• last year
ALL TUTORIALS.
Transcript
00:00:00so hello everyone welcome back to the channel web4click
00:00:03and as you know that animation class is going on here
00:00:06and so far 36 episodes have been made here
00:00:10which you can see in the playlist of the web4click channel
00:00:13whether you are doing animation at the beginning level or
00:00:16animate at the professional level
00:00:19what you are waiting for the most is your final result
00:00:23that is to export the video of the animation you have made
00:00:27which we call rendering
00:00:29and the most important thing for rendering is our camera setting
00:00:34so your camera decides that whatever animation you have made
00:00:38how it is going to look in the video
00:00:41and what kind of video is going to be exported there
00:00:44so today we are going to talk about camera setting and animation
00:00:49those people who know a little about film shooting
00:00:52so you must have seen that according to different scenes
00:00:55we set the camera in different ways in films
00:00:59if there is a character standing at one place
00:01:01then the camera is set differently
00:01:04if the character is moving in a train or in a car
00:01:07then the camera is set differently according to that
00:01:11and if you want to show the whole city from the outside
00:01:14then we set the camera with the help of a drone and move it
00:01:18so in films to move the camera
00:01:20there are many different types of equipment
00:01:23which move our camera according to the scene
00:01:26in the same way Blender also gives us a lot of such options
00:01:30for camera setting and animation
00:01:33with the help of which we can set our camera
00:01:35according to different scenes
00:01:37or we can move our camera with the character
00:01:42which we call camera animation
00:01:44many people find it very difficult to set the camera
00:01:48but after watching this video today
00:01:50camera setting will be a child's play for you
00:01:53one more thing I will tell you
00:01:55today's video is going to be on single camera setting
00:01:59but at the advanced level we will know in the next video
00:02:02that multiple cameras
00:02:04that is, if we have to set 10, 15 or 20 cameras
00:02:07and they have to link or animate each other in such a way
00:02:10that they work exactly like one camera
00:02:13so we will know this in the next video
00:02:15and at the end of the video we will know
00:02:18how we set the rendering
00:02:20and how we export the video
00:02:23so we have come to the Blender screen
00:02:26let's move on
00:02:27so as soon as you open Blender
00:02:29you will get one camera and one light by default
00:02:32we will bring the lighting class in the future
00:02:35but today is our camera animation class
00:02:38so today we focus on the camera
00:02:40what you are seeing here is our Blender view
00:02:44but whatever you want to export in the video
00:02:47it should always come in the camera view
00:02:50if you want to see the camera view
00:02:51then simply press 0 from the numpad
00:02:54keep in mind that the 0 of your numpad will work here
00:02:58the numbers above your keyboard will not work here
00:03:01if you are using a laptop
00:03:03or your keyboard does not have a numpad
00:03:05then simply go to edit
00:03:07go to edit and click on preferences
00:03:09and here you will get an option to click on input
00:03:13emulate numpad
00:03:15as soon as you click on emulate numpad
00:03:18the numbers above your keyboard will also start working like a numpad
00:03:24so simply tick it from here and close it from here
00:03:27now if I press the 0 above my keyboard
00:03:30then I can go to my camera view from here
00:03:32and can come out of the camera view
00:03:34if you want to go to the camera view with the mouse
00:03:37then you will get an icon of the camera here
00:03:39let me show you
00:03:40you can also click on it and go to the camera view
00:03:44right now I have a single camera
00:03:46and if I press 0 then the view is coming in front of me like this
00:03:50if I remove 0 from here then you can see
00:03:53this is the default view of my blender
00:03:56whatever animation we make here
00:03:58or whatever video we want to export
00:04:00it is always locked in the camera
00:04:02and we can see here by pressing 0
00:04:04that whatever video is going to be exported here
00:04:07how will it look here
00:04:09above you will get the option of render
00:04:11the first option on render is the render image
00:04:14as soon as you click on the render image
00:04:16so simply if you want to remove the image here
00:04:19then you can remove the image here
00:04:21if you want to save this image
00:04:23simply you will get an image option here
00:04:25you have to click on it
00:04:27and by clicking on save here
00:04:29you can save it anywhere in your system
00:04:31right now I close it from here
00:04:33so you saw whatever I can see in the camera
00:04:36that will be exported in my video
00:04:38by pressing 0 again I come out of the camera view
00:04:41the most difficult task
00:04:43I have to set my camera here
00:04:46so if I delete this camera from here
00:04:48and now if I click on render image
00:04:51then you will see below
00:04:53it will give me an error
00:04:54no camera found in scene
00:04:55in the same way if I click on render animation
00:04:58then you can export the video here
00:05:01when your camera is set here
00:05:03so if you get this kind of error
00:05:04understand that your camera is not set here
00:05:07if you want to set a new camera
00:05:09then press shift A
00:05:10and here your window will come
00:05:12in this you will get an option
00:05:13as soon as I click on the camera
00:05:16you can see that my camera is here
00:05:19let me zoom in and show you
00:05:21my camera is here
00:05:23now if I press 0
00:05:25then you can see
00:05:25I can't see anything in its view
00:05:27so I delete this cube from here
00:05:29for now
00:05:30instead of cube I have taken a model here
00:05:33now you can see that this camera
00:05:35I have kept it here
00:05:36for now I delete it from here
00:05:38and again by pressing shift A
00:05:40I take a new camera
00:05:41wherever your camera is
00:05:42let it be like this
00:05:44remember that your camera should be selected here
00:05:47and wherever you want to set it
00:05:49simply bring your blender view
00:05:52from mouse to your blender
00:05:53bring it to the view
00:05:55wherever you want to set that camera
00:05:57and you have to press a button with your keyboard
00:06:00ctrl alt 0
00:06:01as soon as you press ctrl alt 0
00:06:04you will see that your camera
00:06:06your view
00:06:07the view of my blender
00:06:09it will be set there
00:06:10so this shortcut
00:06:12ctrl alt 0
00:06:13your camera setting
00:06:15it will make it very easy
00:06:17so you saw that whatever you want to set in the view
00:06:20how easily we can set it in the camera
00:06:24let me show you again here
00:06:26if I want to set it from this angle
00:06:28then simply press ctrl alt 0 with your keyboard
00:06:31and you can see
00:06:33how easily my camera is set here
00:06:36a little problem can come in this
00:06:38that your camera is set here
00:06:40but it's a little bit here and there
00:06:42you can see here
00:06:43I'm not able to bring it in the middle here
00:06:45so let's see how to do it
00:06:47we also have a very easy setting for this
00:06:50if you want to move the camera here and there
00:06:53or back and forth
00:06:54so for that you have to go here in the view
00:06:57by going to the view
00:06:58you will get an option of navigation
00:07:00and in navigation
00:07:01at the bottom
00:07:02you will get an option
00:07:03walk navigation
00:07:05so first of all
00:07:06always keep in mind that
00:07:07our camera should be in the view here
00:07:10and select the camera here first
00:07:13as soon as you select the camera
00:07:15this yellow strip will tell you
00:07:17that my camera is selected here
00:07:19I will go to my view
00:07:20I have to go to navigation by going to view
00:07:22and by going to navigation
00:07:23you can go to walk navigation here
00:07:26and as soon as I click on walk navigation
00:07:28now you will see that my scroll
00:07:31with the mouse
00:07:32wherever I am rotating
00:07:34how easily my camera will rotate here
00:07:37if I have to do left to right or up and down
00:07:39then I can easily set it with my mouse
00:07:43as soon as I click here
00:07:44my walk navigation will end here
00:07:47and now my character
00:07:48is easily locked in the camera here
00:07:50now you can see that
00:07:52the character is looking a little big to me
00:07:54I have to do it back and forth
00:07:56a little up and down
00:07:58so let's see how to do it
00:08:00you have to go to navigation
00:08:01and click on walk navigation
00:08:03from here you make a shortcut for it
00:08:05suppose I will right click
00:08:07and as soon as I click on change shortcut
00:08:09I have to press any key from my keyboard
00:08:12suppose I make V here
00:08:14for now
00:08:14so you will see here
00:08:16V will be made like this in front of you
00:08:18and as soon as you press V
00:08:20my shortcut will be saved in it forever
00:08:24so as soon as I press the V button
00:08:26you can see
00:08:26how it is saved here
00:08:29as soon as you click it
00:08:30here we will come out of its navigation
00:08:33and as soon as we press 0
00:08:34we will come to our Blender board
00:08:36by pressing 0 again
00:08:37I will press the V button again
00:08:38so I have come back to its navigation mode
00:08:41in navigation mode
00:08:42one more good thing
00:08:43which I would like to tell you
00:08:44that here our keyboard
