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00:00So hello everyone, welcome back to the channel Web4Click
00:03and today I have again brought for you a very interesting topic
00:08which is called Expression or Speaking of any character
00:13So whatever kind of animation you are working on
00:16Expression and Talking takes your animation to the next level
00:21If you don't know well about Expression and Talking
00:25then you can never make your animation attractive
00:29So today's video is going to be about how we use Expression and Talking in animation
00:36First of all, whenever we make a character
00:40then that character is made up of two things
00:43One is our Mesh i.e. character's body
00:46Second is our Rigging i.e. the skeleton of the character's bone
00:52which we can count in the second thing
00:56So according to the body and skeleton of any character
00:59we can generate Expression and Talking from three processes
01:04Now let's see what are these three processes
01:07Our character is made up of two things
01:10One is our body and second is our skeleton
01:13So in our first process, we use the body
01:17and for speaking and expression
01:19we have an option in Blender
01:22which we call Shape Key
01:24We will explain Shape Key in detail later in the video
01:27For now, let's come back to our process
01:30So in our first process
01:32we change the shape of the body
01:35and use Expression and Talking in our animation
01:40Now let's come to our second process
01:43If you want to do a little advanced level animation
01:46then according to Rigging i.e. our skeleton
01:50we have to do Expression and Speaking
01:54i.e. the skeleton of our character
01:58we can add more bones of eyes and mouth
02:02to make our character better for Expression and Talking
02:07Simply I have to go to Shift A
02:10and go to Armature
02:11and here I will get an option of Human Meta Rig
02:14As soon as I click on it
02:17I will increase it a little
02:19When you see here
02:21along with the eyes
02:22different types of bones have been added here
02:25with the help of which we can animate the eyes of our character
02:29its ears and its mouth
02:31at a very advanced level here
02:34and its expressions can be added here
02:38in our animation
02:39So in the second process, we will use our Rig
02:42and with the help of Rig
02:44we can animate any character's eyes
02:46its face and its ears
02:48as we want
02:49we can animate here
02:51Third, if you want to go to an advanced level
02:55then our third is Tracking
02:57When we use the second process
02:59and if we make the expression of any character
03:03then along with the Shape Key
03:05we have to take the help of our bones here
03:08The main part in this is
03:10that the animator has to work very hard here
03:14and in different ways
03:16to save the expression
03:18different animations have to be used here
03:21But our third process
03:23makes our expression and talking very easy
03:27in which we use Tracking
03:30For those who don't know
03:32let me tell you that
03:33in Blender we have an option of Tracking
03:36with the help of which
03:37all the expressions of our face
03:40can be saved in our character
03:43Just like animation
03:44we don't have to do anything here
03:46we just have to turn on our webcam
03:49and in that you have to give different expressions
03:52of your face
03:53whatever you want to save your character here
03:56and after that
03:57they are automatically saved here in Blender
04:00and in your character
04:02you can use that animation
04:04those expressions here
04:07So in this way, our third process
04:10is very interesting
04:12We will bring a video on this very soon
04:15In this, we should have a webcam
04:18which is connected to our system
04:20and with the help of which
04:21our computer can bring our face
04:23in Blender
04:25If you don't have a webcam
04:27then you can also use your mobile
04:29as a webcam in the computer
04:32We will understand about this in detail
04:34in the coming video
04:35For now, let's come to our first process
04:38in which today we will
04:40understand in detail
04:41how to generate expressions
04:43using shape key
04:45So let's move ahead
04:46and to understand shape key
04:47first of all, you have to go to properties window
04:49and here you will get an option
04:51object data property
04:53As soon as you click on this option
04:55here you can see
04:56that you have an option of shape key
04:58which is empty here
05:00So let's see
05:01how our shape key is used here
05:04So here we have a cube
05:06If I go to its edit mode
05:08and go to edit mode
05:09and change anything here
05:11then whatever I have changed here
05:13in edit mode
05:14it will be saved here permanently
05:16in my object mode
05:18But shape key is a little different from this
05:20How is it different?
