ALL TUTORIALS.
Category
📚
LearningTranscript
00:00:00So hello everyone, welcome back to the channel web4click
00:00:03And after a long time, I have again brought a very interesting video for you
00:00:09And in today's video, we will know how we can easily rig in any character
00:00:16And along with that, we will know some animation concepts
00:00:19That how we can save the animation in Blender and use it again and again in our character
00:00:25Along with that, we will pick up some different types of animations and use them in our character
00:00:33So today's video is going to be very interesting, let's start
00:00:37First of all, those who are new and watching this video, let me tell you that
00:00:40Blender 3D animation class is going on and I have made 35 episodes so far
00:00:46If you also like 3D animation and cartoons and you also want to learn 3D animation
00:00:52Then you can go to my channel web4click
00:00:55When you click on the playlist there, you will get the 35 episodes of Blender
00:01:01Today I am going to tell you a way in which you can rig in any character very easily
00:01:08In just a few seconds without doing anything
00:01:10And along with that, you can download different types of animations and apply them in your Blender
00:01:16So let's start
00:01:17So first of all, let's take a character
00:01:20And whatever extra things are coming in it, I delete them from here
00:01:23I will press N with my keyboard and you will see a tab called Sketchfab on the side
00:01:29As soon as I activate it here, your icon will be created here
00:01:33And with the help of this add-on, I can download anything I want for animation for free
00:01:40Here you will get all kinds of millions of models
00:01:44Whether it is a car or a motorcycle or anything, you will get everything here
00:01:49Link is available in the description
00:01:51In the playlist, you will get this add-on in episode number 35
00:01:55For now, I want a character, so I will put a character in the search here
00:02:00And as soon as I click on it, you have to wait for a while
00:02:03And after a while, you will see some characters here
00:02:07I can take any character from this
00:02:09So here I can see a model of a game
00:02:12If I want to see this character, there is an option of a link below
00:02:15First of all, let me see what kind of character it looks like
00:02:19By clicking on the link, it will open directly here
00:02:22And I can see it by rotating it from all sides
00:02:25Here you can see a gaming model
00:02:27And in this, I have also been given two guns with the girl
00:02:30If you want to use this gun, you can also use the gun
00:02:34For now, I will use this girl here
00:02:36We have come back to our Blender screen
00:02:39And I just have to click on the import model here
00:02:42As soon as I click on import, I will get all the things in it as it is
00:02:47And as soon as I click on the shading option, you will see that all the colors have also come in it
00:02:52I don't need to add any extra color or texture
00:02:56I will minimize it again by pressing N
00:02:58First of all, let's find out how our model is made on a professional level
00:03:04And what do we have to keep in mind when we do modeling
00:03:08So what are the things that we have to keep in mind for rigging
00:03:12First of all, if I click anywhere, you will see that my gun is also being selected along with the model
00:03:17And the second thing you have to pay attention to in the outliner
00:03:20You can see here in the outliner
00:03:22Here I can see only one object
00:03:26This means that this object of mine has been grouped together
00:03:30Small parts of it have been grouped together
00:03:33So first of all, I will ungroup it here
00:03:36For that, let's go to its edit mode
00:03:38If you are deselected in edit mode, then press A to select it completely
00:03:44After that, you have to press P with your keyboard
00:03:47As soon as you press P in it, some options will appear in front of you
00:03:50As soon as I click on the buy lose part in it
00:03:53All my models will be disconnected here
00:03:57So let's go back to our object mode here
00:04:00As soon as I click on it and separate it, you will see that small parts of it were attached here
00:04:04Which have been separated in it
00:04:06The model can be made in many ways
00:04:09It is possible that you have these parts in it
00:04:12The sides are separate here
00:04:14These characters are made especially for gaming
00:04:17But it is also possible that its entire body is made
00:04:20And its clothes are attached to it in different parts
00:04:24If you look here in the outliner
00:04:27So there are a lot of things in it
00:04:28There is a lot of stuff here
00:04:31If you try to add a camera or something in the outliner
00:04:36Then it will be very difficult to manage here
00:04:38So first of all, we will find a solution for this
00:04:41I will remove this gun from here for now
00:04:44I will use them later if I need them
00:04:46So first of all, I have to group all of them in this model
00:04:50And I will tell you how to group
00:04:53If you want to rig this model
00:04:56So first of all, I will select this entire model here
00:04:59After that, you can see here
00:05:01That its leg is the main model here
00:05:05But you can make any other part of it as the main part
00:05:09Suppose I want to make its top as the main part
00:05:11So I will press shift and make its top as the main part
00:05:14And you will see that it has become slightly orange here
00:05:17Now let me show you why I have made it as the main part
00:05:21As soon as I select this entire model
00:05:22And I made this as my main part
00:05:24After that I have to press ctrl p
00:05:27And after pressing ctrl p, I will get some options
00:05:30And in this I have to select one option
00:05:32Object keep transform
00:05:34As soon as I click on it
00:05:36So if you pay attention to the outliner
00:05:38So all the things that were stuck here in the outliner
00:05:40All of them have gathered here in one place
00:05:43And now I will not have any problem in selecting it
00:05:47The second thing is that here you can see
00:05:50That there is an extra cube in its hair
00:05:55Which I have to remove from here
00:05:56First of all, let's understand its concept
00:05:58Why did I do this?
00:06:00If I pull the side of it from here
00:06:02So you can see all the body parts of it are separate
00:06:07But as soon as I made it the main object
00:06:10And linked it here with ctrl p
00:06:12So now if I pull this thing here
00:06:14By holding its top
00:06:15So the whole body will move here with my top
00:06:18So you always have to prepare your model in this way
00:06:22Why did I do this?
00:06:23Let me explain it with an example
00:06:25By shifting I take a cube from here
00:06:27And by pressing s I scale it from here
00:06:30I take this cube a little to the side
00:06:32For example, let me show you the top side
00:06:35If we make any model
00:06:37Then we have to make different things with it
00:06:39Like its clothes, eyebrows or eyes
00:06:42So for that, let's say I made a clothes of it by shift d
00:06:46By shift d I made an eye of it
00:06:49By shift d I took its duplicate
00:06:51And made some things in it
00:06:53Which I have to attach with it
00:06:55Now if I want to rig this character
00:06:58Then I have to attach them all together
00:07:00Only then I can rig it
00:07:02And animation is not possible without rigging
00:07:05So here you can see
00:07:06If I have made four cubes here
00:07:07So four cubes have been made in it
00:07:10Now if I want to group them here
00:07:12So the best way is
00:07:14That I will select them here
00:07:15And the main object which I want to make
00:07:18I will click on it by pressing shift d
00:07:20So you can see already here
00:07:21The main object is made in orange color
00:07:23If you want to make any other object
00:07:25Then click on it by pressing shift d
00:07:27It will become your main object
00:07:28As you can see, this cube has been made here
00:07:30So I make the main object of this cube here
00:07:32Now if I want to group them
00:07:34Then I will press ctrl p
00:07:36And here I will click on object key transform
00:07:39You can see here
00:07:41A small line has been made here
00:07:43Which we call relationship line
00:07:44Now in this you will see
00:07:46If I want to move any cube individually
00:07:48Then I can move it easily here
00:07:51And the main object which I have made
00:07:53If I want to move it
00:07:54Then my entire cube will move with it
00:07:58So now it is perfectly ready for rigging
00:08:02The reason behind this is
00:08:03When I will join bones with it
00:08:05And those bones will move
00:08:06Then my different body parts
00:08:08Or my clothes etc.
