ready for animation
13:59So this was our character rigging
14:01Let's go back to object mode
14:03One thing you have to pay attention to
14:04Whenever you add a character
14:06So don't select the character and move it
14:09Always your main
14:11You have added here
14:12Armature
14:13You will move it from it
14:14Only then this character will move
14:16Never move its body from it
14:19You can have a problem with this
14:21The second thing is that
14:22If you make this bone once here
14:25And if you have any other body
14:27Or any other character
14:28So you can use this bone
14:30In that character
14:32You don't have to do anything
14:33Simply select this bone from here
14:35Press Shift D
14:36And by duplicating
14:37You can keep another bone here
14:39And you can use this bone here
14:42In any other character of yours
14:45You don't have to work hard again and again
14:47Simply set your character in it
14:49And after setting it
14:51The same option that I told you
14:53Select the object
14:55Select the bone
14:56Press Ctrl P
14:57So by clicking on With Automatic Weights
14:59Your object will be connected here
15:01One last thing I would like to tell you
15:03If you want to disconnect from it
15:05So I also have a way to disconnect
15:07Simply I will select the object
15:08After that I will select the bone
15:10And press Alt P here
15:12As soon as I click on Clear Parents
15:14I can disconnect my bone from it
15:17This will be disconnected from my object
15:19So this was our character rigging in detail
15:22Now this is a very basic level of character rigging
15:25Now we will do character rigging at a very advanced level
15:28And along with it
15:29His eyes will make different types of eyes
15:32How to animate his tongue
15:35How to animate his eyes
15:37We will know all these things at an advanced level
15:40So in the next episode
15:41We will make a lot of different poses of it
15:43And we will do animation in it
15:45And there are a lot of such problems
15:47Which we will solve
15:48How any character will go near the car
15:50How he will sit inside the car
15:52How he will drive the car
15:54How any character will sit on the sofa
15:56How that character will go inside the room
15:58Or will open the room
16:00We will know all these things in the next episode
16:04So that's all for today
16:06See you in the next episode
16:08Till then Goodbye
16:10If you like this video
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16:18Thank you