Every Version Of Zelda Ranked (And She's Not #1)

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Through the ages and through the seasons, Zelda's been as important to the "Legend of Zelda" franchise as Link himself. But which version of the magical princess reigns supreme?
Transcript
00:00Through the ages and through the seasons, Zelda's been as important to the Legend of
00:04Zelda franchise as Link himself. But which version of the magical princess reigns supreme?
00:10Let's take a look.
00:11Princess Zelda debuted in 1986 alongside Link, Impa, and Ganon in the game that started it
00:17all, The Legend of Zelda. The NES title established many of the series' most well-known features,
00:23including what became one of the industry's most quoted phrases, it's dangerous to go
00:27alone, take this. It also sets into motion the long tradition of Zelda playing second
00:31fiddle to Link, despite the fact that the franchise bears her name and not his.
00:36Zelda gets kidnapped by Ganon before the action of The Legend of Zelda kicks off, leaving
00:40her with very little screen time. Though she succeeded in keeping the Triforce of Courage
00:44away from the Prince of Darkness, the plot centers on Link reassembling the fragments
00:49of the magical artifact she painstakingly hid away so he can go save the princess.
00:54Throughout this process, the kingdom of Hyrule remains at Ganon's mercy. Since Link needs
00:58the Triforce piece to defeat Ganon, it calls into question the wisdom of Zelda's decision
01:03to sunder it and distribute the pieces across eight labyrinthine dungeons in the first place.
01:08The Legend of Zelda remains an iconic game, but it is far from the princess' best outing.
01:12Watch Zelda become a legend on your Nintendo Entertainment System.
01:17Zelda!
01:18The Adventure of Link functions as a bit of an oddity for the Zelda series, though it
01:22serves as a direct sequel to The Legend of Zelda, Zelda II favors a mixture of side-scrolling
01:27and top-down views along with RPG elements. It also utilizes a life feature that hasn't
01:32turned up in any other installment. The gameplay differences in the second entry may stand
01:36out, but its portrayal of Princess Zelda does not. The royal takes on the role of Sleeping
01:41Beauty thanks to a magical slumber, keeping her off-screen as Link fights his way through
01:46multiple palaces to claim the Triforce of Courage.
01:49Adding a bit of intrigue, it turns out that this version is the original namesake of the
01:53princess from the first title. She's been snoozing for multiple generations due to a
01:57conflict with her brother and an overeager wizard. While she gets some points for standing
02:02up to her sibling to protect their father's secrets, the whole situation seems like it
02:06could have been avoided with better communication, a recurring theme for the franchise.
02:11Many Zelda fans choose to ignore the trio of non-canon Zelda titles developed for the
02:15Philips CD-i, and with good reason. These bad boys have a lot of problems, ranging from
02:21terrifying animation to bad level design and controls. But the second and third entries,
02:26The Wand of Gamelon and Zelda's Adventure, stand out as the first games to make Zelda
02:30the playable character. The Philips CD-i entries don't do Princess Zelda many favors, especially
02:35when it comes to her unflattering character designs, but she does at least get to play
02:38the hero.
02:40In The Wand of Gamelon, she saves both Link and her father, the King of Hyrule, after
02:44neutralizing Ganon and a number of his minions. She rescues Link and takes on Ganon again
02:49on her own in Zelda's Adventure.
02:51What happened?
02:52Nothing, Link. We were just about to have a feast.
02:56Though fans have long wished to see Zelda as a playable character, the Philips CD-i entries
03:00kind of make a mockery of that dream. It's quite unfortunate that they were the first
03:04to place the princess in a starring role, though at least they don't have a spot in
03:08the official Zelda lore.
03:10A Super NES masterpiece, A Link to the Past established even more of the classic components
03:15of the Zelda IP. Items like the Master Sword and Hookshot appeared for the first time in
03:20the entry, as did the concept of traveling between parallel worlds. Princess Zelda also
03:25plays a greater role in the plot than she did in the first two entries, though not by
03:28much.
