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01:00So, how does it work?
01:32The video also introduces the Lords of the Fallen Free Friends Pass.
01:36As of today, anyone who doesn't currently own the game can now create a character and explore the entire tutorial area.
01:44Once completed, players can then join any friend who owns the base game in online co-op, ready to continue the journey through Mournstead side by side.
01:52But the question remains, who do you trust to watch your back?
01:56Many praised the combat system in Lords of the Fallen, citing elements including the focus on dual weapon wielding, the ability to switch between one-handed and two-handed attacks mid-flow, and being able to equip up to five different spells at any one time.
02:15However, some players voiced how movement could feel floaty, with attacks sometimes lacking sufficient weight or responsiveness.
02:23Building on the initial improvements introduced in version 1.7, which included a refined roll distance and tighter animation cancellation,
02:31version 2.0 presents a fully revamped character control and combat system in response to fan feedback and extensive playtesting.
02:41Starting with movement, walk and run animations are now much tighter.
02:45Thanks to improved physics, your character now stops almost instantly, offering more precise control in and out of combat.
02:55Turning your character is also much faster, with a far greater degree of mobility,
03:00while a new dedicated jump button means you can leap at any time, adding precision to platforming.
03:07As for combat, every weapon class has been refined to feel more responsive in battle.
03:12The distance with which you move when attacking has been reduced to feel more natural,
03:17while a tighter roll and quicker dash allows for more effective evasions.
03:22The lock-on system has also been modified to ensure more intuitive enemy selection,
03:27while removing the chance to accidentally lock on to environmental elements during combat.
03:33Furthermore, the soul flay attack is now much faster, for more effective use mid-combat.
03:38While combat fidelity is integral to any soul's like,
03:45equally important is how satisfying that combat feels, and that's where audio comes in.
03:52As well as both block and parry, every single weapon has received a full sound overhaul,
03:57resulting in a more intense and gratifying experience, with every swing, clash and thud.
04:03Alongside this, the sound effects when striking an enemy have also been intensified to ensure you
04:09really feel your weapon slice through every single layer, from armour through to flesh and finally bone.
04:20Another highly popular community request has been the ability to create more attractive
04:24and generally realistic looking characters.
04:27Both the male and female options have been visually enhanced,
04:31while we've also increased the femininity of the female body type,
04:34with more attractive face options and a more conventionally feminine body shape.
04:41The game's UI has also received a full visual upgrade.
04:45It's now cleaner, more modern and easier to navigate.
04:48Players can completely disable the HUD for a more immersive experience,
04:53or use the dynamic HUD setting, where it fades in and out based on gameplay.
04:59These UI improvements arrive hand in hand with a fully revised tutorial.
05:03Player prompts have been streamlined for increased clarity,
05:06while the addition of an all-new guidebook means players can revisit previous prompts at any time
05:11throughout their adventure.
05:13And talking of guidance, your Umbral Lamp now has the ability
05:17to highlight the path towards your next vestige point,
05:21aiding Lost Crusaders through the winding passages of Mournstead.
05:26Numerous quality of life improvements also arrive with version 2.0,
05:30including an option for automatic vigor collection
05:33and new button prompts for both Grievous Strikes
05:36and Environmental Soul Flays.
05:38Lords of the Fallen version 2.0 is the definitive edition of the Dark Fantasy Action RPG
05:46and is available now for all labbearers.
05:49In light, we walk.