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GamingTranscript
00:00 Hello everyone, welcome back to Mọt Game YouTube channel
00:02 I'm Mọt Týnh again
00:04 I'm sure you're wondering which version of Assassin's Creed Mirage and Valhalla will be more attractive
00:13 So today, let's come to this video to analyze these two games
00:17 What is attractive and make people stand still?
00:20 Before we start, don't forget to like and subscribe to other channels of Mọt
00:24 Mọt's channel, Mọt Công Nghệ and Mọt Guru
00:28 And don't forget to turn on the notification bell so you won't miss any videos
00:32 Now, let's start
00:34 For the old fans of Assassin's Creed, Odyssey and Valhalla must be something very memorable
00:44 Because they helped increase the level of Assassin's Creed by adding hundreds of new missions and RPG elements
00:50 The benefits and enemies that require players to reach a high level to kill
00:54 Just kidding, sometimes Mọt wakes up all night just to hunt and explore things like easter eggs, collectibles and the vast world of these two games
01:04 But after many years, Mọt sometimes dreams of returning to the past to explore ancient places with a mysterious and mysterious game like Unity
01:13 It seems like that wish will never come true
01:16 Ubisoft released Assassin's Creed Mirage
01:18 With the promise that the game will return to its original source with a mysterious game that made the Assassin's Creed Mirage
01:23 And Mọt had to sell himself on the board to be able to stick it in his collection
01:28 After waking up all night to play the game to have a review on Sunday
01:31 Then today, Mọt decided to go to the next article to analyze the details of the game
01:36 With the aim of comparing the difference between Mirage and Valhalla
01:39 So that everyone can see the new direction of Ubisoft
01:42 Alright, without further ado, let's shake hands and share the changes between the two versions after 3 years
01:47 Character design reminds me of the old days
01:53 First, let's start with the character design
01:56 As everyone knows, in the Valhalla version, the character was designed quite strangely
01:59 Accordingly, the character model Eivor has quite high details
02:02 In the 2K resolution or better than 4K
02:05 The elements such as the saturation of the material, the brightness of the light, the shininess of the object are extremely accurate
02:10 All of these contribute to the extremely vivid image of the world of Vikings and the characters in Assassin's Creed Valhalla
02:17 Even when using the photo mode, we can still see the image is the smallest detail
02:22 For example, when looking into Eivor's eyes
02:24 If you pay attention, you will see clearly each blood vein running up the eyes of the character when he is angry
02:30 And in Assassin's Creed Mirage, if you have tried the game
02:33 You will see the painting and overall design of the game has more details about Valhalla
02:37 From small things like shoulder straps, backpacks with fake leather to hidden blade gloves
02:41 All are designed very detailed based on the armor of Altair in the first Assassin's Creed in 2007
02:47 With a little emphasis on the image
02:49 Add some colors and other details to the outfit to highlight the character of Basim
02:54 This helps the player to have a clear idea of the character of the main character
02:57 Valhalla is the complete opposite
02:59 Eivor's dress and all other outfits in the game are inspired by the Northerners
03:04 For example, the outfits are made from animal skins
03:06 The shoulder straps are designed larger
03:08 And the shape is the headband with the symbol of the Viking
03:11 Always taken off by Eivor
03:13 Although Eivor has a hat to activate the ability to hide from everyone around
03:17 But this mechanism does not really reveal the memories of the legendary killer in part 1
03:21 As Basim did
03:23 Detail about the environment
03:27 Next, Mar will talk about the environment designed in the game
03:31 Like the character model
03:33 The environment in Assassin's Creed Valhalla is considered the most beautiful in the series
03:36 Until the time before Mirage released
03:39 With large caves, dense forests, and spectacular night scenes
03:44 Valhalla has helped the Assassin's Creed brand step up to a new level and easily go to the hearts of fans
03:49 Valhalla takes the setting in the late 9th century
03:51 In the migration of the Vikings from Scandinavia to the island of Great Britain
