• last year
ALL TUTORIALS.
Transcript
00:00:00So hello everyone, welcome back to the channel Web4Click
00:00:03And after a long time, I have again brought a very interesting video
00:00:08First of all, those who are new and are watching this video, let me tell you that
00:00:12A 3D animation class is going on here
00:00:15And there is a software called Blender which is completely free
00:00:18And it is very lightweight which can run on any computer
00:00:21With the help of which we are learning to make big VFX of 3D animation and movies
00:00:28I have made 42 episodes so far
00:00:31In which we have covered the basic level rigging and animation
00:00:35You will get all these 42 episodes in the playlist of my channel Web4Click
00:00:41But now we will slowly move towards the advanced mode
00:00:44And will know how our character does face rigging at the advanced level
00:00:49And how big animation movies are made
00:00:52Before doing any animation, we have to rig the character
00:00:56And I have told you three different methods of rigging
00:01:00First of all, let me tell you that in the last episode, I told you about the pose library
00:01:05And told you how we make different poses of any character
00:01:11So in today's video, we will see how we use our pose library in our animation
00:01:18So before working on any animation, the first thing we need is the scene
00:01:24That is, whatever animation we are doing, we call our background scene
00:01:29Now we can divide our animation scene into two different categories
00:01:34The first category is Outdoor Scenes
00:01:37So your scene can be of any type
00:01:40Maybe you are making an animation for a hospital
00:01:43Maybe you are making an animation related to an office
00:01:46Or maybe you are making an animation on a beach
00:01:49So in that scene, the outer area is called the Outdoor Scene
00:01:54After this comes our second category, Indoor Scenes
00:01:58So suppose you are making an animation for a hospital
00:02:01So the room inside it, in which you will do the animation
00:02:05We call it the Indoor Scene
00:02:07So the room inside our hospital
00:02:09We will maintain it according to the hospital
00:02:13We will put a bed in it, put an ICU and maintain it properly
00:02:17Suppose you are making an animation related to an office
00:02:20And in that, we will need an outdoor scene
00:02:23That is, in our outdoor scene, we will need our character
00:02:27After this, our character will go inside the office
00:02:31That is, it will enter the indoor scene
00:02:33So in this condition, we will make different files for both the scenes
00:02:38The outdoor scene will be a city scene
00:02:41And the indoor scene, we will make a separate room
00:02:46In which we will maintain an office
00:02:49And both the files will be made separately
00:02:52And both the videos will be exported separately
00:02:56But we will join them together later
00:02:59So let's do it practically
00:03:02How do we use both indoor and outdoor in our animation
00:03:07So we have come to our Blender screen
00:03:10First of all, we will do a small practical of outdoor animation
00:03:14And to generate any scene
00:03:16I have already told you an add-on called Sketchfab
00:03:20So here you can see an add-on called Sketchfab
00:03:24How do we activate this add-on
00:03:26I have already made a video for this
00:03:28You can go and see in episode no. 35
00:03:31For now, let's move ahead
00:03:33By clicking on Sketchfab, I have to click on the first task here
00:03:37And activate it
00:03:38As soon as it is activated here
00:03:40Here you will get a thumbnail
00:03:43And a lot of models will come here
00:03:45Which you can download here
00:03:47And in any scene you need
00:03:50You can download any model from here
00:03:53By pressing the A button
00:03:54I delete everything from here for now
00:03:57First of all, for the outdoor example
00:03:59I take a city
00:04:00So I will search city here
00:04:02As soon as I click on the city here
00:04:05A lot of cities will come to me
00:04:07And whatever is suitable city for my animation
00:04:11I can use it here
00:04:13For different types of work
00:04:15Different types of cities are available here
00:04:17Suppose if you are making a film
00:04:19If you are making a VFX
00:04:20So for that too
00:04:21You will get different types of cities here
00:04:24So for now, if I am not getting anything in this
00:04:26So I will next from here
00:04:28And I will go to the next page and see
00:04:30I have three cities
00:04:32Which can be used in my cartoon type character
00:04:36So first of all, if I want to enlarge it
00:04:39You can see here
00:04:40I can see a small one
00:04:41Which I can't see properly
00:04:43What type of city it is
00:04:44So here you can see an option
00:04:46You have to click on it
00:04:48Whatever will be your default browser
00:04:50It will open in that
00:04:51I enlarge it a little
00:04:53And see
00:04:54This city
00:04:55I don't find it comfortable
00:04:57According to the cartoon
00:04:58So there is no problem
00:04:59I minimize it
00:05:00I will go back to my Blender file
00:05:02And by clicking again
00:05:04I will click on my other city here
00:05:06This city is also quite right
00:05:08And looks pretty good
00:05:09But the color in it is a little faded
00:05:12I minimize it
00:05:14And this is my other city
00:05:16It is visible in it
00:05:17Let's see this too
00:05:18So this city is very colorful
00:05:20And according to my cartoon
00:05:22I find it quite right
00:05:24So I will use it here
00:05:26And see
00:05:27You have to import it
00:05:28Simply click on it
00:05:30As soon as the processing is complete
00:05:32You will see that the city has come here
00:05:34But if you scroll it
00:05:36You will see that nothing is visible here
00:05:37The reason for this is
00:05:38This city is much bigger than my computer capacity
00:05:41I will scale it and make it smaller
00:05:43I will press the S button
00:05:45And I will scale it and make it smaller
00:05:47So that it fits in my system
00:05:49I will click once
00:05:50If my scale is complete
00:05:52I will press the S button again
00:05:53I will bring it back and scale it again
00:05:55I will take it to the center point
00:05:58So this city will be smaller like this
00:06:00Now any city
00:06:01How much smaller you have to keep on the scale
00:06:03How much bigger you have to keep on the scale
00:06:05To estimate it
00:06:06First of all
00:06:07The middle globe
00:06:09If I click on it
00:06:10Its automatic color will come in it
00:06:13And automatic light will come in it
00:06:15Now this city
00:06:16How much smaller I have to make it
00:06:17How much bigger I have to make it
00:06:18For this
00:06:19For estimating
00:06:20I will press the Shift A button
00:06:22And take the armature
00:06:24Basic
00:06:25When I click on the basic rig
00:06:27You will see
00:06:28This rig is much bigger than my city
00:06:30First I hide the meta from here
00:06:32By pressing the A button
00:06:33The whole city will be selected from here
00:06:35This time you have to click here
00:06:37If you click
00:06:38It will not be selected here
00:06:40So your city is selected here
00:06:42And meta rig is unselected here
00:06:44So you increase the city according to this meta rig
00:06:48And
00:06:49You can see this on my road
00:06:51As much as the car
00:06:53Here
