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To support the project: https://www.kickstarter.com/projects/arkusgames/storm-raiders/description
Website: https://www.arkusgames.com
1-4 players
Ages 14+
⌛ 60+ minutes
For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages passed the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis’ broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world.
MECHANICS: Dice Drafting || Resource Management || Pick-up-and-Deliver || Set Collection || Variable Player Powers
Aim Of The Game
Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles Atlantis. Players will want to stay close to the storm, without being overcome by its immeasurable force. Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading vehicles, and earning medals. Players will be drafting Dice each turn to travel using either their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles.
After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.
* How far will you push your vehicles? Can they make that last leg, or should you play it safe by taking some time to repair and recoup?
* Get ready for tension! Will your opponents beat you to that wreck site, or fulfill that contract you have your eye on? Or will you both get swallowed up by the storm, leaving you to pick up the pieces?
* Huge replayability out of the box. Assemble your unique combination of character, trike, plane, and sub - each combination opens up new possibilities and strategies to explore. The Main Board is also double-sided, giving you two unique maps to explore!
* Enjoy a fast, but deep and rewarding experience. You only have 12 turns each! Turns are quick, but every decision counts.
To support the project: https://www.kickstarter.com/projects/arkusgames/storm-raiders/description
Website: https://www.arkusgames.com
1-4 players
Ages 14+
⌛ 60+ minutes
For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages passed the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis’ broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world.
MECHANICS: Dice Drafting || Resource Management || Pick-up-and-Deliver || Set Collection || Variable Player Powers
Aim Of The Game
Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles Atlantis. Players will want to stay close to the storm, without being overcome by its immeasurable force. Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading vehicles, and earning medals. Players will be drafting Dice each turn to travel using either their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles.
After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.
* How far will you push your vehicles? Can they make that last leg, or should you play it safe by taking some time to repair and recoup?
* Get ready for tension! Will your opponents beat you to that wreck site, or fulfill that contract you have your eye on? Or will you both get swallowed up by the storm, leaving you to pick up the pieces?
* Huge replayability out of the box. Assemble your unique combination of character, trike, plane, and sub - each combination opens up new possibilities and strategies to explore. The Main Board is also double-sided, giving you two unique maps to explore!
* Enjoy a fast, but deep and rewarding experience. You only have 12 turns each! Turns are quick, but every decision counts.
Category
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AutoTranscription
00:00 (dramatic music)
00:02 (dramatic music)
00:05 (dramatic music)
00:08 (dramatic music)
00:11 (dramatic music)
00:13 (dramatic music)
00:16 (dramatic music)
00:19 (dramatic music)
00:22 (dramatic music)
00:24 (dramatic music)
00:27 (dramatic music)
00:30 (dramatic music)
00:33 (dramatic music)
00:35 (dramatic music)
00:38 (dramatic music)
00:41 - In Storm Raiders, you play a courageous raider
00:44 racing across an ancient and broken land
00:47 to claim valuable salvage left in the wake
00:49 of the devastating rift storm.
00:51 Over the course of six rounds,
00:57 players take turns drafting dice to either travel
01:00 or rest and repair their battered vehicles.
01:03 There are three classes of vehicles,
01:05 trike, plane, or sub.
01:08 Each with a different cargo capacity,
01:12 weapon salvage, and reliability.
01:14 Each vehicle also has a unique ability
01:16 that can be upgraded, providing a wide variety
01:19 of customization and replayability.
01:21 A raid at a wrecked site lets you salvage resources,
01:26 raise your reputation, and if you are lucky,
01:28 recruit new members.
01:30 Traveling to storm holds lets you exchange your resources
01:33 for lucrative company contracts,
01:35 which provide you with additional prestige,
01:38 medals, mods, and much more.
01:41 Traversing the perils of Atlantis will push your raider
01:43 and their vehicles to their limits.
01:46 If it gets too much, you can make camp,
01:48 allowing you to refresh, rest, and repair damage.
01:51 After everyone finishes their second action,
01:53 the round finishes.
01:55 The last die determines the rift storm's path,
01:58 how many resources it deposits, and how far it will travel.
02:01 Storm Raiders caught in the path of the rift storm
02:05 face its full fury, damaging your vehicles,
02:08 your raider, and their reputation.
02:12 At the end of six rounds, it's time for players
02:14 to tally up their prestige points
02:16 to determine who is this storm season's champion.
02:19 (gentle music)
02:32 (thunder rumbling)
02:35 (rain pattering)
02:37 (gentle music)
02:40 (birds chirping)
02:43 (gentle music)
02:45 (thunder rumbling)
02:48 (gentle music)
02:51 (gentle music)
02:53 (gentle music)
02:56 (gentle music)