00:08:46some of its keys get activated
00:08:49the 6 keys in it
00:08:50are the most important for you
00:08:52and are going to come in handy
00:08:53first of all
00:08:54the W in it
00:08:56we can move our camera forward with W
00:09:00if we want to move the camera backwards
00:09:03then we will press the S button
00:09:04which is just below W
00:09:06and with the S button
00:09:07we can move our camera backwards
00:09:09in this way
00:09:10so with the W button
00:09:11we can move it forward as much as we want
00:09:14and with the S button
00:09:15we can move it back as much as we want
00:09:17and with the help of the mouse
00:09:18we can rotate the camera wherever we want
00:09:21so in this way
00:09:22your camera setting
00:09:24it will be very easy here
00:09:26you always have to keep these two keys in mind
00:09:28it will go ahead with W
00:09:30and it will come back with S
00:09:32now there are more keys in it
00:09:33you can see Q on the left of W
00:09:36it will go down with Q
00:09:39and on the other side of W
00:09:40you can see E
00:09:41it will go up with E
00:09:43so in this way
00:09:44we can move it up or down with Q and E
00:09:48and there are two keys next to S
00:09:50A and D
00:09:51with the help of A
00:09:52we can rotate it to the left
00:09:53and with the help of D
00:09:54we can move it to the right
00:09:57so with the help of A and D
00:09:58we can move it left to right here
00:10:02and as soon as you click it here
00:10:04it will come out of my navigation mode
00:10:06I will press 0
00:10:07I will come back to my blender
00:10:10so these keys are very important
00:10:12let's see it again
00:10:14first of all, I delete it from here
00:10:17so again I have taken another model here
00:10:20and my camera is present here
00:10:23I delete the camera from here
00:10:25and whatever shortcut keys I have told
00:10:27I will apply it here again
00:10:29and show you once
00:10:30you have to practice all these things
00:10:33and it will make your work very easy
00:10:36first of all, I take a camera from Shift A
00:10:38wherever the camera is
00:10:40you have to leave the camera there
00:10:42be careful
00:10:42but that camera should be selected here
00:10:45if not selected
00:10:46then select it from the outliner
00:10:48after that, whatever view of my blender
00:10:50you have to capture in the camera here
00:10:53you bring it on it
00:10:55and simply press Ctrl Alt 0 with your keyboard
00:10:58as soon as you press Ctrl Alt 0
00:11:01here it will be captured in my camera
00:11:04now you have to adjust it back and forth
00:11:06so I have already told you the shortcut here
00:11:09for that I have to go to navigation mode
00:11:11in navigation mode
00:11:12by going to view
00:11:13I have already clicked on navigation
00:11:15and here I have given a shortcut key
00:11:18whose name is V
00:11:19so I simply have to press V here
00:11:21and I can take it back to the camera with S
00:11:25you can see how the camera is going back
00:11:27with the help of S
00:11:28and with the help of the mouse
00:11:29I can move it up and down
00:11:31left to right wherever I can
00:11:33while setting
00:11:34you don't have to click the mouse
00:11:36as soon as you click the mouse
00:11:37we will always come out of navigation
00:11:39so I can take it forward with W
00:11:42if I have come too far back
00:11:43then I can set it here with the help of W
00:11:46if I want to move left to right
00:11:48then I have both keys on both sides of S
00:11:50I can move it from A to left to right
00:11:52in this way with the help of A and D
00:11:54I can move left to right here
00:11:56if I want to set up and down
00:11:58so with the help of Q and E
00:12:00I can set it up and down here
00:12:02I will bring it down a little bit with Q
00:12:04and as soon as I turn it up
00:12:06here with the mouse
00:12:07it will be set here in this way
00:12:10so I will bring it down with Q
00:12:11I will rotate it a little bit with the mouse
00:12:13you always have to rotate with the mouse
00:12:15left to right, up and down
00:12:16whatever rotation you have, it will be with the mouse
00:12:18and the movement that will happen to you
00:12:20that will be with our keys
00:12:22so in this way
00:12:23my camera here
00:12:24is easily set
00:12:25as soon as I click here
00:12:27my camera view is set here
00:12:30so in this way
00:12:30you can set any camera here very easily
00:12:34by clicking on the side
00:12:35I can come back to my blender mode
00:12:38my blender view will be visible here
00:12:40so the shortcut I have told you
00:12:42it is very important
00:12:43you have to keep all of them in mind
00:12:45so now with the help of this navigation
00:12:47we will do a little animation of our camera
00:12:50and see how we want to go inside any building
00:12:54or want to take the camera inside the building
00:12:57so how can we record its view here
00:13:00let's move on
00:13:01so we have come back to our blender screen
00:13:03and here you can see
00:13:05that this time I have taken another model instead of the doll
00:13:08so now I told you the camera setting here
00:13:10now we will do a normal animation here
00:13:13here you can see
00:13:14this is my model
00:13:16there is a way to go inside here
00:13:19and in this we will see
00:13:20how we can take our camera here
00:13:23and how we can animate it
00:13:26so let's start
00:13:27the first challenge is to set our camera
00:13:31and before that I will move the timeline up here
00:13:34so that whatever animation I want to save here
00:13:37it will be saved here
00:13:39here on the side you will see
00:13:40that my camera is at another place
00:13:41I delete this camera from here
00:13:43and take a new camera here
00:13:45I will press shift A
00:13:46and I take a camera here
00:13:48wherever I want to set the camera
00:13:50now it is very easy for me
00:13:52with the help of the mouse in the blender
00:13:54I will set that view here
00:13:56and simply with my keyboard
00:13:58I will press ctrl alt 0
00:14:00and my camera here
00:14:02it will be set here in this way
00:14:04the navigation that came in the view
00:14:06here I have assigned the shortcut v for walk navigation
00:14:10so by pressing the v button
00:14:11now I can set my camera here
00:14:14I have to move the camera back a little
00:14:16so I can set it like this by pressing s
00:14:20now let's go here
00:14:21I am going to enter
00:14:22and first of all
00:14:24wherever my camera location is
00:14:26I save it here
00:14:27for that I will press the i button
00:14:29and after pressing the i button
00:14:31what I have to save here
00:14:33so location rotation for it
00:14:35whatever the camera does
00:14:36it saves me here
00:14:38here you can see
00:14:39a keyframe will be created here
00:14:41in which my camera location
00:14:43current location will be saved here
00:14:45always keep one thing in mind
00:14:47whenever you do animation
00:14:49so first of all move your timeline
00:14:51from where to where you want to keep this animation
00:14:53after that do some action here
00:14:55so here I want to take the camera inside it
00:14:58so for that I made a shortcut for navigation
00:15:01I will press the v button
00:15:03and you can see my navigation is on here
00:15:06now simply I have to press w
00:15:08so that I can move forward from my camera
00:15:11so as soon as I press w here
00:15:13my camera is inside
00:15:15you can see how it started going here
00:15:18and as far as I want to take the camera inside
00:15:21I can easily take my camera here
00:15:24so here I will bring my camera
00:15:26first of all I will come out of navigation
00:15:28to come out of navigation
00:15:29I will simply click left
00:15:31and my here you can see
00:15:32now it has become my cursor
00:15:34now I have to press the i button
00:15:37and save it
00:15:38and now if I check here
00:15:40so as soon as you press the space button
00:15:43you see how my camera animation
00:15:45is saved here
00:15:47here you can see
00:15:48my camera is going inside very fast
00:15:52I want this camera to go a little slow
00:15:54so for that you can see here
00:15:56GRS which I told you at the basic level
00:16:00in the starting itself
00:16:00all the shortcuts for modeling
00:16:03they will work here
00:16:04so you can see here
00:16:05they are of white color
00:16:06so they are not selected
00:16:07so as soon as I selected them here
00:16:09they became yellow
00:16:10and what you are seeing here
00:16:12my cursor should always be on the left side
00:16:14here at the corner
00:16:16and I will press the s button
00:16:17with that I can scale it
00:16:19I can make my keyframe as big as I want
00:16:22you can see
00:16:22how much space my keyframe is here
00:16:25by pressing the s button
00:16:26I can scale it as much as I want
00:16:28the keyframe
00:16:28no matter how many keyframes are here
00:16:31all of them will automatically scale here
00:16:34and the more I will move them away from here
00:16:36the more my animation will slow down
00:16:38now I will press the space button
00:16:40so now it has become a little slow here
00:16:42so I am working on the timeline
00:16:44so I will bring it here
00:16:45and press the s button
00:16:46and again I will scale it a little
00:16:48and now I will press the space button
00:16:49so you will see
00:16:50how slow it has become here
00:16:52if you want to make it slower
00:16:53move it a little further
00:16:55if I want to move the timeline a little further
00:16:57so I will bring it here
00:16:59as far as you want to move it
00:17:00I will make it up to 500 here
00:17:02and with the control
00:17:03press the end button
00:17:04so my here
00:17:06the video in the middle
00:17:08will be exported here
00:17:09all of its shortcuts