05:21Let's understand
05:22First of all, I set it to control
05:25and we have come back
05:26to our object mode
05:28While making shape key
05:29first of all, you have to keep one thing in mind
05:31If you have a lot of objects here
05:33then the object you select here
05:35related to that
05:36your shape key will come here
05:38So always
05:39the object in which you want to make shape key
05:41it should be selected here
05:43After that, you can see here
05:45I have a plus button on the side
05:47As soon as I click on this plus button
05:49then here
05:51it will come to me as a tab
05:53in the name of basis
05:55This tab of my basis
05:57I don't want to touch it at all
05:59This is our base object
06:01i.e. whatever is the real position of our object
06:04it is present in this tab right now
06:08Now if we want to make shape keys in this
06:10then we have to press the plus button again
06:13and you can see here
06:15I have made two shape keys here
06:17and if I want to delete it
06:18then I can click on minus and delete it
06:21I can double click and give some name to it
06:24I will give it here in the name of shape
06:27While you are making shape key
06:29your app should be selected here
06:32Now let's go to edit mode
06:34After going to edit mode
06:36when I will change it here
06:38then it will change exactly the same way
06:40the way we do modeling here
06:42After doing a little change
06:44I will come back to object mode
06:46So you will see that my cube
06:48has come back to the same condition
06:50in which it was earlier
06:52Whatever I had changed
06:54they have disappeared from here
06:56The reason for this is that whatever I had worked in it
06:58has been saved in this shape key
07:01and if I want to use it in animation
07:04then I can use it
07:06Here you will get an option of value
07:09Whatever I had worked here
07:11has been saved in my value here
07:14and if I want to see what work has been done in it
07:17then if I increase the value 0 from here
07:20then you will see that whatever I had changed
07:22that changement you can see here
07:24how it will be completed by going to 1
07:27So whatever I change from 0 to 1
07:30in edit mode
07:32that will be saved here in shape key
07:35So this is the concept of our shape key
07:38The first thing that comes in shape key
07:40is what all things we can save here
07:42First of all, let me tell you
07:44that our location, rotation and scale
07:47only these three things
07:49we can save in shape key
07:51The color in it
07:53we can never use it in shape key
07:55For this, you can see here
07:57there is a tab of animation in the side
07:59with the help of this
08:01we can use color in animation
08:03For color, we will make a video in deep
08:05For now, let's come back to our shape key
08:07Let's go to deep
08:09and understand shape key in deep
08:12To understand shape key in more detail
08:15I have taken a character here
08:17and now we will make different expressions
08:19on this character
08:21and we will animate them
08:23how we make expressions
08:25on a simple level
08:27To make expressions
08:29we will use shape key
08:31First of all, let me tell you
08:33when we make expression of any character
08:35you never have to select rig
08:37always the expression
08:39will go to the body
08:41with the help of shape key
08:43I have selected the body
08:45Now you can see
08:47I have attached the eyebrows
08:49with the body
08:51Now I can't select them
08:53So there is nothing to be disappointed
08:55Here you can see
08:57as soon as I press the plus button
08:59a base key will be added here
09:01In this base key
09:03we have to keep the expression
09:05of the character
09:07which will be permanent in our video
09:09in idle state
09:11Always our base key
09:13should be selected from here
09:15Now I will select the body
09:17and from here we can go to edit mode
09:19Now we are in the edit mode
09:21So from the top
09:23you can see
09:25there are three vertices
09:27age and face
09:29and the first thing I have to do
09:31is how my character will be in idle state
09:33I have to save that in the base key
09:35So I will select the face
09:37in idle state
09:39from one side
09:41and if I press the control key
09:43and select the whole face
09:45then it will be selected
09:47If you haven't seen my starting video
09:49then for selection
09:51in episode 2
09:53I have told you many selection procedures
09:55with which we can select the face
09:57in any way
09:59Now we have to scale it
10:01press the S button
10:03and in Z direction
10:05means from top to bottom
10:07if we press it inside
10:09then you will see
10:11the mouth of the face is closed
10:13In our base key
10:15in idle state
10:17the character will keep his mouth closed
10:19If you want to show his mouth
10:21then press the S button and Z button
10:23and slightly
10:25pull it out
10:27then you will see his mouth
10:29Now we are back in the object mode
10:31and this is my idle position
10:33the character will look like this