00:06:54I will keep it like this
00:06:56So my
00:06:57Right position
00:06:59Will come here
00:07:00I will increase it a little more here
00:07:02So that
00:07:03According to my city
00:07:05My character is very small in it
00:07:07So this is my basic rig
00:07:09Now I delete it from here
00:07:11My character
00:07:12Will sit right here
00:07:14First of all
00:07:15You can see
00:07:16The black color line in it
00:07:18It can be very difficult for me to work
00:07:21This is the relationship line
00:07:23And here
00:07:24You will get an option on the top
00:07:26If you click on this option
00:07:27So here
00:07:28You can remove them with the help of jeans
00:07:31If you
00:07:32When you are working
00:07:33Camera etc
00:07:34Light etc
00:07:35Which comes in black color
00:07:36If you want to remove them
00:07:37Then remove the extra
00:07:38And the line that is coming in it
00:07:40If you want to remove them
00:07:42So here I have been given the option
00:07:43Relationship lines
00:07:44As soon as I remove this tick
00:07:46So here
00:07:47Relationship line
00:07:48Will be removed
00:07:49So I
00:07:50Make this middle building
00:07:51Like an office
00:07:53So the extra car that is visible in it
00:07:55I delete them from here
00:07:57So that my character
00:07:58Can run here
00:08:00And this car
00:08:01I also remove it from here
00:08:03Currently we are working for outdoor
00:08:05So here you can see
00:08:06This transparency
00:08:07You can see
00:08:08So this transparency
00:08:10I can see that
00:08:11There is nothing inside it
00:08:12So first of all
00:08:13I will fix it
00:08:14And give some color in it
00:08:15So that nothing can be seen inside it
00:08:17With this
00:08:18I will select it here
00:08:19And here
00:08:20The material of it
00:08:21Will go in it
00:08:22And here you can see
00:08:24The transparency in the material
00:08:26Is given
00:08:27So I will simply
00:08:28Minus it from here
00:08:29And remove it
00:08:30And this
00:08:31From here
00:08:32The transparency in it
00:08:33Will be removed from here
00:08:34Now here
00:08:35I will click on new
00:08:36And any color
00:08:37Here in the base color
00:08:38I can select it
00:08:39And give it here
00:08:40And like this
00:08:41My window
00:08:42Will be set here
00:08:43So I will give it
00:08:44A little yellow
00:08:45So that
00:08:46Nothing inside it
00:08:47Can be seen in it
00:08:48If you want to put
00:08:49The office board here
00:08:50So any image
00:08:51You can import it here
00:08:52In the office
00:08:53And give it here
00:08:54So that
00:08:55You can see
00:08:56The image
00:08:57Here
00:08:58You can import it
00:08:59From the name office
00:09:00So I have already
00:09:01Made an image
00:09:02Which I will
00:09:03Import here
00:09:04We have two ways
00:09:05To import any image
00:09:06The first way
00:09:07Is that
00:09:08We have to go
00:09:09To the image
00:09:10Simply click on it
00:09:11And from here
00:09:12We will drag and drop it
00:09:13And like this
00:09:14My image
00:09:15Will come here
00:09:16But sometimes
00:09:17The problem is
00:09:18That this image
00:09:19Is not able to come
00:09:20In my render
00:09:21I will take a camera
00:09:22Here
00:09:23To check
00:09:24So on this
00:09:25I will set the camera
00:09:26I will press
00:09:27Ctrl Alt 0
00:09:28And I will
00:09:29Set it here
00:09:30With V button
00:09:31I have already made
00:09:32A video on camera settings
00:09:33In detail
00:09:34In episode
00:09:35No. 37
00:09:36And episode
00:09:37No. 38
00:09:38You can go and
00:09:39Watch it
00:09:40So here
00:09:41I have set the camera
00:09:42And when I click
00:09:43On render image
00:09:44You will see
00:09:45That the image
00:09:46Which I have here
00:09:47Is not coming
00:09:48Which means
00:09:49It is not
00:09:50Capturing it
00:09:51In the render
00:09:52I will delete it
00:09:53From here
00:09:54You have to
00:09:55Activate this
00:09:56Installation
00:09:57You don't have to
00:09:58Do anything
00:09:59Simply go to
00:10:00Edit
00:10:01In preferences
00:10:02Click on add-ons
00:10:03And here
00:10:04You have to search
00:10:05Image
00:10:06And as soon as
00:10:07You write image
00:10:08Here
00:10:09Import image
00:10:10As planes
00:10:11An option will
00:10:12Come
00:10:13This option
00:10:14Will be unticked
00:10:15Here
00:10:16Like this
00:10:17You have to
00:10:18Click here
00:10:19And this
00:10:20Add-on
00:10:21Will be activated
00:10:22Here
00:10:23This new option
00:10:24Will be highlighted
00:10:25Here
00:10:26Until you
00:10:27Don't add
00:10:28Add-on
00:10:29This option
00:10:30Will not come
00:10:31Simply click on it
00:10:32And it will ask for
00:10:33Path
00:10:34And wherever
00:10:35Your image
00:10:36Is there
00:10:37Copy the path
00:10:38From here
00:10:39And paste it
00:10:40Here
00:10:41So image will
00:10:42Come like this
00:10:43And I will select
00:10:44And import it
00:10:45So my image
00:10:46Will come here
00:10:47Now there are
00:10:48Some shortcuts
00:10:49Which will help you
00:10:50A lot
00:10:51First of all
00:10:52There are
00:10:53A lot of
00:10:54Things
00:10:55Which you
00:10:56Need to
00:10:57Import
00:10:58But when
00:10:59Your city
00:11:00Is big
00:11:01So you
00:11:02Don't know
00:11:03Where it
00:11:04Has been
00:11:05Imported
00:11:06So a
00:11:07Very simple
00:11:08Way
00:11:09Is that
00:11:10We have
00:11:11Numpad
00:11:12Which is
00:11:13A Dot
00:11:14Button
00:11:15In Numpad
00:11:16As soon as
00:11:17You press
00:11:18This Dot
00:11:19Button
00:11:20It will
00:11:21Select
00:11:22It
00:11:23And
00:11:24It will
00:11:25Bring it
00:11:26In focus
00:11:27And tell
00:11:28Where it
00:11:29Is
00:11:30Now the second
00:11:31Challenge is
00:11:32Whenever we
00:11:33Bring something
00:11:34Here
00:11:35Your city
00:11:36Can be very
00:11:37Big
00:11:38And that
00:11:39Thing
00:11:40Can be
00:11:41Imported
00:11:42And go
00:11:43Anywhere
00:11:44If you
00:11:45Want to
00:11:46Set
00:11:47That
00:11:48Thing
00:11:49Anywhere
00:11:50On the
00:11:51Roof
00:11:52Of your
00:11:53Office
00:11:54Simply
00:11:55Select
00:11:56Your
00:11:573D
00:11:58Cursor
00:11:59And click
00:12:00On it
00:12:01And after
00:12:02Clicking
00:12:03Your
00:12:04Thing
00:12:05Should be
00:12:06Selected
00:12:07And as
00:12:08Soon as
00:12:09I click
00:12:10This Button
00:12:11I will get
00:12:12The option
00:12:13Selection
00:12:14To Cursor
00:12:15Selection
00:12:16To Cursor
00:12:17Means
00:12:18Whatever
00:12:19Image
00:12:20I
00:12:21Have
00:12:22Will
00:12:23Come
00:12:24On
00:12:25The
00:12:263D
00:12:27Cursor
00:12:28So
00:12:29First
00:12:30Click
00:12:31On
00:12:32The
00:12:33Move
00:12:34Point
00:12:35And
00:12:36Bring
00:12:37It
00:12:38Here
00:12:39And
00:12:40Now
00:12:41You
00:12:42Can
00:12:43Set
00:12:44It
00:12:45On
00:12:46The
00:12:47Roof
00:12:48Of
00:12:49Your
00:12:50Office
00:12:51Simply
00:12:52Click
00:12:53On
00:12:54The
00:12:55Move
00:12:56Point
00:12:57And
00:12:58Click
00:12:59On
00:13:00The
00:13:01Move
00:13:02Point
00:13:03And
00:13:04Click
00:13:05On
00:13:06The
00:13:07Move
00:13:08Point
00:13:09And
00:13:10Click
00:13:11On
00:13:12The
00:13:13Move
00:13:14Point
00:13:15And
00:13:16Click
00:13:17On
00:13:18The
00:13:19Move
00:13:20Point
00:13:21And
00:13:22Click
00:13:23On
00:13:24The
00:13:25Move
00:13:26Point
00:13:27And
00:13:28Click
00:13:29On
00:13:30The
00:13:31Move
00:13:32Point
00:13:33And
00:13:34Click
00:13:35On
00:13:36The
