Emma workshop and red band alley template

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Emma workshop and red band alley template

3D Actress Model Emma BubbleBox Workshop

https://sketchfab.com/A1-BubbleBox

Emma red band alley land Plot - https://skfb.ly/p7VAq
or
Emma red band alley land Plot
https://mega.nz/file/J6gHxZQI#BN3Bfr-1u7g2Q2qLx0AOvegwCU1la7Pm68h1yyioa7M
Transcript
00:00Hello and welcome, welcome to Emma's Workshop and welcome to the absolute corner, the beginning
00:06of the level design. Now you might think, well how is it the beginning if this is all
00:12you need? Now this is my content and I'm going to show you what you can basically get from
00:17the actual Sketchfab website. All the downloads are available under the videos and they're
00:24all from Sketchfab. Not every model is on Sketchfab, some of them are on Megacloud.
00:30I will put a link under the video for them. The character set for my character, so I'll
00:38just talk about the character. The blue character, she's like the default version of the main
00:44character. She's not the main character, she does look like that, but the main character
00:50has the trousers, the top, things like that. They're all sewed to the body and her top
00:57is actually pink, the same colour as the house, it's not actually blue. Just letting you know
01:02that everything else is more or less the same. So I'm just thinking about actually changing
01:06the trousers. If you don't like the idea of that, leave a comment on the video or maybe
01:14on the website, blog site, it's up to you whether you want to leave it. Now I'm thinking
01:18about the kind of leggings, because I like the kind of leggings that she's wearing, I
01:21do quite like them, but I'm thinking how about turning them into a pair of shorts, so they're
01:29about there, so she's got a bit of a leg. Just so you can actually see all the joints.
01:36Because when I usually look at my character, you'll notice she's not wearing any shoes.
01:41It doesn't matter where she goes, she doesn't wear any shoes, because there's nothing sharp
01:45in the game, there's nothing like that. Now you might think, well where's the weapons?
01:49What kind of weapons has she got? She doesn't have weapons, it's kind of like, you say there's
01:55vampires, there's werewolves, there's all sorts of things in a game, they are. But it's a
02:00different type of game for a different type of scenario. Now it's like a quest puzzle
02:06detective kind of thing. Now, let me explain something to you. If you look at the actual
02:12go around, let's say the building, look like this. If you look on the wall, if you look
02:17everywhere in the level, there's actual items you can use. This is like a hook, it's a 3D
02:22hook, as you can see. You've got some chains here, if you want a chain. You've got a circle
02:27here, it's part of one thing. Now I'm going to use that later on in the game to basically
02:33pull down a tree and to tow a car, that's what I'm going to use it for. And for other
02:39items, like in the butchers, when you've got meat hanging on the rack, it's going to be
02:44used for that. So it's up to you how you want to play the game. So I'm going to have all
02:49sorts of bits and pieces in the game, like money. There's going to be money in the level,
02:54but if you don't work for the money, you won't get no money. So you won't be able to change
02:59your clothes and things like that. You can't afford to change. And anyway, we're not actually
03:05revealing the story as it goes. It'll make sense as it goes along. Well, anyway, this
03:11is just Emma's workshop. The reason why I'm showing you the workshop before I show you
03:16Red Man Valley, which is over there. So, as I said, when you download any model from me,
03:24sometimes people say, is your actual content free of charge? It's actually free of charge.
