The 10 WORST Things About Gaming in the 2020s

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00:00 (upbeat music)
00:02 Welcome to Mojo Plays,
00:09 and today we're giving you our list
00:10 of the 10 worst things about gaming in the 2020s.
00:15 Look, there has been some great innovations
00:21 to come from today's video games,
00:23 but since the start of the ninth generation,
00:25 it seems things have gone downhill.
00:28 What do you think about the current state
00:29 of the games industry?
00:30 Has it stagnated your interest
00:32 or have you found your own corner to enjoy games?
00:35 Let us know in a civil manner down in the comments.
00:39 Before we begin, we publish new videos all week long,
00:41 so be sure to subscribe to Mojo Plays
00:43 and ring the bell to be notified about our latest videos.
00:46 Crashing with no bandicoots.
00:50 Ever since we nabbed our PlayStation 5,
00:59 we have noticed one issue
01:00 that has become somewhat frequent, the crashing.
01:03 The PlayStation 4 was pretty bad
01:05 when it came to random crashes,
01:06 but the PlayStation 5 has been noticeably worse,
01:10 at least with our PlayStation 5.
01:12 That isn't to say every PS5 is doing this, probably,
01:15 but for us, it's not uncommon for the Seto Kaiba box
01:18 to crash upon booting up or crash when launching a game
01:22 or crash when loading menus in the PlayStation Store,
01:24 or again, just crashing
01:26 when we're just turning on the console.
01:27 This happens about once a week or so,
01:30 and we don't recall this being as much of a problem
01:32 when playing, say, the original PlayStation
01:35 or even the PlayStation 2.
01:37 The Xbox Series S has also crashed on us a handful of times,
01:41 though it hasn't been as frequent.
01:43 It's almost like packing in more power for these things
01:46 is causing more problems.
01:48 - But now let's, um, let's have a surprise.
01:52 - Controls with no control.
01:56 - Go, you son of a bitch, three.
01:59 - I'll count you off, go.
02:01 - Now, controllers aren't as much of a problem these days
02:06 as they used to be.
02:07 We've come a long way since the awkward pitchfork
02:09 we used for the N64 and the Duke from the original Xbox,
02:13 but the dual sense for how neat it is
02:16 with its haptic feedback has reportedly caused
02:18 some players some serious hand pain,
02:21 and as somebody who has some pretty big hands,
02:24 I, I can see it.
02:26 As far as controls with software is concerned,
02:29 there have been many games forcing players
02:31 to use freaking cursors to navigate menus.
02:36 If we wanted to awkwardly sway a cursor around menus
02:39 and inventory screens, we would've gotten the game on PC.
02:43 Why are the shoulder buttons not being properly utilized?
02:46 On top of that, many AAA games impose a hold button prompt
02:50 for just about every basic action,
02:53 like picking up an item or opening a door.
02:55 Anything for realism, right?
02:58 Limited real estate.
03:02 - Is this new?
03:03 - I'm giant!
03:05 - It's kind of funny how back in 2018,
03:14 we received a lot of flack for criticizing
03:17 Star Wars Battlefront II's bloated file size,
03:20 which had reached a whopping 91 gigabytes,
03:23 taking up roughly 20% of the base PS4's
03:26 standard storage space.
03:28 Fast forward to today, where AAA games
03:30 have been regularly making headlines
03:32 for the obscene amount of storage space they're demanding
03:35 across all platforms.
03:37 We're talking an average of over 100 gigabytes,
03:40 sometimes more than 120 gigabytes.
03:42 Some point to a problem with developers
03:44 not knowing how to compress files,
03:46 while others conspire that this is done
03:48 to bully other games off of players' consoles.
03:51 Who knows, let's just keep asking
03:53 for hyper-realistic graphics,
03:54 rendering at 4K resolution,
03:56 and maybe eventually we'll figure out the reason
03:59 why our storage problems exist in the first place.
04:02 Randomly generated quality.
04:11 - I cannot tell you who you must become,
04:14 or where the line is drawn.
04:18 - What's so odd about AAA gaming taking up so much space
04:22 is that much of the quality has been all over the place,
04:25 especially in the PC space.