00:13:37Move
00:13:38Point
00:13:39And
00:13:40Click
00:13:41On
00:13:42The
00:13:43Move
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00:13:45And
00:13:46Click
00:13:47On
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00:13:49Move
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00:13:51And
00:13:52Click
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00:13:58Click
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00:14:04Click
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00:14:10Click
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00:14:16Click
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00:14:22Click
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00:14:28Click
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00:14:46Click
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00:16:10Click
00:16:11you have to go to object data properties
00:16:14and as soon as you click on regenerate
00:16:17it will automatically regenerate
00:16:20and you don't have to do anything
00:16:23all these things will be already connected
00:16:26and it will catch our character very easily
00:16:29so this way you always have to
00:16:32take your character with meta rig
00:16:35so I will select all of them from here
00:16:38and I will go to my scene and paste it
00:16:41and the first thing I have to do
00:16:44I have to check my character
00:16:47as you can see properties are gone
00:16:50so I will delete it
00:16:53and after selecting meta rig
00:16:56I will regenerate it
00:16:59so that my character gets automatically set
00:17:02after pressing S button
00:17:05you can check your character
00:17:08as per your city
00:17:11so my character is now set
00:17:14as per my city
00:17:17you don't have to click anywhere
00:17:20and you can see my character will be selected
00:17:23and it can also happen that
00:17:26your character is not visible
00:17:29in any city
00:17:32because your origin point will not be visible
00:17:35in that condition
00:17:38if I want to move my character
00:17:41I will have to drag my character
00:17:44so I will use 3D cursor again
00:17:47you have to click on 3D cursor
00:17:50make sure you don't click anywhere
00:17:53so that your character will be selected
00:17:56after clicking on 3D cursor
00:18:00I will press shift S
00:18:03and I will click on mouse
00:18:06so my character will be on 3D cursor
00:18:09after setting position
00:18:12I will press R button and Z button
00:18:15and I will move my character
00:18:18if you are working in office
00:18:21your character will not be visible
00:18:24as you can see
00:18:27so to solve this problem
00:18:30you have to use a shortcut
00:18:33which is called dot button
00:18:36you will get a dot button
00:18:39after pressing it
00:18:42whatever you select
00:18:45will come in focus
00:18:48by chance if you are using laptop
00:18:51and you don't have numpad
00:18:54you will get a shortcut called frame selected
00:18:57after clicking on it
00:19:00whatever you select will come in focus
00:19:03if you want to change the shortcut
00:19:06right click on change shortcut
00:19:09and press a key
00:19:12and press F
00:19:15so frame selected will be F
00:19:18you can see
00:19:21if I move my character
00:19:24and if I want to focus
00:19:27I will press F
00:19:30and it will come in focus
00:19:33for now I will make it a dot
00:19:36you can change it according to you
00:19:39so I will make it a numpad dot
00:19:42you can see my 3D cursor is selected
00:19:45so it is not working
00:19:48after this
00:19:51you will get a option
00:19:54cursor to world origin
00:19:57after this
00:20:00you have to click on move button
00:20:03so that your 3D cursor is not selected
00:20:06now I can click here
00:20:09and deselect my character
00:20:12now you have to focus on outliner
00:20:16you can see this file
00:20:19it is a box file
00:20:22you can delete it
00:20:25right click on it
00:20:28and click on delete
00:20:31now I can delete MetaRig
00:20:34after using controller
00:20:37you will not face any problem
00:20:40first I want to show you
00:20:43that you have to keep it well managed
00:20:46in outliner
00:20:49so that whenever you need to select
00:20:52you will know where it is
00:20:55first I will name it scene
00:20:58and if I want to make more collections
00:21:01I have to select it
00:21:04and if I want to make other folders
00:21:07I have to click on scene
00:21:10and right click on new collection
00:21:13you can see this
00:21:16I will name it camera
00:21:19I will drag and drop my camera
00:21:22all the cameras I will use
00:21:25will be in my camera
00:21:28I will make one more
00:21:31I will name it characters
00:21:34characters
00:21:37I will save all my characters
00:21:40this is my character
00:21:43when you have a lot of things
00:21:46you have to right click
00:21:49and select hierarchy
00:21:52you can see my body is selected
00:21:55if I click on it
00:21:58only one thing will be selected
00:22:01right click on it
00:22:04select hierarchy
00:22:07and drag and drop it
00:22:10I will name it John
00:22:13so that my character
00:22:16will be named John
00:22:19you can manage your scene
00:22:22if I click on city
00:22:25only one thing will be selected
00:22:28you have to click on select hierarchy
00:22:32and drag and drop it
00:22:35you can see my city
00:22:38and office image
00:22:41if you want to make
00:22:44more folders
00:22:47click on scene
00:22:50and click on new collection
00:22:53and I will name it objects
00:22:56you can add other objects
00:22:59you can manage your outliner
00:23:02like this
00:23:05I will select my character
00:23:08I will bring it in focus
00:23:11I have created my scene
00:23:14the first challenge is
00:23:17which outdoor we are shooting
00:23:20in day or night
00:23:23the first task is
00:23:26how we are going to create it
00:23:29let's take night
00:23:32you can see 3 types of globe
00:23:35the first one is
00:23:38modeling mesh
00:23:41the second one is
00:23:44lighting
00:23:47but this is not going to be
00:23:50exported in video
00:23:53whatever you can see
00:23:56will be exported in video
00:23:59if I want to make night
00:24:02you can see night
00:24:05but it is not there
00:24:08let's see how to manage it
00:24:11if I want to create night
00:24:14you can see this word
00:24:17you have to go to word properties
00:24:20you can see
00:24:23grey color
00:24:26you can change color
00:24:29if I want to increase
00:24:32light strength
00:24:35you can see it is increased
00:24:38if you want to change color
00:24:41for horror movie, blue
00:24:44or red
00:24:48you can change color
00:24:51whatever you can see
00:24:54will be rendered
00:24:57if you want to create night
00:25:00you can control z
00:25:03if you change strength to 0
00:25:06it will be night
00:25:09you can see
00:25:12after that
00:25:15I will show you
00:25:18temporary base
00:25:21if you want to create night
00:25:24you can use
00:25:27point light
00:25:30you can see
00:25:33point light
00:25:36if you want to increase
00:25:39strength
00:25:42you can see
00:25:45object data properties
00:25:48power
00:25:51if you increase power
00:25:54it will increase strength
00:25:57point light
00:26:00is used for small bulb
00:26:03you can see
00:26:06night scene
00:26:09you can see
00:26:12shadow
00:26:15you can see
00:26:18shadow
00:26:21you can see
00:26:24point light
00:26:27you can use
