☕ If you want to support the channel: https://ko-fi.com/rollthedices
❤️ To support the project: https://www.kickstarter.com/projects/emeraldanvil/glim/description
⭐ Website: https://emeraldanvil.com/
Wishlist on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2992035898&searchtext
2-4 players
Ages 13+
⌛ 20-50 minutes
In 2017, The Blair Witch Project director Eduardo Sanchez found an unusual board game called Glim at an estate sale. But, with only a few faded cards depicting fairies, a deteriorated play mat and no rules, it was impossible to tell how it was played.
Then, in 2021, game designers Jenn Ellis and Keith Baker showed Sanchez their own strange fairy collectible: puppets of similar winged beings and a hand-written set of rules for a dice game supposedly played on a fairy-world called Hada. Intrigued, the trio dug into this mysterious lore and uncovered stories, reports and images from all over the world.
Now, after three years of painstaking research and a collaboration with visual artist Ren Lindroos and graphic designer Adi Slepack, Sanchez’s new company, Emerald Anvil, is proud to present a recreation of this intriguing artifact. What was once a gambling game played by the Hadeen themselves is now a 'Earthly' dice-based, push-your-luck game with elements of deck-building.
Gameplay
At the start of the game, each player chooses a dominion and persona. Six cards are dealt onto the cloth board; the players will compete to control these resources and gain their Glim power.
The different dominions have access to unique tactics and styles of play. Each turn, a player chooses a tactic and rolls up to six of the custom eight-sided dice; based on the tactic and the result of the roll, they place one or more influence tokens on one of the resource cards.
A round continues until all players have committed all of their influence tokens, at which point players with the most tokens on a resource collect that card. Each card has a Glim value, which is vital for winning the game—but each card also provides an ability that can be used in subsequent rounds. Six new resources are dealt, and a new round begins.
As players acquire resources and gain additional influence, each round has deeper strategy than the one before. Whoever has the most Glim at the end of the third round of play is declared the winner!
❤️ To support the project: https://www.kickstarter.com/projects/emeraldanvil/glim/description
⭐ Website: https://emeraldanvil.com/
Wishlist on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2992035898&searchtext
2-4 players
Ages 13+
⌛ 20-50 minutes
In 2017, The Blair Witch Project director Eduardo Sanchez found an unusual board game called Glim at an estate sale. But, with only a few faded cards depicting fairies, a deteriorated play mat and no rules, it was impossible to tell how it was played.
Then, in 2021, game designers Jenn Ellis and Keith Baker showed Sanchez their own strange fairy collectible: puppets of similar winged beings and a hand-written set of rules for a dice game supposedly played on a fairy-world called Hada. Intrigued, the trio dug into this mysterious lore and uncovered stories, reports and images from all over the world.
Now, after three years of painstaking research and a collaboration with visual artist Ren Lindroos and graphic designer Adi Slepack, Sanchez’s new company, Emerald Anvil, is proud to present a recreation of this intriguing artifact. What was once a gambling game played by the Hadeen themselves is now a 'Earthly' dice-based, push-your-luck game with elements of deck-building.
Gameplay
At the start of the game, each player chooses a dominion and persona. Six cards are dealt onto the cloth board; the players will compete to control these resources and gain their Glim power.
The different dominions have access to unique tactics and styles of play. Each turn, a player chooses a tactic and rolls up to six of the custom eight-sided dice; based on the tactic and the result of the roll, they place one or more influence tokens on one of the resource cards.
A round continues until all players have committed all of their influence tokens, at which point players with the most tokens on a resource collect that card. Each card has a Glim value, which is vital for winning the game—but each card also provides an ability that can be used in subsequent rounds. Six new resources are dealt, and a new round begins.
As players acquire resources and gain additional influence, each round has deeper strategy than the one before. Whoever has the most Glim at the end of the third round of play is declared the winner!
Category
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PersonnesTranscription
00:00Glimm, un jeu à bois joué par les fées d'un monde oublié.
00:07En 2017, le directeur du projet Blair Witch, Eduardo Sanchez, a trouvé un jeu à board inusuel nommé Glimm à une vente d'estates.
00:15Mais avec seulement quelques cartes faïdes dépilant les fées, un matelas de jeu détérioré et aucune règle, il était impossible de dire comment il a été joué.
00:24Puis, en 2021, les créateurs de jeux, Jen Ellis et Keith Baker, ont montré à Sanchez leur propre collection de fées étrangères.
00:33Des puppets de beaux-âmes similaires et un matelas de jeu à bois, supposément joué sur un monde de fées nommé Hara.
00:42Intrigué, le trio s'est inscrit dans cette mystérieuse histoire et a découvert des histoires, des rapports et des images du monde entier.
00:50Maintenant, après trois ans d'études douloureuses et une collaboration avec l'artiste visuel Ren Lindrouz et l'artiste graphique Adi Slapek,
01:00la nouvelle entreprise de Sanchez, Emerald Anvil, est fière de présenter une recréation de cet artefact intriguant.
01:08Dans cette version contemporaine de Glimm, les joueurs se battent pour le contrôle sur le planète de fées Hara.
01:14En utilisant des puissances de factions uniques, les joueurs expandent leur puissance,
01:18luttent contre leurs ennemis et accumulent Glimm,
01:21l'énergie mystérieuse qui permet au Hadeen de voler en utilisant des bluffs en forme de poignée et de lutte avec des flèches de lumière solide.
01:29Apportez le monde de Glimm à la lumière avec le backing de Kickstarter Now.
01:44Sous-titres réalisés para la communauté d'Amara.org