00:08:10They will get space from here individually
00:08:13And they can automatically move here
00:08:15And if I want to move my main object
00:08:17Wherever my main object will move
00:08:20It will automatically work with it
00:08:22Along with this, you can see
00:08:23The main cube of my different cubes has been made
00:08:27And whatever will be the name of this cube
00:08:29All these things will come together here
00:08:33So these basic things should be clear to you
00:08:35Only then you can do animation here
00:08:37For now, I will delete it from here
00:08:39And all the body parts are attached to it now
00:08:42Now we will do rigging of this model
00:08:45So you can see here
00:08:46There are a lot of parts here
00:08:47Which can cause me problems anytime
00:08:49So now I will join them here
00:08:51I have already told you how to join
00:08:53If you want to select it
00:08:55Then always click on it from the outliner
00:08:57And right click on it
00:08:59And click on Select Hierarchy
00:09:01The whole model will be selected here
00:09:04Now I will press CTRL J from the BUS keyboard
00:09:06And my whole model has been grouped here
00:09:09That is, they have been joined together
00:09:11Now if I click on it from anywhere
00:09:13Then it is completely attached to you
00:09:16That is, no part of it will be visible
00:09:18Now it is perfectly ready for rigging
00:09:21So in the same way, if you make any model here
00:09:25So first of all, you inherit it from CTRL P
00:09:29After that, join them with CTRL J
00:09:32Then my model will be made here
00:09:34Now the best thing in this is
00:09:36I have joined all the parts of it
00:09:38But still they are all different in it
00:09:41Whenever I need it
00:09:42I can remove all the parts of this model
00:09:45Suppose I want to delete this cube from here
00:09:48This is the most useless for me
00:09:50For that, I have to go to its edit mode
00:09:53Go to edit mode
00:09:54If you want to select any body part that was different in it
00:09:58Then simply click on it
00:10:00Whether it is vertices, face, or any age
00:10:02Any one should be selected here
00:10:04And suppose I want to select its side
00:10:06So I will select one of its vertices from here
00:10:09And press CTRL L
00:10:12So you will see that its entire side will be selected here
00:10:15So in the same way, if I want to delete this cube from here
00:10:18So simply I will select any face or any vertices from here
00:10:22After that, I will press CTRL L
00:10:24And it will be automatically selected here
00:10:27If I want to delete it from here, I will press the delete button
00:10:30And since it is in vertices at the moment
00:10:33So we will delete it from here
00:10:35And in this way, it will be deleted from here
00:10:38After pressing the tab, let's go back to our object mode
00:10:41Or we can go back to it from here
00:10:43Now my model is ready
00:10:44And now we will do rigging in it
00:10:47By the way, there are many things available for rigging in it
00:10:50With which we can do rigging
00:10:51Like if I press Shift A
00:10:53And here you can see in armature
00:10:55With the help of Rigify add-on, I can do rigging here
00:10:59If I click on Human Meta Rig here
00:11:01So you can see here
00:11:02If a small one is made here, I will enlarge it and show you
00:11:05So I put it aside from here
00:11:08And here you can see that
00:11:09I can attach my skeleton with it
00:11:13Eye, nose, face, etc.
00:11:14If you want to do all these things on a professional level, on an advanced level
00:11:17If you ever have to do it in character
00:11:19Then we use this Rigify model
00:11:21For now, I delete it from here
00:11:23If you want more things in it
00:11:26Like if you want an animal
00:11:27Then you will get Boyd's, Cat's, House's, Shark's, Wolf's, etc.
00:11:31You will get all the things in it
00:11:33Whatever your model is, you just have to click on it
00:11:36Suppose I want a dog
00:11:38So I can use Cat here
00:11:41And by scaling it here
00:11:43I can use my dog or wolf here
00:11:47In the starting, the options that are coming to me
00:11:51They will not come in Armature
00:11:53If you want to activate it
00:11:54So for this, you have to go to Edit
00:11:56Go to Edit and go to Preferences
00:11:58In Preferences, go to Add-on
00:12:00There is an add-on called Rigify from here
00:12:03I will search for Rigify from here
00:12:05This Rigify is automatically in your Blender
00:12:07You don't have to install anything from outside
00:12:09You will only get this uncheck here
00:12:11You have to check here
00:12:12You have to close it from here
00:12:14After that, all these options will be highlighted in it
00:12:17We will do a separate class of Rigify
00:12:20Very advanced level
00:12:21When we will do animation on advanced level
00:12:24For now, if we are doing animation on basic level
00:12:26So in this, the animation that we are going to do today
00:12:29In that, we can do rigging very easily in any character
00:12:33And for that, we have a website
00:12:36Whose name is Mixamo
00:12:37It is possible that many people have heard the name Mixamo
00:12:41Or many people already do rigging in Mixamo
00:12:45But today, what I am going to tell you about Mixamo
00:12:48Those things, no one will tell you for animation
00:12:51So let's move ahead
00:12:53So first of all, let's go to Mixamo's website
00:12:56You have to open Google in the browser
00:12:58Type M-I-X-A-M-O
00:13:00Mixamo
00:13:01And as soon as I click on it
00:13:03Mixamo's website will come in front of us
00:13:05And if we click on this link
00:13:08We will get an interface like this
00:13:11If you have already signed up here
00:13:14Then you have to simply log in
00:13:16If your account is not already made
00:13:18Then you have to simply click on Sign Up
00:13:21Or you will get sign up from the top side
00:13:23You can click on it from here
00:13:25So as soon as I click on it
00:13:27On the top side, I have been given the option to log in from Gmail and Facebook
00:13:32So I will use Gmail here
00:13:34Keep in mind that your Gmail ID should already be logged in to your browser
00:13:38And as soon as I click on it
00:13:40It will ask me which email ID do you want to log in from
00:13:43So I will select any email ID here
00:13:45And it will be signed up here very easily
00:13:49I don't have to work too hard on it
00:13:51First of all, let's see the interface of Mixamo
00:13:54We will keep our model on this side
00:13:56You can see here, as soon as I click on Upload
00:13:58We can upload our model from here
00:14:01And in this, it supports only two file formats, FBX and OBJ
00:14:05After this, when we put animation in our model
00:14:08Or we will rig it
00:14:09Then on the top side, there is an option to download
00:14:12By clicking on Download, we can download our model from here
00:14:16On the left side, there are many animations
00:14:19Whichever animation you want to use here
00:14:21Simply you have to click on it
00:14:23And whatever animation you have, it will be applied here
00:14:28For example, if I click on this animation
00:14:35Then you can see how my animation is applied here
00:14:39Similarly, there are many animations in this
00:14:41If you want to search for any animation
00:14:43Then you can search here
00:14:45If I put walking animation in this
00:14:47Then all kinds of animations related to walking will come in front of me
00:14:51Whatever I like here, I can use it here
00:14:54Now one more interesting thing in this is
00:14:56In this, you will get a button for characters along with animations on the top side
00:15:02As soon as I click on characters here
00:15:04Many characters will come in front of me
