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00:00So hello everyone, welcome back to the channel Weforklick
00:03And today we are going to talk about hair
00:06You must have seen a lot of different tutorials on hair
00:11And in all of them, you must have been told that
00:13Hair is only used for men and women
00:17But in today's video, we are going to see that
00:20Hair is not only used for men and women
00:23But with the help of hair options
00:25We can make a lot of different things
00:29About which you can't even think
00:31So let's first see
00:32Where is the option of hair in the blender
00:35And how does it work
00:37All these things here
00:39I will press the A button
00:40And before that, I delete them
00:42And here I press Shift A button
00:44First of all, I take a UV sphere here
00:47Now let's go to our hair option
00:50So the option of hair
00:51We will get it here in Particle Properties
00:54The option you are seeing here
00:56Particle Properties
00:57As soon as I click on it
00:59So this kind of interface will come in front of me
01:02Here I can see two options on the side
01:05One of plus and one of minus
01:07So as soon as I click on the plus one
01:09So my particle system will be generated here
01:13First of all, let me tell you
01:14That the particle system here
01:16This is a science topic
01:18And according to this topic
01:20Whatever material we have
01:21It is made up of some particles
01:24Which we call particle system
01:26Now with the help of this particle system
01:28Two things have been given to us in the blender
01:31One is our emitter
01:34And the second one is hair
01:36Emitter is our physics topic
01:38Which we will understand in physics animation
01:41But for now, let me give you this introduction to explain
01:44So by default, our emitter will be selected here
01:47And our material
01:49It has become an emitter at this time
01:51And here at the bottom
01:53You will see a small particle
01:55This is our particle
01:57And in the same way, our material is made up of many particles
02:01Now if I play it here and show you
02:05So you will see that many particles are coming out of it
02:08So first of all, let me tell you that
02:10In Hindi, emitter means
02:12Some kind of a substance that excites the particles
02:15That is, to remove the particles
02:17So at this time, our sphere has become an emitter
02:20And to understand it better
02:22Let's take an example from real life
02:24Like Jwalamukhi
02:25You all know that lava comes out of Jwalamukhi
02:28So at the time when lava comes out of Jwalamukhi
02:31At that time, our Jwalamukhi becomes an emitter
02:34And the lava coming out of it
02:36These are our particles
02:39And this whole process of lava coming out
02:42We can call it emission
02:44That is, the excitation of the thing
02:46Now the particles coming out of this sphere
02:49To control it, we have given some options in emission
02:54Like you can see the numbers
02:55You can remove as many numbers as you want from here
02:58After that, if I play it here and show you
03:01So you will see that our particles here
03:04They will come out here
03:05And after a while, they will disappear here automatically
03:09That is, its life will end here
03:11So you can also control this life here
03:14With the help of lifetime
03:15If I make it 5 seconds here
03:17So all our particles here
03:19Their life will be here for only 5 seconds
03:22That is, they will be able to stay alive for only 5 seconds
03:25If I play it and show you
03:27You can see here
03:28The ratio of it falling down is over here
03:31And they are slowly disappearing here
03:33If I make it 10 here
03:35So it will come out for 10 seconds
03:38It will end here in this way
03:40In the same way, we can control their life here
03:43So this was our particle coming out of particles
03:46Now let's go to our second option
03:48Whose name is our hair
03:50As soon as I click here on hair
03:51So you will see our sphere here
03:54Now instead of particles, our hair has started coming out of it
03:58So in a way, the hair that is coming out of it
04:02We can also consider them as a particle
04:04Which is coming out of our sphere here
04:07And to control it here
04:10According to this, in emission
04:12Now I have options here
04:14Apart from this, there are other things here
04:17Which can come out of our substance
04:19Like light can also be generated from our substance
04:22So the options we have in emission
04:25They will change here
04:27So in this way, our particle system works here
04:30And whatever substance we have
04:32It becomes an emitter here
04:34So let's move ahead
04:35First of all, I do it a little bit here
04:38I do it up here
04:39So that I can see it properly here
04:41Now a lot of questions arise in front of me
04:44First of all, you can see
04:45There are a lot of options here
04:47And what do they do
04:48We have to know all these things
04:50I will show you one more thing here
04:52First of all, I come to its color mode
04:54And here when I go to its material
04:57I will try to give it some color
04:59So you will see that the color I will give here
05:02I am giving the globe here
05:04The same color is going in the hair
05:06Here you can see
05:07If our face is of some other color here
05:10Some man
05:11So his hair will be the same
05:13So how can we give different colors to both of them?
