AndEngine 1.6 Android Game Development - Setting up a Scene Manager

  • 10 years ago
In this AndEngine tutorial we will be setting up a scene manager to handle multiple scenes. The scene manager will also define how we load our resources and boot our application (in a sense). A lot of people try to create static scenes and load scenes that way, but that will cause our application to crash because it adds memory to the heap and garage collection just can handle clearing everything that needs to be cleared.

Source code | Additional Info for this tutorial: http://bit.ly/13CXDmz
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