00:15:08And these characters are free like Sketchfab
00:15:12Whatever character you want to use here
00:15:14You can download it from here
00:15:16And you can use it anywhere you want
00:15:20Only the big companies make films at their professional level
00:15:24Which are launched here in cinemas
00:15:26You can't apply them here
00:15:28If you want to use these characters for YouTube or any video
00:15:33Then you will not get any copyright in this
00:15:35It is very easy to download them
00:15:37Suppose if I want this character
00:15:40Then I will click on it
00:15:41And you can see how my character has changed here
00:15:45If I want to download this character
00:15:47Then there is an option above to download
00:15:50Simply I will download it from here
00:15:52And as soon as I click on the download button
00:15:54If you have a Chrome browser
00:15:56Then this is how your downloading will start here
00:15:59You can see that I have downloaded it
00:16:00And from here I will click on the show in folder
00:16:03And wherever my file will be
00:16:05I can use it from here
00:16:08This extra file is lying here
00:16:09So I will remove it from here for now
00:16:11From here I will copy its path
00:16:13It has come back to my Blender
00:16:15And if I want that character here
00:16:18Then simply I will go to the file
00:16:19I will click on import
00:16:21And I will click on FBX here
00:16:24Because this is my FBX file
00:16:26If any other path is coming here
00:16:29Then paste that path here
00:16:32My file has come here
00:16:34Dropcake.fbx
00:16:36I will select it
00:16:37And as soon as I import here
00:16:39You will see a very small character has come here
00:16:43And I can scale it by pressing S
00:16:47So here you can see
00:16:48This is my character
00:16:50You will get all the things like color
00:16:53If you have saved the animation
00:16:55Then the animation will also come here
00:16:57So this way you can download any character from there
00:17:01You can bring it here
00:17:03And you can use it
00:17:05Now let's see
00:17:06If we have the character in Blender
00:17:08How to take it to Mixamo
00:17:10Whatever thing you have in Blender
00:17:12If you want to take it to Mixamo
00:17:15For that you have to export it first
00:17:18And have to save it somewhere
00:17:20So I have to go to the file first
00:17:22Click on export
00:17:24And FBX and OBJ
00:17:27As I told you
00:17:28It will support only two file formats here
00:17:31Mixamo
00:17:31So FBX file format is the best
00:17:34As soon as I click on it
00:17:35It will ask me
00:17:37Where do I want to save this file
00:17:39Wherever you want to save the file
00:17:41I have made two folders in it
00:17:43In the name of a character
00:17:45And in the name of Mixamo
00:17:46Whatever I have made in Blender
00:17:48I will save it in the character folder
00:17:50So I will copy its path from CTRL-C
00:17:53I have to paste this path here
00:17:55As soon as I paste it from CTRL-V
00:17:57My folders have come here
00:18:00I will select the folder with the character
00:18:02I will export it here
00:18:04Whenever you export any file there
00:18:07First of all, open it in Blender and see
00:18:10First of all, I will hide them all
00:18:13By pressing H
00:18:14And whatever file I have exported there
00:18:16I will click on import from here
00:18:18I will check once
00:18:20Is my file really correct here
00:18:22I saved this file here
00:18:24I will import it
00:18:26As soon as I import it
00:18:27You will see that along with the girl
00:18:29This character is also coming with me
00:18:31While I only selected the girl there
00:18:34So you have to pay special attention to one thing in this
00:18:37First of all, I delete them
00:18:39I will press ALT-H from here
00:18:41So that whatever I have hidden
00:18:43They come back
00:18:44Whenever you export anything
00:18:46So here by default
00:18:48All the models we have in the whole world
00:18:52It will export all of them together
00:18:54Only our selected model
00:18:56If you want to export only this
00:18:59So simply you have to go to export
00:19:01Click on FBX
00:19:03And here you will get an option
00:19:05Limit to selected objects
00:19:07I will zoom it and show you
00:19:10Limit to selected objects
00:19:12You have to tick on it here
00:19:14What will happen with this
00:19:15Whatever file I have selected here
00:19:17Only that file will be exported here
00:19:20So I delete it from here
00:19:22And again I will click on export from here
00:19:25So I check the file again
00:19:27I will hide them by pressing H
00:19:29Click on import file again
00:19:32As soon as I click here
00:19:34You will see that this time I have only one model here
00:19:37What I selected has come here
00:19:40So always keep this thing in mind while exporting
00:19:43If there are other things with the model
00:19:44So by clicking on the selected object from here
00:19:48Only what you have selected
00:19:49You can export it from here
00:19:52I bring it back here with Alt H
00:19:55We have come to the Mixamo website
00:19:57And if I want to export anything
00:20:00I have to bring that character from Blender
00:20:02So I will click on upload characters here
00:20:04And I can drag and drop directly here
00:20:07Or I will select here
00:20:09And whatever path I had copied there
00:20:11I will paste it
00:20:12In the character folder
00:20:14Whatever file is there
00:20:15I will select it and open it here
00:20:17It will take some time to load here
00:20:19After loading, this kind of character will come in front of us
00:20:23In that color will not come to you
00:20:25So don't worry about that
00:20:27We will use a very simple color procedure technique there
00:20:30So for now, as soon as I next it here
00:20:33This kind of interface will come in front of me
00:20:35In this image, some circles have been given to you
00:20:38And I have kept this circle next to you on the side
00:20:41The way this circle is set on this girl in the image
00:20:44In the same way, I have to set this circle in my character
00:20:48So that it can make a rig in it
00:20:50Its bones can be made in it
00:20:52The first is the chin
00:20:54So I set it here on its chin
00:20:57The second is my wrist
00:21:00That is, its wrist
00:21:01So I will set them here on the wrists
00:21:03If you have any confusion
00:21:05So you can see here in the image
00:21:06The third elbow
00:21:07That is, I will set them there in its corners
00:21:10The fourth is the knees
00:21:11That is, I will set it on its knees
00:21:15And the groin
00:21:16That is, the part below its navel
00:21:19I will set it here
00:21:22In this way, you can see
00:21:23Match it in the image
00:21:25After that, whether everything is correct or not
00:21:28After that, as soon as I click on next
00:21:30This processing will run for a while
00:21:32In this way
00:21:33After loading
00:21:34In this way, this character will come to me
00:21:38As soon as I click next
00:21:39My character will change here
00:21:41And whatever character I have uploaded here
00:21:44It will come here
00:21:46So it's a very simple way
00:21:47To bring your character in Mixamo
00:21:50Now the second thing is
00:21:51If we want to take any animation here
00:21:54So very easily
00:21:55If I want animation of walking
00:21:57So I will select walking from here
00:21:59And as soon as I search for walking
00:22:00I will click here
00:22:01You will see
00:22:02Different types of walking have come here
00:22:04So I want simple walking
00:22:05So as soon as I click on it
00:22:07On simple walking
00:22:08So you can see
00:22:09In this way, this walking has been done here
00:22:11You can rotate it by applying the left cursor of the mouse