10:35Now we are back in the shape key
10:37I will press the plus button
10:39and double click to make another expression
10:41this time I will make it angry
10:43So I have typed angry
10:45my angry tab should be selected
10:47and let's go back to edit mode
10:49by pressing the tab
10:51Now if I want to show angry
10:53then I have to change the position
10:55of his eyebrows
10:57Let's see how to change it
10:59Now you will see
11:01if I select any eyebrow
11:03then only one portion of it is selected
11:05and if I select the whole
11:07then the whole back part of it is selected
11:09So whenever we
11:11select an eyebrow
11:13we add it from outside
11:15like I have made my eyebrow with slender
11:17and now I have grouped it
11:19so if I want to select it
11:21then simply I have to select
11:23any vertices, face or age
11:25anything
11:27so I have selected face
11:29I will select any face
11:31and with control
11:33I will press the L button
11:35so my whole eyebrow will be selected
11:37you can see
11:39my whole eyebrow will be selected
11:41now I have to
11:43press the R button
11:45and in angry button
11:47I have to keep my eyebrow
11:49like this
11:51in this position
11:53now the biggest problem
11:55is when we rotate
11:57one side of the eyebrow
11:59then the other eyebrow
12:01will be rotated again
12:03so its measurement
12:05should be according to this
12:07to maintain this
12:09first of all
12:11you can see the Rotate option
12:13and in this Rotate
12:15it shows the angle at which I have rotated
12:17you can see
12:19I have rotated it at minus 34.3 degree
12:21I will
12:23press the control C button
12:25and I will copy it
12:27now I have to select somewhere else
12:29and you can see
12:31it will be deselected
12:33I will select the other eyebrow
12:35and with control L button
12:37I will select the whole eyebrow
12:39this time I have to press the R button
12:41and I will rotate it
12:43so you can see
12:45I have rotated it
12:47I will paste the Rotation
12:49that I have copied
12:51and one thing you have to remember
12:53if it is in minus then you have to
12:55plus it
12:57if it is in plus then you have to minus
12:59so I will remove the minus
13:01and I will make it plus
13:03now I will click
13:05my eyebrow will be at the same angle
13:07at which I have selected
13:09the other eyebrow
13:11so like this
13:13you can see
13:15my eyebrow has changed
13:17and my angry scene
13:19has come in the character
13:21if you want to move the mouth
13:23up and down then
13:25select the edge button
13:27in the last
13:29you can see
13:31I can adjust
13:33the last part
13:35like this
13:37and this is
13:39my angry scene
13:41I will move it up
13:43from the middle
13:45like this I can make
13:47angry scene
13:49so the changes I have made
13:51will be saved in my angry tab
13:53if I go back to object mode
13:55you can see
13:57my character is
13:59in the same condition
14:01which I had kept in the basis key
14:03if I increase the value
14:05you can see
14:07my angry posture
14:09will come here
14:11so like this I can
14:13change the shape of my character
14:15I can make different
14:17expressions
14:19and if I want to animate it
14:21then it is very easy
14:23to use the expression
14:25the value will be zero
14:27you can see
14:29there is a small tick
14:31which I have already told you
14:33this is the animation tick
14:35when I click on it
14:37my keyframe will be added
14:39now this animation
14:41you have to keep from where to where
14:43for that I will press the shift D button
14:45and I will move it forward
14:47I want to keep this animation
14:49till 100 frames
14:51now I will make my expression
14:53for that I will increase
14:55my keyframe
14:57and like this my expression
14:59will be created
15:01and when I click on the keyframe
15:03you can see my keyframe is added
15:05and in between
15:07my expression will be created
15:09and you can see
15:11my keyframe is changing
15:13the reason behind this is
15:15the first and last keyframe
15:17is of zero value
15:19and here my value will start
15:21and end here
15:23now you have to select the keyframe
15:25and press the shift D button
15:27and you have to keep the expression
15:29from where to where
15:31now in between these two
15:33this expression will be changed
15:35and in between this expression
15:37will be there
15:39and in between this expression
15:41will be converted
15:43so like this you can use your expression
15:45if you want to use sound effects
15:47for that you have to
15:49make another tab
15:51and here you will get an option
15:53which I have told you many times
15:55video sequencer
15:57which we use for sound
15:59if you want to bring the sound
16:01then simply
16:03go to your computer screen
16:05where your sound is kept
16:07so to make you understand
16:09I have kept a small sound effect
16:11I will simply drag and drop it
16:13in my blender
16:15and leave it anywhere
16:17so you can see
16:19my sound effect is here
16:21I will press the N button
16:23and when I click on display waveform