03:29Keeping with tradition, Zelda winds up kidnapped by one of Ganon's servants, the wizard Oganim.
03:34She summons Link to Hyrule Castle to help her out, and they manage to escape Oganim,
03:38at least for a time. Zelda then goes into hiding with a helpful priest while Link ventures
03:43forth to acquire the Master Sword.
03:45Zelda gets captured not once but twice in A Link to the Past, and the trend continues
03:50in Oracle of Seasons and Oracle of Ages. These titles feature the same Zelda who gets kidnapped
03:55by the antagonists' twin Rova as part of their plot to resurrect Ganon. While she does receive
04:00more screen time, this Zelda unfortunately still functions as little more than a damsel
04:04and plot device to further Link's story.
04:09Based on the Game Boy Advance, Four Swords took much of the A Link to the Past format
04:12and adapted it for multiplayer. Featuring two to four color-coded Links, this entry
04:17switches up the formula a bit to accommodate co-op play. For example, players compete to
04:22get the most rupees in each level and can only equip one item at once. Unfortunately,
04:27it does little to expand on Zelda's character. Four Swords sees Princess Zelda watching over
04:31the Four Sword Sanctuary and the artifact housed within, which serves as a prison for
04:36the sorcerer Vaati. Sensing that something is off, Zelda calls on her old friend Link
04:40to examine the shrine with her. Of course, the seal keeping Vaati trapped wanes, and
04:45he escapes, kidnapping Zelda in the process. Beyond her capture, it's yet another example
04:49of Zelda failing at her sworn task, prompting Link — or four Links, in this case — to
04:54come in, save her, and clean up the mess. The princess just can't catch a break.
04:59Another Game Boy Advance title, The Minish Cap, centers on the origin story of the Four
05:03Sword and how Vaati ended up trapped inside of it. While it features a lot of classic
05:08Zelda elements, it also incorporates some new ideas, such as allowing Link to shrink
05:12down to a much smaller size with the aid of a sentient hat named Ezlo. This time around,
05:17Zelda enjoys a bit of screen time before getting shelved. She and her pal Link go to a festival
05:22together, and she even wins a prize during the outing — a shield that she gifts to
05:26her friend and protector. Of course, Vaati shows up and ruins the fun, though instead
05:31Instead of kidnapping Zelda, he transforms her into a stone statue. While a nice twist,
05:35this move still takes her out of commission for the bulk of the game. Link eventually
05:39saves the day, but it's a bit of a bummer that players don't get more time with this
05:43version of the princess.
05:45A sequel to Four Swords created for the GameCube, Four Swords Adventures sends Link and his
05:49three duplicates on another quest. While the crew rightly suspects Vaati may escape his
05:54prison again, the story also pits them against the hero's dark counterpart, the dreaded Shadow
06:00Link. On top of that, it throws in Ganon as the mastermind behind the whole plot.
06:04Zelda's role unfolds in a rather typical fashion at first, with Shadow Link kidnapping her
06:08and all six Shrine Maidens at the same time. After the Links save her, Zelda gets trapped
06:13again by Ganon after she faces him alone, though the protagonists quickly break her
06:18free. Thankfully, the princess then gets another moment to shine, assisting in the battle against
06:22Ganon by wielding magical balls of light. Because of this power and the aid of the other
06:27Shrine Maidens, the Links can finally seal Ganon within the Four Sword.
06:31Throughout 1991 and 1992, a dozen choose-your-own-adventure-style novels hit the market as part of the Nintendo
06:37Adventure Book series. While most of the stories center on the Mario franchise, two feature
06:42the Zelda universe. The second, The Shadow Prince, places Link in a variety of perilous
06:47situations. The first, The Crystal Trap, puts Princess Zelda front and center. In a rare
06:52twist for the IP, Zelda must work through a number of dungeons and environments to save
06:56Link from a spell cast by Ganon. She has only 24 hours to break the spell, or he'll
07:01end up trapped inside a crystal forever. While not the most groundbreaking portrayal of either
07:06character, it's nice to see Link playing the damsel and Zelda the hero for a change.