05:16This is also our second question
05:18And the third question is that
05:20You can see
05:21As soon as I have clicked on hair here
05:24So after clicking on hair
05:26Whatever thing I have selected
05:27In its entire body
05:29This hair has been made here
05:30So the third question comes
05:32That if I want to use hair in a particular part of it
05:36So how will I do that
05:37This is our third question
05:39So first of all, let's understand some of its options here
05:42Their basics
05:43First of all, let me tell you
05:44Here you will get two options
05:46Regrow and Advanced
05:47The option of regrow
05:49I am not using it here
05:51Regrow, I just tell you
05:52That if we are here
05:53The frame animation
05:55In this, on different frames
05:56Those who are our hair
05:57They want to grow again
05:59Then we use regrow here
06:02For now, our advanced option
06:04If we tick it here
06:05So you will see
06:06Some options increase here
06:08And mostly this option
06:10I also show you
06:11Where are they increasing
06:12Hair Dynamics and Render
06:14You can see here
06:15If I tick here
06:16So you will see
06:16In between them
06:17Now this Velocity
06:19Rotation and Physics
06:20Three options have increased here
06:22Apart from this, below it too
06:23One or two options increase
06:25So I tick here on advanced
06:27So that all the options here
06:28We can understand all of them here
06:29In turn
06:30Our first option comes
06:32Emission
06:32Emission, I have told you
06:34That here
06:34This is our globe
06:35This is an emitter
06:37And anything that comes out of it
06:39That is our particle
06:41And anything that is coming out of it
06:43Any
06:44We call it emission
06:46And to control emission
06:48That is, what is coming out of it
06:49To control it
06:50In our pass
06:51This option is given here first
06:53Our first option is our number
06:55So as many hairs as you want
06:56You can give the number here in the count
06:59How many hairs do you want to keep
07:00If I want to keep 50 hairs
07:01So 50 hairs will be made here
07:04So in this way
07:04You can give any number here
07:07For now, I make it 1000 again
07:09Our second option comes
07:11Sheed
07:11Sheed in Hindi means
07:13Sowing of seeds
07:14And after sowing the seeds
07:15You can see
07:15The small seeds that are germinated
07:17For this, I click here on the model
07:19On its modeling
07:20Color
07:21I will see this hair properly
07:22Here you can see
07:24When we sow a seed
07:25So
07:26As small plants grow here
07:27In that way
07:28These hairs are growing here
07:30That's why its name is given
07:31Sheed
07:31So their location
07:33To grow
07:33If you want to change them
07:35So you can do it here with the help of seed
07:37If I
07:38If I increase it here
07:40So you will see
07:40The location of these hairs
07:42Is changing here
07:43So in this way
07:44You can change the location of your hair
07:46With the help of Sheed
07:48I make it zero again
07:50Everyone knows hair length
07:51In hair length
07:52You can keep as much hair length as you want
07:56If I make it 1 meter here
07:57So my 1 meter hair will be made here
08:00I come back to my color mode here
08:03And here
08:04Our last option comes
08:05Segments
08:06By default
08:07You can see
08:07Its value is giving me 5 here
08:09If I increase its value to 100
08:12So you will see
08:13There is no effect in this
08:16If we talk about segments in Hindi
08:18So when we divide something
08:19So we segment it here
08:21That is, how many parts of it can we do here
08:23Now where can we see these segments
08:26Normally if you see any hair here
08:28If I make one hair here
08:30I generate only one hair here
08:32In this way
08:33This is my one hair here
08:34And if I look at it carefully
08:36So I can't see any part of it here
08:39I have made its segments 5
08:41If I want to see its segments
08:42So for that I have to go to its particle edit
08:45And here you will get 3 options on the top
08:47Like vertices, face and age
08:50In the same way, there are 3 options here
08:52In this, the middle one
08:53When I tick on it
08:55Then you will see this segment here
08:57And it will tell me
08:58In how many parts I have divided it here
09:01So you can see
09:01If I have given 5 here
09:03So it is divided in 1, 2, 3, 4, 5 parts
09:07That is, in 1, 2, 3, 4, 5 parts
09:10Its segments are made here