16:25it will tell me
16:27where my sound is
16:29I will close the window
16:31you have to keep the sound effects
16:33at the top
16:35and the layer of talking
16:37should be at the bottom
16:39I will tell you about talking in the next video
16:41for now we are learning about expression
16:43so in expression you can see
16:45my sound effect is added
16:47now first of all I will tell you
16:49if you want to use sound effect
16:51then where I started this expression
16:53there you have to use
16:55this sound effect
16:57so I will use this sound effect
16:59in this way
17:01now I will play it
17:03and show you
17:05so you have seen
17:07how my sound effects
17:09is matching with the character
17:11so between this and this
17:13my expression was changing
17:15so in this way
17:17you can make different expressions
17:19and different sound effects
17:21can be used
17:23for audio if you want to watch
17:25video in a better way
17:27then how we do professional level
17:29video editing, for this I have made
17:31episode no. 23
17:33you can go there and practice
17:35in a better way
17:37so let's move ahead
17:39let's make some changes
17:41and I will merge this window
17:43now I will click here
17:45and I will name it
17:47sad
17:49sad means
17:51when we want to make any character
17:53sad then how we will
17:55do expression for that
17:57and when I will go to edit mode
17:59and this time I will try to make it
18:01sad, to make it sad
18:03I don't have to do anything
18:05I have to use the same procedure
18:07first I will select face
18:09I will select one face
18:11this time I will press R
18:13and in this way
18:15I will rotate it
18:17and at 44.8
18:19degree it is rotated
18:21so I will copy it
18:23again I will select other eyebrow
18:25I will press ctrl L
18:27and after pressing R
18:29I will click here
18:31and I will simply paste it
18:33you can see
18:35it is in plus
18:37I have to select it in minus
18:39if it is in plus then I have to select it in minus
18:41and if it is in minus then I have to select it in plus
18:43and when I will click here
18:45in this way
18:47it will change
18:49you can see
18:51now sad or scared
18:53it has become a posture
18:55if you want to adjust mouth
18:57in the same way
18:59I will select middle edge
19:01and in left and right
19:03I will select it by pressing shift
19:05and in this way
19:07it will become sad
19:09and if you want
19:11you can adjust it
19:13in this way
19:15you can see
19:17it has become sad
19:19I will press tab button again
19:21it will be saved in value
19:23and when I will change it
19:25from 0 to 1
19:27you can see
19:29it is changing
19:31if you want to make smile
19:33you have to press plus
19:35I will name it smile
19:37again I will go to edit mode
19:39this time you have to
19:41play with mouth
19:43and select middle edge
19:45and select left and right
19:47edge
19:49and in this way
19:51you can make it smile
19:53and in middle edge
19:55you can make it smile
19:57I will press tab again
19:59now my value
20:01is saved
20:03and in this way
20:05I have used animation
20:07and sound effect
20:09you can use it
20:11our angry, sad and smile
20:13characters are used in basic level
20:15and in this
20:17we can make one more shape
20:19which we can call talking
20:21for talking we have to write
20:23talking and after that
20:25we have to select body in same way
20:27and go to edit mode
20:29this time I have to select face
20:31I will press ctrl and select last
20:33I will press s
20:35and I will scale it
20:37from top to bottom
20:39so you can see I will open mouth
20:41so this is my
20:43talking
20:45I will come back to object mode
20:47for now I will tick
20:49sad position
20:51so my sad will end
20:53I will remove angry
20:55so my angry will end
20:57I will tick smile
20:59so you can see
21:01my smiling face
21:03is simple
21:05our main purpose of today
21:07is to explain expression
21:09we will do animation
21:11with talking in next video
21:13for now I will close
21:15these three
21:17I will remove tick
21:19you can see
21:21value of talking is saved
21:23so with help of talking
21:25I can set dialogue
21:27so my character will
21:29start speaking
21:31so this was process 1
21:33in which we can use body
21:35to make expression
21:37and make it speaking
21:39other than this process 2 and 3
21:41are on advanced level
21:43and rigging of character
21:45means bow
21:47we can make expression
21:49and make it speaking
21:51for process 2 and 3
21:53when we will do rigging on advanced level
21:55and use rigify addon
21:57in blender
21:59then we will understand it in detail
22:01so our next video
22:03is about character speaking
22:05and how to use
22:07expression
22:09and along with that
22:11we will use many sound effects
22:13other than this
22:15we will learn many software
22:17with which we can record voice
22:19and can convert same voice
22:21in different characters
22:23we will learn all these things in next video
22:25so see you in next video
22:27till then goodbye