07:11The Zelda franchise got its own animated series in 1989 as part of the Super Mario Bros. Super
07:16Show. While the cartoon presents some nostalgic pleasure for fans, it didn't get the best
07:21reception, and it only lasted 13 episodes. Nevertheless, it still has a few fun moments
07:26to offer. Much like the Philips CD-i games, the show features Zelda taking a more active
07:30role in the conflict against Ganon, wielding a variety of weapons to aid Link and safeguarding
07:35the Triforce of Wisdom. Despite this, she still plays the damsel, with Link urging Zelda
07:40to kiss him pretty much nonstop. While a bit grating to watch again and again, this running
07:44gag led to a favorite catchphrase among certain gamers.
07:48Hey, excuse me, princess.
07:52Cartoon Zelda displays a strong personality and is not afraid to give Link, who often
07:56loafs around the castle, a piece of her mind. The two characters don't have the most attractive
08:01designs, but at least they get to work together in a variety of wacky scenarios to foil Ganon's
08:06plots.
08:07In the early 90s, Valiant Comics published a non-canonical run of five comics, which
08:11take place after the events of the first two Zelda games, where Link and Zelda continue
08:16to work to prevent Ganon from getting his hands on the Triforce of Wisdom. While the
08:20comics have a lot in common with the Legend of Zelda animated mini-series, they offer
08:24a slightly more serious tone and a variety of problems to solve. Zelda once again gets
08:29to fight in different conflicts, even rescuing Link from time to time. The comics also mitigate
08:34some of the more annoying aspects of the TV series by making it plain that Zelda and Link
08:38share a reciprocated romantic connection.
08:41Though not part of the official timeline, Cadence of Hyrule blends the Zelda franchise
08:46with the rhythm-based crypt of the Necrodancer. The mechanics of both series come together
08:50to offer an enjoyable twist on the familiar, with the hero Cadence getting pulled to the
08:54kingdom of Hyrule to assist with a musical problem. Why?
08:58They need a little extra help.
09:02Rather than just focusing on Cadence, the title also follows Link and Princess Zelda
09:06as they take on the lute-strumming Octavo and his quartet of champions. Zelda steps
09:11into the role of playable character for this outing, wielding both weapons and magic while
09:16facing off against a mix of new challenges and classic Zelda baddies. This Zelda functions
09:21as a refreshing take on a character who often gets left out in her own franchise. However,
09:25the game's relatively short runtime and place outside of Zelda canon tarnish the princess'
09:30luster just a bit.
09:32A Link Between Worlds honors the legacy of its predecessor, A Link to the Past, while
09:36still offering some unique mechanics, like Link's ability to merge with walls. Much like
09:41A Link to the Past, the 3DS entry features parallel worlds — the familiar Hyrule and
09:46the less familiar Lorule, a kingdom that once had its own Triforce and has fallen into ruin
09:51following its destruction.
09:53This version of Princess Zelda rules Hyrule alone. She's captured by Yuga, a sinister
09:57sorcerer trying to resurrect Ganon, but she contributes to the final conflict by providing
10:02Link with the Bow of Light. She and Link also show great kindness, using the wish granted
10:06by the reassembled Triforce to restore Lorule's own Triforce, saving the Mirror Kingdom despite
10:12the problems its inhabitants caused for Hyrule throughout the game.
10:16Fans don't get many opportunities to play as Princess Zelda, so her inclusion in the
10:20Super Smash Bros. games is particularly exciting. She debuted in 2001's Melee in her Ocarina
10:26of Time form, with a moveset including spells inspired by Nayru's Love, Din's Fire, and
10:31Furore's Wind. She can also transform into Sheik, which is something that sets her apart
10:36from other Melee characters.