00:22:16And you can zoom in or zoom out of it with the scroll wheel
00:22:19In this, you can see
00:22:21If it is going from one place to another
00:22:23And if you simply want animation in one place
00:22:26So I will click on it in place
00:22:28You can see in place here
00:22:30And as soon as I click on it here
00:22:32My animation this time
00:22:34It will start doing the model in its own place
00:22:36So always click on in place
00:22:39You have to use any animation
00:22:40How to use it
00:22:42I will tell you later
00:22:44Now our next task is
00:22:45Take your character back to Blender
00:22:48So the character you have
00:22:50Whether you use animation or not
00:22:52Simply your character has been rigged in it
00:22:55And we will download it from here
00:22:57Click on download
00:22:58With skin and without skin
00:23:00So for the first time I will keep here with skin
00:23:02And whenever I need another animation
00:23:05So I can select without skin here
00:23:07So for now I will download it with skin
00:23:10As soon as I click on download in it
00:23:12Processing will run here
00:23:14And here you can see
00:23:15A folder has been created in the name of my walking
00:23:20I cut it by pressing ctrl x from here
00:23:23And wherever my Mixamo folder is
00:23:25I will paste it in it
00:23:27So this is a model in the name of my girl game
00:23:30Is ready
00:23:31Now I just have to go to my blender
00:23:33I don't need this character yet
00:23:35So I delete it from here
00:23:37So whatever file I downloaded there
00:23:39I will import it this time
00:23:41And if I select FBX here
00:23:44Again my path
00:23:45I will paste it from here with ctrl v
00:23:48As soon as I import it
00:23:50You can see that the character has come in front of me
00:23:53I put this character aside from here
00:23:56In this way very easily
00:23:58You can rig any character here
00:24:01And you can bring it in your blender
00:24:05My first task is
00:24:07How will we set the color in it
00:24:12So first of all, let me tell you
00:24:14Whatever texture you have
00:24:15Pink color comes in it
00:24:17This means that
00:24:18The texture file of this
00:24:20It has been missing in it
00:24:22This happens mostly when
00:24:23Whatever file you have
00:24:24Whatever is the file of your blender
00:24:25I picked it up and put it somewhere else
00:24:28Or whatever thing you have saved
00:24:30Along with it, its texture
00:24:32That is, its color
00:24:33It has not been downloaded here
00:24:35So we will do the texture class
00:24:37Then we will know it in detail
00:24:38How will I get this texture back from here
00:24:43A lot of your time can also be wasted in it
00:24:45The best trick here is
00:24:47I will separate the armature from here
00:24:50And this armature
00:24:51My already colored model
00:24:53I will use it in it
00:24:55So our next challenge is
00:24:57First of all, this armature
00:24:59How will we connect it to our model
00:25:01After that, there is some animation in it
00:25:03Which I want to use in my character
00:25:06Or more than Mixamo
00:25:08Different types of animation
00:25:09I want to bring here and use it
00:25:11So how will we do it
00:25:13For this, we will use an add-on in it
00:25:16Which is an add-on of Mixamo
00:25:18First of all, let me show you the add-on
00:25:20I will press N here
00:25:22And in the name of Mixamo
00:25:23You can see a folder at the bottom here
00:25:25As soon as I click here on this tab
00:25:28You will see that this is my add-on
00:25:30This is going to be used here
00:25:33So first of all, how to install it
00:25:35Let's see
00:25:36For this, we will go to our browser
00:25:38So the link of the add-on is also available in the description
00:25:41You can also download from there
00:25:43Or simply type here
00:25:45Go to google
00:25:46Mixamo Blender Add-on
00:25:49And as soon as I press enter in it
00:25:51A website of Adobe will come to me
00:25:53And as soon as I click on the link
00:25:55A page of Adobe will come to me
00:25:57And I have to scroll it a little
00:25:59Here I will get that add-on
00:26:01Get the add-on
00:26:03As soon as I click on it
00:26:05Here my add-on has been downloaded
00:26:08Simply I will click on it
00:26:09Show in folder
00:26:10This add-on has been downloaded
00:26:13And now I have to install it in my Blender
00:26:16How to install add-on in Blender
00:26:18I have told you many times before
00:26:20Simply you have to go to edit
00:26:22In preferences
00:26:23Click on add-ons
00:26:25And you will get an option of install
00:26:28As soon as you click on install
00:26:30You can copy and paste the path from there
00:26:32Or you can go directly to the option on the side
00:26:35You can go here with the help of them
00:26:37I will click on downloads
00:26:38So my folder was here
00:26:40So you don't have to extract this zip
00:26:42You have to keep this zip as it is
00:26:44And as soon as I select it here
00:26:46And click on install add-on
00:26:49A small add-on like this will come to me
00:26:52Here will be a tab
00:26:54Animation Mixamo rig
00:26:56So I simply have to click on it
00:26:59And my add-on will be installed in it
00:27:02When you press the N button
00:27:04So a tab of Mixamo will be created in this way
00:27:07So this was the procedure to install Mixamo add-on
00:27:11Now let's see how you have to use it
00:27:14In this you can see
00:27:16The position of the character is a separate position
00:27:19But its position has been changed after the animation
00:27:24So first of all, whatever things I have put here
00:27:27I will remove all the things from here
00:27:31So that only my rig remains here
00:27:33All other things should be removed from it
00:27:35So for that, an option is given here
00:27:37Zero out rig
00:27:39This option in this add-on
00:27:41Zero out rig
00:27:43As soon as I click here
00:27:45You will see that my character's pose
00:27:48It will come in exactly the same character's pose
00:27:50As soon as I click on zero out rig
00:27:53First of all, my pose will change from here
00:27:56And all the animations I used here
00:27:59Everything will be zero from here
00:28:00Second, my mode will change here
00:28:02First it was in my object mode
00:28:04Automatically it will come in my pose mode
00:28:06So I will bring it back to object mode
00:28:09And from here I have to select it completely
00:28:12I have to press Alt P to separate it
00:28:15And as soon as I click on clear and key transformation
00:28:19Now my armature has been separated from it
00:28:22You can see how my armature has been separated
00:28:25And I don't need it anymore
00:28:26So I will remove it from here
00:28:28Now I will bring my armature on my model
00:28:31So simply you have to press Shift S on the keyboard
00:28:35As soon as you click on Shift S
00:28:37An option will come at the top
00:28:38Select to cursor
00:28:39As soon as I click on select to cursor
00:28:42What will happen when you click
00:28:43Its origin point will go to the 3D cursor
00:28:46And my armature will automatically come inside the model
00:28:50By chance your model is somewhere else
00:28:53So first you bring your armature here
00:28:56By clicking on Select to Cursor from Shift S
00:28:59After that bring the model
00:29:01By clicking on Select to Cursor from Shift S
00:29:04And both will come on top of each other
00:29:06Now I don't have to do anything
00:29:07I have to select both from here
00:29:09And one thing to keep in mind
00:29:10Which is my main object in this
00:29:13Here you can see
00:29:14The girl's body is slightly orange
00:29:15It means the body is the main object here
00:29:18What I have to do for this
00:29:20I have to press Shift and click on my armature
00:29:22Now it has become slightly orange