09:13So if I change it here
09:15By going to object mode
09:16If I make it 10 here
09:18So now you will come here and see
09:19So now it has 10 parts here
09:211, 2, 3, 4, 5, 6, 7, 8, 9, 10
09:2510 parts have been made
09:26And what difference does it make
09:28This makes our hair more smooth
09:31But it gets heavier here
09:34The less segment it has, the better it will be
09:36So this was our segment
09:38Now let's go back to our next option
09:40Let's increase the hair here a little
09:42Back to 1000
09:44Let's make the segment 5 again here
09:46Next, our option comes Source
09:48When you open the source option here
09:51Then you will get different types of options here
09:54The first option is our Emit From
09:56As I just told you
09:58That our globe here
10:00Becomes an emitter
10:01And what is being emitted from it
10:03That is, what comes out of it
10:04That is our hair
10:06So this is the emitter
10:07This is how our emitter is made
10:09So Emit From means
10:10Whatever our hair is
10:12What is it coming out of
10:13This decides us here
10:15Do you want to remove it from the face
10:17Do you want to remove it from the vertices
10:18Or do you want to remove it from the volume
10:20By default, you will see this face here
10:22That is, our faces are made here
10:25Which are in our edit mode
10:26Face
10:27These hairs are coming out of them here
10:29If I make it vertices here
10:32So now you will see that
10:33You will see every hair coming out of some vertices
10:37I will show you this by clicking on the modeling one
10:40Here you can see
10:41My hair is coming out of every vertices
10:45If I do it on the face
10:47Then it will come out of my face
10:48And as soon as I clicked on the vertices
10:50All the vertices have been converted here
10:52All the vertices of the globe
10:55Which come in our edit mode
10:56These vertices
10:58Now my hair is coming out of them here
11:00Now you are seeing that
11:01It is in a random order
11:02If I remove the random order from here
11:04Then it will come out in all my vertices
11:07All our vertices
11:08We will cover everyone here
11:10As long as your hair is equal to the vertices
11:12If it is less than the vertices
11:13Then some vertices will remain empty
11:15So this way we can control it here
11:18Apart from this, I come back to my color mode
11:21We get one more option of volume
11:23Now let's see what this volume is
11:25How many things can we fill in any object
11:28Or the empty area inside it
11:31We call it volume
11:32Normally if I select the face here
11:35And go inside it
11:37Here you can see a plane is made here
11:39There is no hair coming here
11:42But as soon as I click on the volume here
11:44You will see that my hair has come inside it too
11:47So in this way with the help of volume
11:49We can bring the hair inside any object
11:52Wherever its volume is
11:55For now, I click on the faces again
11:58Let's go to our next option
11:59Our next option is
12:01Use Modifier Stack
12:03This is a very useful option for us
12:05But for now, I will just explain to you
12:08How does it work for us
12:10Use Modifier Stack
12:11With the help of this
12:13If we tick all of them here
12:15Then these modifiers
12:16All of these modifiers
12:18We can use in this
12:19How to use
12:20For example
12:21I will show you a small thing
12:23Suppose I want to use the array modifier here
12:25So you will see
12:26As soon as I use the array here
12:28I have two globes
12:29Now on one globe
12:30My hair is coming
12:31Hair is not coming on the other
12:33If I want to increase the distribution in this
12:36So in this way
12:36I can separate it here
12:37If I want to increase the count
12:38So in this
12:39I can increase the count as much as I want
12:43So I have used a modifier in this
12:45Now I will go back to my particles
12:48Now this is my option
12:49Use Modifier Stack
12:51Now in this you can see
12:52This is our first globe
12:53All the hairs are coming on this
12:54But the rest of the globes
12:56No hair is coming on them
12:58So these hairs
12:59We can tick on it
13:00And bring it on all these globes
13:02As soon as I tick on it
13:04So you will see
13:04Now these hairs have not come on it
13:07The reason for this is
13:08That our modifier
13:10It should always be above the particle system
13:13Only then these hairs
13:15That is, whatever modifier it is
