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Whether these games were good or bad, they destroyed the companies that worked on them. Welcome to WatchMojo, and today weโ€™re counting down our picks for video games that led to the downfall of their companies.
Transcript
00:00I served my country during the Great Dissolve, and this is what I have to show for it?
00:06I'm ready to be more than this.
00:08Welcome to WatchMojo, and today we're counting down our picks for video games that led to the downfall of their companies.
00:13I can't remember.
00:17It's a serious offense to withhold information from the police during a criminal investigation, madam.
00:23Number 20. APB, All Points Boaten. Real Time Worlds.
00:30Originally released in 2010, APB was an overly ambitious multiplayer game that became a financial disaster for its developer, Real Time Worlds.
00:46It was marketed as a cops versus robbers MMO, taking place in an open world city where players had complete customization over their characters and vehicles.
00:54The game had plenty of potential, but was plagued with issues such as poor performance, clunky controls, and unbalanced mechanics.
01:01Rumors claim it cost $100 million to make, which far outweighs the revenue it brought in.
01:06Shortly after its release, Real Time Worlds declared bankruptcy, with APB going down as one of the biggest failures in gaming history.
01:18Number 19. 007 Legends, Eurocom.
01:24James Bond is one of the most iconic spy franchises in history, and used to be a big deal in the gaming world as well.
01:36007 Legends was released in 2012 by Eurocom, seriously tarnishing the Bond legacy.
01:41Eurocom previously had a solid track record, but 007 Legends majorly stained their reputation.
01:46The game was inspired by six different Bond films, but unfortunately fell completely flat.
01:51The development was seriously rushed, causing it to be released with lackluster visuals, boring level design, and a combat system that left a lot to be desired.
01:59Additionally, the story and voice acting were weak, making it a commercial flop.
02:04Eurocom subsequently shut down, with 007 Legends dooming the studio.
02:08Number 18. Mass Effect Andromeda, BioWare Montreal.
02:12Mass Effect Andromeda massively disappointed fans, causing the downfall of its developer, BioWare Montreal.
02:17Originally released in 2017 as a successor to BioWare Montreal, Mass Effect Andromeda was a huge success.
02:24The game was a huge success, and it was one of the most successful games of all time.
02:29The game was a huge success, and it was one of the most successful games of all time.
02:34Massively disappointed fans, causing the downfall of its developer, BioWare Montreal.
02:38Originally released in 2017 as a successor to the beloved Mass Effect trilogy, the expectations were high.
02:44Instead of giving the franchise a fresh start, it was unfortunately a disaster.
02:48The game was teeming with technical issues, which quickly became meme fodder online.
02:52Alongside this, the characters and story fell short of the original trilogy, failing to capture their charm.
02:58Months after release, BioWare Montreal was merged into another EA studio.
03:02Plans for future Mass Effect games have since been put on hold.
03:25Okami was released in 2006 for the PlayStation 2.
03:28The game was critically acclaimed for its stunning visuals.
03:30It told the story of the sun goddess Amaterasu, who took the form of a wolf and sought to restore life to a world consumed by darkness.
03:37Its art style and innovative gameplay mechanics were considered groundbreaking for the time, causing the game to receive numerous Game of the Year awards.
03:44Unfortunately, it struggled to sell, with minimal marketing and a release late in the PS2's lifecycle.
03:50As a result, Capcom shut down Clover Studio not long after its release, ending one of the most creative game studios ever.
04:0016. Epic Mickey 2 โ€“ The Power of Two, Junction Point Studios
04:21In 2012, Epic Mickey 2 was released by Junction Point Studios.
04:25It aimed to build on the original's creativity and charm by expanding on its mechanics with the addition of co-op play and voice acting for the characters.
04:32Unfortunately, despite these high expectations, the game flopped.
04:36The game was repetitive, camera controls were clunky, and the story captured few players.
04:40Additionally, the co-op feature, one of its major selling points, was full of issues, such as poor AI making single-player a nightmare.
04:48Reviews were mostly negative, and in 2013, Disney shut down Junction Point Studios entirely.
04:5615. Radical Heights โ€“ Boss Key Productions
05:14Radical Heights was a desperate attempt in 2018 to save Boss Key Productions, which, unfortunately, had the opposite result.
05:20It was a free-to-play battle royale game with a brightly colored 80s game show aesthetic.
05:24Boss Key was already struggling after their previous game, Lawbreakers, completely failed.
05:29In their haste to capitalize on the popular battle royale craze, they released Radical Heights in an extremely unfinished state.
05:35It was released with missing textures, bugs, and unfinished mechanics, lacking any polish and depth.
05:40This prevented the game from gaining any sort of traction and wasn't anywhere near enough to keep the developers afloat.
05:46One month after release, the studio shut down, marking the end of Boss Key Productions.