00:29:24It means it has become my main object
00:29:27Now if I press Ctrl P
00:29:29The option called With Automatic Weights
00:29:32This will come to me
00:29:33And as soon as I click on it
00:29:35My body will be connected to this armature
00:29:38To check the armature
00:29:39If you move it to the other side
00:29:41So this time it will move with the body here
00:29:44So this is a very simple way
00:29:46To add armature to any model
00:29:49So our rigging is done here
00:29:51Now our next part comes
00:29:53Animation
00:29:54So our next challenge in this
00:29:56That is our animation
00:29:58How will we use animation in our character
00:30:02First of all, let me tell you
00:30:04That we can use animation in this in two ways
00:30:07The first is that we make
00:30:10Use animation in it
00:30:11For that, we have a lot of add-ons
00:30:14Or we can use animation from Mixamo
00:30:18Whatever animation we use from outside
00:30:21It is limited
00:30:22And our second option is that
00:30:24We make our own animation in it
00:30:28And use it yourself
00:30:29So based on that, our armature
00:30:31It is of two types
00:30:33The simple armature you are seeing
00:30:35We call it Meta Rig Armature
00:30:37This is the Meta Rig Armature
00:30:39In this, we can use any animation brought from outside
00:30:43Very easily, there is no problem in it
00:30:45But if we use the second option
00:30:48In which we want to animate ourselves
00:30:51So for that, instead of this rig
00:30:53We use another rig
00:30:55In which there are a lot of control rigs here
00:30:58And we call it Controller Rig
00:31:00If I want to generate it
00:31:02So here I have an option
00:31:04Whose name is Create Control Rig
00:31:07So as soon as I click on this Control Rig
00:31:10Simply I will OK it from here
00:31:13All things should be ticked here
00:31:15And as soon as I will OK it
00:31:16So by clicking on Create Control Rig
00:31:19You can see all here
00:31:21Now my rig has been changed here
00:31:23So Meta Rig and Control Rig
00:31:26There are two different things here
00:31:28In Meta Rig, you can use your own animation
00:31:31But if you want to animate yourself
00:31:33So you always have to use Control Rig
00:31:36You can animate the character in this with Control Rig
00:31:40For now, I will close this Mixamo tab
00:31:45And if I want to move the body of my character
00:31:48So I will go to its pose mode from here
00:31:51And here you can see that there is a hand controller
00:31:53You can select it and press the G button here
00:31:57You can move it here
00:31:59I will press CTRL Z
00:32:00The controller of the leg here
00:32:02You can see the leg in this
00:32:04It is made of a rectangle
00:32:06With this, you can move the leg from top to bottom
00:32:09After moving from top to bottom
00:32:11You can see a circle in front of it
00:32:14With this circle, I can move it from left to right
00:32:19I have to press G
00:32:20And I can move it from left to right like this
00:32:23If I want to move its neck
00:32:25So I will select a circle on the top side
00:32:28I can rotate its neck by pressing R
00:32:31There is another controller on the inside for the hips
00:32:35I can move its hips like this
00:32:39It will move its entire body with R
00:32:43And the one on the inside
00:32:45You can see its inner hips
00:32:47How it will move here
00:32:50Whatever you have applied here
00:32:52Rotate, Scale or whatever you have applied here
00:32:54If you want to remove it
00:32:56If you press ALT R
00:32:58Whatever you have applied here
00:33:00You can remove it with ALT R
00:33:02But keep in mind
00:33:04You have to select the entire body
00:33:06You have to select the entire armature
00:33:08After that, it will work
00:33:10If I press ALT R, you can see
00:33:12Its rotation has changed
00:33:14And if I press ALT G
00:33:16Whatever movement I did in its body
00:33:18It will be zeroed by ALT G
00:33:20So in this way
00:33:22You can use your own animation here
00:33:25For this, I will make a separate video
00:33:27In which I will show you a lot of things
00:33:30How we make its pose
00:33:32And how we animate it
00:33:34In a very easy way
00:33:36Today we are talking about Mixamo
00:33:38So I will come back to object mode
00:33:40Today we will use Mixamo's animation
00:33:42Here
00:33:44So when I downloaded this character
00:33:46I saved a walking animation
00:33:48In it
00:33:50So I have to go to FBX
00:33:52I will import it here
00:33:54I will select the armature from here
00:33:56And move it to the side
00:33:58I will move the timeline below
00:34:01And move it up a little
00:34:03So as soon as I select it
00:34:05You can see a small animation
00:34:07Is saved here
00:34:09Now I have this challenge
00:34:11If I want to use this animation
00:34:13In my character
00:34:15So I will copy it from here
00:34:17By pressing CTRL C
00:34:19And I will try to paste it in this character
00:34:21So you will see that it will give an error here
00:34:23Its very simple method
00:34:25I will press the N button from here
00:34:27And I will come back to my Mixamo add-on
00:34:29So in this character you have to use the animation
00:34:31First of all select that character
00:34:33And from where you have to copy that animation
00:34:35Click on this dropper
00:34:37Here you can see this dropper
00:34:39In source skeleton
00:34:41So as soon as I click on this dropper
00:34:43You will see this dropper is created
00:34:45And from whichever armature
00:34:47You have to copy the animation
00:34:49You have to click on it
00:34:51And here you will get an option
00:34:53Apply animation to control rig
00:34:55As soon as you click on this option
00:34:57So you will see that
00:34:59I have copied the animation
00:35:01And it has come in this character
00:35:03As soon as I play it
00:35:05You will see how my character is moving
00:35:07I have used this animation
00:35:09So I will remove it
00:35:11As soon as you select the character
00:35:13This animation has come in it
00:35:15And you will play it
00:35:17So you can see my character
00:35:19Is running
00:35:21If you want to move this animation
00:35:23Forward
00:35:26Press shift D
00:35:28And move it forward
00:35:30If you want to move it forward
00:35:32Press shift R
00:35:34And press shift R again and again
00:35:36So it will move forward
00:35:38And in this way
00:35:40You can see how long
00:35:42It is walking
00:35:44This form is called
00:35:46Linear animation form
00:35:48So this keyframe you can see
00:35:50In linear animation
00:35:52This keyframe is saved here
00:35:54Press ctrl Z
00:35:56So here
00:35:58I have only one animation
00:36:00Linear animation
00:36:02Is little difficult
00:36:04If I want to use multiple animations
00:36:06In this
00:36:08So let's download
00:36:10Another animation from mixamo
00:36:12Earlier I had done walking animation
00:36:14This time I will use jump animation
00:36:16In this
00:36:18I will select any jump animation
00:36:20From here
00:36:23I will select running jump
00:36:25From here
00:36:27I will scroll it
00:36:29And see how it is jumping
00:36:31Now it is moving
00:36:33So I will click on in place
00:36:35It will start jumping
00:36:37Now I have to
00:36:39Download it
00:36:41I will click on download
00:36:43And instead of with skin
00:36:45I will click on download
00:36:47I have downloaded the animation
00:36:49I will click on show in folder
00:36:51I will click on show in folder
00:36:53And here you can see
00:36:55My jump 1 animation has come
00:36:57I will cut it
00:36:59And paste it in my mixamo folder
00:37:01I will paste it in my mixamo folder
00:37:03My jump animation has come
00:37:05I will copy it from path
00:37:07Let's come back to blender
