• 6 hours ago
TerrorBytes: The Evolution of Horror is a five-part documentary series, featuring over 50 horror luminaries, including acclaimed filmmaker John Carpenter and Silent Hill composer Akira Yamaoka. Each episode delves into a different theme, beginning with survival horror and then moving onto licensed games, FMV and interactive movie games, the indie horror scene, and ending on “cursed” and controversial games.

TerrorBytes: The Evolution of Horror is available to pre-order now ahead of its release in April, with exclusive perks including early digital access to episodes 1 and 2, your name in the credits, access to the Darkness Unlimited streaming service, and a digital copy of FPS: First Person Shooter.
Transcript
00:00I think being scared makes you feel alive.
00:11Horror games were like a bonding experience for me and my friends.
00:15It makes you live this trauma.
00:17Putting that through the horror lens dialing it up to 11.
00:21And of course I always love the viscera.
00:24I think I got killed.
00:31Seeing decapitation, seeing heads exploding.
00:34When I first saw it I was like, oh my god.
00:38I literally jumped up out of my seat and like slammed the pause button.
00:44I think horror in video games kind of goes back to like the beginning of video games.
00:50The explosion of the video game craze hit us in 1983.
00:53Yeah, I mean that was pretty rough for back then.
00:56Scariest game in the arcades.
00:58It was so good.
00:59Will this popularity last is the question.
01:02While the makers of video games are gambling that it will.
01:06The label Survival Horror came in 96.
01:10Resident Evil, Biohazard.
01:13It's a scary game.
01:15But then everyone tried to understand what was the precursor.
01:20Now we were like, we really got to finish this thing.
01:23We were scared to death.
01:38The publisher had to pull out of the contract.
01:41And we were like, OK, what do we do?
01:43What do we do?
01:44It was a deeply emotional thing to write at the time.
01:49You know, it felt like something that was made by people that are hurting.
01:58The girls are going to get choked up about this.
02:00This is so much more than I realized it was going to be.
02:05We're into this era of digital storytelling
02:07where we have the ability to inject some of that reactivity
02:11and that life back into things.
02:12What if we break that rule?
02:13What happens if we do that?
02:15Video games are causing violence.
02:16I'm like, oh yeah, I'll show you.
02:19They really like twisted the nipples of horror games.
02:22OK, we're doing something good there.
02:25Talk about identifying what scares gamers the most.
02:30I'm just like sitting by my friend going,
02:35The emotional play that you have is a first person emotional response.
02:39Causes me to feel that thrill or that fear or that light.
02:44It's almost more frightening when you have hope.
02:49I want to experience it.
02:51Yeah, OK, there's a sweet spot there.
02:53Let's push on this one.
02:56I love this. I want to see more of it.
02:58Oh my God, I got to get out. I got to stay alive.
03:00I got to get out. I got to stay alive.
03:01I mean, I think it's pretty simple.
03:03We're going to scare ourselves to death.
03:05Might as well go big or go home.
03:07Just make it ridiculous.

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