00:26:30shift d
00:26:33y
00:26:36you can see
00:26:39point light
00:26:42you can see
00:26:45point light
00:26:48you can see
00:26:51night scene
00:26:54you can see
00:26:57night scene
00:27:00you can see
00:27:04area light
00:27:07you can see
00:27:10area light
00:27:13you can see
00:27:16front light
00:27:19you can see
00:27:22light
00:27:25you can see
00:27:28light
00:27:31so you can see that I have just created an area light
00:27:34so I am having this problem again and again
00:27:35to pull it here and there
00:27:36so I will keep it from here
00:27:38and in this way by pressing shift S button
00:27:41I will bring the light here
00:27:42like I had brought things here
00:27:44now I will press the move button
00:27:46and I will use it here on the front
00:27:49on my character
00:27:50if you put it on the front from the camera
00:27:53and I will increase its strength to 500
00:27:57so you will see this way
00:28:00it will give the lighting
00:28:01and I will get the feeling of darkness in it
00:28:04always remove the shadow
00:28:06if all your shadows will be a problem
00:28:08when you will do the rendering
00:28:10so in this way you can create any scene of darkness here
00:28:14so this was our scene of darkness
00:28:15for now I will undo all the things here
00:28:18and now we will go to the second condition
00:28:20that if we have to shoot any scene in the day
00:28:23then how will we do it
00:28:24so I have reset all the things here
00:28:26I have deleted all the lights
00:28:28and by selecting on the last globe
00:28:30the position which was coming in my starting
00:28:32exactly the same position has come here
00:28:34now the challenge is in front of me
00:28:35that if I want to shoot anything here in the day
00:28:38then how can I do it
00:28:39first of all let me tell you
00:28:40if you want to make it bright here
00:28:42so here I have an option
00:28:44light which is called sunlight
00:28:46or you can use this
00:28:48sunlight will give this light to the whole environment
00:28:52and make it a little bit here and there
00:28:54and remove this shadow from here
00:28:57if you want to make it a little bright
00:28:58then set the strength here to 3
00:29:01it will work perfectly here
00:29:03if the light is less
00:29:04then you can increase it from here
00:29:05as much as you feel comfortable
00:29:07but you will see that
00:29:08here this problem of light is enough
00:29:11and if I want to avoid the problem of light
00:29:14then I have one more very good way here
00:29:17here you can see
00:29:19it is getting completely dark on the top
00:29:21whenever you will render it
00:29:23then it will always have a black color on the top
00:29:26if I want to make a sky on the top
00:29:29and the light automatically gets set in it
00:29:33for that I have an add-on
00:29:35which is called sky
00:29:36you don't need to install that add-on
00:29:39it is available in blender by default
00:29:41you just have to go to edit
00:29:43go to preferences
00:29:44click on add-on
00:29:46and this time instead of image
00:29:47you have another add-on
00:29:49which is called sky
00:29:50so as soon as you type sky here
00:29:52you will get an option below
00:29:54which is called lighting dynamic sky
00:29:57we will use this here
00:29:59as soon as I click on it
00:30:00my add-on will get activated here
00:30:03after clicking I will cut it from here
00:30:05I will press the end button
00:30:06so here I will get an option below
00:30:08which will get highlighted
00:30:09with the name create
00:30:10if I click on this create
00:30:12then I will get this option
00:30:14with the name dynamic sky
00:30:15now you don't have to do anything
00:30:16you just have to click on this create
00:30:18as soon as you click on create
00:30:21by default it will take you to your cycle engine
00:30:25in cycle engine the clarity
00:30:27becomes outstanding
00:30:30and here you can see
00:30:31by typing 1 you will get a message
00:30:34name dynamic 1
00:30:36so by typing 1 you will understand
00:30:38that my day option
00:30:40has been highlighted here
00:30:41and if you want to convert this whole word
00:30:43into sky
00:30:45so here you just have to go to
00:30:47word property
00:30:49and in word property
00:30:50you will see an icon
00:30:52of this type, globe
00:30:54you have to select on this globe icon
00:30:56and here the topmost option
00:30:58this extra option will come here
00:31:01and as soon as I click on it
00:31:03you have to wait for a while
00:31:05here you can see
00:31:06it has activated the cycle automatically
00:31:09so first of all you have to go
00:31:11to render properties
00:31:13and the cycle which it has automatically
00:31:15changed here
00:31:15you have to convert it back into EV
00:31:18so after converting it into EV
00:31:20you will see that
00:31:20my lighting has been automatically
00:31:23added to my scene
00:31:25the third globe
00:31:26will have darkness first
00:31:28but as soon as you use sky
00:31:31your lighting will be added
00:31:32and if you look at the top side
00:31:34so here this sky will be automatically
00:31:36generated
00:31:37now in the background
00:31:38your sky will always be present
00:31:41if you want to set the sky
00:31:43so here the whole setting is given
00:31:45you can make the sky
00:31:46you can make it here
00:31:48and you don't need lighting
00:31:50let me render the image for you
00:31:53in this way your lighting
00:31:55will come here perfectly
00:31:56you don't need to add anything
00:31:58to it
00:31:59so this is a very good option
00:32:01you can use it here
00:32:03in sky you can see
00:32:04if you want to change the sky
00:32:06so I will blue the color
00:32:09in this way
00:32:10cloud density is an option
00:32:12you can manage it with cloud density
00:32:15and you can adjust cloud density
00:32:18as per your requirement
00:32:20the third option
00:32:22if you change the color
00:32:24to blue
00:32:26so your sky will become
00:32:28more blue
00:32:29the color in the background
00:32:31will change it to sky
00:32:33now you will see
00:32:35it will look like sky
00:32:37you can change it to blue
00:32:39as per your requirement
00:32:41so this is a very good add-on
00:32:43and you can use it
00:32:45brightness, shadow
00:32:47all the settings are given
00:32:49let me close it with N button
00:32:51so in this way
00:32:53my scene is generated
00:32:55and now I will animate
00:32:57my character
00:32:59and for that we will use
00:33:01pose library
00:33:03the first animation
00:33:05is to walk
00:33:07so I will animate
00:33:09to walk
00:33:11on simple level
00:33:13to office gate
00:33:15so let's see
00:33:17how to do it
00:33:19so before using the animation
00:33:21let's see pose library
00:33:23how to activate pose library
00:33:25in this way
00:33:27if I select this character
00:33:29and go to pose mode
00:33:31now if I press N button
00:33:33in animation
00:33:35pose library is shown
00:33:37you can see
00:33:39there is no pose
00:33:41in this file, I have made pose
00:33:43in this file, you can see
00:33:45current file
00:33:47if you click on it, you will not find anything
00:33:49now the pose we have made
00:33:51in last episode
00:33:53let's see how to bring it
00:33:55it is very easy to bring pose
00:33:57for that you have to go to
00:33:59that file where
00:34:01you have saved that file
00:34:03so here you can see
