New fans need these Fallout facts in their lives. Welcome to WatchMojo and today, we’ll be counting down our picks for the Top 10 things “Fallout” newbies should know in case you haven’t played any of the games.
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00:00 Have yourself a nice visit, partner.
00:04 Welcome to WatchMojo and today we'll be counting down our picks for the Top 10 Things Fallout
00:08 Newbies Should Know in case you haven't played any of the games.
00:12 Here's your spoiler warning in case you haven't finished the show.
00:15 There was a flaw in the welding just below the chest plate.
00:22 I wonder if they fixed that in this new model.
00:25 10.
00:33 The Alternate History
00:38 From an outsider's perspective, it can seem a bit odd how Fallout is set in the far future
00:43 and yet everyone dresses and talks as if it's still the 50s.
00:46 The show never dives into this facet so allow us to give a general explanation.
00:50 With World War II introducing the power of nuclear technology, American politicians, scientists
00:55 and engineers began entertaining the idea of using nuclear energy in various everyday
01:00 items.
01:01 Of course, this effort never moved forward for a variety of reasons such as the financial
01:05 costs and, well, the obvious safety hazards.
01:09 Fallout explores an alternate history and ultimately led to a world of violence birthed
01:13 from the greed of corporations, most notably Vault-Tec.
01:15 9.
01:16 New Vegas
01:27 As you have probably already noticed, fans are in a tizzy over the last shot of the first
01:32 season.
01:33 This is because the city that Lucy's dad sees in the distance is none other than New
01:36 Vegas.
01:37 This city was the main attraction of the 2010 game Fallout New Vegas which put you in the
01:41 shoes of a courier who is intercepted while carrying a mysterious package.
01:45 Along the way, you will meet strange and often questionable characters like Mr. House, the
01:49 CEO of RobCo and the head honcho of New Vegas.
01:52 Yes, that same CEO we saw in Cooper Howard's flashback.
01:56 If you want to go into Season 2 fully informed of the lore, we highly suggest you start playing
02:00 Fallout New Vegas.
02:02 8.
02:04 The Viscera
02:08 At first, Fallout can seem like it goes way too hard on the gore and violence, more than
02:17 many other TVMA shows tend to.
02:19 Some would easily dismiss this as the show trying to attain some level of shock value.
02:23 On the contrary, this is very much in line with the games.
02:26 With the exception of the free-to-play Fallout Shelter, every game in the franchise has received
02:30 an M for Mature Rating and excessive violence and gore are the biggest reasons why.
02:34 The games even have perks you can obtain to make your enemies' deaths even more explosive
02:38 while giving you a small bonus in damage across all weapons.
02:42 In our eyes, it seemed everyone in the show was running the bloody mess perk.
02:48 7.
02:52 Ghouls
02:58 As you already learned from the Fallout show, ghouls are humans who are exposed to an obscene
03:02 amount of radiation.
03:03 For better or worse, this has resulted in these people holding extensive lifespans at
03:07 the cost of their skin and mental deterioration.
03:10 Eventually, ghouls can go feral, but as to how long until then?
03:14 Well, this is yet to be answered.
03:16 The show introduces a substance that supposedly prevents a ghoul from turning feral.
03:19 The games, on the other hand, never introduced this or ever gave an explanation as to how
03:24 or when a ghoul turns from civil to feral.
03:26 They just do, and it happens whenever it happens.
03:34 6.
03:36 The Vault-Tech Experiments
03:44 Fallout the show places a heavy focus on Vault-Tech's role in causing the nuclear apocalypse, with
03:48 one scene explaining how they managed to obtain the funds to make and sell vaults to people.
03:53 Yes, all 100+ vaults were made just so a few individuals could play God and create programs
03:58 for their buyers to rebuild society.
04:01 Each game in the franchise hides a handful of these vaults for players to discover, and
04:04 they all harbor secrets that can range from simply odd to the totally messed up.
04:09 One vault may have succumbed to mutated monster plants, while another simply cloned a dude
04:12 named Gary a bunch of times.