13:16They will be applied on it
13:17So as soon as I bring it here
13:19On the top side
13:21You will see
13:22All my hairs have come on it
13:24So this is our option
13:25Use Modifier Stack
13:27With the help of this
13:28All my hairs have come on it
13:30I will remove it
13:31So my hair will be left here on only one
13:34If I tick on it
13:36So all these hairs will grow on all the globes
13:39For now I remove it
13:40You can see here
13:41As soon as I did it up
13:43Now my globe
13:44Has gone away from here
13:45The one with the hair
13:46But as soon as I delete it from here
13:48Then it will come back to its place
13:51So in this way
13:52Our Use Modifier Stack
13:53There are many other types of modifiers in it
13:56Which we can use with our hair here
13:59With the help of a single modifier
14:01You can even animate it
14:04Here with the help of this button
14:06After this we have two options here
14:08Jittered and Random
14:09You know random
14:10If I select random here
14:11Randomly their value will change here
14:14On the face
14:15On our face
14:16Random value will change here
14:18If I click on Jittered here
14:20So I have an option of Jittered here
14:23Jittered means Sankirta in Hindi
14:25Means the density between them
14:27Or the distribution between them
14:29On the faces
14:30We can manage it with Jittered
14:33Normally these two options you can see
14:35If I increase the Jittered amount here
14:38Then you will see
14:39Its value is not doing much effect here
14:41Our hair is moving around here and there
14:44In the area
14:45If we want to move the location like a sheet
14:48Then we will use Particle Per Face here
14:51With this our area
14:52The first area we want to increase
14:55We can fill it here
14:57So if I fill 100 here
14:59Then it will cover this area accordingly
15:01It will cover the area of 100 faces
15:04In a way
15:05And with Jittered amount
15:06Now I can move them around here and there
15:11Means like a sheet
15:13I can affect their distribution
15:17Now let's go to our next option
15:20Whose name is Hair Dynamics
15:22If I open it
15:23You will not find anything in it
15:25Now what is Hair Dynamics?
15:27First of all understand this
15:28Now the hair you are seeing here
15:30This is only artificial hair
15:32If I want my hair
15:34Which is like my real life hair
15:36Treat it like them
15:38Then we use Hair Dynamics here
15:41As soon as I tick it here
15:43Now there are no modifications here
15:45But as soon as you play the animation
15:49You will see the hair here
15:51They have fallen down like my real life
15:54And they will treat it exactly the same way
15:56The way the hair in real life
15:58They treat me here
16:00I will show you by animating it a little
16:02Suppose my globe is here
16:04If I move it from one place to another
16:08For this I will make a keyframe of location
16:11And I will move my keyframe from here to here
16:16I will move it to this side
16:18And with the I button I will make another keyframe of location
16:22I will shift the old keyframe to D and bring it at the end
16:26So that it comes back to its position at the end
16:28Now I will play it from the start and show you
16:31So you will see how my hair in real life
16:36They will move back and forth exactly the same way
16:39So I bring them back to their position
16:42And I select all the keyframes here with the A button and delete them
16:45I don't need the animation tab now
16:47So I am not using the animation tab here
16:49I bring it in focus with the dot button
16:51So in this way you can use your hair with Hair Dynamics
16:54You can use them here like real life
16:57So in this way you have seen two options, Emission and Hair Dynamics
17:01Now let's do some practical things here
17:04After this, we will do all these options practically here
17:09So let's do our first practical here
17:12And this man here, I have taken a small demo
17:16We will start growing hair on his head here
17:19So first of all I will select his face
17:21If I want to generate hair here, it is very easy
17:25I have to press the plus button here
17:26And as soon as I click on hair, his hair has been generated here
17:31Now let's come to our challenges
17:32The first challenge is that I have to grow hair on his head
17:38The second challenge is that his skin color is coming
17:42If I want to change it, how will I do that?