00:17:11I have already told you in episode number 23
00:17:14in video editing
00:17:16you can go there and practice them
00:17:19if you want to bring this cursor in the starting
00:17:21then press the left arrow with shift
00:17:23so it will come in my starting
00:17:24if you want to move them on the keyframe
00:17:27then you can go from one keyframe to another
00:17:30with up arrow and down arrow
00:17:32and you can change its location there
00:17:34whatever you want to change
00:17:36so for now my camera is set here
00:17:38now I want to rotate it back and forth
00:17:41so I will bring the timeline here a little
00:17:43and again I will press my v
00:17:45I will turn on the navigation here
00:17:46you are seeing that my cursor is here
00:17:48how it is made
00:17:50and if I want to move it back
00:17:52so I will simply rotate it here
00:17:54here like this
00:17:56back
00:17:57with the help of my mouse
00:17:58I can rotate it very easily here
00:18:00and as soon as I click on it
00:18:02I will come out of the navigation again
00:18:04and again I will save this keyframe here
00:18:07by pressing the I button
00:18:08location rotation
00:18:09and I will click on it again like this
00:18:11so my rotation will be saved here
00:18:14now if I play it again and show you
00:18:16so my camera went inside here like this
00:18:18in this way it rotated it back
00:18:21if you want to go out from here again
00:18:23then take your timeline forward again
00:18:26as far as you want to save that animation
00:18:28and again you will come to your window here
00:18:31after bringing your cursor here
00:18:33press V to come to the navigation bar again
00:18:36and by pressing W
00:18:37as soon as you go ahead in it
00:18:41you can come out of the house like this
00:18:44after coming out of the house
00:18:46I will click on it again
00:18:48and I will come out of the navigation
00:18:49and by pressing the I button
00:18:51I will set my keyframe here again
00:18:53now I will play it again from here and show you
00:18:56so you see how my camera goes inside it
00:19:00rotates
00:19:02and how it comes out here
00:19:05if you want to back the camera again
00:19:07then turn on your navigation again
00:19:09by pressing the V button
00:19:11and I will move it back from here
00:19:14and I can turn it back again
00:19:17now I will press the I button here
00:19:19and save the location again
00:19:20so the final output will come in front of us like this
00:19:23you see how it moved
00:19:25rotated
00:19:26it came out again
00:19:29and it rotated again
00:19:34so in this way, to go inside any building
00:19:36or to come down from above
00:19:38any kind of your animation
00:19:41you can set it very easily in your camera
00:19:44always keep one thing in mind
00:19:46if you turn anywhere
00:19:48then you have to make a new keyframe there
00:19:50otherwise it will get messed up here
00:19:52so let's move on
00:19:54the animation I just showed you
00:19:56there was only a straight path
00:19:58where I saved the camera animation very easily
00:20:02but it is possible that you have a lot of crooked streets
00:20:05as you can see here
00:20:06there are so many turns here
00:20:08that I have to save the keyframe again and again
00:20:12I have a shot method for this
00:20:15let's see how we will work it here
00:20:18first of all, if I want to set the camera here
00:20:21then I have told you
00:20:22the easy way to set the camera
00:20:23I will press CTRL-ALT-0
00:20:25and you can see that my camera is set here
00:20:28if I want to adjust something
00:20:30then I will come to its navigation mode by pressing V
00:20:32from here I will press S
00:20:33and I will move it back a little
00:20:36I will come out of the navigation mode by clicking
00:20:38you can see a button here
00:20:40let me show you
00:20:42this button is used to automatically save our animation
00:20:47as soon as I click on it
00:20:48you will see a blue color icon will be saved here
00:20:52and if you are saving an automatic animation
00:20:54then first of all, move your keyframe a little forward
00:20:58because if it is small
00:21:00then it can be a problem for you
00:21:02I will press CTRL-AND
00:21:03and I will move it here
00:21:05from here, I will bring it to the starting by pressing SHIFT-LEFT
00:21:10while animating, check here
00:21:12if there is any animation then delete it
00:21:15again, I will press V
00:21:16and I will adjust it a little by pressing W
00:21:20from here, I will enter it
00:21:22and you can see here
00:21:24as soon as I click on it
00:21:26automatically the keyframe has started
00:21:28so my first keyframe has been automatically saved here
00:21:32always close it immediately after the work is done
00:21:35otherwise, it will overwrite your entire animation
00:21:38so let's come to our main topic
00:21:40if I want to automatically save its keyframe
00:21:44let's see how to do it
00:21:46first of all, I will press the SPACE button
00:21:48you have to do these things very quickly
00:21:50I will press the SPACE button
00:21:52and after pressing V
00:21:53I will turn on the navigation from here
00:21:55so as soon as I press the SPACE button
00:21:56my timeline will start running here
00:21:58now I will press the SPACE button
00:22:00and I will press the V button
00:22:02so that it comes to my navigation mode
00:22:04now what I have to do
00:22:05I have to press W
00:22:07and I will go inside
00:22:08like this
00:22:09you can see
00:22:10and I can rotate it like this with my mouse
00:22:14and with the help of W
00:22:15I can move it forward
00:22:17in this way, I can come out of it
00:22:20where you want to end the animation
00:22:22first of all, click on the left
00:22:24after that, you press the SPACE button here
00:22:27first of all, you have to click on the left
00:22:28after that, you have to press the SPACE button
00:22:30always keep this thing in mind
00:22:32so you can see
00:22:33a lot of keyframes have been created here
00:22:35if I zoom in and show it
00:22:37then all these keyframes are set here
00:22:40to make it more clear
00:22:42I will take a graph editor here
00:22:45and you can see the graph editor here
00:22:48at the moment, my graph is coming out like this
00:22:51but if I play it from here
00:22:53then you will see that
00:22:54in this way, my animation is here
00:22:56some extra animation is being saved here
00:22:58so first I will delete it from here
00:23:01I will come to the camera view by pressing 0
00:23:02and see how my animation has been saved here
00:23:06as soon as I play it by pressing the SPACE button
00:23:08you will see how it is going inside
00:23:12and as soon as I rotated it
00:23:14in that way, it was automatically saved here
00:23:17now you are seeing one thing here
00:23:18that it is lagging a lot here
00:23:21it is taking a lot of jolts
00:23:22if you want to end the jolts here
00:23:26then first of all, select all your keyframes here
00:23:28here you can see
00:23:29how the keyframes have been selected
00:23:31now you can see
00:23:32there is a small gap here in between
00:23:36so if you want to correct it
00:23:38then you have to go to the key option of your graph editor
00:23:42and here you will get an option
00:23:43sample keyframe
00:23:45and the shortcut for this is SHIFT ALT O
00:23:47after this, as soon as I click on it
00:23:49you will see that the gap that was coming here
00:23:51the whole gap has been filled here
00:23:53and my keyframe will be very smooth here
00:23:56if you play it and see
00:23:58then you will see
00:23:58how my keyframe has become very smooth here
00:24:03and if you still want to remove these jolts
00:24:07then you will get another option here
00:24:10smooth keys
00:24:11as soon as I click on it
00:24:13my key has become smooth
00:24:15and you can see
00:24:16the shortcut for this is ALT O
00:24:18so I have to press ALT O again and again here
00:24:20and the number of times I will keep pressing it
00:24:23you can see on the side here
00:24:24I pressed it 56 times
00:24:26and I press it again and again
00:24:28I will press ALT O here
00:24:31so my keyframe will be so smooth
00:24:33very much
00:24:34and as much as I want to smooth here
00:24:36I can smooth it as much as I want
00:24:38now all these jolts
00:24:39all the jolts that were in it
00:24:40all those jolts will end here
00:24:42you can see
00:24:43how easily the camera is moving smoothly here
00:24:46in this way
00:24:47if you want to save it automatically here
00:24:50then you can also save it automatically
00:24:51once again I show it to you here
00:24:54this is how we do it here
00:24:56first of all, I have to press the space button here
00:25:00so that it starts playing here
00:25:03after that I have to bring the cursor here
00:25:05and press the V button
00:25:06so that it comes here in navigation mode
00:25:09now I have to press W
00:25:11and I will start moving forward here
00:25:14and in this way
00:25:14I can rotate here with the help of the mouse
00:25:19and with the help of W
00:25:20I can make a keyframe here in this way
00:25:22if I click here, it will end here
00:25:24and you have to close your animation here again
00:25:29this is a very difficult task for beginners in starting
00:25:32so you first of all
00:25:34the simple way to save the keyframe
00:25:37without this
00:25:38you do it with that
00:25:39after that only you use it
00:25:40so I delete the extra animation from here
00:25:43for now
00:25:44and now I will play it from here
00:25:46so you see
00:25:47how my animation is playing here
00:25:50it is taking some jolts
00:25:51so in the same way
00:25:52I will select them again here
00:25:54you will see
00:25:54how much gap is coming here
00:25:56its shortcut is here
00:25:58sample keyframe
