Super Smash Bros Melee Gameplay - Nintendo Gamecube - Peach Sheik Donkey Kong
- 9 years ago
Super Smash Bros Melee Gameplay - Nintendo Gamecube - Peach Sheik Donkey Kong
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Super Smash Bros. Melee (Japanese:Dairantō Smash Brothers DX (大乱闘スマッシュブラザーズDX Dairantō Sumasshu Burazāzu Derakkusu, lit. "Great Melee Smash Brothers DX", with "DX" pronounced as "deluxe")), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the second game in the Super Smash Bros. series, following the first game released for Nintendo 64 in 1999. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
The game features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, and Pokémon. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. Melee 's gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with percentages, rather than the health bar traditionally seen in most fighting games. It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in several multiplayer gaming tournaments and is still considered to be the Smash title most suited to competitive play.
The game received universal acclaim from the media, as well as awards and acknowledgements from gaming publications. It achieved strong sales upon release, and is the GameCube's best-selling game, with more than 7 million copies sold as of March 10, 2008.
Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.
Super Smash Bros. Melee features 25 (26 if Zelda and Sheik are considered different) characters, 13 more than its predecessor. Fourteen are available initially, while the other characters require the completion of specific tasks to become available. Every character featured in the game is derived from a popular Nintendo franchise. All characters have a symbol that appears behind their damage meter during a fight; this symbol represents what series they belong to, such as a Triforce symbol behind Link's damage meter and a Poké Ball behind Pokémon species. Some characters represent popular franchises while others were less-known at the time of the release; Marth and Roy represent the Fire Emblem series, which had never been released outside Japan at the time. The characters' appearance in Super Smash Bros. Melee led to a rise in the popularity of the series. References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode", Mario must defeat his enemy Bowser to rescue Princess Peach. Furthermore, each character has recognizable moves from their original series, such as Samus's firearms from the Metroid series and Link's arsenal of weapons.
Super Smash Bros Melee | Promo, Preview, Trailer, Commercial | PS4 Xbox One PS3 Xbox360 WiiU PC DVD Steam download
https://www.youtube.com/watch?v=a-yXJgzEzGA
Brought to you by: http://masternessp.com
See More: http://www.youtube.com/user/MNPGameVideos/videos
To get this game and more, check out the link below:
http://astore.amazon.com/mnpgamevideos-20/detail/B00005Q8M0
Check out the MNP Game Zone - Game Store
http://astore.amazon.com/mnpgamevideos-20
Don't forget to like this video and subscribe for more
Super Smash Bros. Melee (Japanese:Dairantō Smash Brothers DX (大乱闘スマッシュブラザーズDX Dairantō Sumasshu Burazāzu Derakkusu, lit. "Great Melee Smash Brothers DX", with "DX" pronounced as "deluxe")), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the second game in the Super Smash Bros. series, following the first game released for Nintendo 64 in 1999. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
The game features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, and Pokémon. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo. Melee 's gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with percentages, rather than the health bar traditionally seen in most fighting games. It builds on the first game's broad appeal by adding new features related to gameplay and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in several multiplayer gaming tournaments and is still considered to be the Smash title most suited to competitive play.
The game received universal acclaim from the media, as well as awards and acknowledgements from gaming publications. It achieved strong sales upon release, and is the GameCube's best-selling game, with more than 7 million copies sold as of March 10, 2008.
Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must force their opponents beyond the boundaries of the stage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Each character's health is measured by a meter that represents the damage received as a percentage. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.
During battles, items related to Nintendo games or merchandise fall onto the game field. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Not all stages are available immediately; some stages must be "unlocked" by achieving particular requirements.
Super Smash Bros. Melee features 25 (26 if Zelda and Sheik are considered different) characters, 13 more than its predecessor. Fourteen are available initially, while the other characters require the completion of specific tasks to become available. Every character featured in the game is derived from a popular Nintendo franchise. All characters have a symbol that appears behind their damage meter during a fight; this symbol represents what series they belong to, such as a Triforce symbol behind Link's damage meter and a Poké Ball behind Pokémon species. Some characters represent popular franchises while others were less-known at the time of the release; Marth and Roy represent the Fire Emblem series, which had never been released outside Japan at the time. The characters' appearance in Super Smash Bros. Melee led to a rise in the popularity of the series. References are made throughout the game to the relationship between characters of the same universe; in one of the events from "Event mode", Mario must defeat his enemy Bowser to rescue Princess Peach. Furthermore, each character has recognizable moves from their original series, such as Samus's firearms from the Metroid series and Link's arsenal of weapons.
Super Smash Bros Melee | Promo, Preview, Trailer, Commercial | PS4 Xbox One PS3 Xbox360 WiiU PC DVD Steam download
https://www.youtube.com/watch?v=a-yXJgzEzGA