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Sau khi thức xuyên đêm cày Assassin's Creed Mirage để có bài review hôm chủ nhật tuần rồi thì đến bữa nay, Mọt quyết định lên bài tiếp theo phân tích về những chi tiết trong game.

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Transcript
00:00 Hello everyone, welcome back to Mọt Game YouTube channel
00:02 I'm Mọt Týnh again
00:04 I'm sure you're wondering which version of Assassin's Creed Mirage and Valhalla will be more attractive
00:13 So today, let's come to this video to analyze these two games
00:17 What is attractive and make people stand still?
00:20 Before we start, don't forget to like and subscribe to other channels of Mọt
00:24 Mọt's channel, Mọt Công Nghệ and Mọt Guru
00:28 And don't forget to turn on the notification bell so you won't miss any videos
00:32 Now, let's start
00:34 For the old fans of Assassin's Creed, Odyssey and Valhalla must be something very memorable
00:44 Because they helped increase the level of Assassin's Creed by adding hundreds of new missions and RPG elements
00:50 The benefits and enemies that require players to reach a high level to kill
00:54 Just kidding, sometimes Mọt wakes up all night just to hunt and explore things like easter eggs, collectibles and the vast world of these two games
01:04 But after many years, Mọt sometimes dreams of returning to the past to explore ancient places with a mysterious and mysterious game like Unity
01:13 It seems like that wish will never come true
01:16 Ubisoft released Assassin's Creed Mirage
01:18 With the promise that the game will return to its original source with a mysterious game that made the Assassin's Creed Mirage
01:23 And Mọt had to sell himself on the board to be able to stick it in his collection
01:28 After waking up all night to play the game to have a review on Sunday
01:31 Then today, Mọt decided to go to the next article to analyze the details of the game
01:36 With the aim of comparing the difference between Mirage and Valhalla
01:39 So that everyone can see the new direction of Ubisoft
01:42 Alright, without further ado, let's shake hands and share the changes between the two versions after 3 years
01:47 Character design reminds me of the old days
01:53 First, let's start with the character design
01:56 As everyone knows, in the Valhalla version, the character was designed quite strangely
01:59 Accordingly, the character model Eivor has quite high details
02:02 In the 2K resolution or better than 4K
02:05 The elements such as the saturation of the material, the brightness of the light, the shininess of the object are extremely accurate
02:10 All of these contribute to the extremely vivid image of the world of Vikings and the characters in Assassin's Creed Valhalla
02:17 Even when using the photo mode, we can still see the image is the smallest detail
02:22 For example, when looking into Eivor's eyes
02:24 If you pay attention, you will see clearly each blood vein running up the eyes of the character when he is angry
02:30 And in Assassin's Creed Mirage, if you have tried the game
02:33 You will see the painting and overall design of the game has more details about Valhalla
02:37 From small things like shoulder straps, backpacks with fake leather to hidden blade gloves
02:41 All are designed very detailed based on the armor of Altair in the first Assassin's Creed in 2007
02:47 With a little emphasis on the image
02:49 Add some colors and other details to the outfit to highlight the character of Basim
02:54 This helps the player to have a clear idea of the character of the main character
02:57 Valhalla is the complete opposite
02:59 Eivor's dress and all other outfits in the game are inspired by the Northerners
03:04 For example, the outfits are made from animal skins
03:06 The shoulder straps are designed larger
03:08 And the shape is the headband with the symbol of the Viking
03:11 Always taken off by Eivor
03:13 Although Eivor has a hat to activate the ability to hide from everyone around
03:17 But this mechanism does not really reveal the memories of the legendary killer in part 1
03:21 As Basim did
03:23 Detail about the environment
03:27 Next, Mar will talk about the environment designed in the game
03:31 Like the character model
03:33 The environment in Assassin's Creed Valhalla is considered the most beautiful in the series
03:36 Until the time before Mirage released
03:39 With large caves, dense forests, and spectacular night scenes
03:44 Valhalla has helped the Assassin's Creed brand step up to a new level and easily go to the hearts of fans
03:49 Valhalla takes the setting in the late 9th century
03:51 In the migration of the Vikings from Scandinavia to the island of Great Britain
03:56 The story of Eivor when she started her journey and established her new home in the UK