05:5714. Two Human โ€“ Silicon Knights
06:09Two Human was in development for nearly a decade, finally released in 2008 by Silicon Knights.
06:14It was an incredibly ambitious sci-fi game combining Norse mythology with futuristic cybernetically enhanced humans.
06:20It was expected to be the first in a trilogy and an enormous hit for the Xbox 360.
06:24Instead, it was one of the most infamous flops in gaming, massively contributing to Silicon Knights' closure in 2014.
06:30There were many troubles with development.
06:32The most major was legal battles with Epic Games regarding their use of Unreal Engine 3, causing them to develop their own engine.
06:39They lost this battle and the court ordered them to destroy all copies of Two Human and other games developed with their engine.
06:5213. Redfall โ€“ Arkane Studios
07:02Arkane Studios was once widely revered, developing the popular Dishonored series.
07:06In May 2023, they released Redfall, which delivered a devastating blow to the studio.
07:10It was a co-op open-world FPS set in Massachusetts where players would fight vampires.
07:15On release, the game was filled to the brim with technical issues.
07:18The world Arkane had crafted felt empty and lifeless.
07:21Additionally, the missions were repetitive and the co-op mechanics were poorly implemented.
07:26While they haven't been shut down, this negative reception and its lack of sales have left a massive stain on Arkane Studios' record.
07:3712. Dead Space 3 โ€“ Visceral Games
07:51Dead Space 3 was released in 2013 by Visceral Games and hoped to massively expand the critically acclaimed series' scope.
07:57Instead of taking a survival approach, it was more action-focused, introducing co-op gameplay.
08:02Unlike the first two games, this entry faced serious criticism, with many fans missing the horror elements.
08:07Not only this, but it also introduced microtransactions, which players found exploitative.
08:12The negative reception and lack of play interest meant the game had a poor long-term performance.
08:16In 2017, Visceral Games was closed by EA, ending the Dead Space franchise entirely.
08:2211. Blur โ€“ Bizarre Creations
08:41Bizarre Creations was famous for their Project Gotham racing series and in 2010 released Blur,
08:46a new style of game that combined arcade-style racing with intense combat.
08:50Unfortunately, they failed to make an impact on the gaming scene and it struggled to find an audience.
08:55Blur featured exciting gameplay and innovative mechanics, but was killed by its more successful competition such as Mario Kart and Gran Turismo.
09:02The reviews were mixed and its marketing campaign was not very effective, leading it to fail at achieving the expected success.
09:09One year after release, Activision shut down Bizarre Creations, claiming their lackluster sales to be the cause.
09:1510. Kingdoms of Amalur โ€“ Reckoning
09:2638 Studios
09:37Kingdoms of Amalur โ€“ Reckoning was a highly praised game, noteworthy for its fascinating lore and engaging gameplay,
09:43but was a major factor in killing co-publisher 38 Studios.
09:46Despite its passionate fanbase and positive reviews, it failed to achieve the success developers hoped.
09:52It cost over $60 million, but made nowhere near this much money back.
09:55This caused 38 Studios to suffer immense financial strain, which also impacted their MMORPG, Project Copernicus, which never saw the light of day.
10:03Only a handful of months after Reckoning's launch, 38 Studios had to abruptly shut down.
10:09We knew that it was only a matter of time. Our fate had been written. At least, that is what we believed. Until you died.
10:189. L.A. Noire โ€“ Team Bondi
10:21Your first reporting then. We'll get a perimeter going and move the crowd on.
10:25You better see what you can find out before the homicide dicks show up.
10:28This is not a bad game. It presents a stylish, in-depth story with cutting-edge graphics and animation.
10:34But the toll it took on Australian developer Team Bondi cannot be overstated.
10:38Beginning development in 2004, the Neo Noire had its overall style changed several times,
10:43along with switching from a PS3 exclusive to multi-platform release.
10:47The advanced engine that Team Bondi was responsible for stunted development time,
10:51so publisher Rockstar eventually had to come in to make sure the game would see the light of day.
10:55When it did, it was met with strong reviews, but sales weren't strong enough to recoup the massive debt Team Bondi racked up during development,
11:02and ended up being closed shortly after Noire's release.
11:05I won't bore you with the chemistry, but it doesn't work that way.
11:098. Daikatana โ€“ Ion Storm
11:19Whoever said there's no such thing as bad publicity obviously never met John Romero.
11:24After residing at id Software during the development of influential shooters like Wolfenstein, Doom and Quake,
11:29Romero left to start his own company, Ion Storm.
11:32The developer's first project, an FPS called Daikatana, was nothing short of overambitious,
11:37and had a release date set for Christmas 1997.
11:40It didn't make it to shelves until the summer of 2000,
11:43but not after an infamous print ad for the game that proclaimed that John Romero was about to make you his bitch.
11:49The delays, the ad and the fact that Daikatana was total crap led to Romero's downfall and Ion Storm's closing in 2001.