10:37In 2008's Super Smash Bros. Brawl, Zelda appears in her Twilight Princess form. This version
10:43makes use of the potent Final Smash, Light Arrow. Unfortunately, the excitement of getting
10:48to play as Princess Zelda is somewhat diminished by her low-tier rankings in both games, leaving
10:52her outranked by most of the other fighters. By Smash Bros. 4, she could no longer turn
10:57into Sheik and ranked 53rd out of 54 characters. In Super Smash Bros. Ultimate, she was modeled
11:02after her Link to the Past appearance and got a new Final Smash, Triforce of Wisdom.
11:07Still, it wasn't enough to pull her out of 75th place on the Ultimate roster rankings.
11:13Zelda has made several non-canon appearances over the years. Of these instances, her two
11:17Hyrule Warriors iterations stand out the most. The first Hyrule Warriors entry features different
11:23playable versions of Zelda. There's Sheik from Ocarina of Time, Tetra from The Wind
11:27Waker, and a Princess Zelda that possesses powers, items, and weapons drawn from or inspired
11:32by multiple series entries. The latter combines magic and martial prowess as the leader of
11:37Hyrule's forces.
11:39In the second Hyrule Warriors entry, Age of Calamity, players fight Calamity Ganon. Set
11:44a hundred years before the events of Breath of the Wild, the hack-and-slash game features
11:48an alternate take on the same Princess Zelda. Drawing on her more scholarly inclinations,
11:52she can unleash a number of abilities using the Sheikah Slate. She also makes use of the
11:57Bow of Light and gets an adorable guardian companion, further adding to her charm.
12:02Zelda, you are my pride, and indeed, the pride of all Hyrule.
12:11Skyward Sword, released for the Wii in 2011, includes a slightly different take on Link
12:16and Zelda, casting them as students of Skyloft's Knight Academy. This version of Zelda, the
12:21first in the official Zelda timeline, doesn't bear royal blood, though she does turn out
12:25to be the original mortal reincarnation of the goddess Hylia. While Zelda is kidnapped
12:30in the first act, she subverts expectations by escaping the villain and instead setting
12:35out to fulfill her destiny. She conducts multiple rituals, travels through time, and sacrifices
12:40her own freedom to ensure the destruction of Demise, one of the era's greatest threats.
12:45The bulk of her journey and struggles may not unfold on screen, but this Zelda accomplishes
12:49what she sets out to do and bears equal responsibility for saving the world.
12:54Skyward Sword also depicts a romantic aspect of Link and Zelda's relationship that doesn't
12:58appear in most other Zelda games. Here, they feel like an evenly matched pair, making the
13:03Skyward Sword Zelda one of the most capable and memorable of the lot.
13:08Twilight Princess is one of the games that represents the Zelda franchise at its darkest.
13:12The title kicks off with some child kidnappings and sees Link deprived of his body, forced
13:17to take the form of a wolf. The people of Hyrule, caught in the perpetual twilight unleashed
13:22by the sorcerer Zant, all transform into spirits.
13:25This Zelda is a regal, tragic figure. The sole ruler of Hyrule, she surrendered to Zant
13:30to prevent the destruction of her citizens, becoming a prisoner within her own castle.
13:35She first appears in dark clothing, but later she sheds the robes, revealing regalia befitting
13:40a monarch. This, along with the longsword she wields and other stylistic choices, combines
13:44to form Zelda's most elegant character design in the entire franchise.
13:48Zelda also sacrifices her physical form to save Midna, a princess from another realm.
13:53This allows Ganondorf to take control of her body, creating Puppet Zelda, a particularly
13:58noteworthy sub-boss. After Midna restores Zelda to her normal state, the Hyrule royal
14:03assists Link in the final showdown. Despite facing a number of tragedies and setbacks,
14:08the Twilight Princess Zelda never gives up, putting the strength of her spirit on display.
