• il y a 9 mois
☕ If you want to support the channel: https://ko-fi.com/rollthedices
❤️‍ To support the project: https://www.kickstarter.com/projects/timbojay/bubble-frog-a-game-boy-bubbly-adventure/description
⭐ Website: https://timbojay.itch.io/
Play in browser: https://timbojay.itch.io/

Bubble Frog is an indie Game Boy game developed by myself. In it you have to travel 4 zones featuring a total of 50 levels collecting Onigiri that poor little OniGary has lost. You do this by navigating challenging levels as a bouncy little Frog in a Bubble slowly learning new mechanics and discovering devious traps that may stop you from reaching your goal!
or this I want to build a whole package around the Game Boy title. So what exactly do I have planned for the Steam Version?

* A High Quality Front End: Rather than just booting up a ROM file I want to offer a high resolution front end with beautiful art work, recreation of the Bubble Frog title music, and bonus content.
* Animated Intro: Working with the talented James Nutting (Animation above by him) I want to have a 10 second fully animated intro to the game inspired by the classic retro collections you could play on the likes of the PS2.
* Fan Art Gallery: As a thank you to the highly supportive and motivating fans Bubble Frog has built up since its launch as a Game Boy title I want to include a Fan Art gallery so new players can see the love and talent of the fanbase who got Bubble Frog to where it is today!
* Full Controller Support: Option to play the game with the button prompts in game replaced with PlayStation, Xbox, Keyboard, or even Steam Deck buttons.
* Steam Deck Support: Being originally designed as a pick up and play title for the Game Boy it only makes sense to offer Steam Deck support. This means getting the game running on Linux as well as including the correct Button Prompts and of course making sure everything looks crisp and stunning on the Steam Deck's screen resolution.
* Original Game Polish: The game already looks nice but what if it looked better? I'd like to dive back in and add more animation to the game and make everything look a bit more polished!
* Bonus Zone: The game currently contains 4 challenging zones, but with the Steam Release I plan to include a small bonus zone which will be there for those who wanna really test themselves with some brutal level design.
Transcription
00:00 Bowl Frog is an indie gameboy game developed by myself, Timbo Johnson. In it you travel
00:08 four zones featuring a total of 50 levels, collecting onigiri, 160 of them, for poor
00:14 little Onigiri who has lost them. You do this by navigating challenging levels as a bouncy
00:21 little frog in a bubble, slowly learning new mechanics and discovering devious traps that
00:26 may stop you from reaching your goal. So a bit of a background on me, my name's
00:32 Timbo Johnson, I am a freelance artist and for just shy of 10 years I have been selling
00:38 my artwork by travelling the UK, going to different comic conventions, selling my stuff
00:43 as prints and stickers and all that kind of stuff. Then Covid hit and everything fell
00:49 apart. Obviously it's hard to go to conventions when for two plus years there are no conventions
00:55 and even after the conventions came back, the economic crisis that I think most of the
01:00 world is in right now means my job isn't really viable anymore. As a result I've had to start
01:07 re-planning how I want to run my business. Part of this was discovering the wonders of
01:14 GB Studio and how fun and simple it is to use as someone who, I'm dyslexic, I can't
01:20 code to save my life. It meant I could focus on the art and the fun and I ended up creating
01:27 Bubble Frog. So I kickstarted, I'm finished with the game, the game is out, it is complete,
01:33 there is no risk. But I want to bring it to Steam and I don't just want to slap it on
01:39 Steam as just a ROM wrapped in an emulator, that's kind of boring. I would like to bring
01:44 it to Steam with a nice package around it. A title screen, some fancy intro animation,
01:51 a remake of the theme tune from the game so that it's not just bleeps and bloops when
01:56 you're in the main menu. I'd like to add in galleries and all that kind of bells and whistles.
02:03 That's not cheap. I'm not a programmer. I am not a musician and although I am an animator,
02:09 I'm not a good animator and would like to bring on an actual good animator. But one
02:14 of the big things I'd like to bring is an extra zone. It's only going to be a few levels
02:18 long. There's already 50 levels in the game, that'll keep you busy for a while. But this
02:22 new zone, the Ink Zone as I'm currently referring to it, will be a super tricky challenge set
02:28 of levels. They won't be part of the mainline levels, they won't contribute to your Onigiri
02:33 count at the end of the game. They are their own set of things, things? Own set of levels
02:39 for the people who hate themselves and want to challenge themselves to something that
02:44 is just cruel and unfair. And that is why I am asking for £3,500.
02:51 So as I mentioned, the game is actually currently finished and people are playing it. It's on
02:55 itch.io and I released it there thinking that one or two people would play it and that was
03:02 it. But it's gotten more plays than I could ever imagine. It's built up a small fanbase
03:08 that are doing things like fanart and I've seen streams of the game and so on. And that's
03:13 why I want to bring it to Steam, because if the community on itch really enjoy it, then
03:19 maybe the community on other websites or other storefronts will really enjoy it. So why not
03:24 bring it to those?
03:25 So that's about it for my pitch. You'll have to excuse my rambling. I'm not normally this
03:30 kind of person. I'm much better behind a stall trying to talk people into buying stickers
03:34 off me than pitching an idea for a game and wanting your money up front. This is terrifying
03:40 to me. And hopefully I've pitched it well. If you'd like to support the game, you'll
03:47 get my endless thanks. You'll also appear in the thanks page on the game itself. I don't
03:53 know how to end one of these. So there we have it. I hope you enjoy the footage of the
04:00 game that's been playing in the background and I hope you support the game. Thank you
04:05 very much for your time.
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04:41 (gentle music)

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