03:29You don't need no license to use my content. You just click the download. Once you download
03:34my model from my website, the model becomes your model. You can do with it whatever you
03:39want. You want to put it in a game, in a render, doesn't matter. If you want to put it in a
03:44commercial game, you can do that. Whatever you want to do with the model, you can do
03:48whatever you want with that model. If you customize any of my assets, now I'm talking
03:52about my assets, not anyone else's assets. If you customize any of my assets and they
03:57look better than what they are, I'm not going to tell you that I'm some, you know, that
04:02I'm some artist and I can do, I can do amazing things. I'm not going to tell you that. I
04:08make things, you know, just because I can. And now I'm pretty good at it. I'm not too
04:13bad at it. I can make things like really high quality like that. Well, there's no point
04:18making something as high quality as that. Because even though my computer can load it,
04:24some computers can't load all of the graphics. Once I got all the graphics in here, even
04:29my computer is going to struggle to load the whole part, the whole content. It will. So
04:35I need to make sure the world is a specific size so the computer can actually cope with
04:42the whole thing. So how my game is going to work, this is how it's going to work. Let's
04:47say we've got a world, let's say it's 100 squares long and 100 squares wide. So it's
04:52100 by 100. If you look at the big squares, it's going to be 100 squares that way and
04:58100 squares that way. So because you're a new little character, it's going to look pretty
05:02big to you. And the way I do the layout, you're not going to be able to tell that when you
05:09leave, let's say you leave Redman Alley and you end up over here. Obviously it's too close
05:15so it wouldn't really count. But let's say that was at the end of the road down there.
05:20When all of that world over there loads up, the game engine will actually hide all of
05:28this game. So the only world you're going to see is that world over there. So what I'm
05:35saying here is, if you're inside one world, the other world like this is not there, you
05:41can't see, which is great. It's great for computer power so that way the computer itself
05:49doesn't get all kind of stressed with itself. Because I don't want to stress out the computer,
05:54I really don't, because you know, the bad stuff is the art. So anyway, I'm just basically
06:00giving you a little small tutorial video about Emma. Now of course, if you want to actually
06:05look inside the room, everything that I'm doing, every building in my game actually
06:10opens and closes. So I'll show you. If you actually open the door, that was me planning
06:16the animation. You can actually go inside the building if you want to. I'll take you
06:20in there. There's nothing in there. I'll just show you. As you can see, there's nothing
06:25actually inside the building. Not yet, there's not. But there will be, because there's a
06:29load of goodies in there. So as I said, if you watch the door, you can actually play
06:33back the animation. It's all on keyframes, so you can have it working automatically.
06:38So when your character walks here, it'll open. And that's kind of good if you've got a game
06:43of the future, where it's got like a sensor on the door, so when your character comes
06:47along, it senses to still be there and opens. But that's no good. I can't have that. Because
06:53there's all sorts of animals and creatures and monsters and ghoulies going on inside
06:57the game world. Whatever's outside the door, if you're inside there trying to hide, you
07:04will be hiding in the game, though, in certain parts. So you don't want whatever is outside
07:10to stand by the door, and then suddenly the door opens. Because Dennyton's about to enter
07:15the building and maybe find you. So you don't want that happening. So anyway, every kind
07:21of thing needs a certain thing to activate a certain thing. You say, what are the holes
07:26in the grass like here? There's actually a hole in the grass where you look. What it's
07:31for, Microsoft have got a chicken. I like the chicken, I really do. And it's a shame
07:37he hasn't got no wings, but he's a chicken nevertheless. So I'm going to have the chicken
07:41run around the garden, that's what I'm going to do. The grass is going to be high. Yeah,
07:45this is my interpretation of grass. It kind of runs pretty well in the game, too. It's
07:50not fantastic grass, but it's kind of good enough grass for me, I think. Yeah, it will
07:56work in the game. If you're walking around a little, you can tell that that's the kind
08:01of grass, kind of. Maybe stick a cow in here, something like that. So you can actually munch
08:06on the grass, feed chickens and whatnot. So anyway, all the assets are available. The
08:12grass itself is not available yet, because I haven't uploaded it. But very soon, when
08:18I upload the grass video, you can actually download the grass for Emeralds Workshop.