17:45So let's come to our first challenge
17:47First of all, if I want to grow hair on his head
17:51So to grow it, we use the vertex group here
17:55Now what is this vertex group? Let me explain it to you
17:58To understand the vertex group, let's go to its edit mode
18:02As soon as you come to edit mode, you can see that my face is selected by default
18:06Here I select vertices
18:09If your mesh is too thick, then subdivide it by right clicking
18:13The more you subdivide, the better it will be
18:16Now I will make a group in his skin here
18:21Which I can call vertex group
18:23You will get this vertex group option at the bottom
18:27Object data properties
18:29In this, we make a vertex group here
18:32You can see that many groups are already made here
18:36For this model
18:38So first of all, I delete them here
18:39I can delete them here with the help of this minus button
18:43So I have deleted all these vertex groups here
18:45Again, I have to make vertex groups for hair
18:50So first of all, I will tell you about the vertex group
18:52When we work in any model in edit mode
18:55So we can make any part of it into a group here
18:59In our vertex group
19:00And whenever we need it
19:02Wherever we need it
19:04We can change its color
19:05Or if we want to do any action in it
19:08So they can do action
19:09For now, we have to grow hair on his head
19:11So to grow hair on his head here
19:13First of all, we will select its area
19:15Here we have the option of wireframe
19:18We can select wireframe here
19:20If you want to select hair on both sides
19:25For that, you should have this checked
19:27At the top, toggle x-ray
19:29When this is checked
19:31So whatever you select
19:33It will be selected on both sides
19:35Whatever you do on one side
19:36It will be automatically selected on both sides here
19:38First of all, I will keep the mouse pressed on it
19:41I will go down
19:42And I will use the lasso tool
19:44How many areas do I need his hair
19:46I will click here
19:47Like this
19:49And the area in which I need hair
19:53I will select that area here
19:55Like this
19:58So in this area, my hair will be selected here
20:02But you can see here
20:04Its selection is not right
20:06The reason for this is that
20:07I have selected it directly
20:09If you select according to the axis
20:11Then it will be right for you
20:12So first of all, I will take its front from front 1
20:15After that, if I want to see its side
20:18So I will see its side from 3 buttons
20:20Now I will select its part again
20:23I will take it from here
20:24And my part will come like this
20:27In this much area, I will take its hair like this
20:31And in this area, I will keep this hair like this
20:37So my area has been selected here
20:39In which I have to keep this hair
20:41Now whenever you use a selection thing here
20:45First of all, make its vertex group
20:47As soon as I press the button on plus
20:49My group has not been saved here yet
20:53First of all, you have to click on assign
20:55Then it will be saved here
20:57If you want to change its name
20:59Then you can give it here in the name of head
21:02Or I will put hair here
21:05Now this was our way of selecting here
21:08If you have anything left here
21:10Suppose if you want to edit it
21:12Then simply click on the vertex group you have made here
21:17And if you want to make any changes
21:19Select or unselect
21:21For that, first of all, you have to click on this toggle x-ray
21:28Now what will happen
21:29Now what I will select
21:31Only one side will be selected here
21:33The other side will not be selected here
21:35So if I want to do anything small here
21:38For that, I will press the C button
21:40And my cursor will be made here
21:42After scrolling, its size will decrease here
21:47You can't zoom in or zoom out here
21:49If you want to come out of it
21:50If you press the escape button
21:52Then you will come out of the escape button
21:54If you press the C button again
21:56Then it will be activated here
21:58If you hold it directly and click here
22:01Then you can select here
22:04Any vertices, face or anything very easily
22:08And if you want to delete
22:09Then press the button with shift
22:11And with shift you can delete it here
22:14Anything like this
22:17So whatever you have left
22:18By pressing the C button