04:27 Fork over your hard-earned $70
04:30 for broken gameplay, performance issues,
04:32 and a plethora of bugs and glitches.
04:35 Since the price hikes began,
04:37 AAA publishers have yet to justify their decision
04:39 with the awful work on display.
04:41 Just look at Star Wars Jedi Survivor,
04:43 Wolong Fallen Dynasty, Assassin's Creed Valhalla,
04:46 The Last of Us Part I, and of course,
04:49 the Pokemon games from the last few years.
04:52 We are told that games are getting too expensive to make,
04:55 but does that justify the lack of quality?
04:57 Is that supposed to excuse horrible monetization
05:00 or constant frame dips?
05:02 Seeing how some AAA publishers go through massive layoffs
05:05 right before reporting record profits,
05:07 we fail to believe the price hike has been deserved.
05:11 - But I can tell you this,
05:13 if there is any hope of surviving,
05:17 (explosion)
05:18 we must stand against the darkness.
05:21 - COD is life.
05:23 (gunshots)
05:25 It is truly a shame how much Call of Duty
05:34 continues to swallow up any and all media attention
05:37 in both the gaming community and games media.
05:40 We can understand why Call of Duty is as big as it is,
05:43 but we can't help wonder how much of its popularity
05:46 is because people are so attached
05:48 to what it was back in 2009.
05:51 Regardless, there's no denying that Call of Duty
05:53 has gradually caused people to start resenting it.
05:56 You can see it in the sales numbers.
05:58 It is a series known for having
06:00 massive cheating problems too.
06:01 It gets a new title every single year,
06:03 and it has become the primary focus
06:05 of just about every studio under Activision Blizzard.
06:09 And it's interesting to see bigger gaming outlets
06:11 make the same criticisms
06:13 while at the same time churn out guides,
06:15 tips and tricks, reviews with unrelenting praise,
06:18 and then they forget whatever controversy
06:20 faster than Activision forgot about all of their other IP.
06:24 ♪ You could be sitting, taking lunch ♪
06:27 ♪ We'll hit you like a punch ♪
06:30 The plague of live services.
06:33 (dramatic music)
06:41 Ever since Fortnite exploded in 2017,
06:43 just about every game company, big and small,
06:46 has put all of their focus
06:48 into trying to build their own money printer.
06:50 We get it.
06:51 The dream of chasing a possibly infinite source of wealth
06:54 is tantalizing.
06:56 The problem is that there are so many games
06:58 that try to wedge in live service elements
07:00 at any given opportunity,
07:01 and so many companies fail to understand
07:04 that the market is severely crowded.
07:06 As if the wave of games getting shut down
07:08 wasn't a sign of the trend dying back in January 2023,
07:11 PlayStation is taking a gamble
07:13 on at least a dozen live service games
07:16 still in development by their first-party studios.
07:18 And Bungie gets to say what projects live
07:21 till see the light of day, because Destiny 2.
07:24 Whatever happened to making, you know, video games?
07:28 Well, if you want to buy video games,
07:32 there are many AA and indie publishers
07:34 that will cater to you.
07:36 - Some big scars on the board,
07:37 but held by the opposition.
07:39 It'll be tough to bounce back from that.
07:41 - Okay, party's over.
07:44 - We're all the breakers done.
07:45 - Constant advertisements.
07:48 - You've been a naughty boy.
07:50 - Diablo.
07:50 - It's bad enough that AAA publishers
07:54 force players to stay online all the time
07:56 just to play a game solo.
07:57 Looking at you, Diablo IV.
08:00 But what's more annoying
08:01 is how frequently we're advertised to.
08:03 Remember when we got Rockstar Energy Drink DLC
08:06 in our Mad Max game back in 2015?
08:09 How about when we booted up Mortal Kombat 11
08:11 just so we could see a Hogwarts Legacy banner on our screen?
08:15 And don't you just love being assaulted with news
08:17 about Fortnite's new season
08:19 every time you boot up your PS5?
08:21 Or see a portion of your Xbox's dashboard
08:23 be delegated to a sponsor?