00:37:09And import the file
00:37:11I will click on fbx
00:37:13And double click on jump
00:37:15My skeleton has come
00:37:17And you can see
00:37:19It is jumping
00:37:21If I want to use 2 animations
00:37:23This time I will use
00:37:25Ctrl C
00:37:27And Ctrl V
00:37:29So you can see
00:37:31Animation has been used
00:37:33But the problem is
00:37:35My whole body has been damaged
00:37:37My whole body has been damaged
00:37:39The reason is
00:37:41The transformation
00:37:43Location rotation
00:37:45Is different
00:37:48Is different
00:37:50I will undo it
00:37:52The keyframe animation
00:37:54That we are using
00:37:56We call it linear animation
00:37:58Linear animation is
00:38:00More important for those
00:38:02Who animate by themselves
00:38:04And make keyframes from one side
00:38:06This animation is successful for them
00:38:08But if you are bringing
00:38:10Animation from outside
00:38:12You may have to use another animation
00:38:14For that we have
00:38:16Another editor
00:38:18Non-linear animation
00:38:20We call it NLA editor
00:38:22Or I specially call it
00:38:24Nalla editor
00:38:26Because Nalla people are very useful
00:38:28Either they go very high
00:38:30Or they don't do anything
00:38:32So for now I will select
00:38:34Non-linear editor
00:38:36And it has become
00:38:38Non-linear editor
00:38:40In non-linear editor
00:38:42I will tell you
00:38:45All your characters
00:38:47You will see their animation
00:38:49All animations
00:38:51Armature of every character
00:38:53If I select it
00:38:55You can see it has become yellow
00:38:57It means this armature
00:38:59Is of this character
00:39:01Similarly this girl's armature
00:39:03Is this one
00:39:05The most important thing about non-linear editor
00:39:07Is that only one animation
00:39:09Whether it is jump or running
00:39:11We can save it
00:39:13We can use it anywhere
00:39:15In any character
00:39:17And always keep in mind
00:39:19You can see this drop down
00:39:21You will see its animation
00:39:23When this drop down of our armature
00:39:25Will be open
00:39:27And the more animation will be added
00:39:29It will come down
00:39:31But now you can see
00:39:33Its stripe is not highlighted
00:39:35And I can't use it
00:39:37For now I will close this addon
00:39:39By pressing N
00:39:41We need another editor
00:39:43Its name is Dove Sheet
00:39:45For Dove Sheet
00:39:47I will create another window
00:39:49And select it from here
00:39:51You have to go in Dove Sheet
00:39:53And select Action Editor
00:39:55We have two editors
00:39:57One is Action Editor
00:39:59And the other is Non-Linear Editor
00:40:01With the help of both
00:40:03We will animate it
00:40:05Or save multiple animations
00:40:07The first animation
00:40:10Is the walking animation
00:40:12I have selected it
00:40:14So you can see its walking animation
00:40:16Its name is Action 002
00:40:18You can see an icon beside it
00:40:20When you click on it
00:40:22All the animations will be saved
00:40:24In your Blender
00:40:26And in this
00:40:28Some useless animations
00:40:30Are created
00:40:32Which you can't delete from here
00:40:34If you want to delete them
00:40:36Simply go to your Outliner
00:40:38You will see a small icon
00:40:40You have to click on it
00:40:42And here
00:40:44You will get an option called Blender File
00:40:46The first option is
00:40:48Action
00:40:50All the animations are created
00:40:52All the animations are created by this
00:40:54I have to use two animations
00:40:56One is
00:40:58Action 002
00:41:00And the other is
00:41:02Jump animation
00:41:04I will name it
00:41:07J-U-M-P
00:41:09So that I know
00:41:11If you don't have a tick
00:41:13You can tick it
00:41:15So that your animation is saved
00:41:17In the same way
00:41:19I will name Action 002
00:41:21Walking
00:41:23I have two animations
00:41:25I have to keep these two animations
00:41:27Jump and Walking
00:41:29I have to remove the rest
00:41:31If you check
00:41:33Jump and Walking
00:41:35I will select it
00:41:37And delete it
00:41:39All the useless animations
00:41:41Are deleted
00:41:43Always keep your file
00:41:45Clean
00:41:47So now
00:41:49I have two animations
00:41:51One is Jump and the other is Walking
00:41:53You can see in the Outliner
00:41:55One is Jump and the other is Walking
00:41:57I have two animations
00:41:59Walking animation
00:42:01Is in this character
00:42:03Jump animation
00:42:05Is in this character
00:42:07I have to use both the animations
00:42:09In the same character
00:42:11Let's see how to do it
00:42:13You don't have to do anything
00:42:15Just select your character
00:42:17Select Armature from the bottom
00:42:19Don't select Body
00:42:21Select Armature
00:42:23All my animations
00:42:25Are saved in Armature
00:42:27Not in Body
00:42:29I have selected Action Editor
00:42:31And you can see
00:42:33Walking animation
00:42:35Is in this girl
00:42:37I have an option Push Down
00:42:39Push down means
00:42:41All my animations
00:42:43Will be pushed
00:42:45In this Non-Linear Editor
00:42:47As a band
00:42:49And that animation
00:42:51Will be saved
00:42:53And I can use it in any character
00:42:55As soon as I click
00:42:57Push button
00:42:59You can see
00:43:01Non-Linear Keyframe
00:43:03I was not able to select it
00:43:05But now I have a new
00:43:07Walking Keyframe
00:43:09And I can move it
00:43:11Very easily
00:43:13I will do it again
00:43:15One of my animations
00:43:17Is saved in Non-Linear
00:43:19And I can do anything with it
00:43:21Suppose I want to
00:43:23Repeat it
00:43:25I will play it
00:43:27And it will end
00:43:29But I want to repeat it
00:43:31And move it
00:43:33So Non-Linear makes it easy
00:43:35I will press N
00:43:37And you can see
00:43:39Property Window
00:43:41Always remember
00:43:43You have to select your animation
00:43:45Then only you can see this window
00:43:47Otherwise it will be blank
00:43:49For some time
00:43:51I will overwrite it
00:43:53And you can see
00:43:55I will move it
00:43:57So that you can see
00:43:59Property Window
00:44:01Now I will select my walking
00:44:03You can see
00:44:05I have some options
00:44:07In the corner
00:44:09I have 3 options
00:44:11Editing Action, Stripe and Modifier
00:44:13Actually
00:44:15Every option of Action Editor
00:44:17Is very important
00:44:19But Non-Linear
00:44:21I will make a detailed video
00:44:23And I will explain everything
00:44:25In detail
00:44:27Let's understand
00:44:29How it works
00:44:31In the middle
00:44:33You will find Stripe
00:44:35When I click on it
00:44:37My options will change
00:44:39Actually
00:44:41You will find only 2 tabs
00:44:43You can see Action Stripe
00:44:45This is one of my tabs
00:44:47If I want to minimize it
00:44:49I can click on arrow
00:44:51I can minimize it
00:44:53You have to click here
00:44:55And it will be minimized
00:44:57Now I have 2 tabs
00:44:59Active Stripe and Action Clip
00:45:01I have to click on Action Clip
00:45:03The last option is
00:45:05Repeat
00:45:07I can repeat my animation
00:45:09As much as I want
00:45:11Only I have to fill the number
00:45:13How many times I have to repeat
00:45:15If I want to repeat it
00:45:175 times
00:45:19If I want to repeat it
00:45:215 times
00:45:23If I play it
00:45:25I can repeat my animation
00:45:27As much as I want
00:45:29If I drag and drop
00:45:31I can drag and drop
00:45:33As much as I want
00:45:35You can see
00:45:37I can drag and drop
00:45:39As much as I want
00:45:41If I walk
00:45:43You can see
00:45:45How my character
00:45:47walks
00:45:49For now I will
00:45:51repeat it
00:45:53First of all
00:45:55I will move it forward
00:45:57And I will walk with it
00:45:59For that
00:46:01I will use both options
00:46:03Action Editor and