22:19With the help of this
22:20With the help of the brush
22:21You can manage it here
22:23I come out of it by pressing the escape button
22:25Now this group
22:26I have to assign it again here
22:29Then it will be saved here
22:30So in this way, my group has been saved here
22:33I will come back here
22:35I click on my face
22:37So that I can see it properly
22:39Now if I want to select this part again
22:41Then I don't need to select it again and again
22:43I will simply click on select here
22:45Then this part will be selected and given to me
22:47So in this way, if you save anything here
22:51Then in this way, you can select it here
22:54So in this way, any selection work
22:56First of all, you make a group of it
22:58Give it a name
22:59So that later if you ever need to select
23:02Then you don't have to do anything in it
23:03Simply click on select here
23:05That thing will be selected here again
23:08You don't need to select it again and again
23:11And my group has been created here
23:13By the name of head hair
23:14Let's move ahead
23:16First of all, we will generate hair here
23:19And come back to our object mode
23:21Now this hair, I want
23:23Whatever thing I have selected here
23:25In vertex group
23:26I have to apply it on it
23:28So simply I will go back to my particles here
23:30And if I scroll down
23:32Then here I will get an option of vertex group
23:35You will get this option in many places
23:38Wherever you work
23:39You will always get this option
23:41And the different options in this
23:43These are for different things
23:45Which I will show you slowly
23:46Practically
23:48For now, the thing we are going to use here
23:51That is density here
23:52So as much as our selection area is
23:54If we want to use hair in this
23:56Then simply I have to click on density
23:58And in the area in which I have made any group
24:00Here vertex group
24:01In the area in which I have to use hair
24:03I have to click on it
24:05Hair will be made here in your same area
24:08By chance if you think
24:10That hair is left in any area
24:12Then you can go back to edit mode
24:14By tapping
24:15And again you can edit the group you have made
24:18And change it
24:19By selecting button
24:21And here you can assign it again
24:23And change it here
24:24With that hair will be automatically
24:26Made here
24:28So this is fine for me for now
24:29I don't have any problem here
24:30And now I will make its hair
24:32A little smaller here
24:34I will make its length 1 meter
24:36So the hair which is 1 meter
24:39The second thing is
24:41If I want to change its color
24:43So how to do that
24:45To change the color
24:46First you have to go here
24:48And you can see by default
24:50A material is made here
24:52I will make a separate material for hair
24:55I will click on new
24:57And I will give any color of hair
25:00For now I will give red color
25:02And I will name it hair
25:04First you can give any color randomly
25:07Now you can see
25:08Whatever material I am using
25:09There is no effect of it
25:11For that you just have to do a small thing
25:13You have to go to particles
25:15And here you will get an option of render
25:17So this hair
25:18Whenever we render
25:20There are settings here
25:21In this I am getting an option of material
25:23Whatever material we have made in this
25:25You can use that material here
25:28As soon as I click on hair
25:30You will see this hair
25:31It has been changed here
25:33In this way you can make any material
25:35And as soon as you come to render
25:37And select it in material
25:39That color will be applied in this
25:41So this was our way of doing color
25:43And vertex group
25:45Now these hair
25:46I am seeing them very useless
25:48If I want to make them a little thick
25:50So for this I have to go to child option
25:53You will get some options here
25:54None, simple and interpolated
25:57I will explain simple to you
25:59Simple and interpolated
26:00Both work in the same way
26:02If I click on simple
26:03If I click on simple
26:04You will see that
26:05Its hair will be a little thick
26:06And if I click on interpolated
26:07It will be a little thicker
26:09So in this way you can manage them
26:11If you want to increase the amount of this
26:14So this time you don't have to go up