08:22This is the workshop grass, if you're looking for it, eventually. So let's go over here,
08:28let's talk about the 3D content. So as you see, this plane is pretty big. Now, in order
08:35to see the actual design, everything that we designed from all of that to this, that
08:42started off originally like this. Click here. Now, I like to show my content, because somebody
08:49might say, oh, you never made that. I think I made that from scratch. Okay, now this is
08:54Redband Alley. Every single one of these is actually a slab, a concrete slab on the
09:03floor. These are three steps. This is the platform for the steps. So I'm going to show
09:11you basically more or less how I go about doing my content. Now, I'm not going to do
09:16the floor as well. So imagine now these are my steps. This is my platform. That's the
09:22back wall for that. I need that, that, that, that, that. Let's just take all of this. Actually,
09:30I don't need that. Yeah, I need that. I need that. Okay, now what I'm going to do, I'm
09:37going to take all of this and I'm going to take that. Okay, because that's the platform
09:41for the house. So what I want to do, I want to build it from scratch. What I would do
09:45is get to a side view. Of course, I wouldn't have the workshop actually in the screenshot.
09:51So I'm going to turn it around like this. Now what I'll do, I'll go over here and I'll
09:54go extrude. Extrude is basically pulling down the floor. So I'm going to exaggerate it here
10:00for a bit. So what I'm going to do, I'm going to pull it one square because my character
10:05is only small. Now, if you notice, my character's feet are two squares. So she can step over
10:11two squares. I'm going to go one square because I don't want to stress my character out. I
10:17really don't. So go here, look. Now that's one step. So what you want to do here is go
10:23back over the model and get rid of that step. Go back into the side view, back into the
10:28same view. Now all of our content is really limited. So pull it again. So you've got another
10:34step. Go back and look at it. We should have two steps. Okay, so now there's a second step
10:43there. So now what we do is you hold the up arrow key and you just turn off the geometry.
10:48Now you won't see anyone really make geometry like this. You just won't. So go back to the
10:55view. Now again, don't forget you've got to do it to the size of your character or it's
11:00not going to work. So kind of pull it. So as I said, her feet, if you go to the character,
11:05I'll show you the character in a minute. You go here. Now as you can see, I've got three
11:09feet, three steps here. Okay, I made a mistake on that one. That one should be pulled up
11:13to here. Obviously, I didn't pick the floor. So all you have to do is click on that and
11:19basically lift it up. But I don't want to do it. So anyway, I'm just kind of showing
11:23you the idea of how the floor is made. So now what I've done, now we've got the floor.
11:29I think, okay, that's great. Now imagine that was actually level with that. I don't need
11:33it, so I'm not really bothered about it. This step here should look like that. It doesn't
11:41particularly matter. I want to leave it like that. So what I want to do, now I know outside
11:46my building, outside this building here, just here to the door, I have added the door here.
11:53I'll add it later. So go here to here, here, here and here. So what's that? I'm going to
12:01show you. It just makes everything easier. Now don't forget, you bring your character
12:05over. Look how tall your character is. So if you actually want to find your character,
12:11look over there. If you go to your character, kind of count the squares from, let's say,
12:17one, two, three, four, five, six, seven. I've had seven, maybe. Okay, back over here. Normally
12:25I'd bring my character over and just stand her there. So you want to pull it up just
12:29one, two, three, four, five, six and seven. Now if I bring my character over here, and
12:38you can see the steps and the character, and my character's here. So you don't want the
12:43fence any higher than the character's actual hips. If you look at the actual character,
12:49if you look at most fences, they're roughly about waist height. Maybe sometimes a little
12:54bit bigger, but they're round about your waist height. That's what they are. Now what
12:58I'm going to do here, I'm going to actually, now I've stopped, I can actually click it.
13:03Look, I've got an actual rail on top of the actual post. Okay, now I'm looking at my fence.
