Check out the latest intel drop for Call of Duty: Black Ops 6, the upcoming installment of the first-person shooter franchise developed by Treyarch. Join the Treyarch team including Design Associate Director Kevin Drew, Senior Level Designer Anthony Saunders, and more to break down what players can anticipate when playing Terminus, one of the biggest round-based z*mbie maps to date. Call of Duty: Black Ops 6 Zombies is launching on October 25 for PlayStation 4 (PS4), PlayStation 5 (PS5), Xbox One, Xbox Series X|S, and PC.
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GamingTranscript
00:00Terminus is one of our biggest round-based maps we've ever made,
00:03and it's full of experiences to discover and really explore.
00:07We're here to break down all the new features that are going to be coming to Black Ops 6.
00:14Terminus is taking place in the early 90s,
00:16five years after the events of Cold War Zombies.
00:19It seemed like a really cool place, like a tropical setting
00:22with various little islands out in the distance.
00:24It's one part jail and other part secret research facility in the Philippine Sea
00:29to just develop weird science.
00:31The first thing you're going to see is just everything's dark, really moody,
00:34everything will shut down, you know something's happened there.
00:36We want to set the mood so the player could feel the chaos
00:40of the recent outbreak of the zombies.
00:43We pushed the visual a lot, so it make it more realistic.
00:47We're treating Terminus as a living world,
00:49which are just different ways to bring the world to life.
00:52Living World is scripted encounters that we've placed in the map to add to ambience.
00:56We have these tubes that have zombies inside of them.
01:00And when the player walks by them, it'll trigger the escape sequence for them.
01:04It'll be very scary and shocking.
01:07Give that feeling of, wow, this is a world that's existed prior to the player coming in.
01:10Zombies have been attacking everything, everywhere.
01:12So as you move into these spaces, we're really telling that story.
01:15Prison guards are still dying around you.
01:18You would encounter maybe a guard being eaten alive by a couple zombies
01:20and then they see you and come and attack you.
01:22The zombies, they can range from scientists to security experiments.
01:27Every time you enter a new space, you don't know exactly what to expect.
01:30A zombie head pops out. It's a vermin.
01:32And then it eventually gestates and then becomes a parasite.
01:35The tentacle trap is, that's just an awesome trap.
01:38The tentacle trap?
01:41They're placed over doorways.
01:42It drops down and eats up all the zombies that pass through.
01:45It's a beast of a main quest.
01:47You know, it'll use the ocean. It'll use the islands.
01:49It'll use every part of the map proper.
01:52It's one of the bigger maps we've created.
01:53We wanted you to really, like, think about how you're moving through this space.
01:57We never had a drivable vehicle.
01:59You can go drive a boat anywhere on the entire map.
02:02All that space out there that I thought was just the environment.
02:05That feeling of, like, I can go anywhere is, like, so exciting.
02:09In true zombies fashion, you're never safe anywhere for very long.
02:12A little bit of a foreshadow to something bigger that you might encounter.
02:15You know, we're really excited for everyone to just get their hands on it in Black Ops 6.
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