00:34:05I have saved this file
00:34:07in which I have made this pose
00:34:09now I will click on it
00:34:11and I will check
00:34:13my pose
00:34:15I will copy that path
00:34:17from ctrl c button
00:34:19I will go to
00:34:21my scene
00:34:23and I have to bring
00:34:25pose in this character
00:34:27first I will bring it in object mode
00:34:29now I have to go to edit
00:34:31preferences
00:34:33and you will find
00:34:35file path
00:34:37here you can see
00:34:39this plus button
00:34:41click on it
00:34:43and add your path
00:34:45as soon as you
00:34:47click on add
00:34:49my path will be set
00:34:51this is my path
00:34:53and I will copy my file name
00:34:55from ctrl c
00:34:57I will go to file again
00:34:59and I will put name of this file
00:35:01that's all you have to do
00:35:03and pose library
00:35:05will come in this character
00:35:07I will close it
00:35:09and I will check
00:35:11my pose
00:35:13I will select rig
00:35:15and go to pose mode
00:35:17and press n button
00:35:19and I will click on animation again
00:35:21you will see still no pose
00:35:23where is my pose
00:35:25this current file you can see
00:35:27as soon as you click on it
00:35:29you will see the name
00:35:31I have added
00:35:33in edit preferences
00:35:35this character name
00:35:37is highlighted
00:35:39and as soon as I select it
00:35:41all the pose
00:35:43will come here
00:35:45so in this way
00:35:47you can bring pose library
00:35:49of any character
00:35:51now if I want to check
00:35:53this pose
00:35:55you can select
00:35:57or not
00:35:59you just have to click
00:36:01now many challenges
00:36:03will come in front of me
00:36:05suppose I am working here
00:36:07and I want to add more pose
00:36:09first of all I will tell you
00:36:11this pose library will come here
00:36:13but if you want to
00:36:15change anything
00:36:17then you have to go back
00:36:19to the same file
00:36:21in which you have made it
00:36:23but sometimes
00:36:25it happens that
00:36:27we have problem to go to file
00:36:29or we have many characters
00:36:31in which many pose are there
00:36:33so how to solve that problem
00:36:35let's see
00:36:37first of all I will tell you
00:36:39if I want to make more pose
00:36:41then I don't have to do anything
00:36:43so for this simple way is
00:36:45if you click on any pose
00:36:47and right click
00:36:49then you will get an option
00:36:51open blend file
00:36:53as soon as you click on open blend file
00:36:55in your system
00:36:58where you have saved that pose
00:37:00automatically
00:37:02it will open
00:37:04if you have many characters in scene
00:37:06then in any character pose
00:37:08you have to right click
00:37:10and after right clicking
00:37:12you will get option of open blend file
00:37:14as soon as you click on it
00:37:16that file will open
00:37:18and if you check in blender
00:37:20then second file is
00:37:22here
00:37:24I will hide this matter
00:37:26I don't need this
00:37:28and in this
00:37:30I can make pose
00:37:32and when I will make pose
00:37:34then that pose will automatically
00:37:36come in this
00:37:38so let's do some animation
00:37:40to see how our character
00:37:42animate and how we use pose library
00:37:44here
00:37:46so if we want to run character
00:37:48so to run it
00:37:50we will set it in normal pose
00:37:52as you can see
00:37:54it's outside
00:37:56we will go back to pose mode
00:37:58and here I will press n button
00:38:00and I will set it in normal pose
00:38:02as you can see
00:38:04this is my normal pose
00:38:06simply you have to right click
00:38:08and open blend
00:38:10so that file will open
00:38:12and here we will make pose
00:38:14which we need
00:38:16first of all I have to open asset browser
00:38:18we will click on it
00:38:20we will make another window
00:38:22and here we will open asset browser
00:38:24I will keep my useful pose
00:38:26and I will delete rest of the pose
00:38:28I will press n button
00:38:30keep in mind
00:38:32this pose will not be saved
00:38:34until your camera is set
00:38:36if I want to rename it
00:38:38so this asset browser window
00:38:40you can enlarge it with ctrl space
00:38:42and if you press n button
00:38:44then properties will open
00:38:46whatever you have selected
00:38:48I will remove my old one
00:38:50I don't need this one
00:38:52I will remove this one
00:38:54I don't need this one
00:38:56I will remove all of them
00:38:58now you can see
00:39:00in other pose
00:39:02this hand is not set
00:39:04so I will set it
00:39:06by pressing g button
00:39:08and it will be set
00:39:10in normal pose
00:39:12if you want to rotate hand
00:39:14press r button
00:39:16and this hand
00:39:18press r button
00:39:20there is an option
00:39:22if you want to change
00:39:24one side
00:39:26then click on it
00:39:28and it will change
00:39:30automatically
00:39:32if you click on it
00:39:34it will come in simple pose
00:39:36if you click on it
00:39:38it will come in normal pose
00:39:40now I will press ctrl s button
00:39:42and automatically
00:39:44whatever I have clicked
00:39:46now I will minimize it
00:39:48and go back to same window
00:39:50here I don't have to do anything
00:39:52just refresh it
00:39:54and you will see
00:39:56the new pose is set
00:39:58now I will double click on it
00:40:00and I have set the normal pose
00:40:02so in this way
00:40:04whatever you need
00:40:06you can make pose here
00:40:08and do your animation
00:40:10for walking animation
00:40:12I will close it with n button
00:40:14in walking animation
00:40:16you have to keep one thing
00:40:18never change the location
00:40:20in pose mode
00:40:22for walking animation
00:40:24first of all go to object mode
00:40:26and if you want to move
00:40:28the character
00:40:30always do it in object mode
00:40:32so in current situation
00:40:34my character is standing here
00:40:36I will select it from here
00:40:38press i button
00:40:40and set the location
00:40:42for walking animation
00:40:44first of all I have to move
00:40:46the timeline
00:40:48and then I will move it
00:40:50till here
00:40:52I will press i button again
00:40:54and save the location
00:40:56so you will see
00:40:58it will move in this way
00:41:00I will play it and see
00:41:02how fast it is moving
00:41:04I don't want to move it so fast
00:41:06I will increase the keyframe
00:41:08so it will move slowly
00:41:10according to the speed
00:41:12of walking
00:41:14I will increase the keyframe
00:41:16so it will move slowly
00:41:18always
00:41:20if you want to move
00:41:22the character
00:41:24you have to change the location
00:41:26but while walking
00:41:28it will move the body
00:41:30so any action
00:41:32while walking
00:41:34we have to do it in pose mode
00:41:36in pose mode
00:41:39you don't have to move it
00:41:41only the expression
00:41:43and body movement
00:41:45you have to do it in pose mode
00:41:47to move the character
00:41:49first of all
00:41:51we need the pose
00:41:53so I will make some pose
00:41:55so already I have opened
00:41:57another window
00:41:59I will open it
00:42:01and make some pose
00:42:03while working
00:42:05if you want to enlarge the window
00:42:07I will make the first pose
00:42:09after that I will save it
00:42:11in walking pose
00:42:13you have to move your leg
00:42:15in this pose
00:42:17I will move this leg
00:42:19in this way
00:42:21I will move the second leg
00:42:23in this way