00:46:05Non-Linear Editor
00:46:07Non-Linear Editor
00:46:09First of all
00:46:11If I want to move my cursor
00:46:13I will click on left arrow
00:46:15And my cursor will come here
00:46:17All these shortcuts
00:46:19work in the same way
00:46:21As I told you in video editing
00:46:23How to do professional label video editing
00:46:25I have made this video
00:46:27You will get all these shortcuts there
00:46:29For now
00:46:31If I want to move this cursor
00:46:33In starting
00:46:35I will click on left arrow
00:46:37I will tell you that my animation
00:46:39Runs in two modes
00:46:41First mode is object mode
00:46:43If I want to move
00:46:45My cursor
00:46:47From here to here
00:46:49Or anywhere
00:46:51That animation will run
00:46:53In object mode
00:46:55And I will save it in object mode
00:46:57And the pose or mixmo
00:46:59Which I have downloaded
00:47:01I will always edit it
00:47:03In pose mode
00:47:05Or I will make it in pose mode
00:47:07If you look at the bottom
00:47:09There is only one track
00:47:11Which I have made
00:47:13For mixmo walking
00:47:15So I will give it
00:47:17Mixmo
00:47:19So all the animation of mixmo
00:47:21Will be saved on this track
00:47:23If I want to
00:47:25Add more animation
00:47:27I can do more
00:47:29There is only one line in the keyframe
00:47:31But I can make as many lines
00:47:33As I want
00:47:35If you want to add more track
00:47:37You can click on
00:47:39This armature
00:47:41You can see
00:47:43There is only one track
00:47:45For mixmo
00:47:47If I want to
00:47:49Add more animation
00:47:51I will click on add
00:47:53And I will get an option
00:47:55Add tracks
00:47:57As soon as I click on it
00:47:59My second track will be created
00:48:01Which is blank
00:48:03And I will name it
00:48:05Object animation
00:48:07So I have created
00:48:09An animation for
00:48:11An object
00:48:13And I have created
00:48:15A path for it
00:48:17So first of all
00:48:19I will move it
00:48:21To move it
00:48:23You have to select it
00:48:25And if you click on
00:48:27I button
00:48:29You can see
00:48:31My keyframe is automatically
00:48:33Generated
00:48:35Because of some
00:48:37Unnecessary settings
00:48:39Otherwise
00:48:41If you use I button
00:48:43You will get a window
00:48:45In which you will get
00:48:47Location and rotation
00:48:49So if you want to
00:48:51Change the setting
00:48:53I will click on CTRL Z
00:48:55You have to go to object mode
00:48:57In object mode
00:48:59You will get an option
00:49:01For animation
00:49:03As soon as I click on it
00:49:05You will get this window
00:49:07If you don't get this window
00:49:09For this you have to
00:49:11Click on active keying
00:49:13As soon as I click on it
00:49:15Whenever I click on I button
00:49:17It will ask me which thing
00:49:19I have to save
00:49:21So first of all
00:49:23I will select it
00:49:25And as soon as I click on location
00:49:27My keyframe will be created
00:49:29I have to move the keyframe
00:49:31As far as I want
00:49:33And after that
00:49:35I will move it
00:49:37Always move the keyframe
00:49:39After that move the character
00:49:41Otherwise your animation will be spoiled
00:49:43I will move the character
00:49:45So I will click on I button
00:49:47And click on location
00:49:49So this time you will see
00:49:51How my character
00:49:53Is moving
00:49:55Very easily
00:49:57Now it is in my keyframe
00:49:59I will bring it in my non-linear editor
00:50:01For that I don't have to do anything
00:50:03I just have to click on push button
00:50:05And my animation is saved
00:50:07By chance
00:50:09If you forget to change its name
00:50:11Then there is no problem
00:50:13You can change its name here also
00:50:15You have to select it
00:50:17Only this should be selected
00:50:19And if you press n
00:50:21Then its property will come here
00:50:23And what you see above
00:50:25Here I
00:50:27Move it and give it a name
00:50:29So my name will be changed here
00:50:31So this way you can change it
00:50:33As soon as I play it
00:50:35You will see how it moves
00:50:37And after that it
00:50:39Moves here
00:50:41Now here you see my walking is getting small
00:50:43So if I want to repeat it
00:50:45I can repeat it from here
00:50:47Simply I
00:50:49Will drag and drop it from here
00:50:51And as far as you want to repeat it
00:50:53You can keep it
00:50:55If you have problem in drag and drop
00:50:57Then you can give value from here also
00:50:59Its 1.9 so I will
00:51:01Make it 2
00:51:03If you feel 2 is less then you can drag and drop
00:51:05And increase it
00:51:07Now if I play it
00:51:09You will see how my animation
00:51:11Is saved here
00:51:13And my character is moving easily
00:51:15Now if I want to
00:51:17Use more animation
00:51:19Then how to do it
00:51:21Let's see
00:51:23If my character comes here
00:51:25And jumps here
00:51:27Means I want to use
00:51:29Jump animation here
00:51:31Then you don't have to do anything
00:51:33Simply select your character
00:51:35And again I will
00:51:37Bring my animation here
00:51:39And I will use
00:51:41Mixamo animation addon
00:51:43If any armature is selected
00:51:45Then cut it from here
00:51:47After that select dropper
00:51:49And from which animation
00:51:51You have to copy it
00:51:53As soon as I click on apply animation
00:51:55You will see that
00:51:57All my animation is
00:51:59Replaced in it
00:52:01And that animation is now
00:52:03Jump animation
00:52:05And also movement animation
00:52:07Is moving here
00:52:09First of all I will name it jump
00:52:11In jump
00:52:13Already one animation is saved
00:52:15Which I saved for this character
00:52:17For now
00:52:19If it is for girl
00:52:21Then I will save it as girl jump
00:52:23And
00:52:25As soon as I push it
00:52:27It will come in girl
00:52:29Armature
00:52:31But the problem is
00:52:33That walking animation
00:52:35Will end here
00:52:37Jump animation will be present here
00:52:39What is the reason for this
00:52:41First of all you understand
00:52:43I told you that on animation
00:52:45We save it in two modes
00:52:47One is object mode
00:52:49And second is pose mode
00:52:51Because object mode is
00:52:53Separate mode
00:52:55That's why moving animation
00:52:57Is working here
00:52:59But here
00:53:01Jump animation
00:53:03Overrides walking animation
00:53:05That means
00:53:07This animation is overridden
00:53:09Both these animations
00:53:11Are in one condition
00:53:13That is pose mode
00:53:15This mixamo
00:53:17Is made for pose mode
00:53:19So we have to keep this animation in one line
00:53:21So I can drag and drop it
00:53:23And bring it down
00:53:25Or second way is
00:53:27I will right click it
00:53:29Track to order
00:53:31And when I click on down
00:53:33My stripe will come down
00:53:35In this way I can drag it
00:53:37And here
00:53:39I can merge it
00:53:41This extra track
00:53:43I will delete it
00:53:45Now I will play it
00:53:47So you will see how
00:53:49My walking and jump will work
00:53:51So pay special attention to this
00:53:53Whichever animation you
00:53:55Will push here
00:53:57You have to keep it in one line
00:53:59Pose and movement
00:54:01You have to keep it in the second line
00:54:03So it will work here
00:54:05So in this way
00:54:07You can use multiple things here
00:54:09The work of this animation is over
00:54:11So I will delete it
00:54:13And the animation of this
00:54:15I saved it as jump
00:54:17So I will go to action
00:54:19And delete it
00:54:21I will right click and delete it
00:54:23Now you can see
00:54:25As soon as I bring the cursor
00:54:27My animation is over
00:54:29I want it to move
00:54:31Forward again
00:54:33So I will shift d
00:54:35The new movement stripe
00:54:37And move it forward