00:25:59shift-alt-o
00:26:00so I will press the shift-alt-o button here
00:26:03so you will see
00:26:04how much gap I have filled here
00:26:06and the second one I have
00:26:07to smooth it
00:26:09with the help of alt-o
00:26:10so with the help of alt-o
00:26:11I will smooth it here
00:26:13you will see
00:26:13that the turn that is coming here
00:26:15this turn
00:26:16it will be very smooth here
00:26:18I will press alt-o here
00:26:20I will press it and keep it for a long time
00:26:21as much as I have to smooth
00:26:23I will smooth it here
00:26:24you will see here
00:26:25I have smoothed it here 115 times
00:26:29now I will play it here
00:26:31so it will work very smoothly
00:26:33in this way
00:26:35and your camera
00:26:36it will move very easily here
00:26:39so if you want to save any animation
00:26:41automatically here
00:26:43so with this procedure
00:26:44you can save it here
00:26:46for now I delete the graph editor here
00:26:48in this
00:26:49so we have come again
00:26:51on a new blender model
00:26:53here you can see
00:26:54I can see a small city here
00:26:56and now we will use our camera
00:26:59in this city here
00:27:01if you move it a little here
00:27:02so you can see
00:27:03here a girl
00:27:04I have set it here
00:27:07if I want to focus it
00:27:08so I simply
00:27:09in the same way
00:27:10as I told you
00:27:11by clicking on it
00:27:12I will press the dot button
00:27:13with the numpad
00:27:14and then I can see it from all sides
00:27:17so if you want to focus anything
00:27:19so simply
00:27:20you have to press the dot button with your numpad
00:27:22or you have to go to view
00:27:24here you will get an option
00:27:25frame selected
00:27:26as soon as we click on frame selected
00:27:28anything will come in your focus
00:27:31now the girl here
00:27:32if I press the space button
00:27:33so this girl will start moving here
00:27:35how is this girl animating here
00:27:38for this
00:27:38I have already made a video
00:27:41in episode number 36
00:27:42you can see
00:27:43how we add rig in it
00:27:45how do we animate it
00:27:47for now we are talking about the camera
00:27:49as I told you at the beginning of the video
00:27:52whenever we shoot a film
00:27:54so for that
00:27:55we have a lot of such equipment
00:27:58with which we can move the camera
00:28:00for example
00:28:01if we are taking a view of a city from above
00:28:03so we can move the camera with the help of drone
00:28:06in the same way
00:28:07if our character is driving a car
00:28:09so for that
00:28:10we have different types of equipment
00:28:12if a film actor dances at one place
00:28:14so he has different types of equipment
00:28:16with which we move the camera
00:28:18in the same way
00:28:19we have a lot of such equipment in Blender
00:28:22with the help of which
00:28:23we can animate our camera
00:28:25and go to any scene and set it
00:28:28here you are seeing
00:28:29how my girl is animating here
00:28:33she is walking
00:28:34and if I want to convert it into a video
00:28:38so first of all
00:28:38I have to set a camera here
00:28:41first of all
00:28:41I set a camera here
00:28:44I will press shift A and take a camera here
00:28:46and this camera
00:28:47wherever it goes
00:28:48you don't have to touch it
00:28:49you can see
00:28:50the camera has been created in the outliner
00:28:52select this camera here
00:28:54if it gets deselected
00:28:55so in the same way
00:28:56if we want to set the camera here
00:28:58so I will press ctrl alt 0
00:29:00now my camera will be set here
00:29:02if you want to adjust it
00:29:04then go to navigation
00:29:05we can set it in navigation
00:29:06the last option is walk navigation
00:29:10we will click on it
00:29:10or I have given it a v shortcut
00:29:13so I will press v
00:29:14and I will move it from here
00:29:15with the help of my mouse
00:29:17I can move it anywhere
00:29:19I can move it forward or backward with W and S
00:29:22now you can see
00:29:23that my camera is now set here
00:29:27and if you want to move this camera
00:29:30so here
00:29:30as soon as you select the camera
00:29:32an option will be highlighted here
00:29:34whose name is
00:29:35object constraint properties
00:29:37with the help of this property
00:29:39we can move our camera from any angle
00:29:43as soon as you click on it
00:29:45some options will come like modifiers
00:29:47and here you can see
00:29:48I have been given a lot of options
00:29:50so the first thing I am going to use in this
00:29:53that is track 2
00:29:54as soon as I select the camera here
00:29:57and click on track 2
00:29:58so like a modifier
00:29:59a window will come here
00:30:01near me
00:30:02as soon as I select track 2 here
00:30:04and with my dropper
00:30:05I will select the object
00:30:08I want to track
00:30:09here you will see
00:30:10that in the name of walk
00:30:12it has caught the object here
00:30:15and if I look at its camera view
00:30:17then you will see
00:30:18that I am having a little problem
00:30:20in setting here
00:30:21now one more thing you have to keep in mind
00:30:23that whenever we use this constraint here
00:30:26then our navigation bar
00:30:29stops working here
00:30:31if I press the V button
00:30:32then you can see
00:30:33it will not work here
00:30:34so whatever setting it has
00:30:36we have to do it with the help of constraint
00:30:38here
00:30:38now first of all
00:30:39let's see how to set it
00:30:41by clicking on the side
00:30:42here first of all
00:30:44the target I have selected here
00:30:46walk
00:30:46I delete it from here
00:30:48if you want to set the camera here
00:30:50then first of all
00:30:51you click on the 3D cursor
00:30:53you bring the 3D cursor here
00:30:54after that here
00:30:56I have to take one thing
00:30:57whose name is
00:30:58empty
00:30:59if I take an empty thing here
00:31:00then I take the plane axis here
00:31:03and I will scale it a little
00:31:04and increase it here
00:31:06by clicking on move
00:31:07I move it here
00:31:09so you can see
00:31:10this is my empty
00:31:11I have taken it here
00:31:13if you want to take it in focus
00:31:14then I will press the dot button here
00:31:16or here
00:31:17from view
00:31:18by clicking on frame selected
00:31:20I can take it in focus
00:31:21now I bring it a little above the model
00:31:24now the first thing I have to do
00:31:26is that
00:31:27my armature
00:31:29I have to connect it with it
00:31:31the way to connect is very easy
00:31:33first of all
00:31:34select both
00:31:35I will select the armature
00:31:36after that I will select it here
00:31:38you can see
00:31:39that at this time
00:31:39this is my main object
00:31:41so never
00:31:42the empty
00:31:43you don't have to make it the main object
00:31:45you have to make the main object
00:31:46whatever is your model
00:31:48or whatever armature you are connecting in it
00:31:50so I will click on it by pressing shift
00:31:52so you will see
00:31:53it will become a little orange
00:31:54it means
00:31:55this is my main object
00:31:57by pressing ctrl p button
00:31:58I will connect it with the object key transform
00:32:02and now I move it anywhere
00:32:04so you will see
00:32:05how my empty
00:32:07will move with it
00:32:09but I can click on empty
00:32:12and move it anywhere individually
00:32:14now I have to set the camera properly
00:32:16so first of all
00:32:17I will select the camera
00:32:19and the track 2 option that I have used here
00:32:22I will select my empty from the dropper
00:32:24and as soon as the empty comes here
00:32:26my here
00:32:27this time if I press the zero button
00:32:29so you will see
00:32:30how it is set on my model
00:32:33if I have to change its location somewhere
00:32:35so with the help of this empty
00:32:37I can set it anywhere on my model
00:32:40if I set this empty here
00:32:42so my camera is set properly
00:32:46so this was our track 2
00:32:48how we set the camera here
00:32:51now let's see
00:32:52how this track 2 works
00:32:54first of all I show you from outside
00:32:56I select the camera
00:32:58and first of all I take it in focus
00:32:59I will click on view
00:33:01and here by clicking on frame selected
00:33:03I take it in focus
00:33:04now here you will see
00:33:05as soon as my character
00:33:07will move here
00:33:08I will press the space button
00:33:10my camera will automatically
00:33:11take it in focus and move it
00:33:14so again I back the animation
00:33:16and I will press the zero button
00:33:17in this way my character will come here
00:33:20and I will press the space button
00:33:21and turn on the camera
00:33:22so you will see
00:33:23how it set it in the camera
00:33:26and how it is tracking it here
00:33:29now what track 2 does in this
00:33:31our camera stays still at one place
00:33:34and it can only rotate here
00:33:37wherever our object is connected
00:33:41and wherever it moves
00:33:43my camera will automatically rotate here
00:33:45so this was
00:33:46simply if you want to set the camera at one place
00:33:50and keep it at one place
00:33:51and rotate it all around
00:33:53so you can track here in this way
00:33:55now I want my character
00:33:57as soon as it moves here
00:33:59my camera also moves here
00:34:02so for that I have one more option
00:34:04which is called child off
00:34:06this time I will click on it
00:34:07and you will see in front of me
00:34:09that I can minimize track 2 from here
00:34:11a new option of child off will come here
00:34:14your camera should be selected
00:34:16and you can see a light orange strip in it
00:34:19then your constraint will be added in it
00:34:22now what I have to do in child off
00:34:24whatever empty I have selected here
00:34:26I will select this empty here