00:42:25and by pressing G button
00:42:27I will make a pose
00:42:29while walking
00:42:31while walking
00:42:33we have to move the hand
00:42:35in this pose
00:42:37we have to move the hand
00:42:39by pressing G button
00:42:41and in this way
00:42:43I will move it in this way
00:42:45and now I have to rotate it
00:42:47I will press R button
00:42:49and I will set it in this way
00:42:51press G button
00:42:53and I will set it in this way
00:42:55I will not move it back
00:42:57I will not move it back
00:42:59I will set it in this way
00:43:01so this is the walking pose
00:43:03so this is the walking pose
00:43:05I don't have to do anything
00:43:07I have to press A button
00:43:09and I have to create a pose
00:43:11so I will create a new pose
00:43:13here I have two poses
00:43:15so I will clear one
00:43:17and the second pose
00:43:19I will name it
00:43:21walking
00:43:23so this is my walking left
00:43:25pose
00:43:27so only one pose
00:43:29will work here
00:43:31so let's save it
00:43:33and let's go back to the same window
00:43:35where we are working
00:43:39so I am back to the same screen
00:43:41and I will enlarge it
00:43:43and I will refresh it
00:43:45so my walking pose
00:43:47is set here
00:43:49now there is another option
00:43:51called flip
00:43:53if I click on flip
00:43:55and double click on it
00:43:57so the pose will flip
00:43:59and if I flip it again
00:44:01and click on it
00:44:03so my pose will
00:44:05convert to simple pose
00:44:07so in this way you can flip
00:44:09and use your pose
00:44:11in double pose
00:44:13first of all
00:44:15my character will be in
00:44:17normal pose
00:44:19and here I will press I button
00:44:21and I will select
00:44:23location, rotation and all
00:44:25but you have to press A button
00:44:27so rig should be selected
00:44:29and now I will press I button
00:44:31and I have saved this pose
00:44:33on location, rotation
00:44:35now I have to move cursor forward
00:44:37and for the first
00:44:39walking pose
00:44:41I have to press I button
00:44:43and here my character
00:44:45will move like this
00:44:47you have seen
00:44:49how my character
00:44:51is moving to walk
00:44:53now the second
00:44:55here I have to flip it
00:44:57so that my hand will go back
00:44:59and other leg will go back
00:45:01so I will flip it
00:45:03and double click on it
00:45:05so it will flip like this
00:45:07and here I will press I button
00:45:09and save the location, rotation
00:45:11so in this way you can see
00:45:13my character has flipped
00:45:15I will move it back
00:45:17so that it can walk faster
00:45:19like this
00:45:21both of them are going to walk
00:45:23so I will press shift D button
00:45:25and move it forward
00:45:27and I will keep pressing R button
00:45:29till I have saved
00:45:31the last walking pose
00:45:33now I will play it
00:45:35so I will close it with N button
00:45:37so now I will play it
00:45:39so you can see how it is walking
00:45:41very fast
00:45:43so I will delete
00:45:45both of them
00:45:47and move it back
00:45:49and from here I will press S button
00:45:51and scale it
00:45:53now I will play it
00:45:55so you can see how it is walking
00:45:57and if you want to slow it down
00:45:59so again you can
00:46:01delete all four of them
00:46:03and move it back
00:46:05and select them
00:46:07and move it forward
00:46:09and it will slow down
00:46:11if needed you can move it forward
00:46:13so in this way
00:46:15my character is set
00:46:17to walk
00:46:20now my last walking pose
00:46:22will come here
00:46:24in normal position
00:46:26so again I will press N button
00:46:28and click on normal pose
00:46:30and click on I button
00:46:32and select location and rotation
00:46:34so my walking pose
00:46:36will be overrided
00:46:38and now if I play it
00:46:40so you can see how my character
00:46:42will walk
00:46:44and in last it will come
00:46:46in normal position
00:46:48so here you can see a girl
00:46:50in dergiside office
00:46:52and she is saying hello
00:46:54so for that I will double click on pose
00:46:56so you can see the pose
00:46:58so when I clicked on it
00:47:00you can see she raised her other hand
00:47:02so it means I clicked on flip pose
00:47:04that's why she raised her other hand
00:47:06so I will double click on it
00:47:08and bring it back in same position
00:47:10and it will say hello
00:47:12so here I will press I button
00:47:14and save its location and rotation
00:47:16so you can see
00:47:18how she will raise her hand
00:47:20and if I want to move her hand
00:47:22I have to make another pose
00:47:24to move her hand
00:47:26so again I will go to pose file
00:47:28so we are in pose file
00:47:30and if I will click on hand
00:47:32so I will click on this hand
00:47:34and bring it here
00:47:36and I will move it from G button
00:47:38in this side
00:47:40always see it from side
00:47:42because sometimes
00:47:44when we move it from side
00:47:46it moves back and forth
00:47:48so we will correct it
00:47:50always before creating pose
00:47:52we have to select it from A button
00:47:54then only it will work
00:47:56now after that
00:47:58I will rename this name
00:48:00I will rename it
00:48:02I will rename it
00:48:04hello hand right
00:48:06and second
00:48:08I will rename it
00:48:10hello hand left
00:48:12like this I have to make sure
00:48:14it is my left and right
00:48:16you can click on this plus button
00:48:18and create more categories
00:48:20so that
00:48:22if you have too many poses
00:48:24you don't have to search for it
00:48:26I have to click on this catalog
00:48:28and I will name it
00:48:30hand pose
00:48:32so I have two hand poses
00:48:34I will select both with shift
00:48:36and I will leave it in hand pose
00:48:38so it will come in my hand pose
00:48:40if I click on hand pose
00:48:42it will come in my category
00:48:44normal pose
00:48:46I will move it from here
00:48:48and put it in hand pose
00:48:50I will create one more category
00:48:52I will name it walking
00:48:54so in walking category
00:48:56I will put my walking pose
00:48:58now you can
00:49:00create category in this
00:49:02I can write hello in hand
00:49:04so you can put hello pose
00:49:06you can use it
00:49:08assign pose
00:49:10means if you click on any pose
00:49:12it will be assigned automatically
00:49:14in this apply button
00:49:16it works according to
00:49:18assign action
00:49:20I will select and apply it
00:49:22what is interactive blend
00:49:24understand this
00:49:26when I move from one pose
00:49:28to another pose
00:49:30suppose this is normal pose
00:49:32I will click on hand left
00:49:34I have clicked once
00:49:36I have not applied pose
00:49:38I have selected it
00:49:40if I click on interactive blend
00:49:42you can see
00:49:44how I can move
00:49:46my character
00:49:48how it will work
00:49:50for now
00:49:52let's move ahead
00:49:54I will select
00:49:56whatever I have selected
00:49:58bone
00:50:00I will click on it
00:50:02I have selected all bones
00:50:04if I
00:50:06make a pose
00:50:08from one bone
00:50:10it will select all bones
00:50:12it will deselect all bones
00:50:14now
00:50:16I have made another hand pose
00:50:18if I want to apply it
00:50:20double click
00:50:22you can see
00:50:24it is working
00:50:26for now
00:50:28this is enough
00:50:30I will save it
00:50:32I have saved it
00:50:34it has made a hand pose
00:50:36I will move ahead