08:25 Meanwhile, when you hop onto your Switch,
08:27 any and all advertisements
08:29 are shoved into a single news section.
08:31 At least one platform is keeping our consoles serene.
08:34 (upbeat music)
08:36 ♪ Gundam Star ♪
08:38 - An exodus of legends.
08:40 (speaking in foreign language)
08:44 - Now, this was bound to happen sooner or later,
08:56 but so many developers who have made our favorite games
08:58 have made their exits or are about ready to.
09:01 Shigeru Miyamoto has been talking about retirement
09:04 these last few years as he progresses into his 70s.
09:07 Masahiro Sakurai may or may not be making
09:09 one more Smash Brothers game
09:11 and has also been talking about retirement.
09:13 Todd Howard, now in his early to mid 50s,
09:15 is eyeing The Elder Scrolls VI
09:17 as his last game before retirement.
09:19 Shinji Mikami announced his retirement
09:21 and departure from Tango Gameworks back in February 2023.
09:25 Amy Hennig is currently working on a game
09:27 with Lucasfilm Games and Skydance New Media,
09:30 but is also approaching 60.
09:32 So who knows how long we might have her creative genius
09:35 before she announces her exit from the industry.
09:38 And that's all without getting into the devs
09:40 who have exited because of scandals.
09:42 (speaking in foreign language)
09:46 - Crowded cemeteries.
09:52 (thunder rumbling)
10:00 - As Call of Duty and cinematic open-world games
10:04 continue gobbling up everybody's attention,
10:06 we have found ourselves in a sea of dead IP
10:09 that may never return.
10:10 Even when fans are being vocal
10:12 about wanting certain franchises,
10:13 most publishers have shown that they'd rather
10:15 keep belting out the same exact products.
10:18 We have been seeing this attitude with PlayStation
10:20 after the American offices fought with the Japanese offices
10:24 over the brand's power,
10:25 eventually leading to Japan Studios' closure.
10:28 Like we mentioned earlier,
10:29 Activision is making all of its studios work
10:31 primarily on Call of Duty.
10:33 Xbox, on the other hand,
10:34 is just far too busy feeding the Game Pass machine.
10:37 Where's Crash Bandicoot?
10:39 Where's our new Twisted Metal?
10:40 Where's Spyro, Banjo, Legacy of Kain,
10:43 Vampire the Masquerade, Star Fox,
10:46 Parappa, Resistance, or Killzone?
10:48 Can we have anything that's not Call of Duty
10:51 or cinematic open-world?
10:53 (guns firing)
10:56 (guns firing)
10:58 'Tis the season of acquisitions.
11:04 - The unforgettable adventures.
11:06 The epic quests.
11:09 The decades of discoveries.
11:13 - Over the last few years,
11:15 acquisitions have become more rampant,
11:17 and in some cases, outright annoying.
11:20 Like more annoying than my mundane voice.
11:23 Some folks have spent the last 18 months
11:26 playing corporate cheerleader for Microsoft
11:28 as the conglomerate fought the FTC and CMA
11:31 over its acquisition of Activision Blizzard.
11:33 In response, Sony has been scooping up studios
11:36 left and right for the PlayStation family, like Bungie,
11:39 as well as studios that have yet to put out
11:41 their first game.
11:42 Rumors have been circulating over whether Square Enix
11:44 will become a part of PlayStation or not.
11:46 Embracer Group, on the other hand,
11:48 has found its massive purchases from the last decade
11:51 to have become a major financial thorn,
11:54 leading to massive layoffs across its near 100 companies.
11:57 Needless to say, there are obscene amounts of money
12:00 being thrown in every single direction.
12:03 But games are expensive to make.
12:05 They sure are.
12:07 - As we talked, it became clearer and clearer
12:09 that this kind of partnership was where we wanted to go
12:13 with all the games we were doing.
12:15 - Did you enjoy this video?
12:16 Check out some of our other videos here on Mojo Plays,
12:19 and don't forget to subscribe for more great stuff
12:21 every day.
12:22 (upbeat music)
12:24 (upbeat music)
12:27 (upbeat music)
12:30 (dramatic music)
12:32 [BLANK_AUDIO]