00:34:30so it will hold it here as a child
00:34:33you can see here
00:34:34it holds it here as a child
00:34:36and you have to pay special attention to one thing
00:34:38that our track 2 option
00:34:40should always be below it
00:34:42with the help of these dots
00:34:44I can move it up or down
00:34:47track 2 option should be at the bottom
00:34:50and child off should always be above it
00:34:52then it will work properly here
00:34:54now as soon as I press the space button here
00:34:56you will see how my camera
00:34:59is moving along with my object
00:35:02so as my object will move here
00:35:05similarly my camera will move along with it
00:35:08so in this way
00:35:09whenever your camera setting is done here
00:35:12then you can export its video here
00:35:15its final output will come
00:35:16something like this will come in front of me
00:35:20you can see that my camera is moving along with the girl
00:35:24so as soon as I select the camera
00:35:26you can see here
00:35:27whatever constraint I will use here
00:35:29it will come here
00:35:31and if I deselect the camera
00:35:33and select some other object
00:35:34then it will move away from here
00:35:36always keep this in mind
00:35:37now whatever camera setting you have done
00:35:40if you want to export it here
00:35:42then you can click on render animation
00:35:44and export your video here
00:35:47whose settings I will tell you at the end of the video
00:35:49in the same way
00:35:50if we want to set the camera with a moving car
00:35:53or if we want to set the camera with a moving motorcycle
00:35:56then we can do it very easily in the same way
00:35:59so again we have come to a new scene
00:36:01and here we have downloaded a car
00:36:05for now I want to move the car I have here
00:36:08simply first I take a timeline from here
00:36:10and in the timeline I will save my animation here
00:36:14at this time the position of my car is this
00:36:16at this time I will press the I button
00:36:18and I have saved its current location here
00:36:22I will move it a little forward to 70
00:36:24and I will move the car to here
00:36:27so I will press the G button
00:36:29and here in Gizmo you can see
00:36:31that which side you are moving
00:36:33so we are going in the X direction
00:36:35so you have to press the G button
00:36:36and in the X direction you have to move the car like this
00:36:41and again I will press the I button
00:36:43and for the location again I will make a keyframe here
00:36:46so now if I play from here
00:36:48then you will see that my car is moving like this
00:36:52now I am just showing you the location of the car
00:36:55for the setting of the camera
00:36:57in the coming time I will show you
00:36:59how to open the car gate at a very advanced level
00:37:01how to rotate the tires
00:37:04and how to put the character in it
00:37:06I will tell you all those things in this
00:37:08so for now let's come to our camera
00:37:10we already have this camera
00:37:11in which we have added a constraint for the girl
00:37:14you can see Child of Track 2
00:37:16these two constraints are already added in it
00:37:18first of all I have to set the camera here
00:37:22so whatever location of the car you want to keep here
00:37:25the angle from which you want to set the car here
00:37:28we will bring it here
00:37:29and here I will press the CTRL-ALT-0 button
00:37:32so it will be set here in this way
00:37:34now you have to pay special attention to one thing
00:37:36whenever you use a constraint
00:37:38then the shortcuts of your navigation will not work here
00:37:42so if I press the V button here
00:37:43then you will see how my camera is not working here
00:37:48for this I first remove the constraint from here
00:37:51and now I will press the V button
00:37:53and first of all I will set the camera here properly
00:37:58the first constraint I have to use is Track 2
00:38:01as soon as I click on Track 2
00:38:02and as soon as I try to select this car from the dropper
00:38:06you will see that my camera will get a little disbalanced in it
00:38:09so for that, as I told you in the same way
00:38:11let's take an empty here
00:38:13press SHIFT-A here
00:38:14and by clicking on an empty
00:38:16we can take any empty here
00:38:18first I took the plane axis here
00:38:20if you have trouble selecting the plane axis
00:38:22then we can also take the cube here
00:38:24you can see that the empty has come here
00:38:26so for that I will select the 3D cursor here
00:38:28and by clicking here
00:38:30by pressing SHIFT-S first
00:38:31by clicking on the Select to Cursor
00:38:33my cube will come here
00:38:35by pressing S I will slightly scale it
00:38:38and I will bring it on top of my car
00:38:40if you are having trouble looking here in this way
00:38:43then first of all you have to focus on it
00:38:45press the V button
00:38:46and here we will click on Frame Selected
00:38:48so now it will move around it
00:38:51I have told you this many times before
00:38:53so here you can see and set it in this way
00:38:57now what I will do
00:38:58my first job is to go to the camera view here
00:39:02and after going to the camera view
00:39:03first of all you have to select this line here
00:39:06until this line is not orange
00:39:08it means my camera is not set here
00:39:10so this line has become orange
00:39:12so my constant track 2 is visible here
00:39:14now I will select my empty from the dropper first
00:39:18and now you can see that my camera
00:39:20is now catching this empty
00:39:22so first of all, by using this empty
00:39:24by moving it up and down
00:39:25where my car sits exactly in it
00:39:28there I will set the angle of this camera here
00:39:31in this way my car is now set here
00:39:34now my second job is
00:39:36to link this empty with my car
00:39:39so what I have to do for that
00:39:40first of all I will select this empty
00:39:42after this press SHIFT and select any body of the car
00:39:45with which you want to attach
00:39:47and also remember that
00:39:48always your object should be the main object here
00:39:52press CTRL P button
00:39:53and as soon as I click on key transform
00:39:57now my car will be attached here
00:39:59and as soon as I select the car and move it here
00:40:01my empty will also move with it
00:40:03and my camera will also move with it
00:40:05now I will see the camera view of it
00:40:07and now I will click it here
00:40:09so you will see how my camera is moving with it
00:40:12I will take it in focus and show you
00:40:14so you will see that our camera will stay in one place
00:40:18and will move
00:40:19so in track 2 only this rotation can be done here
00:40:21can't move
00:40:23so to move I have to select the camera here
00:40:26and use my second constraint
00:40:27whose name is child off
00:40:29I will click on child off here
00:40:31I will minimize them from here
00:40:32so that I don't have any problem in them
00:40:34by opening the child off
00:40:36I will make it a dropper again
00:40:38and I will select empty in it
00:40:40and I have told you this thing again and again
00:40:42track 2 should always be down
00:40:44the dots on the side
00:40:48I can arrange it with the help of these dots
00:40:51now I will bring the cursor here and come to the camera view
00:40:53now if I press the space button
00:40:55so you will see how my camera is also moving with the car
00:41:01so in this way you can track any model
00:41:03any car or a running motorcycle easily
00:41:07and you can also take your camera with it
00:41:11let's go to a little more advanced level
00:41:14so we have come again to a new screen
00:41:16you can see there is a very cute teddy bear here
00:41:19let's go to our constraint again
00:41:21as soon as I click on the constraint here
00:41:23keep in mind that you will see this constraint only
00:41:26when you select a model or a camera
00:41:29so here we have seen two constraints track 2 and child off
00:41:32here are a lot of constraints given to you
00:41:35and whatever these different constraints are
00:41:37they are used in different places
00:41:39first of all let me tell you that this constraint
00:41:41is divided into four different categories
00:41:44which are used in different places according to the animation
00:41:47the first one is motion tracking
00:41:50and whenever we shoot any vfx here
00:41:53suppose if there is any character made in blender
00:41:56or any such model that we want to show in a movie
00:41:58or in a video shot by a camera
00:42:01then we use this motion tracking
00:42:05the second category is transform
00:42:07all these are made here according to location, rotation and scale
00:42:12whenever we want to copy the location, rotation or scale
00:42:16of another object from one object
00:42:19then we can use this transform
00:42:22the third one is tracking
00:42:23if we track anything
00:42:25then as you have seen track 2
00:42:27there are different constraints
00:42:29wherever they are needed
00:42:30we will use them properly
00:42:33this is the relationship
00:42:35and in relationship
00:42:36the camera that I am going to use
00:42:38I will use follow path here
00:42:41let's see how to use follow path
00:42:44here we can rotate the camera around it
00:42:47and show how our model will look here
00:42:51let's see how to rotate the camera around it
00:42:54first of all I take a curve here
00:42:57I will press shift A
00:42:58and here I will get an option of curve
00:43:00and as soon as I click on the circle
00:43:02here you can see
00:43:04there are many different types of curves
00:43:06and on all these curves
00:43:07we can move our camera here
00:43:10so first of all let's select the circle
00:43:12and let's see how our camera will move here on the circle