03:56 The story of Eivor when she started her journey and established her new home in the UK
04:01 Thanks to that, the player can enter the free and adventurous village of most of the UK
04:05 Including villages, churches, old buildings, and even the ruins of London
04:10 Ruled by the Romans before it was revived a century later
04:13 In Assassin's Creed Mirage, we are brought to a completely different world from Valhalla
04:18 The setting in Mirage took place more than a century before Valhalla
04:22 In the beautiful city of Batra, founded in 861
04:25 The overall design of the world in the game recalls the original origins of the previous Assassin's Creed series
04:30 With a large part of the experience built in the main city of Jeddah
04:33 Thanks to that, Mirage is considered to have used the core features of the series more than the previous games
04:38 The game focuses on enhancing the player's mobility through beautiful parkour movements
04:42 And the environment and design details are not inferior to Valhalla
04:46 Besides the superb parkour in the south, Mirage also brings us a rural urban environment
04:50 Inside the vast open world
04:52 This helps players have more choices to get closer to their goals
04:56 For example, hiding in a crowded place is easy to pass through the enemy
04:59 Or even to hit and lure them the way you want
05:02 Although Mirage has returned to the sneaky nature of a killer
05:05 But the game itself still maintains the style of Valhalla
05:08 Ah, that's one thing I don't talk about the surfaces with patterns such as walls, streets and dirt
05:13 For some reason, the resolution of these things is extremely low
05:16 Not enough for the patterns on the character's clothes
05:19 Most of the models in Mirage are completely new
05:22 Both diverse and ensure that all corners in the city are different from each other
05:26 But besides that, there are still some positions that look different
05:30 Probably different from each color
05:31 If you have spent your whole youth playing this series
05:34 Then you will definitely see those similarities on a daily basis
05:37 But that's just a complaint
05:38 But I still can't deny that the world in Assassin's Creed Mirage
05:41 Can be considered the best in the JAR series so far
05:44 And although the game itself is close to the theme of the desert
05:47 But the 9th century battle is still very exciting and colorful
05:50 Some areas can be said to be beautiful, especially the area of the rich
05:53 There are hundreds of NPCs walking around the city
05:55 Everything is working separately
05:57 Create an extremely lively and more realistic atmosphere than any area in the game Valhalla
06:02 If you are a lover of exploration
06:04 Then I see the surrounding districts in Mirage also have a lot to see
06:08 For example, large skyscrapers, large deserts
06:12 Or islands and mysterious villages waiting to be explored, for example
06:16 Only in the first few hours, I fell in love with the new scenery of Mirage
06:19 A feeling that I have never felt in Valhalla
06:22 The city style has always been an ideal playground for Assassin's Creed
06:25 So you can see that placing the main character in areas as large and spacious as Valhalla
06:29 It's cool if you see it
06:30 But it will lose the characteristic of the main character in the parkour and stealth gameplay of the series
06:34 Light and shadow are not too different
06:39 The changes in the light in Mirage are not necessarily an improvement
06:43 Because Ubisoft has done the same in Valhalla
06:46 As one of the people in charge of designing the light for Ubisoft's game shared
06:49 Both games use multiple layers to achieve a overall look
06:54 So we can say that the light is the same in both parts
06:57 For example, the simple things
06:59 The basic light direction comes from the sun or the moon
07:03 Used mainly in outdoor environments to illuminate Geometry and Access
07:08 Then this light is combined with some overall beautiful light
07:12 To simulate the reflection of light in certain areas
07:15 The most common is when players walk under buildings with bamboo shoots
07:18 But still touch a part of the light above
07:21 To bring a more complete look
07:22 Light artists will adjust the percentage of fog
07:26 Based on some specific areas
07:28 That players are exploring
07:30 This is why in Valhalla
07:31 London has a thick and slightly green fog
07:34 But it brings a fresh, warm and attractive appearance to natural areas
