Merklynn sends the Spectral Knights to the Anarchy Zone to round up three rogue wizards, but, just as they have completed their mission, the Darkling Lords ambush them. Releasing one of the wizards as a diversion, the Spectral Knights return to Iron Mountain, where Merklynn sends one of the wizards to the Wizards' Jail and proves the second wizard is innocent. The Spectral Knights then return to the Anarchy Zone to recapture the remaining wizard, who is heading to the Lost Shrine with the Darkling Lords.
The story is set on the fictional planet of Prysmos, a futuristic society where all technology and complex machinery suddenly cease functioning, and its citizens are forced to rely on ancient magic to survive. This happens when the three suns of the planet align and their combined radiation emissions deactivate all technology on the planet, similar to an electromagnetic pulse effect. The titular Visionaries are knights who are split into two factions: the heroic Spectral Knights and the evil Darkling Lords. The Visionaries who wish to gain the usage of magic is invited to a competition by the wizard Merklynn. After surviving traps, dangerous creatures, and each other, survivors are rewarded with unique animal totems affixed to their armor chestplates; these talismans are based on the bearers' individual attributes while allowing them to transform into their specific creatures.
The story is set on the fictional planet of Prysmos, a futuristic society where all technology and complex machinery suddenly cease functioning, and its citizens are forced to rely on ancient magic to survive. This happens when the three suns of the planet align and their combined radiation emissions deactivate all technology on the planet, similar to an electromagnetic pulse effect. The titular Visionaries are knights who are split into two factions: the heroic Spectral Knights and the evil Darkling Lords. The Visionaries who wish to gain the usage of magic is invited to a competition by the wizard Merklynn. After surviving traps, dangerous creatures, and each other, survivors are rewarded with unique animal totems affixed to their armor chestplates; these talismans are based on the bearers' individual attributes while allowing them to transform into their specific creatures.
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TV