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GamingTranscript
00:00How awesome is it to see this group together?
00:10I'm just like more moved than I thought. It's been a long road everybody.
00:21This is gonna be really fucking awkward watching this.
00:30I just want to say thanks to everybody who made this insane game that still lives on.
00:46I was writing games when I was, you know, 12, whatever.
00:49The other kids in the block would say, I'm gonna play quarterback for the Cowboys and
00:53I'd be like, I'm gonna make video games and everyone's gonna play them.
00:58You dork. Go back to the chess club.
01:00Who's laughing?
01:04Yes, I was in the chess club.
01:11Felt like a really small, tight team.
01:14I mean, it wasn't a whole lot more than the number of folks sitting in here now.
01:17That was the whole company.
01:19I was the 42nd person hired.
01:21This is where we put in all the houses, the trees, you know, paint all the landscape textures on,
01:26everything like that.
01:27Oh my god, I'm wearing the same necklace right now.
01:34That was the first street we made for this game.
01:36That was it. That was the testing area.
01:38Yeah.
01:38I remember all the struggles we went through making it.
01:41This is really important and special for us.
01:44That younger me had no idea what was gonna happen, both with the game and with her own career.
01:51I'd rather add too many and have people complain and take them out.
01:54Hey, hair.
01:58Very early on in the project, it was clear that this was going to be sort of historic, seminal game.
02:04So if there's any problems, you know, I'm the one in there finding them.
02:08When you haven't heard that person's voice in a long time, it warms my heart.
02:13I guess I didn't know it at the time, but looking back, we were doing impossible things.
02:18I think we hit a core truth. People want to explore.
02:25I like thinking about the four legs. People are not my forte, really.
02:30No panic yet. You guys are waiting for this panic and I don't think it's quite going to come.
02:42I seem a bit stressed.
02:44Imagine the best it could be. It's even better than that.
02:47Watching it actually feels like we were away at summer camp.
02:51A really cool summer, stressful, cool summer camp.
02:55We didn't know we were about to ship Fallout 3 and Skyrim and Fallout 4.
03:00As for the rest, the weak shall be winnowed.
03:05So good.
03:06He was great.
03:07The mighty shall tremble at my feet and pray for pardon.
03:12You tell me if I'm overdoing it, won't you?
03:14Um, yes.
03:18Kneel before Todd.
03:24This incredible game is called Elder Scrolls for Oblivion.
03:30This was the first time we ever had that kind of spotlight. Nobody ever put us on the stage before.
03:37We look back at what people really liked about role playing in the first place.
03:40That's a quality mic. Look at that.
03:43It was the 2.0 version of the studio. It is the start of this group of people working together,
03:48making this great game.
03:50It was impossibly hard to do what we wanted to do.
03:55The reward you feel emotionally when you do something really, really hard with a group of people,
04:01you hold on to it 20 years later and we'll be holding on to it for 20 more.
04:05But it's got good epic fantasy demon stuff at the end, which I think the kids like.
04:20How did that hit you after 20 years watching that?
04:23It was as awkward as I thought.
04:28In so many ways, like when I see it and look in the room, it feels the same.
04:44You are the one from my dreams.
04:56You alone must stand against the coming darkness
04:58and close shut the jaws of oblivion.