00:43:16by pressing S I will enlarge my circle here
00:43:19I will press S again
00:43:20I will enlarge it a little more
00:43:21here I already have a camera
00:43:24suppose if I want to attach this camera
00:43:27with this path
00:43:30so for that I will use follow track here
00:43:33and as soon as I click on follow path
00:43:36you will see
00:43:37I will get a window like a modifier
00:43:40now I don't have to do anything here
00:43:41first of all my camera should be selected
00:43:44otherwise my constraint
00:43:45can go to any other model here
00:43:47so first of all select the camera here
00:43:50and pay attention
00:43:50where you have used the constraint
00:43:53so by mistake it is in my circle
00:43:55so I delete it from here
00:43:56first of all I will select the camera
00:43:58and I will use this constraint in the camera
00:44:01so that my camera can follow any other path here
00:44:05now if I want to show this camera here
00:44:08that if I connect with it
00:44:09then as soon as I click on the dropper
00:44:11and the target means
00:44:12on which target I want to set my camera
00:44:14so as soon as I click on the circle
00:44:16you will see that my camera has disappeared here
00:44:20very far from here
00:44:21you can see a small camera on the top side
00:44:24it is visible here
00:44:24it has gone very far from here
00:44:26now why did my camera go there
00:44:28I will show you this first
00:44:30as soon as I remove it from the target
00:44:33so you will see that my camera will come back here
00:44:36the camera here
00:44:37if we press the shift A button here by default
00:44:40and I take another camera here
00:44:41so it comes to the center here
00:44:43so this camera
00:44:44I pulled the camera from here and set it here
00:44:48that's why my camera is taking its location and rotation here
00:44:53and it is taking it very far from this curve
00:44:55if your camera is already set somewhere
00:44:57so the first thing you have to do is
00:44:59you have to press the N button
00:45:01and by clicking on the item
00:45:03here on the top side
00:45:04all its location and rotation
00:45:06you have to make it zero here
00:45:07as soon as you make it zero
00:45:09let's say I make it zero here
00:45:11I also make it zero here
00:45:13in location
00:45:13and after making X, Y, Z zero
00:45:15I make it zero in rotation in the same way
00:45:19so my camera will come back here
00:45:21you can see how it has come to its position
00:45:24so I delete one camera from here
00:45:27I delete the camera that I took later
00:45:30and by selecting it, I will come back to my item
00:45:32you never have to make this scale zero here
00:45:35only location and rotation you have to make zero here
00:45:38whenever you use follow path in this constraint
00:45:40make it zero in this way
00:45:42otherwise it will trouble you
00:45:43now I don't have to do anything
00:45:44my camera is already selected
00:45:46we will select the camera first
00:45:47now I just have to click on this target here
00:45:51and you can see my camera
00:45:52has been set on the circle here
00:45:54so in this way, I can set my camera
00:45:58on my circle or any path here with the help of follow path
00:46:02you just have to select this dropper here on the target
00:46:05and select that path here
00:46:08your camera will already be set here
00:46:11now let's see the view of the camera
00:46:13if I check it
00:46:14then my camera is looking somewhere else
00:46:15that is, it is looking down
00:46:17so the first thing I have to do
00:46:18is to set my camera on this model
00:46:22so for this, I have already told you the constraint
00:46:25that we will use track 2 in this
00:46:27and I will minimize this follow path for a while
00:46:30and if I select anything from track 2 here
00:46:36then my camera will start tracking it on the other side
00:46:40if I press zero and see
00:46:41then you will see how it tracked it
00:46:44but if you want to use it properly for tracking
00:46:48I will press zero and come back to my blender board
00:46:51I have already told you the solution
00:46:53here I simply have to take an empty
00:46:55I can take anything in the empty
00:46:57I can take a plane axis here
00:46:58or if you have trouble selecting the plane axis
00:47:01then you can take a cube
00:47:03and you can set this cube on your object in this way
00:47:07so now I will focus this camera on this empty
00:47:10I don't have to do anything simply
00:47:12by selecting the camera in this
00:47:13which I used track 2
00:47:15I will select my empty here
00:47:18and it will focus on it
00:47:20if your character moves here
00:47:22then select your empty
00:47:24after that select your character
00:47:26press ctrl p
00:47:27and here you will get the option
00:47:29object key transform
00:47:30as soon as you click on it
00:47:32my empty will connect with this object
00:47:36I can move this empty anywhere
00:47:38so in this way we can connect the empty with our object
00:47:43now if I press zero
00:47:45you can see
00:47:45it is focusing on my empty
00:47:48you can click on the border
00:47:50and select the camera from here
00:47:51or you can select it from the outliner
00:47:54if you want to go out of the camera
00:47:55you can press zero
00:47:56or you can directly click on the scroll of your mouse
00:48:00and you can come out of it in this way
00:48:03so now you have seen
00:48:04my object has come inside it
00:48:07but here I can't see it properly
00:48:09so I will take this circle to the upper side
00:48:12so that my camera can come in front of it
00:48:15and show it properly
00:48:16so you have seen
00:48:17how my front is showing properly
00:48:20and if I want to take it up
00:48:22then I can take it like this
00:48:25now it is set properly
00:48:27if you want to take it closer
00:48:29then press s and make your circle smaller
00:48:32your camera will start going near it
00:48:35and if you press s and make it bigger
00:48:37then it will start going away
00:48:39in this way you select your circle
00:48:42and you can set the camera
00:48:43so this is our path setting
00:48:46in this way our camera will be set on the path
00:48:48now let's move towards the animation
00:48:50first of all I will do track 2
00:48:52the work of track 2 is over here
00:48:55my camera has tracked our object
00:48:58now let's come to our follow path
00:49:00if I open the follow path
00:49:02then you will see three options for animation
00:49:08the first option is follow curve
00:49:10let's use them one by one
00:49:12and see how we will animate it
00:49:15my first option is follow curve
00:49:18let's start from the bottom
00:49:19I will show you how my follow curve will work here
00:49:23as soon as I click on follow curve
00:49:26I will move the timeline to the upper side
00:49:28and now if I press play on this timeline
00:49:31then you will see that there is no movement in the camera
00:49:35the first option follow curve
00:49:37is for our movement
00:49:39and as soon as I click on it
00:49:40automatically it will start following my curve
00:49:44after clicking on follow curve
00:49:46you have to click on animate path
00:49:48and as soon as you click on animate path
00:49:50it will start rotating around it
00:49:54you can see how my camera is rotating here
00:49:57and it will keep rotating permanently
00:49:59wherever you end its frame
00:50:01it will export the video till there
00:50:04so the first option is my follow curve
00:50:06with the help of this we can rotate our camera around it
00:50:10if I show you the camera view here
00:50:12and now if I press the space button
00:50:14you will see how my teddy bear is rotating around it
00:50:19so with the help of follow curve
00:50:21we can rotate our camera around this circle
00:50:25now the second thing is
00:50:26as soon as I click on the camera
00:50:28and as soon as I play it
00:50:29you can see that
00:50:30I want to make it slow or fast
00:50:34so let's see how we will do it
00:50:36if you want to make the camera movement slow or fast
00:50:38then simply you have to select the path first
00:50:41as soon as you select the path
00:50:43you will get an option here
00:50:45object data property
00:50:46and a curve option will be created here
00:50:48you have to click on it
00:50:50as soon as you click on it
00:50:51you will get a tick here
00:50:53whose name is path animation
00:50:54you will open it here
00:50:56so here you are seeing frames
00:50:58you can increase or decrease these frames
00:51:01and make your animation slow or fast
00:51:04the more you increase it
00:51:06the more our animation will be slow
00:51:08the slower the camera will rotate
00:51:09so let's see
00:51:10first of all, I press zero and show you
00:51:12this is my camera view
00:51:14and if I want to hide this cube here
00:51:17then I will simply go to my overlay option
00:51:20and click on its extras from here
00:51:22and hide it from here
00:51:24first of all, let's see
00:51:25how it is moving on 100 frames
00:51:28as soon as I play it
00:51:29you will see
00:51:30it has to move like this
00:51:33but I want my camera to rotate very slowly
00:51:37for that, I increase the frame from 100 to 500
00:51:41and now my animation will be very slow
00:51:43as soon as I press the space button
00:51:45you will see how slow it is
00:51:48so in this way
00:51:49you can make your frame as slow or fast as you want
00:51:54if I make it 1000
00:51:56then it will be even slower
00:51:57and our camera will rotate very slowly
00:52:00you will see how slow it is
00:52:03if you want to make it fast
00:52:04then I decrease it from 100
00:52:06let's say I decrease it to 50
00:52:08then it will rotate very fast
00:52:11and if I want to make it fast
00:52:13then I decrease it to 10