00:50:38I will apply another pose
00:50:40I will set it
00:50:42with I button
00:50:44you have seen
00:50:46how it has made a hand pose
00:50:48I will try to make
00:50:50a hand pose
00:50:52because
00:50:54it will make a hand pose
00:50:56now
00:50:58I have two hands
00:51:01I will move ahead
00:51:03I will press R button with shift
00:51:05it will move ahead
00:51:07I have three hands
00:51:09two here
00:51:11and two here
00:51:13like this
00:51:15I have made a hand pose
00:51:17if you want to make it
00:51:19slow and fast
00:51:21press S button
00:51:23it will slow down
00:51:25and press R button
00:51:27again go to pose
00:51:29click on animation
00:51:31click on normal pose
00:51:33it will come in normal pose
00:51:35I can save it with I button
00:51:37if I play the whole animation
00:51:39you have seen
00:51:41how my character came here
00:51:43and again
00:51:45made a hand pose
00:51:47now to shoot it in camera
00:51:49you have to set camera
00:51:51and press zero button
00:51:53to see what is set in my camera
00:51:55I have already made a video
00:51:57and here
00:51:59first of all
00:52:01you have to see
00:52:03how your character came here
00:52:05if you know how to set camera
00:52:07then your pose
00:52:09and animation
00:52:11can be shown as a film
00:52:13so simply
00:52:15I will put the camera
00:52:17from one side
00:52:19I will press ctrl alt zero
00:52:21now here
00:52:23we will use multiple cameras
00:52:25first of all I will put a marker
00:52:27first of all
00:52:29I will turn on the camera
00:52:31whatever camera you select
00:52:33it will bind with this
00:52:35simply click on marker
00:52:37and press ctrl B
00:52:39or you can see
00:52:41the name of the camera
00:52:43has come to me
00:52:45you can see
00:52:47there is no hindrance
00:52:49so I will delete it
00:52:51so here I will press ctrl alt zero
00:52:53remember
00:52:55your camera should be
00:52:57selected here
00:52:59if I click here
00:53:01it will be deselected
00:53:03if I click again
00:53:05it will be selected
00:53:07now I will show you
00:53:09how to move the camera
00:53:11with the character
00:53:13I have already made a video
00:53:15on camera settings
00:53:17in episode no.37
00:53:19and episode no.38
00:53:21I will set it from side
00:53:23like this
00:53:25and from here
00:53:27I will set it from ctrl zero
00:53:29like this
00:53:31now before setting the camera
00:53:33here you have to
00:53:35connect an empty
00:53:37with the character
00:53:39for that press shift A
00:53:41and I will take an empty
00:53:43with the help of 3D cursor
00:53:45I will press shift S
00:53:47and click on select to cursor
00:53:49now I will click on move
00:53:51and I will move it
00:53:53between my character
00:53:55like this
00:53:57I will move it
00:53:59between my character
00:54:01so that
00:54:03it can track
00:54:05my camera
00:54:07now we will
00:54:09see the camera from zero button
00:54:11and select the camera
00:54:13remember it should be yellow
00:54:15and not orange
00:54:17now the camera is selected
00:54:19and inside the camera
00:54:21you have to go to object constraint properties
00:54:23here you will get an option
00:54:25in this you have to use
00:54:27track 2
00:54:29I have already told you
00:54:31simply click on the dropper
00:54:33and click on the empty
00:54:35so the camera will automatically
00:54:37track it
00:54:39by chance if you have a camera
00:54:41so you can
00:54:43move the camera
00:54:45and adjust it
00:54:47now this empty
00:54:49I will connect it with my rig
00:54:51with which my camera
00:54:53will move with it
00:54:55so first I will select it
00:54:57then I will select my rig
00:54:59press control P
00:55:01and when I click on object
00:55:03it will connect with my rig
00:55:05and will move with rig
00:55:07so I will press zero button
00:55:09and set the camera
00:55:11and now if I play it
00:55:13my camera is moving
00:55:15with the character
00:55:17now as soon as it stops
00:55:19at this place
00:55:21little before this I will
00:55:23add another camera
00:55:25add marker
00:55:27so this is my second marker
00:55:29and now I have to set another camera
00:55:31so I will press shift A
00:55:33and here I will
00:55:35click on camera
00:55:37and name it camera number 2
00:55:39so this is my second camera
00:55:42this camera should be selected
00:55:44after that go to marker
00:55:46and click on bind camera
00:55:48so my second camera will bind here
00:55:50now I will keep second camera
00:55:52in front of it and here I will
00:55:54set it with control alt zero
00:55:56so when it will move
00:55:58camera will come in front of it
00:56:00with v button I will
00:56:02set it like this
00:56:04now I will play it
00:56:06so you will see I am in camera mode
00:56:08whatever I am using
00:56:10in camera mode
00:56:12same thing will be exported
00:56:14in my video
00:56:16simply I have to press space button
00:56:18first it came like this
00:56:20and you saw how directly
00:56:22my camera moved
00:56:24I will move it back
00:56:26I will press v button
00:56:28and move it back
00:56:30so it can capture
00:56:32the scene properly
00:56:34I will play it again
00:56:36you saw it came like this
00:56:38my camera moved like this
00:56:40here I have a colleague
00:56:42who is a girl
00:56:44I will set her here
00:56:46I will copy it from here
00:56:48with ctrl c
00:56:50it will be copied in object mode
00:56:52if it is in pose mode it will not be copied
00:56:54I will come in object mode
00:56:56select it with a button
00:56:58and here I will
00:57:00paste it with ctrl v
00:57:02it is a big character so I will scale it
00:57:04and now I have to
00:57:06move it here
00:57:08I will use my 3d cursor
00:57:10I will press shift s button
00:57:12and click on select to cursor
00:57:14it will come like this
00:57:16I will press r button and z button
00:57:18and first I will move it
00:57:20here
00:57:22after saying hello it will turn
00:57:24and see
00:57:26if I select it here
00:57:28its animation will come in front of me
00:57:30my character has moved till here
00:57:32I will press 0 button
00:57:34now my character
00:57:36will turn
00:57:38I will save its location
00:57:40with i button
00:57:42and here I will move it a little
00:57:44I will press r button and z button
00:57:46and I will turn it like this
00:57:48I will press i button
00:57:50and rotate it with location rotation
00:57:52like this
00:57:54you will see how it turned
00:57:56here I am not using
00:57:58too much pose
00:58:00because this video will be too long
00:58:02if I use everything here
00:58:04for now I will
00:58:06come in camera mode with 0 button
00:58:08and now I will play it
00:58:10and show you my character
00:58:12it will come like this
00:58:14it moved in other camera like this
00:58:16now what I have to do
00:58:18as soon as it said hi
00:58:20hello
00:58:22it is saying
00:58:24hello Mary
00:58:26you can give it any name
00:58:28here I will set its third camera
00:58:30which will show
00:58:32my character turning
00:58:34I will add marker here
00:58:36and with shift a button
00:58:38I will take a new camera
00:58:40I will name it camera no. 3
00:58:42now I have to bind it
00:58:44as soon as I click on bind camera
00:58:46my camera will be selected
00:58:48select camera here
00:58:50select third camera here
00:58:52now I have set it
00:58:54with v button
00:58:56first you have to bind this camera