04:01 Thanks to that, the player can enter the free and adventurous village of most of the UK
04:05 Including villages, churches, old buildings, and even the ruins of London
04:10 Ruled by the Romans before it was revived a century later
04:13 In Assassin's Creed Mirage, we are brought to a completely different world from Valhalla
04:18 The setting in Mirage took place more than a century before Valhalla
04:22 In the beautiful city of Batra, founded in 861
04:25 The overall design of the world in the game recalls the original origins of the previous Assassin's Creed series
04:30 With a large part of the experience built in the main city of Jeddah
04:33 Thanks to that, Mirage is considered to have used the core features of the series more than the previous games
04:38 The game focuses on enhancing the player's mobility through beautiful parkour movements
04:42 And the environment and design details are not inferior to Valhalla
04:46 Besides the superb parkour in the south, Mirage also brings us a rural urban environment
04:50 Inside the vast open world
04:52 This helps players have more choices to get closer to their goals
04:56 For example, hiding in a crowded place is easy to pass through the enemy
04:59 Or even to hit and lure them the way you want
05:02 Although Mirage has returned to the sneaky nature of a killer
05:05 But the game itself still maintains the style of Valhalla
05:08 Ah, that's one thing I don't talk about the surfaces with patterns such as walls, streets and dirt
05:13 For some reason, the resolution of these things is extremely low
05:16 Not enough for the patterns on the character's clothes
05:19 Most of the models in Mirage are completely new
05:22 Both diverse and ensure that all corners in the city are different from each other
05:26 But besides that, there are still some positions that look different
05:30 Probably different from each color
05:31 If you have spent your whole youth playing this series
05:34 Then you will definitely see those similarities on a daily basis
05:37 But that's just a complaint
05:38 But I still can't deny that the world in Assassin's Creed Mirage
05:41 Can be considered the best in the JAR series so far
05:44 And although the game itself is close to the theme of the desert
05:47 But the 9th century battle is still very exciting and colorful
05:50 Some areas can be said to be beautiful, especially the area of the rich
05:53 There are hundreds of NPCs walking around the city
05:55 Everything is working separately
05:57 Create an extremely lively and more realistic atmosphere than any area in the game Valhalla
06:02 If you are a lover of exploration
06:04 Then I see the surrounding districts in Mirage also have a lot to see
06:08 For example, large skyscrapers, large deserts
06:12 Or islands and mysterious villages waiting to be explored, for example
06:16 Only in the first few hours, I fell in love with the new scenery of Mirage
06:19 A feeling that I have never felt in Valhalla
06:22 The city style has always been an ideal playground for Assassin's Creed
06:25 So you can see that placing the main character in areas as large and spacious as Valhalla
06:29 It's cool if you see it
06:30 But it will lose the characteristic of the main character in the parkour and stealth gameplay of the series
06:34 Light and shadow are not too different
06:39 The changes in the light in Mirage are not necessarily an improvement
06:43 Because Ubisoft has done the same in Valhalla
06:46 As one of the people in charge of designing the light for Ubisoft's game shared
06:49 Both games use multiple layers to achieve a overall look
06:54 So we can say that the light is the same in both parts
06:57 For example, the simple things
06:59 The basic light direction comes from the sun or the moon
07:03 Used mainly in outdoor environments to illuminate Geometry and Access
07:08 Then this light is combined with some overall beautiful light
07:12 To simulate the reflection of light in certain areas
07:15 The most common is when players walk under buildings with bamboo shoots
07:18 But still touch a part of the light above
07:21 To bring a more complete look
07:22 Light artists will adjust the percentage of fog
07:26 Based on some specific areas
07:28 That players are exploring
07:30 This is why in Valhalla
07:31 London has a thick and slightly green fog
07:34 But it brings a fresh, warm and attractive appearance to natural areas
07:38 This fog is also thicker in the morning and evening
07:41 Allow the sun's light to shine down on the road
07:44 Create beautiful scenes like paintings anytime
07:47 In addition, there are also more narrow spaces
07:49 Where the light is made by traditional methods
07:52 Mainly illuminate the area to guide players through narrow streets
