Persona 4 Arena Ultimax 2.5 - Chie - Challenge 25 [Tips in Description]
Persona 4 Arena Ultimax 2.5
Challenge Mode
Character: Chie Satonaka
Challenge 25
Objective: do an 80-hit combo.
Combo:
- Numerical notation:
+ Preparation: AB ~ [AB] (18 hits. It builds the necessary meter)
+ Actual combo: run, 214C, 236236A, 5C, 2DD, j.BB, j.8D, 2AB, 236A (3 or 2 hits), OMB, 5DD, j.B, j.236AB ~ 5 ~ 236B, 5C, 2C, AB ~ [AB] (18 hits)
- Arrows notations:
+ Preparation: AB ~ Hold AB (18 hits. It builds the necessary meter)
+ Actual combo: run, ↓↙← + C, ↓↘→↓↘→ + A, C, ↓ + D ~ D, j.BB, j. ↑ + D, ↓ + AB, ↓↘→ + A (3 or 2 hits), OMB, D ~ D, j.B, j. ↓↘→ + AB ~ neutral direction ~ 236B, C, ↓ + C, AB ~ hold AB (18 hits)
- Detailed Explanation:
AB ~ [AB] (before starting the combo, press AB and then press and hold AB until get all 18 hits. The objective is just to build enough meter to use an extra EX attack in the ending to make the combo easier),
run, 214C (run and start the combo with this move),
236236A (immediately cancel the previous move with this super),
5C (as soon the super freeze ends, hit Yu with this move),
2DD (cancel 5C into this move. Press D twice fast or just mash it. It should active a multi-hit move),
wait 2DD do all the hits,
j.BB (after 2DD ends, jump and press B twice),
j.8D (cancel the previous move with this one),
wait j.8D do all the hits,
2AB (hit Yu with this move, before he hit the floor. Try press AB when you hear the last hit from j.8D),
236A (2 or 3 hits. Cancel the sweep into this move and let it hit 2 or 3 times),
OMB (One More Bust. Press ACD after 236A hit 2 or 3 times),
5DD (do a small delay and do this move. Unfortunately I don't have any good reference to the timing of this move. If you do it too soon, you may lose to many hits; but if do it too late it will miss entirely),
wait 5DD do all the hits,
j.B (after 5DD ends, jump and hit Yu with this move),
j.236AB (immediately cancel j.B with this move. Here is where you will spend the meter you build before starting the combo. You can switch this move by j.236B, but it will make the combo harder, since j.236AB tends to make the combo easier. During this move, let your controller in neutral direction. Because you can maneuver Chie's j.236AB by holding a direction, and depending on the direction you are holding, it can mess the combo up),
236B (when Chie is about to touch the ground, do this follow-up and let your controller in neutral direction again, just to be safe. You can do this follow-up pretty early),
delay?, 5C,delay?, 2C (after 236B, wait just a bit before doing 5C and then cancel into 2C. This part may be a problem, because if 2C hit Yu while he is too high, this move will not freeze him, and the freeze state is necessary to finish the combo. So, to solve this, delay 5C, it should be enough; but if Yu still not getting frozen, do a very small delay between '5C, 2C' cancellation),
Yu get frozen, small delay, AB (only possible if 2C froze Yu. 2C must be canceled with a delay into AB and it should hit Yu when he touches the ground.
Challenge Mode
Character: Chie Satonaka
Challenge 25
Objective: do an 80-hit combo.
Combo:
- Numerical notation:
+ Preparation: AB ~ [AB] (18 hits. It builds the necessary meter)
+ Actual combo: run, 214C, 236236A, 5C, 2DD, j.BB, j.8D, 2AB, 236A (3 or 2 hits), OMB, 5DD, j.B, j.236AB ~ 5 ~ 236B, 5C, 2C, AB ~ [AB] (18 hits)
- Arrows notations:
+ Preparation: AB ~ Hold AB (18 hits. It builds the necessary meter)
+ Actual combo: run, ↓↙← + C, ↓↘→↓↘→ + A, C, ↓ + D ~ D, j.BB, j. ↑ + D, ↓ + AB, ↓↘→ + A (3 or 2 hits), OMB, D ~ D, j.B, j. ↓↘→ + AB ~ neutral direction ~ 236B, C, ↓ + C, AB ~ hold AB (18 hits)
- Detailed Explanation:
AB ~ [AB] (before starting the combo, press AB and then press and hold AB until get all 18 hits. The objective is just to build enough meter to use an extra EX attack in the ending to make the combo easier),
run, 214C (run and start the combo with this move),
236236A (immediately cancel the previous move with this super),
5C (as soon the super freeze ends, hit Yu with this move),
2DD (cancel 5C into this move. Press D twice fast or just mash it. It should active a multi-hit move),
wait 2DD do all the hits,
j.BB (after 2DD ends, jump and press B twice),
j.8D (cancel the previous move with this one),
wait j.8D do all the hits,
2AB (hit Yu with this move, before he hit the floor. Try press AB when you hear the last hit from j.8D),
236A (2 or 3 hits. Cancel the sweep into this move and let it hit 2 or 3 times),
OMB (One More Bust. Press ACD after 236A hit 2 or 3 times),
5DD (do a small delay and do this move. Unfortunately I don't have any good reference to the timing of this move. If you do it too soon, you may lose to many hits; but if do it too late it will miss entirely),
wait 5DD do all the hits,
j.B (after 5DD ends, jump and hit Yu with this move),
j.236AB (immediately cancel j.B with this move. Here is where you will spend the meter you build before starting the combo. You can switch this move by j.236B, but it will make the combo harder, since j.236AB tends to make the combo easier. During this move, let your controller in neutral direction. Because you can maneuver Chie's j.236AB by holding a direction, and depending on the direction you are holding, it can mess the combo up),
236B (when Chie is about to touch the ground, do this follow-up and let your controller in neutral direction again, just to be safe. You can do this follow-up pretty early),
delay?, 5C,delay?, 2C (after 236B, wait just a bit before doing 5C and then cancel into 2C. This part may be a problem, because if 2C hit Yu while he is too high, this move will not freeze him, and the freeze state is necessary to finish the combo. So, to solve this, delay 5C, it should be enough; but if Yu still not getting frozen, do a very small delay between '5C, 2C' cancellation),
Yu get frozen, small delay, AB (only possible if 2C froze Yu. 2C must be canceled with a delay into AB and it should hit Yu when he touches the ground.