• 10 months ago

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00:00 *Mario vs. Donkey Kong Remake*
00:08 Welcome to Mojo Plays, and today we'll be taking a look at the most significant changes
00:13 between Mario vs. Donkey Kong's remake and its original release on Game Boy Advance.
00:18 No, we promise this isn't all visuals.
00:26 Before we begin, we publish new videos all week long, so be sure to subscribe to Mojo Plays and
00:31 ring the bell to be notified about our latest videos.
00:34 Animations
00:36 Yes, the visuals are the most obvious overhaul. This is a 20 year old game making a huge leap
00:48 from Game Boy Advance sprites to full 3D models on a Switch, but some of the animations have been
00:54 altered for the remake. Whereas the original game had some cartoon-like animations such as when Mario
00:59 unlocks a door, the remake has toned down these exaggerations. And also, death animations are now
01:05 similar to recent Mario games. They're more simplified, and they don't show Mario getting
01:10 his butt torched when he touches fire.
01:12 Cutscenes
01:19 *Cutscene*
01:27 Speaking of animations, we got some in the cutscenes. While we did have cutscenes in the
01:33 GBA original, they weren't exactly the kinds of cutscenes people want today. They were still
01:38 images animated and edited like a slideshow. The audio did a lot of the heavy lifting in
01:44 conveying the story. The remake is coming with fully animated cutscenes. Of course, they are all
01:49 expectedly pre-rendered, but they do help bring a lot of personality and charm. There are a few
01:54 in-game cutscenes, but those are mainly for boss fights and when you're transitioning between
01:59 worlds. The ending has also been changed, but we'll let you see that for yourself.
02:03 Enemy Redesigns
02:13 The original Mario vs. Donkey Kong featured a handful of enemies inhabiting the toy factory
02:18 and other locations. You'd come across Boos, Thwomps, Bob-ombs, and Piranha Plants that could
02:24 be found across different floors and regions. But did it really make sense to see some of these
02:28 enemies in this kind of game? The remake brings a little more logic to their presence by turning
02:33 them into mechanical toys. Not that lore has ever been a big part of the series, but it kinda hints
02:39 at the idea of many Marios having a Barbie-like lineup where you can buy sets of toys featuring
02:44 other characters. Voice Changes
02:46 Many of Mario's lines from the original game, as well as other Mario games, have been recycled
02:57 and cleaned up for the remake, so you could say Charles Martinet isn't done representing Mario
03:02 in some capacity. The same, though, cannot be said for Donkey Kong nor the Toads. Whereas Grant
03:08 Kirkhope voiced Donkey Kong in the GBA original, Mario vs. Donkey Kong's remake replaces him with
03:14 DK's current voice actor, Takashi Nagasako. The Toads are no longer voiced by Jen Taylor, either,
03:20 who had been voicing them since Mario Golf on the N64 until retiring from her work with Nintendo in
03:26 2005. Since then, the Toads have been voiced by Samantha Kelly, who is, as expected, the voice
03:32 of the Toads in the remake and all current Mario games. Casual Mode
03:42 As with many of Nintendo's remasters and remakes, Mario vs. Donkey Kong features some changes in
03:51 difficulty to welcome players of all skill levels. For younger or inexperienced players,
03:57 Casual Mode eases up on the challenge. Under this setting, Mario gets additional hit points
04:02 and can bubble back to a checkpoint. On top of that, the timer is completely removed so that
04:07 players can take their time finishing a level. Of course, if you want to stick as close to the
04:12 original as possible, you can do that too. Time Attack Mode
04:28 If you truly want to race against the clock, you might take a liking to the addition of a
04:32 Time Attack Mode, which is unlocked after you beat the first eight worlds. It's pretty
04:38 self-explanatory; do your best to finish the level in the shortest amount of time possible.
04:43 Given that the remake has removed the scoring system featured in the original,
04:46 this was a neat way to preserve the arcadey nature of the original game in some capacity.
04:57 Losing Lives
04:58 There were definitely some aspects of the original Mario vs. Donkey Kong that felt unfair in some
05:07 regards. Falling from too great of a height could result in death, and there were many falls where
05:13 that just didn't make any sense. Also, if you ever chose to exit or restart a level, you would lose
05:19 a life. Kind of brutal if you ever felt like you messed up or didn't fully understand what a level
05:24 needed you to do. The remake, thankfully, is much more forgiving on the fall damage,
05:29 and no longer takes away a life from you for exiting or restarting a level.
05:33 Bonus Stages
05:39 The original Mario vs. Donkey Kong featured a unique and challenging minigame to give players
05:48 the opportunity to accrue more lives, that is, if you manage to collect all three presents in a
05:53 level. One present would hide a 1-Up, another would hide more lives, and another would give you
05:59 Zip. Swap them around to prevent Donkey Kong from smashing the one you want.
06:03 This minigame is unfortunately not in the remake. However, a brand new minigame is taking its place,
06:09 where you have to catch a floating key in order to unlock a chest containing five 1-Up Mushrooms.
06:14 New Worlds
06:22 You can expect the same worlds from the original to return. Mario's Toy Company,
06:26 Donkey Kong Jungle, Spooky House, it's all still there. However, the remake is adding two brand
06:32 new worlds, Merry Miniland and Slippery Summit. Merry Miniland incorporates newer mechanics from
06:39 other Mario games like Warp Blocks, while Slippery Summit brings in the usual ice gimmicks you would
06:44 come to expect from video games in general. You know, looser controls and movement, which is
06:49 certainly not going to enrage anybody. Co-op
06:57 This is the biggest addition to Mario vs. Donkey Kong, and it is the coolest aspect in our humble
07:09 opinion. The remake has added a brand new co-op mode for you and your friend to tackle all 130+
07:15 levels with Player 1 as Mario and Player 2 as Toad. With this mode, it does make harder levels
07:21 significantly easier, as Toad can just sit at switches while Mario makes his way to a door or
07:26 toy. However, you will have to snatch an extra key so that both of you can progress. But, if you find
07:33 yourself stuck on a level, just remember that two heads are indeed better than one.
07:44 Are you enjoying Mario vs. Donkey Kong? Are you hoping for more remakes of the series or
07:49 maybe a new Mario vs. Donkey Kong game? Let us know down in the comments,
07:53 and be sure to subscribe to Mojo Plays for more great videos every day.
08:01 [Music]

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