07:56 Sometimes, it is emphasized in a "hypnotic" way
07:59 To highlight details and enhance the artwork's environment
08:03 Unfortunately, the moving light
08:05 For example, when the light emits from the players' shoes
08:08 Because of the limit and can only illuminate in darker spaces
08:11 It can't illuminate any light on the surfaces of objects outside and during the day
08:16 However, Ubisoft has ensured that this effect still works at night
08:19 It creates shadows from objects near with a fairly high accuracy
08:23 Assassin's Creed Mirage
08:24 Combined with all the lighting techniques and methods used
08:27 Almost like Assassin's Creed Valhalla
08:29 And the player's perspective is very difficult to recognize
08:31 Because the world of play in Mirage and Valhalla is completely different
08:34 So these similarities may not be shown very clearly
08:37 And in the desert, sand and dust environment
08:39 You will see these volumetric effects more easily
08:41 For example, light shines through buildings
08:43 Then to flowers
08:45 Or through models lying around the city
08:48 In addition, Mirage and Valhalla
08:49 Also filter out the waste in the space and apply them to water areas
08:53 Like rivers, lakes and even smaller water bodies
08:56 Although the French said the quality of the reflection on the water surface
08:58 Has been significantly improved in Mirage
09:00 But because the water surface is always moving and alive
09:02 So it changes, but I don't see anything different
09:06 About the effect of the ball
09:07 Mirage only changed a little compared to Valhalla
09:09 The shadow effects of the character and Assassin in both parts of the game are quite beautiful
09:13 But the effect in Valhalla looks softer
09:16 And Mirage brings a clearer feeling
09:18 This difference may be due to the environment
09:20 Affected by weather or time in the day
09:22 However, according to the observation of the game
09:24 The shadow in Mirage always appears more distinct than in Valhalla
09:27 Another notable change
09:28 Is that the developers have removed the shadow of the clouds
09:31 Moving in the sky in the Mirage game
09:33 While in Valhalla
09:34 They have advertised that thanks to the development of the software
09:37 So giving the clouds a little bit of shadow
09:40 I'm not sure why Ubisoft decided to remove it
09:42 Maybe because the environment in the game is too complicated
09:44 Or maybe because Ubisoft is lazy
09:46 Or maybe it's just a small change in the artistic side
09:49 Sound effects
09:53 Half praise, half criticism
09:54 Another feature that seems to have been simplified or completely eliminated
09:59 Is the unique fire guidance system developed in Assassin's Creed Valhalla
10:03 In this part, players can shoot and burn the enemy's enemies with a bow
10:06 In addition to the gradual effect of fire on the surface of the burning area
10:09 It is also seen that Valhalla combines the effect of post-processing around the fire structure
10:14 Change the color tone to simulate the area not full of smoke and smoke
10:17 Although this effect still appears in some scenes
10:20 Or special scenes in Mirage
10:22 But if you control the character to burn the house
10:24 Then nothing happens
10:26 The water simulation mechanism is almost unchanged between the two parts
10:29 Because Mirage lacks ships to move in large water areas
10:32 So the game has eliminated the possibility of simulating the waves and boats
10:36 In general, the overall reaction of the water in both parts is the same
10:40 But the application of the shadow on the character model of Batsin
10:42 After he came out of the water, it seems to have been enhanced in Mirage
10:46 Stop at Valhalla, the environmental effect on the Evil after going out of the water
10:50 It feels like a character in a plastic bag
10:52 Completely different from Batsin
10:54 And finally, let's listen and compare the sound
10:58 Which version do you feel has the best sound quality?
11:01 Please leave your comments in the comment section below
11:04 (Sound of footsteps)
11:18 (Sound of footsteps)
11:36 (Sound of footsteps)
11:54 (Sound of footsteps)
12:18 (Sound of footsteps)
12:28 (Sound of footsteps)
12:38 (Sound of footsteps)
12:58 (Sound of footsteps)
13:00 (Sound of footsteps)
13:28 (Sound of footsteps)
13:38 (Sound of footsteps)
14:06 (Sound of footsteps)
14:16 (Sound of footsteps)
14:26 (Sound of footsteps)
14:42 (Sound of footsteps)
14:52 (Sound of footsteps)
15:06 (Sound of footsteps)
15:22 (Sound of footsteps)
15:42 (Sound of footsteps)
16:00 (Sound of footsteps)
16:28 (Sound of footsteps)
16:32 (Foreign Language)
17:00 (Foreign Language)
17:16 (Foreign Language)
17:39 (Music)

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