13:11Now if you look at it like this from this point of view, now imagine I've actually pulled
13:16out the floor, I've pulled out the stairs, I've pulled out the actual geometry for the
13:21actual framework for the building. Now all I have to do with the building, this is all
13:26I have to do when I make the building. So let me turn it around first so I can get a
13:30good angle on it. Obviously I need to work out the height, so if I zoom out, so the shop
13:35is there, so the shop's two squares. So I'm thinking maybe the building's maybe, I don't
13:41know, maybe four squares, maybe. So I'm thinking just pulling off two squares like that. So
13:47I'm thinking, okay, let's leave it there for a minute. Now I've got to make sure the
13:53carriage that can actually fit inside the building. So what I'm going to do, I'm going
13:56to take this, I'm going to kind of drag this up a little bit. So that's what I'm going
14:01to do with that. When you go here, make sure you've got this thing turned off, magnetic
14:06field. Drag this to that line there, just to give me a bit of extra room, turn back
14:11on the magnetic field, go over here. I want to extrude it, let's say three, one, two,
14:17three. Now before I do that, what I didn't do, I forgot, is obviously zoom in here. We
14:27want a ledge around the building, so pull it about two squares, about that, and now
14:34you can extrude it obviously as many squares as you want. So count three squares, so you've
14:39got one, two, three. Pull this all the way up to there, so you've got three squares.
14:44I'm going to make this building a little bit bigger, so basically it's like a block of
14:48flats, more or less. So go one, two, keep it all about the same, so we're going to go
14:55one, two, three. So I want to pull this floor up to there, even though it's bigger than
15:00the last floor, but maybe this is a penthouse, so okay. Again, when you do that, turn it
15:07off, so you can kind of get it where you want it. Now, if you imagine this is my pavement,
15:14it's all 3D, don't forget, so I'm going to show you how to make it from scratch. Now
15:19I haven't done this part yet, I've already made this part. This part will be available,
15:24actually I will sketch this out very soon, so keep an eye out and you can actually download
15:28it. Now what I've done, I went into, obviously anything that I've done, you see here, this
15:33now is my door, so what I'm going to do is actually turn that into a door. But if I want
15:38to for now, I can just kind of delete it, so I can actually walk inside the building.
15:43I think that's pretty great. Now all I've got to do is build the inside of the building,
15:47and I can put the door back if I want to, put the door back for me. So that's the door.
15:54Here is the door frame. So as you can see, it's all basically built into the actual geometry
16:01itself. Now because it's a building, now what I want to do, I'm going to have a few
16:06birds flying around. I think, you know what would be great? If we could actually take
16:11the building itself, like this, select all that, kind of go to side view, kind of, now
16:18don't over exaggerate the actual window edge, so kind of pull it out, maybe about 4, it's
16:25a big ledge, so maybe you want the character to walk on it, maybe, so if the character
16:31is going to walk on it, if that's the case, you want to just click here, pull it out to
16:36about a square, just so the character can actually walk across the ledge. If you want
16:41to do that, of course you would do that all around the building to make it look nice.
16:48And then when you want to add in your geometry to the level, as I said, all you've got to
16:54do basically is just keep flicking the camera around. Now if you move everything to basically
17:00one square like that, click here, kind of stretch it out to one square, beautiful, that
17:06way the whole ledge is the same. And you just keep going round the whole building and keep
17:12doing the same thing. So I'm going to build it anyway, I'm going to make it anyway, so
17:18I'll just build it away there. And then I can actually add in the windows and things
17:23like that. Now, don't want the ledge to go right round the building, but yeah, I was
17:28thinking, OK, I don't want that piece. As I said, to actually move the geometry, pull
17:34it out, twist it, bend it, all you've got to do is make sure you're on extrude, make
17:38sure it's on faces of course, so make sure the faces are turned on, make sure extrude
17:42is turned on, left click, hold it, bend it, like that. And if you're happy with it, leave
17:49it, if you're not happy with it, just go ahead and undo it. Now if you go up and down, like
17:53sometimes you do, just turn on magnetic, and just kind of pull it out, and it'll basically
17:59stay straight, that's what it'll do. And then sometimes if you don't quite get it to the