00:52:14so here N means
00:52:16it will end its one cycle at 10
00:52:19so as soon as I press 10
00:52:20you will see how fast it is rotating
00:52:24I decrease the frame from 100
00:52:27always remember one thing
00:52:28that if I want to remove the camera
00:52:30or any extra lines
00:52:32then I can tick the option of extras
00:52:36you can see
00:52:37by chance if your camera is not working
00:52:39or this useless cube
00:52:42if you simply click on extras
00:52:44then all the lines will be removed
00:52:47and the camera will also be removed
00:52:48your camera will be in the outliner
00:52:50when you select it
00:52:51it will show you where your camera is
00:52:54so for now I turn on the extras
00:52:56so that I can see everything properly
00:52:58if I want to go back to the constraint
00:53:00then always remember
00:53:01we will go to the constraint
00:53:03by selecting the camera
00:53:04as soon as I click on this camera
00:53:06I will click on the constraint window
00:53:08then I will come back to my follow path
00:53:10so first of all
00:53:11you must have understood the follow path
00:53:13that it will rotate it permanently
00:53:15on all four sides
00:53:16the second option in this
00:53:17it is used a little less sometimes
00:53:19but still I tell you
00:53:21this curve radius
00:53:22as its name suggests
00:53:24if you have any camera here
00:53:27then automatically
00:53:28it will scale it by ticking it
00:53:31and here by scaling the camera
00:53:33it will make it so big
00:53:34now how is it doing it big
00:53:36that whatever the radius of our circle
00:53:39that is, whatever its center will be
00:53:41there its focus
00:53:42it will set it here
00:53:44so according to this
00:53:45my scale will be big here
00:53:47so it is used very little
00:53:49so I untick it from here
00:53:51our main is fixed position
00:53:54this is going to be used the most
00:53:56now you follow
00:53:57I saw that the camera
00:53:59was rotating it all around
00:54:01but I want the camera
00:54:03to rotate it only once
00:54:05or I want to take my camera somewhere
00:54:08and I want to stop the camera there
00:54:10as long as I want to stop it
00:54:12after that I want to increase it again
00:54:14so for that I have an option here
00:54:16the third one whose name is fixed position
00:54:18now how to use this fixed position
00:54:20let's see
00:54:21our fixed position
00:54:23this is our
00:54:24you will see an option above
00:54:26offset
00:54:27it works according to this
00:54:29now how does it work according to offset
00:54:32let's see
00:54:33as soon as I click on fixed
00:54:35you will see my camera is highlighted here
00:54:37but as soon as I move it
00:54:39there will be no movement here
00:54:41the reason for this is that
00:54:42it always works on our offset factor
00:54:45at this time this offset factor
00:54:46you can see here
00:54:47it is zero
00:54:48that's why it is not moving here
00:54:50so our offset factor
00:54:51works between 0 and 1
00:54:53that is, one cycle of it
00:54:55it will end up to 1
00:54:57if I want to increase it here
00:54:59then I can drag it and move it forward
00:55:02like this
00:55:03and it will increase here like this
00:55:05and it will end up on 1
00:55:07that is, it will apply one cycle on 1
00:55:11so simply if I want to apply one cycle
00:55:13so now I can save its animation
00:55:15from the keyframe here
00:55:17how to do
00:55:18simply at this time it is zero position
00:55:20so I will tick from here
00:55:21this small point on its side
00:55:23which is visible
00:55:24as soon as I tick it
00:55:26it will become a square icon of our white color
00:55:29and here you will see in the timeline
00:55:31at the bottom
00:55:32a small keyframe has been created here
00:55:34that means its fixed position
00:55:36has been set here
00:55:38so as you have seen
00:55:39first of all I have made a keyframe
00:55:41at 0K frame
00:55:43now I want to apply this camera
00:55:43only one cycle here
00:55:46for that first of all
00:55:47I have to go to the timeline here
00:55:49and how far I have to finish that one cycle
00:55:51I will set it here
00:55:52my timeline
00:55:53after that
00:55:54with the help of my offset factor
00:55:57I will complete one cycle here
00:55:59and after that
00:56:01I will tick here
00:56:03so that my keyframe is saved here
00:56:05you can see
00:56:06two keyframes have been saved here
00:56:08the first keyframe is at 0
00:56:10after that the second keyframe
00:56:12you can see it is at 1
00:56:14so now it will apply one cycle here
00:56:17if I press 0 and show you
00:56:19then it will apply one cycle here
00:56:24our fixed position
00:56:26the way to make it slow and fast
00:56:28is completely different from follow curve
00:56:30whatever keyframe you have made here
00:56:32the more you increase the gap between them
00:56:34the slower it will be
00:56:36and the more you reduce the gap between them
00:56:38the faster it will be
00:56:40the way to increase the gap between keyframes
00:56:42I have told you
00:56:44you simply have to select both
00:56:46press S
00:56:48and you can drag and drop it like this
00:56:50and make it small or big
00:56:52so this is the timeline
00:56:54it should be on the left keyframe
00:56:56the second way is
00:56:58I can make it small or big
00:57:00by holding one keyframe
00:57:02so now you can see
00:57:04the gap between them is reduced
00:57:06as soon as I press 0 and play it
00:57:08you can see how fast it is rotating
00:57:10if I hold one keyframe
00:57:12and separate it
00:57:14and take it away
00:57:16now if I play it
00:57:18it will slow down
00:57:20you can manage it
00:57:22so by holding this keyframe
00:57:24I will set it to 80
00:57:26and you can see
00:57:28the camera will rotate in one position
00:57:30if you want to rotate it again
00:57:32in two positions
00:57:34it is not necessary to end it on 1
00:57:36you can do it on 2
00:57:38so first of all you have to
00:57:40take your timeline on your keyframe
00:57:42and you want to change it
00:57:44if you want to move it on keyframe
00:57:46you can move it on your keyframe
00:57:48if you want to change only this keyframe
00:57:50you can select it
00:57:52and move it on your keyframe
00:57:54with up or down arrow
00:57:56and here you can
00:57:58make it 2
00:58:00and I will remove the tick
00:58:02and tick it again
00:58:04so now my camera will rotate twice
00:58:06now if I play it
00:58:08it will rotate twice
00:58:10in this way
00:58:12you can manage
00:58:14as much as you want
00:58:16I want my camera to come here
00:58:18and after coming here
00:58:20it will stop for some time
00:58:22and after that
00:58:24it will come back here
00:58:26or move forward
00:58:28so let's see how to do it
00:58:30first of all I will delete this keyframe
00:58:32now the camera's position
00:58:34I will tick it with offset factor
00:58:36it will be saved here
00:58:38as my keyframe
00:58:40you can see my keyframe is saved
00:58:42first of all I will bring this camera
00:58:44till here
00:58:46so first of all I will move my timeline
00:58:48to where I want to set this animation
00:58:50after that
00:58:52I will move the camera with offset factor
00:58:54and here
00:58:56I will tick it and
00:58:58I have set the camera's position
00:59:00on this timeline
00:59:02you can see my keyframe is ready
00:59:04now if I play it
00:59:06you can see my camera will come here
00:59:08and it will stop here
00:59:10for how long I want to stop it
00:59:12I will duplicate it
00:59:14and move it forward
00:59:16this yellow line
00:59:18tells us that
00:59:20our object will be idle
00:59:22means it will be stopped
00:59:24so move it forward as much as you want
00:59:26this keyframe
00:59:28is saving our animation
00:59:30here you can see
00:59:32it stopped for some time
00:59:34and now I can move it forward
00:59:36or backward
00:59:38if I want to move it forward
00:59:40first of all I will move my timeline
00:59:42to where I want to set
00:59:44my camera's position
00:59:46after that
00:59:48I will tick it and
00:59:50generate a new keyframe
00:59:52you can see my keyframe is ready
00:59:54now if I play it
00:59:56you can see my camera will come here
00:59:58and it will stop here
01:00:00and it will move forward
01:00:02if I press 0
01:00:04and show you in camera view
01:00:06you can see it
01:00:08you can animate your camera here
01:00:12if you want
01:00:14your camera to come here
01:00:16and go back to
01:00:18its original position
01:00:20I will delete this keyframe
01:00:22I will shift D
01:00:24and set it
01:00:26to this side
01:00:28now it will come here
01:00:30and it will stop here
01:00:32for how long I want to stop it
01:00:34and it will go back
01:00:36to its original position
01:00:38you can set it like this
01:00:40it is a very simple method
01:00:42this animation
01:00:44you can click on render
01:00:46and click on render animation
01:00:48so you can export
01:00:50this video
01:00:52now I will tell you
01:00:54how to export
01:00:56this video
01:00:58simply go to
01:01:00property tab
01:01:02and click on export
01:01:04now you can set
01:01:06your video
01:01:08I have already told you this
01:01:10exporting video is very easy
01:01:12my first option is
01:01:14format
01:01:16I want to set my video
01:01:18resolution
01:01:20Instagram, Facebook
01:01:22whatever you want
01:01:24you can set here
01:01:26your resolution
01:01:281920x1080
01:01:30frame size
01:01:32if you are using slow motion
01:01:34and fast motion
01:01:36then set it to 60 frame minimum
01:01:38and if you are not using
01:01:40slow motion and fast motion
01:01:42then you can set it to 30 frame
01:01:44where you want to start
01:01:46and where you want to export
01:01:48it is shown in frame rate
