Let's Compare ( Centipede )

  • 9 years ago
Clip Locations:

1. Arcade 00:21
2. Atari 2600 00:59
3. Intellivision 01:38
4. BBC Micro 02:17
5. ZX Spectrum 02:55
6. Apple 2 03:34
7. IBM PC 04:12
8. Atari Lynx ( No Sound ) 04:51
9. Colecovision 05:30
10. Commodore 64 06:07
11. TI-99 06:47
12. Atari 5200 07:25
13. Atari 8 bit XE\XL 08:03
14. Game Gear 08:43
15. Sega Master System 09:21
16. Neo Geo Pocket ( HOME BREW No Sound ) 10:00
17. Atari 7800 10:38
18. Game Boy Color 11:16
19. Game Boy Advance 11:55
20. Sega Genesis \ Mega Drive 12:33
21. DOS \ Windows 13:12
22. Super Nintendo 13:51

Description Source:

http://en.wikipedia.org/wiki/Centipede_%28video_game%29

Centipede is a vertically-oriented shoot 'em up arcade game produced by Atari, Inc. in 1980. The game was designed by Ed Logg along with Dona Bailey, one of the few female game programmers in the industry at this time.[1] It was also the first arcade coin-operated game to have a significant female player base.[2] The player defends against swarms of insects, completing a round after eliminating the centipede that winds down the playing field.

Game Play

The player is represented by a small, "somewhat humanoid head"[3] at the bottom of the screen (Later described as being a garden gnome in the trivia section of the cell phone interpretation). The player moves the character about the bottom area of the screen with a trackball and fires laser shots at a centipede advancing from the top of the screen down through a field of mushrooms. Shooting any section of the centipede creates a mushroom; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the board, with the first section of the rear piece becoming a new head. If the head is destroyed, the section behind it becomes the next head.

The centipede starts at the top of the screen, traveling either left or right. When it hits a mushroom or the edge of the screen, it drops one level and switches direction. Thus, more mushrooms on the screen cause the centipede to descend more rapidly. The player can destroy mushrooms by shooting them, but each takes four hits to destroy.

If the centipede reaches the bottom of the screen, it moves back and forth within the player area and one-segment "head" centipedes are periodically added. This continues until the player has eliminated both the original centipede and all heads. When all the centipede's segments are destroyed, a new centipede forms at the top of the screen. Every time a centipede is eliminated, however, the next one is one segment shorter and is accompanied by one additional, fast-moving "head" centipede. A player loses a life when hit by a centipede or another enemy, such as a spider or a flea. The flea leaves mushrooms behind when fewer than five are in the player area, though the number required increases with level of difficulty. Spiders move across the player area in a zig-zag fashion and occasionally eat some of the mushrooms.

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