18:03end, turn off magnetic off, then go to move, and then just kind of move it, just a little
18:09fraction so it looks exactly like it's supposed to. Now of course, you can more or less kind
18:17of see the actual, now of course, when the ledge is too wide, well, OK, if the ledge
18:24is too wide and you don't really want it that wide, now I do because my character's maybe
18:29going to walk around the edge, well, I've got to watch what I'm doing because when I
18:34upload certain videos to certain websites, if I kind of show something like, I'm not
18:40going to use the word inappropriate, if I show something that's kind of dangerous, they
18:44won't allow the video to be uploaded, they won't allow it. So, let's say my character,
18:48because don't forget she's only a young girl, so, and obviously I don't really want to climb
18:52around the building, I really don't, it's not for the character, this one here, this
18:56is here, it's actually for the bird, so what I want to do, now the bird is nowhere near
19:02as big as that, so click here, I'm going to go to top view, now, you'll have to go
19:08and look at the bird, let's kind of see how big the bird is, roughly, I'm going to say
19:13the bird is probably three squares wide, approximately, so I think, OK, let's leave it like that,
19:19now that's a better window ledge, it's not a window ledge but it's a better ledge, actually
19:24around the model, so, as I said, if you want to learn how to model, how to animate, things
19:29like that, I will show you the best of my ability, I will show you what I can do, now
19:33I don't normally do work in this mode, I work in wireframe mode, like that, so I'll turn
19:37this on, turn this on, so I can actually see the little squares behind it, so I can actually
19:43see those squares and then I'll pull it out about three squares, kind of look at it thinking
19:47yep, that's great, then I'm over here, now obviously I need to do the same thing again,
19:52I'll turn it back off so you can actually see what I'm doing, so let's turn it back
19:57off, so as I said, I might have to keep the building because obviously I've got to do,
20:01as I said, I've got to build this part of the building anyway, so I'm just going to
20:06give you an idea of how the building is going to more or less look, because obviously at
20:12the end of the day it's going to be a red band I think, so you can use the three squares
20:17there to kind of match it up, but okay now, now if I do it kind of like this kind of way,
20:22now it's not really that dangerous at the moment, okay it's got a ledge here, but I'm
20:26thinking hmm, can I keep the ledge there, yeah, I'm going to leave that ledge like that
20:31because it's going to stop the rain basically soaking the floor, so I'm thinking okay, I'm
20:36going to leave that like that, don't forget there's a doorway here, now I want the same
20:41ledge, obviously not that, up here, further up, and then of course I want a window over
20:47here, not a big massive window like that, but I want a smaller window over there, and
20:53maybe I want a couple of windows over here, maybe a window there, if I'm going to put
20:57a window in here, this is how I would do it, because this shape is already there, more
21:02or less, I click here and I go extrude, and now all I've got to do is basically make that
21:09into a window, so if I go here and delete that face, there's my window, I think it's
21:15brilliant, so I'm thinking okay, nice easy window, so what I'm going to do now is obviously
21:20do a couple more windows along the actual path, so if I go here, and obviously let's
21:25say I leave it like that, now if it's going to be one flat up here, if this is one flat,
21:32it wouldn't be one flat, but I'm saying if it was one flat, then maybe I'd put maybe
21:37a couple of windows in here, maybe one there, maybe one here, of course I need to obviously
21:43kind of keep them the same, so I need to kind of flip into side view, like this, so I can
21:47kind of zoom in, pull it down, and then kind of scale it, so it looks kind of similar,
21:55now I would scale both of them together, so they're actually level, you know, if I actually
22:01go in here now, and actually right click here and delete that, right click here and delete
22:04that, now of course I've got a pair of windows, this is the window frame, around the window
22:09frame, so that'd be good, that's great, but of course, if, anyway that's what I want to
22:15do, the window has to open, because there's going to be a bird on one of the edges, and
22:19later on when the character comes in the house, she comes upstairs, across the landing, she
22:23sees the bird, maybe she feeds the bird, maybe she doesn't, maybe she doesn't, but it all
22:28depends, as I said, in my game world, it's all going to depend on whatever it is you
22:33do, and everything that you're doing in the game world, will have an outcome of some kind,