04:17 5.
04:19 Stimpaks
04:23 There are a few occasions in the Fallout show where characters use an item called a Stimpak
04:27 to heal their wounds instantly.
04:29 If you were one of the folks who thought it impossible for someone to recover so quickly
04:32 just because of an injection, we can't blame you for thinking so, but that is really how
04:36 Stimpaks work in the Fallout games.
04:39 Stimpaks are made from a mixture of stimulants and healing agents that were made to significantly
04:43 accelerate an organism's regenerative abilities.
04:46 According to John Cassidy in Fallout 2, Stimpaks were made in massive abundance before the
04:50 Great War.
04:51 Yeah, it was a pretty easy way to insert video game mechanics into a story.
04:58 4.
04:59 You're Special
05:03 While we're on the subject of video game mechanics, we should probably address all
05:06 the injuries in Fallout that should have left a character mortally wounded, if not dead.
05:10 From Maximus' bullet wound to Thaddeus' smashed foot, it's hard to believe anyone
05:14 could survive most of the violence inflicted upon them.
05:16 We'd like to believe the show is secretly adhering and making their characters with
05:19 a special system.
05:21 Designed in the games for your character's stats in Strength, Perception, Endurance,
05:24 Charisma, Intelligence, Agility, and Luck, we can believe someone like Maximus has a
05:28 high enough stat in Endurance to survive a bullet wound.
05:31 Cooper Howard, aka The Ghoul, probably has high stats in Perception, Charisma, and/or
05:36 Agility which would explain his exceptional gunslinger skills, not to mention his backstory.
05:43 3.
05:45 V.A.T.S.
05:48 One mechanic of the Fallout games that does not make itself known in the show is the Vault
06:00 Tech Assisted Targeting System, or V.A.T.S.
06:03 This allows users to identify and target specific body parts.
06:07 Successfully landing hits can potentially cripple your enemy and inflict critical damage.
06:10 Not once does the show allude to this mechanic in any way, shape, or form.
06:14 This is probably because the game comes to a complete stop when the player activates
06:17 V.A.T.S.
06:18 You gotta keep the show rolling and not get too deep in the mud with the video game stuff.
06:24 2.
06:27 The Enclave
06:28 Towards the end of Fallout's first season, characters talk of factions inflicting fear
06:39 to convince others to believe in their truths.
06:42 One faction that we saw at play in the show's beginning was the Enclave.
06:45 Newcomers may only know of the Enclave in terms of Siggy Wilsak's escape with Dogmeat,
06:49 but booting up Fallout 2 or Fallout 3 will reveal an even more sinister side of the organization.
06:55 Though it looked and sounded patriotic in anthems and its leader's voices, the Enclave
06:59 conducted inhumane experiments while exercising authoritarian practices to control their followers,
07:04 all in the name of creating the "true humans."
07:06 We're anticipating they'll be making their presence more known in Fallout's second
07:10 season.
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07:31 1.
07:33 Super Mutants and More?
07:39 Oddly enough, Fallout makes a glaring omission when it comes to other enemies and races from
07:42 the games.
07:43 Sure, we saw the Assaultron head in the second episode, but where are the Protectrons or
07:47 Robobrains?
07:48 Perhaps the biggest omission of all were the Super Mutants.
07:51 Even though they were teased once or twice, these green hulks weren't seen in action.
07:55 These folks are just as mysterious as the ghouls on account of their varying levels
07:59 of intelligence.
08:00 You'll come across plenty of hostile Super Mutants, but most of the Fallout games also
08:03 introduce settlements of much more civil and organized Super Mutants.
08:07 But between the Deathclaw's skull and the wide shot of New Vegas that concludes Season
08:11 1, perhaps fan-favorite Super Mutants Marcus and Lily are scheduled to make an appearance
08:15 in Season 2.
08:22 Before we get to Season 2, which Fallout game are you planning to tackle first?
08:35 Let us know in the comments!