00:54:39And move it down
00:54:41Now you will see
00:54:43This character
00:54:45Is coming here
00:54:47But as soon as it comes to this stripe
00:54:49It goes back to its
00:54:51Old position
00:54:53The reason is that
00:54:55I saved the location here
00:54:57And the other location
00:54:59I saved it here
00:55:01Now I want to copy it from here
00:55:03And edit it again
00:55:05So it is very easy
00:55:07You have to click on the stripe
00:55:09And press the tab button
00:55:11Remember that your cursor
00:55:13Should be on it
00:55:15If you take it somewhere else
00:55:17The tab button will not work
00:55:19So always bring it on the stripe
00:55:21After that press the tab button
00:55:23So you will see it will turn green
00:55:25And the keyframe that I had added
00:55:27Will come back to me
00:55:29Now the first thing I have to do
00:55:31The old location
00:55:33Where it jumped
00:55:35That is now
00:55:37This location
00:55:39So I will copy this location
00:55:41And paste it here
00:55:43With the help of the up and down arrow
00:55:45I can move it on the keyframe
00:55:47As I will
00:55:49Press the up and down arrow
00:55:51So you can see
00:55:53It will move on the keyframe
00:55:55So this keyframe
00:55:57I will select this keyframe
00:55:59I will press the ctrl c button
00:56:01And from page down
00:56:03I will press the ctrl v
00:56:05So you can see
00:56:07The location of GA
00:56:09Has come here
00:56:11I will go to the old keyframe
00:56:13With the help of the up and down arrow
00:56:15I will select it
00:56:17If you want to move it
00:56:19Somewhere else
00:56:21So simply
00:56:23You have to select it from here
00:56:25And as far as you want to
00:56:27Save the location
00:56:29You have to bring it here
00:56:31And save the location
00:56:33With the help of the i button
00:56:35So my keyframe is now
00:56:37Changed here
00:56:39I will bring it on my green line again
00:56:41I will press the tab and move it
00:56:43So my strip will come back
00:56:45Now I will play it from here
00:56:47So you will see how it
00:56:49Jumped here
00:56:51After that it moved forward
00:56:53If I want walking again
00:56:55Simply you don't have to do anything
00:56:57Where you want walking
00:56:59You have to go here and click on add
00:57:01And here the first option is
00:57:03Add action stripe
00:57:05And its shortcut is shift a
00:57:07So I will press the shift a button
00:57:09And the animation of walking
00:57:11I have to select it here
00:57:13You will see an error coming here
00:57:15The reason for this is that I have not yet
00:57:17Selected the stripe here
00:57:19Which track I have to tell here
00:57:21In which track I am using this animation
00:57:23So this error can also come to you
00:57:25Always keep this thing in mind
00:57:27Which you have to keep in mind
00:57:29You can get stuck in this
00:57:31So as soon as I want to keep it in the mixmo line
00:57:33So if I select it from here
00:57:35It will be a little yellow
00:57:37Now I will click here again
00:57:39Add stripe
00:57:41And as soon as I click on walking
00:57:43Where my cursor will be
00:57:45This animation will be added there
00:57:47Always keep this thing in mind
00:57:49So you have to keep this cursor there
00:57:51Where you have to add it
00:57:53So my walking is stuck here again
00:57:55If I want to select it again and repeat
00:57:57So I will go back to my
00:57:59Here in the tab
00:58:01In the stripe one and the other one
00:58:03Which is my action clip here
00:58:05I can repeat it from here in the last option
00:58:07And you will see
00:58:09From starting to how my character came here
00:58:11He jumped
00:58:13And again he went ahead
00:58:15Here
00:58:17This way you can save your animation
00:58:19Any type of animation
00:58:21Here easily
00:58:23And in any character
00:58:25You can use it here
00:58:27And one more thing I will tell you here
00:58:29Here you are seeing that I have
00:58:31Repeated here
00:58:33I can see one more option above it
00:58:35Playback scale
00:58:37What does this playback scale do
00:58:39Let's see
00:58:41First of all, I turn it on again
00:58:43In repeat, our action
00:58:45Repeats the same thing again and again
00:58:47But playback scale
00:58:49This is our only stripe
00:58:51It will increase a little forward
00:58:53That is our animation
00:58:55Whatever animation we have here
00:58:57If you want to make it fast
00:58:59Or want to slow
00:59:01So for that we
00:59:03Use scale here
00:59:05If I drag and drop it a little
00:59:07And move it a little forward
00:59:09So you can see how it is here
00:59:11Has moved forward
00:59:13And now I will play it from here
00:59:15So you see how slow it is
00:59:17You will come here again
00:59:19And from the starting
00:59:21Here
00:59:23See how fast it came here
00:59:25Now it has slowed down
00:59:27If you want to slow it down
00:59:29So as much as you want to slow
00:59:31You move it forward
00:59:33Now it will work as slow as it is
00:59:35See how
00:59:37Its feet are moving very slowly
00:59:39If you want to make it fast
00:59:41So reduce it from 1
00:59:43So I make it 0.5
00:59:45So it is half
00:59:47See how fast it will work
00:59:49See how fast it is
00:59:51I will show you by repeating it
00:59:55Now see how fast it is
00:59:57So in this way
00:59:59You can make it fast
01:00:01If you reduce it from 1
01:00:03And if you do more than 1
01:00:05The longer it will be
01:00:07The slower it will be
01:00:09Always pay attention to one thing
01:00:11You have to keep only two stripes
01:00:13One you have to keep for object mode
01:00:15And the other you have to keep
01:00:17Whatever animation you are taking from outside
01:00:19Or by going to pose mode
01:00:21Whatever you are changing in it
01:00:23So both those things
01:00:25Will come in one
01:00:27Otherwise they will overwrite each other
01:00:29And will stop working
01:00:31Now if I
01:00:33I will play it a little and go ahead
01:00:35And now I
01:00:37I want to turn it a little
01:00:39This time if I want to rotate it
01:00:41So simply I have to press the I button
01:00:43And when I click on rotate
01:00:45So my
01:00:47Rotate keyframe will be created
01:00:49So the position of rotation
01:00:51Has been saved here
01:00:53I will rotate it a little ahead
01:00:55I will press R
01:00:57I will press Z
01:00:59And I will press 90
01:01:01So it will rotate at 90 degree
01:01:03Now I will play it here
01:01:05So you will see how my character
01:01:07Will come here
01:01:09And how it
01:01:11Rotates here
01:01:13After finishing the work
01:01:15Always click on the scene view layer
01:01:17And save your old one
01:01:19So this was our
01:01:21Today's topic
01:01:23In which we used mixamo's
01:01:25Rig
01:01:27A little disappointing thing
01:01:29In this is that
01:01:31We can use mixamo's rig
01:01:33Only in characters
01:01:35If we need for an animal
01:01:37Like a dog or a cat
01:01:39Or a horse
01:01:41Or any kind of rig
01:01:43So for that we have another addon
01:01:45Which I told you in the beginning
01:01:47Which is rigify addon
01:01:49We will use that rigify addon
01:01:51From shift A
01:01:53I have told you in the beginning
01:01:55How to activate it
01:01:57So we will class it in detail
01:01:59And understand all the things
01:02:01How to use rigify
01:02:03Dog, cat
01:02:05You can see bird, cat, horse
01:02:07Snake, wolf
01:02:09Dog
01:02:11So we can use all these rigs
01:02:13To animate anything
01:02:15Next video
01:02:17Will be on camera animation
01:02:19And I will explain you
01:02:21Single camera animation
01:02:23After that I will explain you
01:02:25Multiple camera animation
01:02:27So that's all for today
01:02:29Till then
01:02:31Goodbye
01:02:37Like
01:02:39Share
01:02:41And subscribe