26:17You get all these things in interpolated
26:20And from here you can manage your hair
26:22So for now I can manage the length of this hair
26:26And first of all the amount
26:28I double it again
26:3020
26:31So you will see that the hair has increased
26:33And if I want to increase it
26:34I can increase it to 30
26:36So it will have a little more thick hair
26:39The color of this
26:40I make it a little black here
26:42A little black
26:43Or a little like this
26:45So that the shape of the hair
26:47It comes to me in a good way
26:50And how it will look in the real view
26:53For that I come back to the last globe
26:56Here you can see
26:57My character
26:58It will look like this here
27:00So first of all
27:01I do a little setting
27:02Or first of all
27:03I take a camera
27:04So that I can see it here
27:06How my character looks here
27:08I will press it here with ctrl alt 0
27:11I will press the V button
27:12And with the S button
27:13I can manage it like this
27:16For the camera
27:17I have already made two tutorials
27:19Episode no. 37
27:20And in episode no. 38
27:22How do you do the full settings of the camera
27:25Very easily
27:26You can go and see
27:27For now my character is set
27:29I take a light in it
27:31I will use area light
27:33You always have to take the light on the camera
27:35Then you have to put it on the character
27:37Then it will come here properly
27:39I will turn it here on this side
27:41Now I have to increase its brightness a little
27:44And for that
27:45Before the S button
27:46I increase its size a little
27:47I will increase the brightness here
27:49I make it 2000
27:50The brightness is a little less
27:52So I make it 5000
27:54This is how my character
27:56Now it has come to me
27:58The look of it from here
27:59I like it a little
28:01So I will press ctrl alt 0
28:03My camera will be set directly here
28:05Simply
28:06And in this way
28:08With the W and S button
28:09I can manage it here
28:11So let's go here
28:12My camera and light are set
28:14Now let's move on
28:15First of all, these hairs
28:17Now I am here
28:18Next option
28:19With the help of hair dynamics
28:21I will animate it a little
28:23As soon as I tick on it
28:25Now it will behave with me in a natural way
28:27And now I am
28:28The animation
28:29I turn it up a little
28:30When I play it
28:32So you can see
28:33Its hairs
28:34How are they here
28:35Falling down
28:37Naturally
28:38But keep one thing in mind
28:39As soon as you use hair dynamics
28:41In this
28:43Your system
28:44It will take a load here
28:45Because this hair
28:46It is also very heavy in it
28:48So if you want in this way
28:50You can animate your hairs here
28:52With the help of hair dynamics
28:54Let's go
28:55For a while
28:56I remove the hair dynamics from here
28:57And my
28:58The cursor here
28:59I take it to the back
29:00Here
29:01Now its hairs are
29:02I reduce it a little
29:03I make it 0.5
29:04Here
29:05If you want to make it thicker
29:06So here
29:07I can increase its value
29:08I can make it 40
29:09Or whatever I have here
29:11I have to make it thick
29:12According to that
29:13I can set it here
29:14In interpolated
29:15When you go down in this
29:16So in this
29:17You will get an option of nick
29:18In the option of nick
29:19When you click on it
29:20So here
29:21You will get a lot of options
29:24All these options
29:25Your hairs
29:26For its settings
29:27If you want
29:28Or these hairs
29:29You want to change
29:30Its shape
29:31So here
29:32If you click on curl
29:33So you will see
29:34Its hairs
29:35Will be a little curly
29:36If I want to change it here
29:37So I can click on radial
29:38In a little radial
29:39It will come in front of me
29:40In this way
29:41Here
29:42If I click on wave
29:43So it will come in front of me
29:44In this way
29:45And all the options in it
29:46From all of them
29:47In this
29:48In different ways
29:49In front of me
29:50By changing
29:51Will come to me
29:52As you can see
29:53This
29:54The look here
29:55This is also looking very good
29:56If I want
29:57So here
29:58I can make it 70 thick
29:59Or I can make it 100 thick
30:00And now you can see
30:01How thick my hair is
30:02I will render it
30:03And show you
30:04So in this way
30:05In front of me
30:06This character will come
30:07Let's see the last option
30:08Spiral
30:09In this