07:38 This fog is also thicker in the morning and evening
07:41 Allow the sun's light to shine down on the road
07:44 Create beautiful scenes like paintings anytime
07:47 In addition, there are also more narrow spaces
07:49 Where the light is made by traditional methods
07:52 Mainly illuminate the area to guide players through narrow streets
07:56 Sometimes, it is emphasized in a "hypnotic" way
07:59 To highlight details and enhance the artwork's environment
08:03 Unfortunately, the moving light
08:05 For example, when the light emits from the players' shoes
08:08 Because of the limit and can only illuminate in darker spaces
08:11 It can't illuminate any light on the surfaces of objects outside and during the day
08:16 However, Ubisoft has ensured that this effect still works at night
08:19 It creates shadows from objects near with a fairly high accuracy
08:23 Assassin's Creed Mirage
08:24 Combined with all the lighting techniques and methods used
08:27 Almost like Assassin's Creed Valhalla
08:29 And the player's perspective is very difficult to recognize
08:31 Because the world of play in Mirage and Valhalla is completely different
08:34 So these similarities may not be shown very clearly
08:37 And in the desert, sand and dust environment
08:39 You will see these volumetric effects more easily
08:41 For example, light shines through buildings
08:43 Then to flowers
08:45 Or through models lying around the city
08:48 In addition, Mirage and Valhalla
08:49 Also filter out the waste in the space and apply them to water areas
08:53 Like rivers, lakes and even smaller water bodies
08:56 Although the French said the quality of the reflection on the water surface
08:58 Has been significantly improved in Mirage
09:00 But because the water surface is always moving and alive
09:02 So it changes, but I don't see anything different
09:06 About the effect of the ball
09:07 Mirage only changed a little compared to Valhalla
09:09 The shadow effects of the character and Assassin in both parts of the game are quite beautiful
09:13 But the effect in Valhalla looks softer
09:16 And Mirage brings a clearer feeling
09:18 This difference may be due to the environment
09:20 Affected by weather or time in the day
09:22 However, according to the observation of the game
09:24 The shadow in Mirage always appears more distinct than in Valhalla
09:27 Another notable change
09:28 Is that the developers have removed the shadow of the clouds
09:31 Moving in the sky in the Mirage game
09:33 While in Valhalla
09:34 They have advertised that thanks to the development of the software
09:37 So giving the clouds a little bit of shadow
09:40 I'm not sure why Ubisoft decided to remove it
09:42 Maybe because the environment in the game is too complicated
09:44 Or maybe because Ubisoft is lazy
09:46 Or maybe it's just a small change in the artistic side
09:49 Sound effects
09:53 Half praise, half criticism
09:54 Another feature that seems to have been simplified or completely eliminated
09:59 Is the unique fire guidance system developed in Assassin's Creed Valhalla
10:03 In this part, players can shoot and burn the enemy's enemies with a bow
10:06 In addition to the gradual effect of fire on the surface of the burning area
10:09 It is also seen that Valhalla combines the effect of post-processing around the fire structure
10:14 Change the color tone to simulate the area not full of smoke and smoke
10:17 Although this effect still appears in some scenes
10:20 Or special scenes in Mirage
10:22 But if you control the character to burn the house
10:24 Then nothing happens
10:26 The water simulation mechanism is almost unchanged between the two parts
10:29 Because Mirage lacks ships to move in large water areas
10:32 So the game has eliminated the possibility of simulating the waves and boats
10:36 In general, the overall reaction of the water in both parts is the same
10:40 But the application of the shadow on the character model of Batsin
10:42 After he came out of the water, it seems to have been enhanced in Mirage
10:46 Stop at Valhalla, the environmental effect on the Evil after going out of the water
10:50 It feels like a character in a plastic bag
10:52 Completely different from Batsin
10:54 And finally, let's listen and compare the sound
10:58 Which version do you feel has the best sound quality?
11:01 Please leave your comments in the comment section below
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16:32 (Foreign Language)
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17:39 (Music)