14:14The Wind Waker introduced players to one of the most unforgettable takes on Princess Zelda,
14:18Tetra. Unaware of her royal heritage, Tetra has lived her life on the high seas as the
14:23captain of a pirate ship. Befitting her chosen career path, she sports pants, a curved blade,
14:28and an unflappable confidence in her abilities. Tetra doesn't escape the damsel in distress
14:33trope, but she makes contributions throughout the game. Notably, she's the first iteration
14:38to join Link during the Ganon boss fight. Even with the threat vanquished, she retains
14:42her sense of adventure, sailing off with Link in search of new places to explore.
14:47Unfortunately, when it came to Phantom Hourglass, she disappears from the story almost immediately,
14:52with Link later discovering that she's been turned to stone and is relying on him to save
14:56her. It's a pretty disappointing final outing for a Zelda that showed so much promise in
15:01her debut game.
15:02The Nintendo DS title Spirit Tracks takes place almost a century after Wind Waker. Due
15:07to the time skip, players meet new versions of both Link and Zelda, and the princess takes
15:11a much more active role this time around. From the start, Spirit Tracks sets itself
15:16apart from other Zelda entries. Players actually get to play as Zelda during an escape sequence,
15:21and she remains a core part of the gameplay. Though the antagonist steals the princess'
15:25body, she retains her spirit form. In this guise, she can possess phantom guardians,
15:30helping Link solve puzzles and move through different environments. After returning to
15:34her body, Zelda joins Link in the final battle, calling on her magic and light arrows. Given
15:39that this Zelda is a direct descendant of Tetra and bears a strong resemblance to the
15:43pirate captain, Spirit Tracks manages to partially make up for the missed opportunities
15:47of Phantom Hourglass.
15:49Breath of the Wild is a mixed bag in terms of its portrayal of Zelda. She receives her
15:53most in-depth characterization here, but she also has little agency during the events of
15:58the actual game, instead appearing largely through flashbacks. Prior to the happenings
16:03of Breath of the Wild, Zelda spent years training in an attempt to unlock the magic passed down
16:08through her line, during which time she developed a fraught relationship with her protector,
16:12Link.
16:13She gets frustrated every time she looks up and sees you carrying that sword on your back.
16:19It makes her feel like a failure when it comes to her own destiny.
16:23Unable to access her magic despite her efforts, she sees the night as a constant reminder
16:27of her own inadequacies. While Zelda's magic eventually manifested, it wasn't in time to
16:32save the champions, her father, and much of Hyrule from the devastation of Calamity Ganon.
16:38These losses weigh on her heavily, and she spends a hundred years trapped in Hyrule Castle
16:42with the villain, using her own powers to keep him from breaking free. She guides Link
16:47telepathically during his quest, but doesn't get to contribute much beyond an assist during
16:51the final encounter with Dark Beast Ganon.
16:54Though it would have been nice for Zelda to have more to do during Breath of the Wild,
16:58it still offers one of the most nuanced takes on the princess, along with some stellar character
17:03design work.
17:04In addition to portraying Link as a top-tier hero, Ocarina of Time includes one of the
17:08most memorable Zeldas. Players first encounter a younger Princess of Destiny, and despite
17:13her age, she catches on to Ganondorf's shady motives. She's able to set plans into motion
17:18that prevent a total loss when the Gerudo King takes over Hyrule Castle.
17:23Zelda then spends seven years in hiding, training for a rematch under the guise of the mysterious
17:28Sheik, as she waits for Link to emerge from the Sacred Realm. Though she can't vanquish
17:32Ganondorf on her own, she assists the Hero of Time in awakening the other Sages, who
17:37she leads as the bearer of the Triforce of Wisdom. While the Big Bad does kidnap her
17:42towards the end of the story, she and the Sages play a key role in Ganondorf's defeat,
17:46which allows them to trap him in the Dark Realm.
17:49Of all the versions of the princess, this Zelda has the greatest impact on the Zelda
17:53universe. Her decisions during the course of Ocarina of Time lead to the creation of
17:57three timelines — the Fallen Hero timeline, the Child timeline, and the Adult timeline.
18:03Due to this far-reaching influence, she comes out on top in the Zelda rankings.

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