11:597. Lair โ€“ Factor 5
12:08Dragons are awesome.
12:10This much is clear.
12:11German developer Factor 5 perfected the dogfighting genre with the Star Wars Rogue Squadron games.
12:16This much is also clear.
12:18And the PlayStation 3 had motion sensing technology in its controller that would fit perfectly with this type of game.
12:23But while the combination of these three sounds like a great gaming experience,
12:26Factor 5's implementation of the six-axis motion controls left a lot to be desired.
12:31As in, you weren't able to control your dragon properly.
12:34While they eventually released a patch that gave analog control,
12:37Lair turned out to be the last game Factor 5 would release, shutting down in 2009.
12:43Easy, girl.
12:476. Haze โ€“ Free Radical Design
12:56Free Radical Design was a developer made up of staff that split from Rare in 1999.
13:00Taking an impressive legacy with them, they went on to develop the TimeSplitter series.
13:04Then, in 2008, when the PlayStation 3 was facing a lack of quality original content,
13:09Free Radical released Haze for the system.
13:11But instead of being the Halo killer that gamers were hoping it would be,
13:14Haze turned out to be mediocre at best, only fun when you are able to use the drug Nectar,
13:19which is taken away halfway through the game.
13:22When Haze crashed hard, Free Radical was absorbed by Crytek and eventually closed in 2014.
13:335. Shenmue โ€“ Sega
13:47In 1999, Shenmue was released for the Sega Dreamcast.
13:50Expectations were high, and it was marketed as an open-world action-adventure RPG.
13:54The narrative focused on a quest for vengeance and featured groundbreaking mechanics for the time,
13:58such as day-night cycles and dynamic weather.
14:01It was critically acclaimed at release, but the production costs were enormous, estimated at around $70 million.
14:06Many players were put off by its slow pacing and peculiar gameplay mechanics,
14:10and it was unable to produce anything close to a profit.
14:13Sega was already struggling and was facing massive competition in the console market.
14:17This caused Sega to shift from hardware production, ensuring the Dreamcast would be their last console.
14:274. SimCity โ€“ Maxis Emeryville
14:39Who thought that a city-building simulation just had to be connected to the internet at all times?
14:44Well, apparently EA and Maxis did when they were developing this new generation of the beloved city-builder.
14:49Maxis claimed that the online components were essential to the proper function of the game,
14:53while in reality, it did little more than act as a form of DRM.
14:57Because of this, the servers utterly fell apart when the game launched,
15:00leading to a fiasco that Maxis would never recover from.
15:03They eventually made the game playable without an internet connection in 2014,
15:07but it couldn't reverse the damage that the game had caused,
15:09resulting in EA closing down their Maxis Emeryville studio in 2015.
15:153. Tomb Raider โ€“ The Angel of Darkness
15:33The British developer behind one of gaming's most popular characters
15:36sought to bring her into the PS2 era with a complete overhaul.
15:39Unfortunately, the choices Core Design made on trying to update Lara Croft
15:43ended up leaving her in worse shape than ever,
15:45which included unpopular stealth and strength-building mechanics.
15:49It didn't help that publisher Eidos was rushing them to release the game essentially unfinished.
15:53When The Angel of Darkness bombed, Core Design was closed and its assets given to other studios.
15:58While Lara may live on with Crystal Dynamics,
16:00Core Design was sent to the tombs as a relic of a time gone by.
16:042. Duke Nukem Forever โ€“ 3D Realms
16:23When a game takes 14 years to be released, it's basically guaranteed a spot on a list like this.
16:28Despite development being started mere months after its predecessor came out,
16:32Duke Nukem Forever was scheduled for a 1998 release before making the first of several engine changes.
16:37Three console generations passed, 3D Realms published some other games
16:41and yet Forever remained in development as long as its title suggested.
16:45Eventually, the developer let the project go, leading it to finally be finished by Gearbox in 2011.
16:51While 3D Realms still technically exists,
16:53the time and financial toll the development of Duke Nukem took on them
16:56ensured they'd never release another game again.
16:593. E.T. โ€“ The Extra-Terrestrial โ€“ Atari
17:30For a generation of game enthusiasts, this symbolizes all that was wrong with Atari at the time.
17:36E.T. โ€“ The Extra-Terrestrial was meant to serve as a months later tie-in
17:40to the Steven Spielberg movie of the same name, with Atari in charge of the adaptation.
17:44In order to make it to shelves in time for Christmas,
17:46Atari instructed lead designer Howard Scott Warshaw to make the game in five and a half weeks.
17:51The result? A shallow, practically unplayable mess of a game.
17:55Its legacy is tied to the industry crash of 1983,
17:58as well as the urban legend that turned out to be true,
18:01that unsold games were buried in a landfill in New Mexico.
18:10Which game do you think had the biggest impact on its studio, for better or worse?
18:14Let us know down in the comments.
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