30:10Spiral
30:11In this way
30:12Will come in front of you
30:13In all these options
30:14In every option
30:15All these things are given
30:16With the help of which
30:17We can make more changes
30:18To them here
30:19So this
30:20I am telling you
30:21For now
30:22I will set nothing here
30:23All these things
30:24Now we will understand
30:25In great detail
30:26One by one
30:27Because all these things
30:28Are very important
30:29After this
30:30I have one more question
30:31That if I
30:32Here
30:33This hair
30:34I want to remove it
30:35Here
30:36Somewhere
30:37In some other character
30:38I want to use
30:39So how can I
30:40Do that
30:41So for that
30:42I have
30:43An option here
30:44You have to go
30:45Here
30:46In modifiers
30:47And in modifiers
30:48Your particle system
30:49You will see
30:50That the particle system
30:51Is the particle system
30:52Of our character's hair
30:53Now if we want
30:54That the hair
30:55We have made
30:56We want to use it
30:57In some other character
30:58So for that
30:59We have simply
31:00Given this option
31:01In this
31:02Convert to mesh
31:03This option
31:04On this
31:05You just have to click
31:06And whatever
31:07Hair it has
31:08It will make
31:09A duplicate of it
31:10And will separate it
31:11From this body
31:12As soon as
31:13I click on it
31:14You will see
31:15Here
31:16It has become
31:17A little different hair
31:18And the arrow below
31:19If I pull it
31:20To this side
31:21You will see
31:22It has duplicated
31:23This hair
31:24Here
31:25Now first of all
31:26You will see
31:27The default
31:28Color of this
31:29Is always
31:30Black
31:31And if you
31:32Go to material
31:33And try to
31:34Use it
31:35Try to apply
31:36Material
31:37To it
31:38Then no material
31:39Is applied
31:40Here
31:41Now how to
31:42Change the color
31:43Of this
31:44I will show you
31:45First of all
31:46I will delete it
31:47From here
31:48Because
31:49This is
31:50Converted
31:51To mesh
31:52So first of all
31:53If you want to
31:54Use it somewhere
31:55Then first of all
31:56In curve
31:57Convert it
31:58As soon as
31:59I come here
32:00In object option
32:01In object
32:02I have to convert
32:03In curve
32:04As soon as
32:05I click on curve
32:06All of my
32:07Hair in this
32:08Will be converted
32:09In curve
32:10And here
32:11A new option
32:12Will be highlighted
32:13You can see
32:14In object data
32:15Properties
32:16Now my new
32:17Hair
32:18I can't
32:19Take it in
32:20System
32:21If I want to
32:22Make any changes
32:23In it
32:24Then first of all
32:25I have to
32:26Convert it
32:27In curve
32:28And from curve
32:29All of its
32:30Options will
32:31Come here
32:32Now here
32:33You have to
32:34Go in
32:35Bevel
32:36Go in
32:37Geometry
32:38Here
32:39Go in
32:40Bevel
32:41Here
32:42If you want
32:43To give it
32:44A little
32:45Thickness
32:46Then
32:47You have to
32:48Give it
32:49A little
32:50Thickness
32:51So I
32:52Give it
32:530.001
32:54Here
32:55So you
32:56Will see
32:57The hair
32:58Is generated
32:59Here
33:00So my
33:01Curve
33:02Is here
33:03Now it
33:04Is holding
33:05Its value
33:06Now if I
33:07Want
33:08I can
33:09Change
33:10Its color
33:11Simply
33:12I have to
33:13Go in
33:14And here
33:15I can
33:16Export it
33:17Wherever I
33:18Want
33:19With its
33:20Material
33:21So this
33:22Is the way
33:23To use
33:24Our hair
33:25Elsewhere
33:26And in
33:27Bevel
33:28If you
33:29Want
33:30You can
33:31Increase
33:32Its depth
33:33As much
33:34As you
33:35Want
33:36So
33:37I
33:38Delete
33:39It
33:40From
33:41Here
33:42Now
33:43Let's
33:44Go
33:45In
33:46The
33:47Curve
33:48And
33:49Go
33:50In
33:51The
33:52Curve
33:53And
33:54Go
33:55In
33:56The
33:57Curve
33:58And
33:59Go
34:00In
34:01The
34:02Curve
34:03And
34:04Go
34:05In
34:06The
34:07Curve
34:08And
34:09Go
34:10In
34:11The
34:12Curve
34:13And
34:14Go
34:15In
34:16The
34:17Curve
34:18And
34:19Go
34:20In
34:21The
34:22Curve
34:23And
34:24Go
34:25In
34:26The
34:27Curve
34:28And
34:29Go
34:30In
34:31The
34:32Curve
34:33And
34:34Go
34:35In
34:36The
34:37Curve
34:38And
34:39Go
34:40In
34:41The
34:42Curve
34:43And
34:44Go
34:45In
34:46The
34:47Curve
34:48And
34:49Go
34:50In
34:51The
34:52Curve
34:53And
34:54Go
34:55In
34:56The
34:57Curve
34:58And
34:59Go
35:00In
35:01The
35:02Curve
35:03And
35:04Go
35:05In
35:06The
35:07Curve
35:08And
35:09Go
35:10In