Lucca Comics&Games 2023 | Intervista a Sabaku No Maiku

  • last year
(Adnkronos) - Qual è il rapporto dell'Italia con il videogioco ed altri fenomeni della cultura pop, quali fumetto anime o cosplay, rappresentati al Lucca Comics&Games? A rispondere all'Adnkronos è Sabaku No Maiku, nome d'arte di MIchele Poggi, critico videoludico e uno dei content creator più noti di Youtube e Twitch Italia.

Category

🗞
News
Transcript
00:00 In your opinion, how much is Italy in its relationship with videogames and, more generally, comics, manga,
00:08 what was before considered only "nerd culture", but now it's "pop culture"?
00:13 The term "pop culture" and the evolution that has led to the "nerd" is more global than Italian.
00:19 In Italy we are still, probably, not in prehistory, but in the beginning of history.
00:26 There is a delay of about 40 years, in every form of global media,
00:35 and every now and then there is a whiff of frustration, which is first taken against will, and then...
00:41 "Oh, but there is also money!"
00:43 And then there is a kind of interest that develops, perhaps, in the culture.
00:48 So, Italy begins to have the first spark of interest, it is not yet aware of the industry, of the market,
00:57 of the potential of this instrument, speaking of videogames.
01:01 We are still in the total anachronism, but we are building a wheel.
01:08 Compared to what I told you, what is the role of the streamer or content creator,
01:13 to reach the general public, as a culture, precisely, the videogame, the comic, the manga?
01:21 Do you want an honest answer?
01:22 Yes.
01:23 Nobody.
01:24 Nobody.
01:25 The only way the streamer can do, as a wave effect, is to make it noticeable,
01:31 and again, as I said, unfortunately, "Oh my God, there is money!"
01:33 and then attract an audience that knows nothing, because the streamer is the videogame.
01:39 If you don't listen to videogames, you will never find it.
01:41 You will never be interested.
01:43 And when you are interested in a vague curiosity, you don't understand it,
01:47 because they are long, direct, analysis, deepening, dates, dates, said, discussed,
01:52 with a language towards an audience that already follows videogames.
01:55 There is a huge barrier of entry, even just the use of Twitch.
02:00 If you don't follow the digital, it is not comfortable as turning on the TV.
02:08 You only need a login, sometimes.
02:11 Since we are still with the non-digital generation,
02:16 there are not only the born in the digital,
02:18 and then you say "It's hard to say, but it's true".
02:20 When the last two generations have completely disappeared from the planet,
02:25 there will be a very fast course of certain languages.
02:29 So the role is to make it noticeable.
02:32 Who has the right to speak to those other people,
02:35 the thing is that it has a value.
02:38 It is a very slow ladder of a domain,
02:41 which then confronts the walls of Asgard, fundamentally.
02:45 A more personal question.
02:47 You entered what you call Sabaku 4.0 in terms of streaming,
02:52 without explaining the user, now a little complex.
02:55 But what is the next step of Sabaku as a professional in the videogame world?
03:01 I did these various evolutionary steps playing with the Batch technology.
03:05 I arrived at the fourth, because now I have hired collaborators
03:09 who help me create a production train
03:11 that allows me to do more things at the same time,
03:13 while before I had to work hard.
03:16 This thing, which will obviously develop over the years,
03:19 will be given to an audience.
03:21 The next step is to close all the projects,
03:24 finish them, close completely with the scratch,
03:27 give a final and dedicate myself only to streaming as a mission.
03:31 We talk about video games, we talk about divulgation,
03:35 criticism, analysis, but everything else is finished.

Recommended