00:58:58and then you have to set this camera
00:59:00now if I play it
00:59:02you will see my first camera
00:59:04it moved like this
00:59:06then it said hello
00:59:08then it turned and saw
00:59:10so in this way
00:59:12you can set its animation
00:59:14in different camera
00:59:16to see preview
00:59:18I will create a new window
00:59:20like this
00:59:22and here I will
00:59:24set its 3D viewport
00:59:26and increase it
00:59:28from control space
00:59:30and I will set it
00:59:32with zero button
00:59:34before setting camera mode
00:59:36delete all these things
00:59:38so all these things
00:59:40will be removed
00:59:42and I will set it with zero button
00:59:44like this
00:59:46now my output
00:59:48which is being recorded in camera
00:59:50will be shown here
00:59:52so I will play it
00:59:54you can see my character
00:59:56it said hello
00:59:58and here it
01:00:00turned and saw
01:00:02now here I have to set
01:00:04one more camera
01:00:06before shifting
01:00:08and I will name it
01:00:10camera 4
01:00:12and I will bind it
01:00:14on marker
01:00:16so it will be set here
01:00:18I will come out of zero button
01:00:20and again I will set this camera
01:00:23by chance if something happens
01:00:25you can do it like this
01:00:27remember this is camera marker
01:00:29and this camera should be
01:00:31selected
01:00:33first I will save
01:00:35its location with I button
01:00:37so like this I have set a keyframe
01:00:39now I will select it
01:00:41after setting keyframe
01:00:43I will move timeline forward
01:00:45in the same way
01:00:47I will move my character
01:00:49forward
01:00:51I will move it to the side
01:00:53I will set its location
01:00:55with I button
01:00:57you can see how it will come here
01:00:59I will move it forward
01:01:01so that it will run slowly
01:01:03now you can see
01:01:05if I will play it
01:01:07my timeline is ending here
01:01:09so I will move it forward
01:01:11this highlight area
01:01:13is my timeline
01:01:15I will press control and button
01:01:17and where I will bring timeline
01:01:19so this area is expanded
01:01:21now my mouse will come here
01:01:23it is running very slow
01:01:25so I will move it here
01:01:27now in the same way
01:01:29I will go to pose mode
01:01:31and in between
01:01:33I will set my
01:01:35walking action
01:01:37so I will copy it
01:01:39its four steps
01:01:41if you want to check
01:01:43you can do it with up and down arrow
01:01:45you can check keyframe
01:01:47these two keyframes
01:01:49are for walking
01:01:51so I will copy it
01:01:53and paste it here
01:01:55with control V
01:01:57now you can see
01:01:59how my hand is moving
01:02:01now I will press shift D button
01:02:03and shift R
01:02:05to move it forward
01:02:07I will arrange it
01:02:09so that
01:02:11you can see
01:02:13how my hand is moving
01:02:15now I will
01:02:17press N button
01:02:19and go to pose mode
01:02:21and bring it to normal mode
01:02:23now it is running
01:02:25so I will bring it to normal mode
01:02:27and override it with I button
01:02:29now we are here
01:02:31if you have any movement
01:02:33or turn
01:02:35you have to do it in object mode
01:02:37so here I have to do a turn
01:02:39so I will press R button
01:02:41and Z button
01:02:43now I will move it
01:02:45remember
01:02:47your timeline should be
01:02:49a little bit forward
01:02:51and I will generate a new keyframe
01:02:53with I button
01:02:55so it will come here
01:02:57and last
01:02:59I will move it forward
01:03:01so that I can move it forward
01:03:03so I will move it forward
01:03:05so that it will move on the door
01:03:07and
01:03:09I will move it up
01:03:11and set it
01:03:13so that it will come on the door
01:03:15I will save it with I button
01:03:17it is looking too big
01:03:19so I will make it smaller
01:03:21remember
01:03:23you can't scale
01:03:25what you have animated
01:03:27so I have scaled it
01:03:29so you have to manage the size
01:03:31from starting
01:03:33now we will make a pose
01:03:35to open the door
01:03:37which will be our last pose
01:03:39first of all
01:03:41I have a problem
01:03:43that I don't know
01:03:45which level I have to keep my hand
01:03:47on the door
01:03:49no problem
01:03:51we can add the pose
01:03:53simply select the rig
01:03:55and I will set the pose
01:03:57if you want to make a pose
01:03:59in scene
01:04:01so to make a pose
01:04:03we have another option
01:04:05in property
01:04:07here we can save the pose
01:04:09but
01:04:11remember
01:04:13this pose will be in this scene
01:04:15and it can't go anywhere
01:04:17so we can always
01:04:19set the temporary pose
01:04:21first of all we will come to pose mode
01:04:23with A button
01:04:25I will rotate it like this
01:04:27and now
01:04:29I will select the hand
01:04:31with G button
01:04:33I will hold the door like this
01:04:35and with R button
01:04:37I will rotate it like this
01:04:39so you can see
01:04:41my pose to hold the door
01:04:43is ready
01:04:45now I will press A button
01:04:47and I will create a new pose
01:04:49and I will name it
01:04:51hand hold door
01:04:53now my pose is
01:04:55saved
01:04:57so you can play it
01:04:59and see how my character
01:05:01is holding the door
01:05:04now my outdoor
01:05:06animation
01:05:08will end here
01:05:10so first of all
01:05:12I will go to object mode
01:05:14and press shift A button
01:05:16and I will name it
01:05:18camera number 5
01:05:20so I have selected camera number 5
01:05:22now first of all
01:05:24I will take a marker
01:05:26and on this marker
01:05:28my camera should be selected
01:05:30I will bind the camera
01:05:32and your camera should be selected
01:05:34and with ctrl alt 0
01:05:36I will press V button
01:05:38and set it
01:05:40I will take both of them
01:05:42and I will remove
01:05:44the extra things
01:05:46I will scale the girl
01:05:48with S button
01:05:50now you can see
01:05:52from the back side
01:05:54it is coming like this
01:05:56and now
01:05:58my camera is sitting in front
01:06:00so I will move it
01:06:02like this
01:06:04now I will play it
01:06:06so you can see
01:06:08it will come like this
01:06:10it will say hello
01:06:12girl will look at it
01:06:14and she will also say hello
01:06:16I have not done any animation
01:06:18but you can do it
01:06:20and this is my
01:06:22next last
01:06:24my outdoor scene
01:06:26will end here
01:06:28now I will export
01:06:30whatever is visible in camera
01:06:32these things will be exported
01:06:34you can see the output
01:06:36from the bottom
01:06:38like this
01:06:40you can see
01:06:42it came like this
01:06:44it said hello
01:06:46girl looked at it
01:06:48now it came in front
01:06:50its leg is not
01:06:52set here
01:06:54I have told you
01:06:56that if you
01:06:58make the pose properly
01:07:00your animation will work
01:07:02smoothly
01:07:04it will end here
01:07:06I have ended it
01:07:08this is my outdoor scene
01:07:10now the second scene
01:07:12will start from inside the room
01:07:14which we can call
01:07:16indoor scene
01:07:18so this class will continue
01:07:20today's video is too long
01:07:22and too long video means
01:07:24boring
01:07:26so let's end this video here
01:07:28see you in next episode
01:07:30with part 2
01:07:32where we will see indoor example
01:07:34and how to merge both
01:07:36see you in next video
01:07:38till then goodbye

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