22:39so as you can see, this is now Red Bandali, so this is Red Bandali at the moment, so Red
22:44Bandali at the moment, none of this part here is made yet, what I've done, I've made the
22:51floor 3D, I've made the steps 3D, I've made the bottom of the house 3D, this part of the
22:57house 3D, this part here, and what I've done, I've made every single one of these little
23:02blocks, as if it's a brick, so it's all, the whole entire floor system for this part here,
23:09it's all 3D, so it doesn't matter what part you look at, even the pavement, it's all 3D,
23:14everything, so you've got cracks in the floor, 3D, everything, everything I'm doing is 3D,
23:21now I've got a fence just here, and I've got a fence just here, a chain link fence, now
23:28believe it or not, it took me probably about 20 minutes to make that fence, but when you
23:34actually look at the fence, you might think, well did you make every single part of the
23:38fence, I didn't make every single part of the fence, this is what I've done, I made 3 links
23:43for the fence, for the chain link fence, because I went on the internet, I actually downloaded
23:47that chain link fence, that's what I've done, now, anyway, I loaded it, and my computer
23:53really struggled to load it, I think, oh my word, I think, okay, I want the fence, but
23:57I don't want that fence, because it's no good, so what I've done, I took the link size of
24:04the fence, I measured the link basically, that's what I've done, and then what I've
24:08done, I actually measured, I've actually made my own little link, that's what I've done,
24:12so I've made them to the same kind of specifications, the same size as that fence, and what I've
24:18done, I've made one row of links, like that, spread up in the air, I've made one chain
24:25link, and then I've copied and pasted it all the way across, it actually turned out really
24:31well, so it's an RGB fence, you can change the fence colour, whatever you want, now,
24:37I've still got a bit of work to do on the fence, but, anyway, you kind of get the idea,
24:43so if you want to, if you are interested in learning about Red Band Ali, Emma's Workshop,
24:50and a whole pile of other things, now, as you can see, the world's slowly, the world's
24:55slowly starting to come to life, now, as it gets bigger and bigger, there's certain parts
25:03of the game I'm going to hide from you, I really am, because I don't want you to get
25:07the whole idea of where to go, so you might say, OK, well, if I go to the shop, I'm sorry,
25:12if I go to the house, and I turn left, I turn right, if you're coming out of here, so you
25:17come out of here, you turn right, which leads you to the, which leads you to the workshop,
25:22obviously, I don't want you to know where the workshop is, I want you to go and find
25:26it, now, it's not going to be here, just so you know that, so if you come out of the house,
25:31if you come out of here, the workshop is not going to be there, it's going to be somewhere
25:36else, just so you know that, so, anything that you see in my game world has to basically
25:43fit, or, like, let's say this little plot of land here, this little plot of land here,
25:49OK, this little plot of land here, it can't exceed the four squares, everything like this
25:56land here, it has to fit in four squares, so, later on, if I want to move the asset,
26:03like this asset here, all of this is going to be one asset, and all of this is going
26:07to be one asset, so you don't know where I want to put it, it will fit into four squares,
26:13so anywhere there's four squares, that will fit there, that will fit there, it doesn't
26:17matter what's there, anything, all of my models basically kind of clip together, they all
26:22move together, so, let's say I want to move this building, all I do is go here, go set
26:27origin, move it to there, and then I can move Redband Alley, I can move it over there, I
26:35can move it anywhere I want, basically, so I want to put it back where it was, because
26:39this is my starting point, this is where I want to build my actual world, so as you can
26:45see, I really hope you like the game content, I hope you like the accessories, of course,
26:50as I get better at modelling and texturing and things like that, the game world, some
26:57of my game worlds are going to look absolutely incredible, they really will, because I am
27:00really good at doing certain things, doing other things, I really am, anyway, this is
27:05just a little video basically about Emma, Emma's workshop, and where to go to get all
27:10of her models, so if you look under the, if you click on Emma's workshop, all the links
27:17for the main models, all the models, as I said, all the models are on two websites,
27:24most of the models are on Sketchfab, Sketchfab is a great site, if you haven't got it, I
