Guided Fate Paradox - extreme stats with level 6 equipment and other tests
I've posted a video like this before, but that was when I had level 5 equipment with a level 4 arm. This time, I have level 6 equipment, a full set of level 6 equipment. Wanting HP to the extreme, but still keeping the time needed to within reason, I directed 3 energy sources to HP booster, the other 3 to deep thinker. I stripped down Renya's divinigram to the minimum for mods, leaving only the essentials. The angel has vital gain, to make EN effectively infinite in this. Deep thinker and grounded each have 3 energy sources directed to them.
With zombies in Zombie Land resurrecting every 50 turns, and the divine wind being completely absent on the last floor, it's possible to go at this forever. Map 2-1 has a maximum limit of 9 zombies. Map 2-2 has a maximum limit of 10 zombies.
This routine can also be used to automate GP grinding. Instead of having deep thinker and grounded getting the energy sources, demon soul should. At 70.75 GP per zombie, and 10 zombies every 1.0687 second (based on averages I have, the timing based on a recorded video), that's 39,721 GP per minute or 19,066,155 after 8 hours (about how long it takes for Renya to get level 9999 with all 6 energy sources directed to deep thinker).
I first start out by explaining my set up, showing what I have. Next, I show how extreme things are with my set up where I get 1 million HP by level 29. I get to floor 10, map out the whole floor, then get it so that the junk that the zombies keep dropping stops. By having it so that the zombie skull has enough room to be offset, that zombie can keep resurrecting. Otherwise, the zombie is destroyed forever and no new ones will spawn to replace it. Once all the unwanted junk stops accumulating, I position the zombies in a way to maximize the total amount of damage popups visible. I still need practice at it though but the key is to stand on out-of-sync zombie skulls and throw them to group them up once the conditions for timing have been met.
At the end, I do the last of my tests. I found that the stats really do max at 99,999,999 and HP maxes at a somewhat weird 400,000,000. From my previous run at this, I estimated that ATK would be about 237 million and the damage I was seeing made sense so I thought ATK was exceeding 99,999,999 despite the display. From this test, I discovered that level itself contributes to the damage potential. As, even though ATK would've been 2.1 billion, the damage was the same as it was with the 237 million I had before. Even though ATK was the same, damage was significantly lower at level 460 than 9999.
There are 3 areas where I use a time lapse. The first has 5x, with the Zombie Land music played at 71.1% true speed. The second has 20x, with 88.4% true speed being used. The last one where I have a massive 169x (for 1 level every video frame), uses 112.5% true speed.
With zombies in Zombie Land resurrecting every 50 turns, and the divine wind being completely absent on the last floor, it's possible to go at this forever. Map 2-1 has a maximum limit of 9 zombies. Map 2-2 has a maximum limit of 10 zombies.
This routine can also be used to automate GP grinding. Instead of having deep thinker and grounded getting the energy sources, demon soul should. At 70.75 GP per zombie, and 10 zombies every 1.0687 second (based on averages I have, the timing based on a recorded video), that's 39,721 GP per minute or 19,066,155 after 8 hours (about how long it takes for Renya to get level 9999 with all 6 energy sources directed to deep thinker).
I first start out by explaining my set up, showing what I have. Next, I show how extreme things are with my set up where I get 1 million HP by level 29. I get to floor 10, map out the whole floor, then get it so that the junk that the zombies keep dropping stops. By having it so that the zombie skull has enough room to be offset, that zombie can keep resurrecting. Otherwise, the zombie is destroyed forever and no new ones will spawn to replace it. Once all the unwanted junk stops accumulating, I position the zombies in a way to maximize the total amount of damage popups visible. I still need practice at it though but the key is to stand on out-of-sync zombie skulls and throw them to group them up once the conditions for timing have been met.
At the end, I do the last of my tests. I found that the stats really do max at 99,999,999 and HP maxes at a somewhat weird 400,000,000. From my previous run at this, I estimated that ATK would be about 237 million and the damage I was seeing made sense so I thought ATK was exceeding 99,999,999 despite the display. From this test, I discovered that level itself contributes to the damage potential. As, even though ATK would've been 2.1 billion, the damage was the same as it was with the 237 million I had before. Even though ATK was the same, damage was significantly lower at level 460 than 9999.
There are 3 areas where I use a time lapse. The first has 5x, with the Zombie Land music played at 71.1% true speed. The second has 20x, with 88.4% true speed being used. The last one where I have a massive 169x (for 1 level every video frame), uses 112.5% true speed.
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Gaming