01:01:50this is my one page set
01:01:52wherever you want to export
01:01:54you can fill it
01:01:56in end
01:01:58500 or 600
01:02:00or you can directly
01:02:02click on control end
01:02:04and click on export
01:02:06you can see here
01:02:08it has selected it
01:02:10directly
01:02:12two things are set
01:02:14frame range is set
01:02:16third option is
01:02:18output
01:02:20here we will save our file
01:02:22where we want to save
01:02:24you can copy the path
01:02:26or you can tell
01:02:28where you want to save it
01:02:30I have selected the render folder
01:02:32I have to click on this folder
01:02:34and give some name
01:02:36rotate name and after accepting it
01:02:38my file will be saved
01:02:40wherever you give this path
01:02:42this file will be saved
01:02:44next option is file format
01:02:46we have to select
01:02:48ffmpeg video
01:02:50this file format
01:02:52will give very light video
01:02:54very simple and clear
01:02:56and it will render fast
01:02:58in encoding
01:03:00you have to select
01:03:02mpeg4
01:03:04in constrainer
01:03:06mpeg4 will give mp4 video
01:03:08in BDO
01:03:10you will get it by default
01:03:12if your setting is wrong
01:03:14you can set it here
01:03:16264 medium quality and good
01:03:18if you want to keep sound
01:03:20here you can select
01:03:22mp3
01:03:24you can select
01:03:26aac
01:03:28this is the best format
01:03:30you have to do all these settings
01:03:32after doing all these settings
01:03:34when you click on render
01:03:36click on render animation
01:03:38your rendering will start
01:03:40and your video will be saved
01:03:42wherever you give this path
01:03:44but while rendering
01:03:46you have to pay attention
01:03:48when you press zero
01:03:50your camera view
01:03:52only that thing
01:03:54will show in your video
01:03:56and second thing is
01:03:58you can see some globe
01:04:00my last globe
01:04:02my final output
01:04:04will be rendered in my video
01:04:06click on last globe
01:04:08and check
01:04:10your render output
01:04:12here you can see
01:04:14my light is very weak
01:04:16so i will select
01:04:18this light
01:04:20here you can see
01:04:22bulb
01:04:24you can see different type of light
01:04:26i always want to use sunlight
01:04:28when i click on sun
01:04:30my sun light will change
01:04:32here its strength is very high
01:04:34so i will set it to 6
01:04:36if i want to remove shadow
01:04:38from here
01:04:40in bulb you will get
01:04:42an option to tick
01:04:44to remove shadow
01:04:46we will do lighting class
01:04:48very soon
01:04:50you have to keep light on camera
01:04:52and when you put it
01:04:54on model
01:04:56your lighting
01:04:58will be set
01:05:00you can see
01:05:02this thing will be rendered
01:05:04whatever you can see in camera view
01:05:06only that thing
01:05:08will show in your video
01:05:10the way i use it on circle
01:05:12i can use it
01:05:14on path
01:05:16let's see
01:05:18we are again on a new scene
01:05:20here we will see
01:05:22how we can use path
01:05:24first of all
01:05:26i will select this path
01:05:28my path is here
01:05:30i will scale it
01:05:32you can see
01:05:34my path is bigger
01:05:36i can increase
01:05:38my path
01:05:40one thing i want to tell you
01:05:42i will make it smaller
01:05:44this yellow line
01:05:46is not real path
01:05:48when i select path
01:05:50and go to edit mode
01:05:52you will see
01:05:54different vertices
01:05:56here
01:05:58if i select one
01:06:00and click on move
01:06:02and move it up
01:06:04you will see black line
01:06:06this black line
01:06:08is our
01:06:10main path
01:06:12whenever you are setting
01:06:14this path
01:06:16black color will be
01:06:18our path
01:06:20you can edit it like this
01:06:22if you want to make it bigger
01:06:24you can extrude it
01:06:26by pressing E
01:06:28or you can scale it
01:06:30by selecting it
01:06:32i will make it
01:06:34crooked
01:06:36my camera is now
01:06:38crooked
01:06:40you can see
01:06:42my path is changed
01:06:44i will set object
01:06:46here
01:06:48first of all
01:06:50i will set this camera
01:06:52on my path
01:06:54first of all i will select this camera
01:06:56and go to constraint
01:06:58and click on constraint
01:07:00as we work in circle
01:07:02we will work
01:07:04in same way
01:07:06i will select follow path
01:07:08as soon as
01:07:10my path is here
01:07:12first of all
01:07:14camera should be
01:07:16in initial position
01:07:18if you have location
01:07:20then it will be difficult
01:07:22first of all press N
01:07:24and go to item
01:07:26xyz
01:07:28you have to make it
01:07:30zero
01:07:32if you don't make it zero
01:07:34then it will be difficult
01:07:36if you don't make it zero
01:07:38then it will be difficult
01:07:40after that i don't have to do anything
01:07:42just select target
01:07:44and click on constraint
01:07:46as soon as i select my path
01:07:48my path will be set
01:07:50now second thing
01:07:52we have to focus
01:07:54our camera
01:07:56for that i have told you second constraint
01:07:58which is track 2
01:08:00track 2 should not be
01:08:02above
01:08:04as soon as i select
01:08:06object
01:08:08which i want to focus
01:08:10i will select it
01:08:12if single object is here
01:08:14there are no parts
01:08:16then it will be easy to focus
01:08:18but if there are many
01:08:20small parts
01:08:22then you can select empty
01:08:24i have already told you
01:08:26my cube is single
01:08:28so i will select it
01:08:30and if i press zero
01:08:32my path will be set
01:08:34by chance if you want to
01:08:36change camera location
01:08:38then you can move your curve
01:08:40and as you move your curve
01:08:42your camera location will be
01:08:44changed
01:08:46simply i have to go
01:08:48to camera constraint
01:08:50and track 2 work is done
01:08:52if i want to follow curve
01:08:54then i will click on follow curve
01:08:56and when i click on animate
01:08:58it will start animating
01:09:00if i click on space
01:09:02you can see my camera
01:09:04is working on path
01:09:06and it is not stopping
01:09:08it is moving forward
01:09:10if you want to stop it
01:09:12then how to do it
01:09:14to stop it
01:09:16first we will go to path
01:09:18always you have to
01:09:20go to path
01:09:22and follow curve
01:09:24i have already told you
01:09:26in circle
01:09:28always you have to click on it
01:09:30first option is clamp
01:09:32as soon as i click on it
01:09:34it will be clamped
01:09:36and it will be on same curve
01:09:38now it will not move
01:09:40anywhere
01:09:42as you can see
01:09:44i will move this timeline
01:09:46and as soon as i click on it
01:09:48it will stop
01:09:50if i will not click on
01:09:52this clamp
01:09:54my camera will move forward
01:09:56if i will press 0
01:09:58and now i will press it
01:10:00you can see how it
01:10:02track the cube
01:10:04if you want to make it slow or fast
01:10:06i have already told you
01:10:08here you can see frame option
01:10:10if you increase it more
01:10:12if i increase it to 500
01:10:14then it will be slow
01:10:16i will click on clamp
01:10:18so that it will be on both sides of path
01:10:20it will not go out of path
01:10:22as soon as i click on it
01:10:24you can see how slow it is
01:10:26and as much as i want to make it fast
01:10:28simply i have to reduce the size of frame
01:10:30if i increase it to 10
01:10:32then it will be very fast
01:10:34you can see
01:10:36it will complete the path
01:10:38in 10 frame
01:10:40so in this way
01:10:42we can follow track
01:10:44and use camera in different ways
01:10:46we will select our camera again
01:10:48and again
01:10:50i will go to constraint
01:10:52i will click on fixed position
01:10:54i have already told you
01:10:56that it will work on offset factor
01:10:58and
01:11:00if you want to clamp it on path
01:11:02then click on clamp
01:11:04you have to save animation
01:11:06in keyframe
01:11:08let's go back to constraint
01:11:10if it is 0 then click on 0
01:11:12now as i click on it
01:11:14you can see keyframe is ready
01:11:16as soon as it is ready
01:11:18then i have to move it
01:11:20towards timeline
01:11:22if it is on timeline
01:11:24then it will be overwrite
01:11:26you have to remember this
01:11:28bring camera from offset factor
01:11:30after that
01:11:32again click on it
01:11:34then second animation
01:11:36will be saved
01:11:38in same way
01:11:40my camera will stop here
01:11:42and wherever i want to stop it
01:11:44i can stop it like this
01:11:46and as much as i want to stop it
01:11:48from shift D
01:11:50i will select only this much
01:11:52and if i want to stop it
01:11:54and move it back
01:11:56then again i will keyframe it
01:11:58as much as i want to move it
01:12:00i will click on it
01:12:02and new keyframe will be generated
01:12:04now again my animation
01:12:06will work like this
01:12:08it will stop here
01:12:10then it will move forward
01:12:12so this was our camera animation
01:12:14single camera animation
01:12:16now you must have understood
01:12:18how to set camera easily
01:12:20i have already told you
01:12:22about rendering settings
01:12:24in circle path
01:12:26and always
01:12:28click on 3rd global
01:12:30it will be rendered
01:12:32and as soon as i press 0
01:12:34it will be exported
01:12:36so in this way you can set single camera
01:12:38if you have any doubt
01:12:40regarding single camera
01:12:42which you are not able to understand
01:12:44then let me know
01:12:46my next video will be
01:12:48on advanced level
01:12:50i.e. how to use
01:12:52multiple cameras
01:12:54and how to use them in video
01:12:56so that's all for today
01:12:58see you in next video
01:13:00till then good bye
01:13:14Thank you for watching!

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