27:29want to tell you, it's a great site to have, it's free of charge, go and get it, of course
27:33like all websites, you can pay for extra if you want to do that, but you do get basically
27:38like a starter, like a starting page, which is great, so I want to say thank you very
27:44much to Sketchfab, thanks very much for the opportunity for allowing me to do my content
27:51that I'm doing, and having somewhere to share it, also, I also use Megacode, now Megacode
27:57is great, you get 50 gig free of charge, I think that's a lot of really kind of hardware
28:03space to start you off with, I think that's great, so I think anyway, all my bigger assets
28:08are actually on that website, because on Sketchfab, if you want more upload things,
28:15you want to upload something bigger, like let's say her character pack, if I want to
28:19upload her, the whole character pack, because she goes from age 1 to age 90, if I want to
28:25upload the whole pack, I've got to pay for it, I think I'm doing that, because the game
28:30is free, if the game is free and all my assets are free, I need a way to do it for free,
28:36now I can do the whole same thing that I'm going to do on Sketchfab, for free on Megacode,
28:44I think ok, I'm going to put a few characters and a few items, the best ones, maybe, on
28:51Sketchfab, and then I'm going to load every single asset onto Megacode, so regardless
28:58of what's on which site, if you just go to, basically I'm telling you, if you go to Sketchfab
29:03you can see all my main assets, if you want to see all of my assets, every single asset
29:08that are actually on Megacode, I do have photographs on Megacode, so you can actually see all of
29:14the content before you download it, as I said, you don't need a licence to use my content,
29:19you really don't, so, anyway, keep an eye on Emily, keep an eye on Emma, now, I know
29:25I keep saying this and it's kind of, it's kind of bugging me, but I have to tell you,
29:30I use, when I say Emma and Emily, Emily is Emma's mum, that's who she is, and the reason
29:38why I keep kind of talking about her, which you've probably got to do with your head in
29:42as well, is I'm actually making, I'm actually in the process of actually making clothes
29:47for her, so very soon I will introduce you to Emily, which is her mum, so you'll meet
29:56her later on, so, anyway, just keep an eye on the content and you'll see what's going
29:59on. I'm working on a character, I'm working on a couple of characters, I've got Ginger
30:03Dolly, Ginger Dolly is great, I like Ginger Dolly, I think she's awesome, so, anyway,
30:09she's kind, anyway, I'm not going to tell you what she's like, so, anyway, that's what
30:13she's called, her name is Ginger Dolly, you'll, you will meet her later, so, anyway, I don't
30:19want to show you all the characters, because I want you to meet them in the game, so, anyway,
30:24as I usually say, thumbs up, thumbs down, subscribe, bell to subscribe, I really hope
30:28you like my videos, I try to make them kind of short, kind of quick, but I want to kind
30:33of get the point across, like, how to do certain things, like, let's say like making the building
30:38like that, I don't want somebody to think, oh yeah, well, you know, that belongs to me,
30:43you download, you basically rob me from the website, I didn't take anyone's content, I
30:48really haven't, everything that I'm showing you, every last little thing to me, is all
30:53made from scratch, like that, you just see me make that in a couple of seconds, so I'm
30:57thinking, okay, now, obviously, of course, when I make the inside of that building, it's
31:02going to take me a little bit longer, I will make the video, and I'll show you how to do
31:06it, but most times, I will have the video of me making it from scratch, but most times,
31:14just to save time on the video, so I can continue building the game, I want to show you the
31:19asset already like that, or automatically like that, so it doesn't matter how I show
31:25you, as long as I show you content, and it's still what I say, it's turned around, I say,
31:29hang on a minute, that's my model, that's my rock, that's my grass, that's my fence,
31:33I'll say, no, I'll say, go home to this website, and you can actually see me make that from
31:38scratch, you can see me make any part of my game world from scratch, anyway, as I usually
31:44say, thanks very much for watching the videos, I really appreciate everyone who gives, I
31:49really do, if you're one of my subscribers, stay with me, everything's looking kind of
31:54good, and I am trying to get more subscribers, I really am, to make things even better, but
32:02it all depends on the content of the videos, so anyway, stay with me, and we'll see what
32:06happens at the end of the journey, so hopefully, anyway, see you later, bye.

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